#Core Master (DFO)
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NEW FANDOM ADDED!
I will now post DFO/DNF DUEL content on this blog!
Hope all the people here enjoy me just talking about a very niche MMO and fighting game from South Korea 😅.
#sorry to all the people who follow me for rwby content#dnf duel#dungeon fighter online#dfo shitpost#dnf duel shitpost#Troubleshooter (DFO)#Hitman (DFO)#Agent (DFO)#Specialist (DFO)#Renegade (DFO)#Wildcard#Secret Agent (DFO)#Enforcer (DFO)#Executioner (DFO)#NEO Troubleshooter (DFO)#NEO Hitman (DFO)#NEO Secret Agent (DFO)#NEO Specialist (DFO)#Core Master (DFO)#Pathfinder (DFO)#other classes and characters will be added later
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Core Formats impact on the meta.
With the potential change from Harmony to Core in the competitive scene I though I would give a over view of what cards would be removed from legal play in core. I’m going to be talking as if Core will be the standered, which I speculate is true. Most of these cards are a stretch, and could be reduced to about 15-20 cards if you don’t count combo parts and tighten up what can be considered competitive.
Here are 75 cards from Preimare that are somewhat used in the meta or are note worthy. Most of these are a stretch. I’ll be addressing them by card type.
http://ponyhead.com/deckbuilder?v1code=pr181x1-pr172x1-cg184x1-pr176x1-ad184x1-cn167x1-cn185x1-ad175x1-ad159x1-adn1x1-cn159x1-pr210x1-pr160x1-ad140x1-ad137x1-cg147x1-cg139x1-ad147x1-cg153x1-cn151x1-ad141x1-ad153x1-cg138x1-cn132x1-pr151x1-cg120x1-ad112x1-ad90x1-cg201x1-cg98x1-cg124x1-cg107x1-ad109x1-ad86x1-ad202x1-ad79x1-ad200x1-cg82x1-ad58x1-cg75x1-cg70x1-pr69x1-ad45x1-ad42x1-pr203x1-pr56x1-ad38x1-cg42x1-cn194x1-cn51x1-ad195x1-ad196x1-cg194x1-cn25x1-prPF2x1-cg12x1-cg10x1-pr197x1-ad3x1-rrF2x1-ad176x1-cn2x1-cg20x1-cn106x1-ad129x1-cn188x1-cn145x1-cn144x1-cn109x1-cg49x1-ad65x1-ad77x1-cn157x1-ad158x1-ad206x1&draftMode
Mains: Good riddance to DJ. This is probably the most desired outcome from this change as DJ is always the main to play for Pink and probably the best main in the game. Orange Luna will be missed as will Apple Vender I’m sure. But I would gladly trade those two away to be ride of DJ in the Meta. Now we will see a check up with pink and orange will be a little bit more limited in its mains, as its had some of the best to pick from.
Troublemakers: This is the first and clearest hit on farm. Most Epics and Villeins go away. Nightmare Moon being the big universal anti-combo card as well as a mitigated against aggro is also gone. But we will see that most combo decks are gone with this formate. So that isn’t too big a deal. No Jet Set, but also no Cruel Task Mistress so heh. The part that bugs me is that Sea Poppy will have very little to go off from due to no YP or NMM. A big basket of TM go away with this formate. But these are probably the big ones. There replaceable though. And some of them I might say I am glade to see gone. Nightmare Star -_-
Problems: Problems are where Aggro and Farm get hit pritty hard. Without Rock Slide to solidify ones chance of beating a TM turn 2-3 every time farm will have to make some sacrifices in deck building, which is good because for the most part you can get away with running over 50% TMs. FWR is probably the most obnoxious problem in the game for control or farm players. Potentially giving 5 score to the opponent. Allowing a aggro deck to not only catch up but potentially win just because of a single problem flipping. Social Obligations does not need to exist with Staff of Sacocmogogo in the game. And the rest are pretty much aggro problems that, in there absence, will likely slow it down a bit which is probably good considering DFO every turn was the norm. Ancient Research is notable, but not necessary now, consider how many other options are available I don’t think it completely removes PTS:AoF
Events: This is another punch in the gut to farm. removing the two events it has always used. Granted they now have a Big Mac that removes resources every turn and Poping corn might not even be needed anymore in harmony builds anyways its not too big of a deal. Then we have most of the combo events. show downs and Juggling, I’m sure I am missing a few there, but for the most part this kills off a good amount of combo. Control loses Destiny Drain which I would like to see replaced at some point. but without combo and with misfire being used most of the time anyways. O and Cruel Taskmistress ;-;. Well, I can be mean in other ways with Spoiled Rich anyways. A few dismiss events and purple events that can be replaced pretty easy.
Resources: Breeze Flower is probably the biggest lose, forcing Pink, Blue, and White to use worse options or in Pinks case have no options. Lets hope Pink gets some removal next set. With so many powerful resources coming from this set as well I think this is the card that worries me to lose it. Study Session is a big lose for control, especially pink/purple. Which is probably a good thing. Heaving destruction all the time is pretty crazy. Monstrous Menuel would have been nice with both Tempest main and Tempest TM. But probably not much viability.
Friends:
Blue: Blue honestly doesn’t lose much here. All these are mostly Apple Vender options. Unblinking is fun, and we could include all the Dr with Apple a Day. But while fun, it doesn't’ have much reliance in the meta anyways
Orange: No more Carbo. Really that card probably shouldn’t have existed. It was fun flipping 5 cards and all but it was the orange card for a while. See ya. Farm Formare I am happy to see go because of Staff. AJ EoH (Friend) is probably the one I wish I could keep. As its the only punishment for attacking the hand we have had, unless you count unblinking. And with Hooves As Strong as Horses + Spike Master of Ceremonies that would be nice to have. Othere then that most of these are just small tech cards.
Pink: No SnS. This is pretty nice. Now at least in part one can rely on there Starting problem a bit more. No more PoP + DJ combo. Which while it was fun to brake it and ban Penny Lain it is not
Purple: No more Dr. + Cheerly. Not that I ever saw it as much of a problem it does make Dr. Worse. Ursa has
White:Eff Stop is a big lose. But probably a good one. Eff Stop + Gyro was pretty much how you had to play control. and if you could accommodate it you where not playing control right most of the time. Orange/Purple being a exception. Control still has recurtionary elements. But most of them are not unlimited. Meaning in core we will see Then we have some Apple Vender combo cards and regular combo cards
Yellow: Heh, if anything these cards not really matter. And that is a testament to how awful yellow was. In a way this format benefits yellow because it herts everything else. But that Phase Skip with Cadence would be fun to play with.
Overview: Over all farm and combo suffer the most from this format change. Considering these have not been the favorites for the community it is probably beneficial. Plus farm can still exist. Its just not the same deck it has been for 2 years. Aggro slows down a bit, requiring a bit more power to DFO. Control loses its endless recurring events...for the most part. Spike still exists. This change benefits yellow the most and harms Orange the most I think. White taking a pretty hard fall as well consider the best friend in harmony no longer exists. Most of the staple cards are leaving, which makes sense considering they have survived the test of time. I think that this mix up will probably be more refreashing and new thing a great lose.
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