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#Gainax Co. Ltd.
bairusong23conceptart · 4 months
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Academic Blog #3
Japanese animation studio Gainax's Animation, Panty & Stocking with Garterbelt in a distinctly American style holds significant positive implications.
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Panty & Stocking with Garterbelt (2010)
This bold move showcases Gainax's versatility and willingness to innovate beyond the typical boundaries of anime. By adopting a style reminiscent of Western cartoons, Gainax challenges the conventional aesthetic norms of Japanese animation, demonstrating a global and cross-cultural approach to anime production.
The stylistic choice also brings a fresh perspective to character and art design within the anime industry. Characters are rendered with exaggerated expressions and movements, a hallmark of American animation, which imbues the show with a dynamic and whimsical quality. This not only distinguishes Panty & Stocking with Garterbelt from its peers but also expands the visual language and storytelling techniques available to anime creators.
And the series' aesthetic is memorable for its bold lines and vibrant color palette, which contribute to its distinctive, edgy look. The art design cleverly plays with proportions and space, creating a visually engaging world that is both familiar to the Western audience and novel to the anime fanbase.
Gainax's Panty & Stocking with Garterbelt stands as a testament to the studio's creative courage and its positive role in pushing the boundaries of anime, bringing a unique and refreshing take to character and art design in the genre.
References
Panty & Stocking with Garterbelt (2010) Directed by H. Imashi. [TV Series]. Gainax Co., Ltd.
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- Studio Gainax has made video games before, notably the Princess Maker series and, of all things, a strip mahjong game.
- Type-Moon is technically not the official name of the company, instead closer to a brand name used for recognition with the old doujin circle. Officially, they are registered as Notes Co., Ltd., in homage to one of the earliest of Nasu's works, Notes (Often remembered as Angel Notes).
- The theme of Full Metal Panic's Bonta-kun is an homage to The A-Team not just in sound, but in name too. The name of the song (Tokkou Yarou) is the same as part of the Japanese name of the show "The A-Team", 特攻野郎Aチーム (Tokkou Yarou A-Team)
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nomorepixels · 4 years
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Fushigi no Umi no Nadia
© Gainax Co. Ltd. 1992
Image sourced from twitter.com/pc98_bot
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recentanimenews · 4 years
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Anime Limited Announces Free Cloud Matsuri Virtual Con for May 30-31
  Virtual cons are a great way to work around all the current global issues, and the latest to announce an online celebration is Anime Limited, which has a special weekend event called Cloud Matsuri on the calendar for May 30-31. The event will be free for all to attend via CloudMatsuri.com and YouTube, and you can look forward to a handful of guests over the course of the weekend celebration. 
  Cloud Matsuri will be host to exclusive interviews and talks with its guests, a few of which have already been announced along with the initial reveal. Here's a breakdown from the official website: 
  Eunyoung Choi CEO & Executive Producer, Science SARU
    Making her first public appearance since becoming the CEO of the studio she is a co-founder of earlier this year, Eunyoung Choi will be joining us to discuss her career and give you some insight into the industry and Science Saru’s impressive work, including the recent fan favourite Keep Your Hands off Eizouken.
  Eiji Inomoto President & Founder, Studio Orange
    Studio Orange are specialists in CG animation, and we’re delighted to be welcoming the President and founder of Studio Orange, Eiji Inomoto, to Cloud Matsuri. Mr Inomoto will be discussing the history of the studio, as well as some of their output including Land of the Lustrous and the recent global smash-hit series Beastars. 
  Shuzo Shiota President, Polygon Pictures
    With over 35 years in the industry, Polygon Pictures have been a major part of the evolution of CG animation production. We’re delighted to welcome the President and founder of Polygon Pictures, Shuzo Shiota, to Cloud Matsuri to discuss the history of Polygon Pictures including its involvement in CG anime (such as Knights of Sidonia and AJIN: Demi-Human) and even major global western properties.
