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#Direwolf20 launcher 2.0
vogreys · 2 years
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Direwolf20 launcher 2.0
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Direwolf20 launcher 2.0 update#
Direwolf20 launcher 2.0 windows 10#
Direwolf20 launcher 2.0 mods#
Direwolf20 launcher 2.0 mods#
Optifine OptiFine_1.12.2_HD_U_D1 152 mods loaded, 152 mods active IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0įML: MCP 9.42 Powered by Forge 14. JVM Flags: 4 total -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_ -Xmx9216m -Xms256m -XX:PermSize=256m Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Java Version: 1.8.0_25, Oracle Corporation
Direwolf20 launcher 2.0 windows 10#
Operating System: Windows 10 (amd64) version 10.0 StitcherException: Unable to fit: tconstruct:items/longbow/limb_top_2_magmaslime, size: 64圆4, atlas: 8192x8160, atlasMax: 8192x8192 - Maybe try a lower resolution resourcepack?Īt ._94305_f(Stitcher.java:68)Īt ._110571_b(TextureMap.java:311)Īt ._174943_a(TextureMap.java:151)Īt .ModelLoader.func_177570_a(ModelLoader.java:172)Īt ._110549_a(ModelManager.java:28)Īt .SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121)Īt .func_71384_a(Minecraft.java:512)Īt .func_99999_d(Minecraft.java:377)Īt .Main.main(SourceFile:123)Īt 0(Native Method)Īt (NativeMethodAccessorImpl.java:62)Īt (DelegatingMethodAccessorImpl.java:43)Īt .invoke(Method.java:483)Īt .launch(Launch.java:135)Īt .main(Launch.java:28)Ī detailed walkthrough of the error, its code path and all known details is as follows: IELoadingPlugin ()Ĭontact their authors BEFORE contacting forge MovingWorldCore (MovingWorld-Mod-1.12.jar) A good, safe place for MC n00bs to join with us as well.LoadingPlugin (ResourceLoader-MC1.12.1-1.5.3.jar)ĪstralCore (astralsorcery-1.12.2-1.8.5.jar) The more I think about it, the more I like it, for a home-base at least. We could just build roads and pathways with as many streetlight as we liked (if at all), not as many as we needed based on light source spread to just keep baddies from spawning. ** Also, what would be great about building on a Mooshroom isle is that we wouldn't have to have hundreds of torches littering the landscape. Off-island exploration and building would be that much more exciting too. Plus, not having to look over my shoulder for dark spots and surprise creepers would give me (and others, I'll bet) a lot of leeway to just keep building throughout the day/night cycle. I know I wouldn't be spending each night in a treetop so much as I'd be building city stuff at night. * Having an island setup as home-base where we would be free from baddies might spur a lot of development. If we could have the best of both worlds that would be awesome.
Direwolf20 launcher 2.0 update#
I haven't been off the island, so anything outside would be fresh with whatever blocks may update with the new build. The Mooshroom island is about 21500 blocks out from the current spawn, and I'm sure that I'm the only one that's been there. Dunno how much the new stuff may break the old world, but if not, I'd like it if we just settled further out and left our other builds intact. Could we just update this world and move to another far-away spot like we did before? For example, the Mooshroom biome may be a fun way to start a new world* outside of the old, while we wipe the Nether (because quartz) and build a high-speed rail down there between old and new spawn.
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