#Cmud script debugger
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Cmud script debugger

#Cmud script debugger how to#
#Cmud script debugger 64 Bit#
Stop skipping next user input when we get user input (no idea why that LPC stack fixes several missing type checks wrong int/long variable types, this includes fixing sha1, so if you used I suggest you change to the normal login objectĪdded a break at the end of mssp activation to stop it from turning on mccp as Will act like a normal user connection on the mud side, the other side The handshake call websocket_handshake_done(), after calling that it Handshake, incoming data will go to process_input(), after finishing Gets a connection on that it will ask the master object for aĬonnection as usual, this object will need to do the websocket Websocket support, add a port in the config file with type websocket, when it
#Cmud script debugger 64 Bit#
(Yucong Sun )Ĭompile warning fixes moved objects fix report 64 bit linux when starting now sets current_interactiveĬhanges for C99 telnet negotiation now following the correct protocol, probably (Yucong Sun )Īdded POSIX_TIMERS alternative for eval timer (Voltara ) LPC MIN_INT, MAX_FLOAT, MIN_FLOAT predefines. (Yucong Sun )Ĭrypto package multiple fixes and enhancements (Voltara ) Unbreak DEBUG_MALLOC & CHECK_MEMORY, now everything is accounted for. floating point for heart beat intervalĪdded extra file:linenumber result for call_stack(4)įix call_other type errors as warnings and some timezone leaking bugs (driver timezone would be changed after efun/error in efun)įix a valgrind complain in posix_timer.c (Yucong Sun )
#Cmud script debugger how to#
Someone else did the work, but I don't know how to find who did what there.įixed crashers in pluralize and replace_stringĮxtra check in test_load for surviving loaded objectsįix db.c with PACKAGE_ASYNC. As MudOS is moving too slow to keep our driver hacks apart, we now call our ownįluffOS :), note: where it says Cratylus, I got it from his version, usually

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