  Yasuhiro Kamimura CEO, GroundWorks Co., Ltd
    Born in 1962, Mr. Kamimura met Director Hideaki Anno and other original members of Gainax through amateur activities during his college days. In 1991, he started working at Gainax, becoming its license manager in 2001.
In 2010, Mr. Kamimura set up GroundWorks Co., Ltd and became the CEO, managing character licensing of Evangelion and other works. In 2020, he was appointed as the CEO of Gainax Co., Ltd. holding the two posts concurrently.
Yasuhiro Kamimura will be joining us at CloudMatsuri to talk about his career to date, including managing a massive megabrand like Evangelion.
  Look for more announcements as we get closer to the event. 
    -------
Joseph Luster is the Games and Web editor at Otaku USA Magazine. You can read his webcomic, BIG DUMB FIGHTING IDIOTS at subhumanzoids. Follow him on Twitter @Moldilox. 
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officialotakudome · 3 years
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New Post has been published on Otaku Dome | The Latest News In Anime, Manga, Gaming, Tech, and Geek Culture
New Post has been published on https://otakudome.com/bandai-opens-tamashii-nations-store-in-new-york-city/
Bandai Opens Tamashii Nations Store In New York City
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Bandai’s Bluefin brand has released a new store in New York:
Anaheim, CA, March 3, 2021 – BANDAI NAMCO Collectibles (Bluefin) and BANDAI SPIRITS Collectors Department are excited to announce that we are on the road again and headed to New York City to open the Tamashii Nations Pop-Up Shop (image). Fans from New York / New Jersey and surrounding areas are invited to head to Midtown Manhattan and check-out the store. Products available for purchase include characters from Star Wars, Evangelion, Gundam, Godzilla, Monster Hunter, Dragon Ball, Marvel, Street Fighter, Kamen Rider, Fate/Grand Order, Ultraman and Demon Slayer from our S.H.Figuarts, S.H.MonsterArts, FiguartsZERO, Figuarts mini, Meisho Movie Realization, S.I.C., Gundam Universe, Fix Figuration and Metal Builds lines. In addition, in collaboration with Legendary, the pop-up shop will feature a special Godzilla exhibition celebrating Warner Bros. Pictures and Legendary Pictures’ upcoming release of “Godzilla vs. Kong” on March 31 in theaters, and on HBO Max for 31 days from theatrical release. For fans and collectors unable to visit in person, BANDAI SPIRITS Collectors Department has created a special 360° virtual experience of Tamashii Nations Pop-Up Shop accessible at tamashiinations.com/popup/ny2021/, which will launch later in March.
What:         TAMASHII NATIONS POP-UP SHOP in NYC
Where:       605 5th Avenue, New York, NY 10017
When:        Open Daily (Sunday – Saturday) from 11:00 am til 7:00 pm Eastern Time*
Duration:   March 5, 2021 through April 25, 2021
*All New York State and New York City COVID-19 retail business mandates will be observed, including mask wearing.
EXCLUSIVES AND RARE ITEMS
  The Tamashii Nations Pop-Up Shop will feature exclusive and rare items normally not available in retail stores.  These items include figures from our Metal Builds, Fix Figuration, FiguartsZERO, S.H.MonsterArts product lines featuring characters from Gundam, Dragon Ball, Godzilla, etc.
All high-demand and hard-to-find items will be available in limited quantities and include:
S.H.MonsterArts Godzilla (2019) – Event Exclusive Color Edition (image) $88;
FiguartsZERO Super Saiyan Broly – The Burning Battles- Event Exclusive Color Edition (image) $90; and
FiguartsZERO SSGSS Vegito – Event Exclusive Color Edition (image) $70.
GODZILLA EXHIBITION AND PHOTO OPS
  In partnership with Legendary, the Tamashii Nations Pop-Up Shop includes an exclusive two-part Godzilla exhibition made up of a:
Godzilla statue exhibition; and
Costume and prop exhibition from Warner Bros. Pictures and Legendary Pictures’ upcoming movie “Godzilla vs Kong” (www.godzillavskong.com).
