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#Fodoquia
grraveryl · 2 months
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Unicorn Overlord | Sprite Animations (From Left to Right) Adel, Rolf, Fran, Ochlys, Sharon, Amalia, Lhinalagos, Fodoquia
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ewna-art · 1 month
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Sad Dad Energy - sustain me! Just practicing some Fodoquia. Not quite there yet but few more tries!
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kinghijinx22 · 22 days
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More sad angel dad, Eltolinde being a garden menace and Uremus helping Fran to sleep
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tactful-kind-daedra · 1 month
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OOC
[[As I rp Xander to ensure I always have one present for reasons - I'm also immediately like:
Hello any Fodoquia Unicorn Overlord rpers - please come by and let Daedra smooch this bitch faced sad dad man, please and thank you~]]
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bluebudgie · 1 month
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My six endgame units and their crests :')
1-Aramis' unit (formerly "Let's go lesbians", now "the siblings squad and Leah") featuring from left to right: Leah, Gilbert, the man himself, Hilda and Primm. (Shoutout to Virginia who was here until the final battle)
2- Sanatio's unit (aka "the angel squad") with Ochlys, squad leader Sanatio, Gloucester, Sharon and Sanatio's boyfriend Nigel (shoutout to Miriam who was part of it before Nigel joined)
3- Auch's unit (aka "the RGB squad") which was an absolute powerhouse of destruction featuring Dinah, Fodoquia, Rosalinde, chicken mage Auch (I have no idea how to pronounce that name in english) and Eltolinde.
4-Lhinalago's unit (aka "the archer squad") which is secretly Rolf's unit because Rolf carried the early game, featuring Ithilion, Liza, the op man Rolf, Lhin and the most adorable girl in the game Yunifi.
5-Aubin's unit (aka "Aubin's unit"), the force of "I won't keep this early game unit in the long run- oh nevermind they rock". Featuring "I'm putting FE armoured units to shame" Hodrick, Bertrand, Aubin, best girl Chloe and Guts Berserk Magellan.
6-Obligatorily Alain's unit, aka the "would be weird if the protagonist didn't have a squad" squad. This one changed a lot since I could never settle on a formation but I think we're now good with Renault, the FE lord, Raenys, Scarlett and Umerus. The last three are girlfriends.
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crystalelemental · 2 months
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Okay, for real this time. Unicorn Overlord defeated. There was a bonus chapter. It legitimately feels like a victory lap where every fight was pretty easy to beat. We got Alain's team to level 50. No one else, but like. A lot came close. Anyway! Now that it's definitely 100% over, I wanted to record the teams I used, with some comments on how they did.
Alain/Melisandre, Scarlett/Rosalinde/Nina The ace team. Nina is absurdly strong, Melisandre is a great dodge tank, especially backed by Alain's constant defensive coverage. Alain feels excellent for defense, if crap on offense. He's an excellent general guardian and leader, given the boosted Valor gain and cav movement. Melisandre is wonderful, but I do have to admit, the way I used her she was more an evade tank with incidental offense, rarely getting much out of Meteor Strike but being able to immediately destroy high evasion Scouts. Scarlett's excellent because Innocent Ray removes debuffs from the entire enemy team. Rosalinde did alright, I don't consider her damage output to be peak, but she's definitely great at offense once she gets Elemental Impetus. Nina's hilarious. Sapphire Pentant + Enrage into Assaulting Blow to regain AP every KO. Phenomenal work, girl.
Virginia/Fran, Kitra/Leah/Miriam This team was structured because Knights of the Rose with the descendant and her wife, Leah. The team was always pretty damn strong, though occasionally they'd meet something that would push their entire shit in. I couldn't really tell you why. Fran focused on direct offense rather than Fatal Dive, so great on cavs but otherwise alright. Kitra is Nina again. Leah aimed more for offense, but to be direct, I think she's outright worse off than Melisandre. Evade tanking with Swordmasters doesn't go so well long-term, and offensively, Meteor Strike leaves a lot to be desired, being 2AP and easily Guarded by heavy shields. Their high Initiative works against them, as armors are almost always able to jump in. I have some ideas for Playthrough 2 to test getting them more offensively motivated, but we'll see how it goes. Miriam as a holy knight feels...fine. I admit, I don't think too highly of Holy Knight, I like the magic negation but on a rounded tank like Virginia, it's unnecessary.
Railanor/Ithilion, Eltolinde/Gammel/Galadmir Eltolinde team. Eltolinde herself is very comparable to Rosalinde, having the Elemental Impetus into heavy offense, so I like her setup a lot. I opted for both Fencers due to their regaining 1AP on a successful dodge, and paired them with Gammel, who can spread Blind to a whole row. Galadmir is just some extra damage output and potential freeze to slow down the enemy offensive, because this team is ridiculously frail.
Celeste/Liza/Yunifi, Tatiana/Lhinalagos Second only to Alain. Celeste went for Fatal Dive, which came together excellently once we acquire the Ervelda's Talisman. Column-wide true damage that can't be guarded, uses unique items that most others have significantly less use for, she's great. Liza was excellent the moment she dropped, Sharpshooter might be my favorite underrated class. High shielding, healing, solid damage output; like her stuff a lot. Yunifi was high-risk high-reward. Counterattack focused, hitting three enemies for full damage whenever she dodges or takes a hit. Tatiana had the staff to grant Overheal, pushing Celeste's damage even higher up. Lhinalagos was nice magical damage, and had Ice Arrow to set up a powerful Yunifi follow-up.