Fans and collectors are encouraged to take their photo with the Godzilla exhibition as well as the other fun displays and post them on social media. Tag @BluefinBrands and use the hashtags #TamashiiNationsPopUpShop #GodzillaVsKong to share your adventure.
PROMOTIONS AND GIVEAWAYS
  Free Tamashii Nations swag bag with every purchase (while supplies last).
Free Star Wars Meisho character pin with any Star Wars Meisho purchase.
Free A4 Clear Folder with any S.H.MonsterArts x Monster Hunter purchase.
Bringing Tamashii to the World
Figures. They move us to the core. Cool, fun, amazing, scary, sorrowful… The feelings we get from figures can change from moment to moment, but the one thing they all have in common is soul — or tamashii.
Tamashii Nations is a place for products with Tamashii instilled by Japanese master craftsmen. Based in Asakusa, Tokyo, we make fully-assembled figures for collectors, as a division of Japan’s top toymaker, BANDAI. Thirteen years have passed since the brand was established in 2007, and today, we now produce 400 new figures annually and offer our products in twenty countries around the world.
Moved by our love for figures and characters, we pursue a uniqueness that cannot be found elsewhere by bringing tamashii to the world.
Like us on Facebook at facebook.com/bluefinbrands and facebook.com/tamashii.usa. Follow us on Twitter at twitter.com/bluefinbrands and twitter.com/tamashiinations as well as Instagram at instagram.com/bluefinbrands and YouTube at youtube.com/bluefinbrands.
About BANDAI NAMCO Collectibles (Bluefin)
BANDAI NAMCO Collectibles (Bluefin), a BANDAI NAMCO Group company, is a leading master and channel distributor of Japanese toys, collectibles, novelty and hobby products. The company’s extensive product line features a diverse and continually expanding catalog of high quality and popular collectibles from Asia. The company is the sole provider of Bandai Tamashii Nations products in North America and is the official domestic distributor for Bandai Spirits Hobby and Bandai Shokugan as well as Storm Collectibles. Bluefin is also the official North American consumer products and retail development partner for Studio Ghibli and is the exclusive and official distributor for Mr. Hobby/GSI, Blitzway, SEN-TI-NEL and Flame Toys. For more information, visit bluefinbrands.com.
  About BANDAI SPIRITS
BANDAI SPIRITS, a BANDAI NAMCO Group company, was established in 2018 to expand products and services among BANDAI’s mature fan base worldwide. In 2019, BANDAI SPIRITS and BANPRESTO merged, enabling the provision of a diverse range of products and services to mature fans and further accelerating the pace of business growth overseas. For more information, visit bandaispirits.co.jp.
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©SOTSU・SUNRISE
©BIRD STUDIO/SHUEISHA, TOEI ANIMATION
©&™ Lucasfilm Ltd.
©GAINAX ・ kahara
©ISHIMORI PRODUCTION INC. and TOEI COMPANY, All Rights Reserved.
© TSUBURAYA PRODUCTIONS
©2021 MARVEL
©TYPE-MOON/FGO7 ANIME PROJECT
©2021 Warner Bros. Entertainment and Legendary. All Rights Reserved. GODZILLA TM&©TOHO CO.,LTD.MONSTERVERSE TM&©LEGENDARY
©Koyoharu Gotoge / SHUEISHA, Aniplex, ufotable
©CAPCOM CO.,LTD.ALL RIGHTS RESERVED.
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wiseguyreports33 · 3 years
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Global COVID-19 Impact on Animation Market Research Report 2018
Summary - A new market study, titled “COVID-19 Impact on Animation Market, Global Research Reports 2020-2021” has been featured on WiseGuyReports.
 This report covers market size and forecasts of Animation, including the following market information:
Global Animation Market Size, 2019-2021, and 2020 (quarterly data), (US$ Million)
Global Animation Market Size by Type and by Application, 2019-2021, and 2020 (quarterly data), (US$ Million)
Global Animation Market Size by Region (and Key Countries), 2019-2021, and 2020 (quarterly data), (US$ Million)
Global Animation Market Size by Company, 2019- 2020 (quarterly data), (US$ Million)
 Key market players
Major competitors identified in this market include Disney, Dreamworks Studios, Blue Sky Studios, Studioghibli, Bones, Sunrise, Gainax, Gonzo, Warner Bros. Entertainment, Inc, Akom, Vooz Club, The Walt Disney company, Dreamworks Animation Animation Skg, Inc, Toei Animation Co, Shanda Games Ltd, Global Digital Creations Holdings, etc.
Also Read: http://www.marketwatch.com/story/global-animation-market-till-2026-latest-industry-scenario-trends-restrain-future-forecast-disney-dreamworks-studios-blue-sky-studios-studioghibli-bones-2020-09-25
Based on the Region:
Asia-Pacific (China, Japan, South Korea, India and ASEAN)
North America (US and Canada)
Europe (Germany, France, UK and Italy)
Rest of World (Latin America, Middle East & Africa)
 Based on the Type:
Animation
Caricature
Other
 Based on the Application:
Clothes
Toys
Electronic Games
Film and Television
Other
FOR MORE DETAILS: https://www.wiseguyreports.com/reports/5372892-covid-19-impact-on-animation-market-global-research-reports-2020-2021
About Us:
Wise Guy Reports is part of the Wise Guy Research Consultants Pvt. Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe.                
 Contact Us:
NORAH TRENT                                                      
[email protected]       
Ph: +162-825-80070 (US)                          
Ph: +44 2035002763 (UK)      
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freefestwinner · 3 years
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Global Animation Market Insights, Overview, Analysis and Forecast 2021
Summary - A new market study, titled " COVID-19 Impact on Animation Market, Global Research Reports 2020-2021" has been featured on WiseGuyReports.
This report covers market size and forecasts of Animation, including the following market information:
Global Animation Market Size, 2019-2021, and 2020 (quarterly data), (US$ Million)
Global Animation Market Size by Type and by Application, 2019-2021, and 2020 (quarterly data), (US$ Million)
Global Animation Market Size by Region (and Key Countries), 2019-2021, and 2020 (quarterly data), (US$ Million)
Global Animation Market Size by Company, 2019- 2020 (quarterly data), (US$ Million)
ALSO READ: http://www.marketwatch.com/story/global-animation-market-till-2021-latest-industry-scenario-trends-restrain-future-forecast-disney-dreamworks-studios-blue-sky-studios-studioghibli-bones-2020-09-25
Key market players
Major competitors identified in this market include Disney, Dreamworks Studios, Blue Sky Studios, Studioghibli, Bones, Sunrise, Gainax, Gonzo, Warner Bros. Entertainment, Inc, Akom, Vooz Club, The Walt Disney company, Dreamworks Animation Animation Skg, Inc, Toei Animation Co, Shanda Games Ltd, Global Digital Creations Holdings, etc.
 Based on the Region:
Asia-Pacific (China, Japan, South Korea, India and ASEAN)
North America (US and Canada)
Europe (Germany, France, UK and Italy)
Rest of World (Latin America, Middle East & Africa)
 Based on the Type:
Animation
Caricature
Other
 Based on the Application:
Clothes
Toys
Electronic Games
Film and Television
Other
 FOR MORE DETAILS: https://www.wiseguyreports.com/reports/5372892-covid-19-impact-on-animation-market-global-research-reports-2020-2021
About Us: Wise Guy Reports is part of the Wise Guy Research Consultants Pvt. Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe.  
 Contact Us:
NORAH TRENT                                                    
Ph: +162-826-80070 (US)                          
Ph: +44 203 600 2763 (UK)      
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jacobwill176 · 4 years
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COVID-19 Impact on Animation Market Size, Share, Development and Forecast Overview forecast year 2020
A new market study, titled “ COVID-19 Impact on Animation Market,” has been featured on WiseGuyReports.