Ochlys/Fodoquia/Raenys, Sharon/Auch Ochlys' life is funny. Comes in amazing as a pre-promote, falls off around mid-game when her stats and extra AP/PP aren't as impressive anymore, then comes back doing pretty alright by endgame. I don't think she's excellent, but I like her. Raenys is ridiculous. Her ability to just shred enemy PP is staggering. Fodoquia is all nonsense, outright reflecting magic back at opponents. Sharon is the healer because come on, while Auch...kinda showed up on this team early game to easily manage the first Galarius fight, and just never left. He kept being useful.
Hodrick/Monica, Chloe/Ridiel/Berenice Hodrick and Monica are fantastic. Heavy shield defense, and the ability to negate an entire magical attack thrown at his whopping 1 Mag Def. Chloe showed up on this team early, thanks to her ability to heal Hodrick and keep him tanking early game, and just never left. Ridiel was added for magic damage and because Chloe/Ridiel is good, while Berenice is the persistent physical offense with...I can't remember the name of the skill, but similar to Nina is gives +1AP on a KO.
Hilda/Jerome/Lex, Yahna/Primm A little slapped together, but it works. Hilda has Fire Breath supplemented by an Ice and Freeze effect from Yahna, inflicting two good status conditions on a row. Yahna herself casts Trinity Rain, and Primm has Quick Impetus to get her firing immediately. Lex specifically prevents Hilda from getting bopped by anything, and has the shield that grants max initiate for whoever he's covering, which is usually Hilda or Yahna. Jerome's around. I can't really say much about him, he's fine.
Clive/Adel/Renault, Gilbert/Aramis Cav Charge. Clive, Adel, and Renault all have Cavalry Call as a stackable buff, and then just blitz enemy columns, or regain AP constantly with their variation on what Nina does. Gilbert is excellent for applying Initiative for the team, and then even more attack boosting. Aramis was chosen because I was doing rapport stuff with Gilbert, but if I were to make a switch, it would be to Sanatio. I think the cavs, rather uniquely, would love the Endure effect. They're a hit and miss kind of comp, where the miss usually means the entire front row getting decimated. Sanatio would easily prevent them from taking all that much, thanks to the block to an clean KO.
Berengeria/Gloucester/Travis, Mandrin/Selvie This team never took off. I blame that partially on mobility, resulting in their level falling behind the curve and just never catching up. The rest is that I think some of these components are a problem. Berengeria herself is excellent, but really wants the opponent to have some kind of detrimental condition. Travis was set to be that condition, with row-wide Blind. Gloucester can also Burn a whole row and has good offensive pressure. The problem is really in the back row. Mandrin offered nothing of particular interest to the team, just kind of existing, while Selvie can debuff but isn't really doing anything novel. Like, Travis doing his job means the offense debuffs aren't necessary, and Selvie is competing openly with Beregeria for a good on-entry skill. I might split them up next run.
General Impressions You may notice, no Bestrals. That's because by that phase of the game I was super stuck on my current teams and just wanted to progress, stopping only for some favorites and tests that I felt important. As a result...I literally don't know what they do. I intend to fix that on round 2, their actual skills didn't seem too influenced by this whole day/night cycle thing. In particular, Ramona sounds ridiculously good. Flying means evasion, and evasive healers are great, but having one that also supplies good PP control is divine.
I really like how most of these teams came out. There are a few I felt were a bit low-effort, but it wasn't enough to make them detrimental. I'd like to experiment a bit more with alternate combinations, and focus on different strengths. Some major goals are: making Meteor Strike Melisandre a damage focus of a team (the plan is Aubin's War Horn), testing out Bestrals generally, actually playing with more staff effects, and getting a team that actually uses Selvie that I'm happy with. I like debuffs! I should like this class, but everywhere I put her I just felt it wasn't that great! I don't know what happened, I know they can be devastating, I've faced them!
I'll be picking up Round 2 shortly. Want to catch up on Dungeon Meshi and Frieren with my wife, but will likely start a new playthrough tomorrow morning. I might try a harder difficulty. Normal was fairly simple to clear, and I don't really know what changes with difficulty selection, but it might put a bit more pressure on my comps. I'd at least like to try.
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teefa85 · 28 days
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And with Fodoquia in the party and all local Liberation Quests finished, it's time to head into the heart of Albion. I've one more monument to find with Ramona which should be here somewhere, and have to look for the fourth stone slab to do the Albion version of that Quest, which is the last one I need to finish.
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ewna-art · 25 days
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More sketch practice of Fodoquia. I will get better at drawing you, I swear! You deserve it!
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ewna-art · 17 days
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"Don't you want to draw any of the other 60+ characters in Unicorn Overlord?"
no.
Fun outfits because phooey on that armor!
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ewna-art · 19 days
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Trying to deduce a more reasonable way for angelman's armor to hang on, other than by 'The Will of the Father'. Also cmon, protect the family jewels! Everyone is crotches-be-free in this game.
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kinghijinx22 · 22 days
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Angels and sad dad's mourning loved ones in Unicorn Overlord
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crystalelemental · 1 month
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Found a really fun team comp in Virginia/Fodoquia. The team feels essentially unkillable. Massive buffs to both physical and magical bulk, reflects spells, high guard rate for everyone against physical including perfect guard for the front row. Maiden’s Hammer blasts scout types, vertical edge chunks fliers (though I like bringing a Hunter for Pursuit to finish them off), and I’m partial to Berenice or Amalia in the back behind Virginia to basically negate column attacks while packing massive offense for finishing up. I added Lyrical Wand to the mix and they’re doing very well.
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