October 08, 2020                                
This report covers market size and forecasts of Animation, including the following market information:
Global Animation Market Size, 2019-2021, and 2020 (quarterly data), (US$ Million)
Global Animation Market Size by Type and by Application, 2019-2021, and 2020 (quarterly data), (US$ Million)
Global Animation Market Size by Region (and Key Countries), 2019-2021, and 2020 (quarterly data), (US$ Million)
Global Animation Market Size by Company, 2019- 2020 (quarterly data), (US$ Million)
Key market players
Major competitors identified in this market include Disney, Dreamworks Studios, Blue Sky Studios, Studioghibli, Bones, Sunrise, Gainax, Gonzo, Warner Bros. Entertainment, Inc, Akom, Vooz Club, The Walt Disney company, Dreamworks Animation Animation Skg, Inc, Toei Animation Co, Shanda Games Ltd, Global Digital Creations Holdings, etc.
ALSO READ http://www.marketwatch.com/story/global-animation-market-till-2026-latest-industry-scenario-trends-restrain-future-forecast-disney-dreamworks-studios-blue-sky-studios-studioghibli-bones-2020-09-25
Based on the Region:
Asia-Pacific (China, Japan, South Korea, India and ASEAN)
North America (US and Canada)
Europe (Germany, France, UK and Italy)
Rest of World (Latin America, Middle East & Africa)
Based on the Type:
Animation
Caricature
Other
Based on the Application:
Clothes
Toys
Electronic Games
Film and Television
Other
FOR MORE DETAILS : https://www.wiseguyreports.com/reports/5372892-covid-19-impact-on-animation-market-global-research-reports-2020-2021
Wise Guy Reports is part of the Wise Guy Research Consultants Pvt. Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe.  
Contact Us:      
NORAH TRENT                                                      
Ph: +162-825-80070 (US)                        
Ph: +44 203 500 2763 (UK)      
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himatsubushini7 · 4 years
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【裸で写真にマッサージ】ガイナックス社長 少女への準強制わいせつ容疑で逮捕 「新世紀エヴァンゲリオン」の会社
ガイナックス 株式会社ガイナックス(英: GAINAX Co., Ltd.)は、東京都武蔵野市御殿山に本社をおく日本のアニメ制作会社。日本動画協会正会員。 アニメーション等のメディア制作を中心に行っている。中でもアニメーション部門に関しては世界的にも有名であり、1990年代には社会現象を巻き起こした大ヒットアニメ 44キロバイト (4,499 語) – 2019年12月5日 (木) 06:10
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(出典 cdn.evastore.jp) こういうの他でもありそうww (出典 【エヴァンゲリオン】ガイナックス巻社長を少女への準強制わいせつ容疑で逮捕) 1 あずささん ★ :2019/12/05(木) 11:37:34.37
声優志望の少女にわいせつな行為をしたとして、警視庁は5日、アニメ制作会社「ガイナックス」(東京都武蔵野市)…
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kaijusaurus · 7 years
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I wrote an article on Shin Godzilla and its place within the franchise for the Glasgow Film Festival/FrightFest brochure! It’s a thrill to have something I’ve written included in an official screening programme, especially since the Big G himself adorns the cover. The article as it appears in the brochure is an abridged version of my original copy (including an irritating factual error). My original unabridged article can be read under the cut below:
“Shin”: a Japanese adjective with different connotations dependent upon context, among them “true”, “new”, “real”, and even “God”. Within the context of Hideaki Anno and Shinji Higuchi’s Shin Godzilla, however, perhaps the meaning we can most appropriately attribute is “pure”. Far from a competitive statement of superiority aimed at Gareth Edwards’ 2014 Hollywood Godzilla film, the “shin” in Shin Godzilla – the Japanese box office record-setting, critically acclaimed reboot to Toho’s iconic monster series - can be interpreted as referring to the title creature itself as portrayed in Anno and Higuchi’s film: a “perfect organism” that rapidly evolves to adapt to and counter whichever environment it finds itself in. “Truly a God incarnate”, Kayako Ann Paterson (Satomi Ishihara) observes, when faced with the devastating reality of Godzilla’s resurgence.
Paterson’s observation harkens back to the creature’s cinematic debut in Ishiro Honda’s 1954 masterpiece Godzilla, which deserves to be ranked alongside Dr. Strangelove and Hiroshima, Mon Amour as one of cinema’s finest anti-nuclear protests. In the film, Godzilla is portrayed as nothing less than a vengeful, malevolent deity, and is even worshipped as such by the residents of Odo Island, where he first makes landfall. Among the most versatile and allegorically fluid characters in cinema, Godzilla has been a world-threatening tyrant in films such as 1962’s King Kong vs. Godzilla and 1964’s Mothra vs. Godzilla, to a titanic superhero to a whole generation of Japanese children, as seen in later films like Godzilla vs. Hedorah (1971) and Godzilla vs. Megalon (1973). The original series of films lasted from 1954 to 1975, but Godzilla would return to his villainous, destructive roots in the 1984 series reboot The Return of Godzilla (re-edited in the US as Godzilla 1985), and would remain this way through to 1995’s Godzilla vs. Destoroyah. After a controversial detour to Hollywood in 1998, the Japanese Godzilla would return in 1999’s Godzilla 2000: Millennium, in a series of movies that lasted through to 2004, the franchise’s fiftieth anniversary. Godzilla would return to the big screen (and Hollywood) for his sixtieth anniversary in 2014, in Gareth Edwards’ Godzilla. Inspired by the international success of Edwards’ film, Toho decided it was time to resurrect their Godzilla.
Hideaki Anno, most commonly known worldwide as the creator of the anime mega-hit Neon Genesis Evangelion, is a natural fit for Shin Godzilla, Toho’s first domestically produced Godzilla film since Godzilla: Final Wars in 2004. Outside of his studying at the Osaka University of Arts (from which he was eventually expelled), Anno would toil in creating independent tokusatsu (a Japanese term roughly meaning “special effects film”) features of his own, including one in which he himself portrays the iconic Japanese superhero Ultraman, harnessing creativity within financial constraints by substituting a snazzy red and silver jacket and blue jeans in place of Ultraman’s traditional space-age inspired look. Ever the postmodernist, Anno is among the founders of GAINAX Co., Ltd., a critically acclaimed animation studio, and co-directed Shin Godzilla, as well as writing the screenplay.
Shinji Higuchi, likewise, cut his teeth on the tokusatsu scene for decades before working on Shin Godzilla. A near-lifelong friend and colleague of Anno’s, Higuchi is also a founding father of GAINAX, and his most celebrated accomplishment within the Japanese special effects scene continues to be his masterful work bringing Japan’s other “Big G” to the big screen in the 1990s in Shusuke Kaneko’s internationally acclaimed Gamera trilogy, from 1995 to 1999. Among other directing credits throughout the years (including Sinking of Japan, Hidden Fortress: The Last Princess, and The Floating Castle), in 2015 Higuchi landed the job of directing a two part live-action Attack on Titan adaptation for Toho, based on the wildly popular manga and anime of the same name (many of the cast from which he brought with him to Shin Godzilla), providing a very natural segue to the job of resurrecting Toho’s Godzilla. Higuchi co-directs with Anno on Shin Godzilla, and also directs the film’s visual effects.
Shin Godzilla features Toho’s first all-digital Godzilla, with relatively few practical and miniature effects employed in bringing the creature and its destruction to life. Godzilla films have historically faced scorn and mockery in the Western world for the unfair perception of featuring “cheap” and “primitive” special effects (in reality, the series’ utilising of practical effects is a creative choice by its filmmakers and not, as often incorrectly assumed, a compromise stemming from lack of budget). Shin Godzilla’s decision to create a digital King of the Monsters is not, however, a move to counter that stigma, and is instead simply a creative decision on the parts of Anno, Higuchi, and Toho themselves. The film’s Godzilla is certainly the most viscerally horrifying ever portrayed on-screen, and audiences should prepare to truly see the monstrous icon as they have never before.
Opting to completely reboot the series devoid of any continuity from previous films (a first in the Japanese series), Anno and Higuchi are allowed the freedom to boldly reinvent one of cinema’s most iconic characters for a new generation of Japanese moviegoers, while also paying respect and homage to the sixty-year legacy that came before them. Outside influences as far-flung as Lucio Fulci’s Zombie Flesh Eaters to The West Wing are discernible in Shin Godzilla, but make no mistake: this is a Godzilla film through and through. As evidenced in the film itself, Anno and Higuchi live and breathe Godzilla: this series and its monster star are as much a part of their DNA as their own blood. Both of these men’s entire careers have been shaped by their lifelong obsession with Godzilla, Gamera, Ultraman, and any and all Japanese monsters, and it is only fitting that Toho eventually saw fit to trust them with the resurrection of Japan’s most famous movie export.
One of the most prominent threads running through Shin Godzilla is the infuriating inefficiency of bureaucracy, and in this regard it is dishearteningly fitting that the film was released in 2016. In a year which saw the Western world face mass disillusionment with current electoral systems and democratic conventions, the scenes of seemingly-endless negotiation and compromise between any and all systems of government in Shin Godzilla take on an all-too-real and somewhat uncomfortable quality in our current global political climate. One almost expects Malcolm Tucker to burst into a scene at any given moment as a voice of impassioned, aggressive reason. Indeed, when a bureaucrat laments the obscene amount of destruction caused by Godzilla in a mere two hour period, Rando Yaguchi (Hiroki Hasegawa) retorts that the government instead had two hours to mount a response, and came up with nothing. As the series always has, the latest Godzilla film uses the appearance of a near-mythical creature to remind of us how disastrous the consequences of petty political squabbles can be in the face of annihilation. (Note - I’m disappointed this paragraph didn’t make it into the final edit, but I understand why)
Shin Godzilla marks the beginning of a new age for Godzilla, not only as a character and film franchise, but as a cultural icon. In a bleak new world increasingly devoid of reason and compassion, Godzilla returns to prove once again that we merely inhabit this Earth. Anno and Higuchi stress to perhaps not only their audiences, but to the governments and peoples of the world that only international cooperation and the willingness to help those in need will be our salvation. To quote Raymond Burr in the closing monologue of Godzilla 1985: “Nature has a way sometimes of reminding man just how small he really is. She occasionally throws up the terrible offsprings of our pride and carelessness to remind us of how puny we really are in the face of a tornado, an earthquake… or a Godzilla”.
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akashthings · 4 years
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Global COVID-19 Impact on Animation  Market - Growth Drivers, Opportunities and Forecast Analysis to 2026
Summary - A new market study, titled “Global COVID-19 Impact on Animation  Market Trends and Opportunities 2020 - 2026 “has been featured on WiseGuyReports.
This report covers market size and forecasts of Animation, including the following market information:
Global Animation Market Size, 2019-2021, and 2020 (quarterly data), (US$ Million)
Global Animation Market Size by Type and by Application, 2019-2021, and 2020 (quarterly data), (US$ Million)
Global Animation Market Size by Region (and Key Countries), 2019-2021, and 2020 (quarterly data), (US$ Million)
Global Animation Market Size by Company, 2019- 2020 (quarterly data), (US$ Million)
 Key market players
Major competitors identified in this market include Disney, Dreamworks Studios, Blue Sky Studios, Studioghibli, Bones, Sunrise, Gainax, Gonzo, Warner Bros. Entertainment, Inc, Akom, Vooz Club, The Walt Disney company, Dreamworks Animation Animation Skg, Inc, Toei Animation Co, Shanda Games Ltd, Global Digital Creations Holdings, etc.
 Based on the Region:
Asia-Pacific (China, Japan, South Korea, India and ASEAN)
North America (US and Canada)
Europe (Germany, France, UK and Italy)
Rest of World (Latin America, Middle East & Africa)
ALSO READ: https://www.wiseguyreports.com/reports/5372892-covid-19-impact-on-animation-market-global-research-reports-2020-2021
Based on the Type:
Animation
Caricature
Other
 Based on the Application:
Clothes
Toys
Electronic Games
Film and Television
Other
...MORE DETAILS: https://www.einpresswire.com/article/523199799/global-animation-market-analysis-2020-dynamics-trends-revenue-regional-segmented-outlook-forecast-till-2026
 About Us:
Wise Guy Reports is part of the Wise Guy Research Consultants Pvt. Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe.    
 Contact Us:
NORAH TRENT                                                      
[email protected]       
Ph: +162-825-80070 (US)                          
Ph: +44 2035002763 (UK)      
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recentanimenews · 6 years
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Gaina Helms Production for Gunbuster 3 and Wings of Honneamise 2
  Formerly known as Gainax Fukushima, animation studio Gaina Co., Ltd. has announced a new slate of upcoming anime projects, including a theatrical anime film Aoki Uru / Uru in Blue (the sequel to Royal Space Force: The Wings of Honneamise), original anime projects Top o Nerae! 3 / Gunbuster 3 (tentative title) and Akubi o Suru niwa Wake ga Aru ("There is a Reason for Yawning"), and a children's anime TV series entitled Rescue Academia.
    Uru in Blue was previously in production by Studio Gainax, but now Gaina is helming the production with Hiroyuki Yamaga directing and Yoshiyuki Sadamoto providing character designs. Gaina aims for a worldwide release for Uru in Blue in 2022. More information about the other titles will be released at a later date.
    Originally announced for a release in 2018, Rescue Academia is now scheduled for a 2021. The series is a science fiction adventure story that follows a group of childen using unique rescue robots, drones, and computer programming to help save people caught up in disaster scenarios. Rescue Academia aims to promote the continuing reconstruction efforts in the Fukushima and Tohoku areas, which were devastated by the 2011 earthquake and tsunami.
  Sources:
Ota-suke
Official Gainax Fukushima home page
  --- 
Paul Chapman is the host of The Greatest Movie EVER! Podcast and GME! Anime Fun Time.
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soumya24-blog · 6 years
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Animation Industry Market Size, Status and Forecast 2022
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This report studies the global Animation Industry market, analyzes and researches the Animation Industry development status and forecast in United States, EU, Japan, China, India and Southeast Asia.
Download FREE Sample of this Report @ https://www.24marketreports.com/report-sample/global-animation-industry-market-size-status-and-forecast-20220D
This report focuses on the top playersin global market, like
Disney
Dreamworks Studios
Blue Sky Studios
Studioghibli
Bones
Sunrise
Gainax
Gonzo
Warner Bros. Entertainment, Inc
Akom
Vooz Club
The Walt Disney company
Dreamworks Animation Animation Skg, Inc
Toei Animation Co.
Shanda Games Ltd
Global Digital Creations Holdings
Market segment by Regions/Countries, this report covers
United States
EU
Japan
China
India
Southeast Asia
Market segment by Application, Animation Industry can be split into
Application 1
Application 2
Get the Complete Report & TOC @ https://www.24marketreports.com/ict-and-media/global-animation-industry-market-size-status-and-forecast-20220D
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ictmarketforecasts · 6 years
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Animation Industry Analysis with Production, Consumption, Revenue and Growth Rate at 2025
This report studies the global Animation Industry market, analyzes and researches the Animation Industry development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like
Disney
Dreamworks Studios
Blue Sky Studios
Studioghibli
Bones
Download sample Copy of This Report at: https://www.radiantinsights.com/research/global-animation-industry-market-size-status-and-forecast-2025/request-sample
Sunrise
Gainax
Gonzo
Warner Bros. Entertainment, Inc
Akom
Vooz Club
The Walt Disney company
Dreamworks Animation Animation Skg, Inc
Toei Animation Co
Shanda Games Ltd
Global Digital Creations Holdings
Access Full Report With TOC @ https://www.radiantinsights.com/research/global-animation-industry-market-size-status-and-forecast-2025
Market segment by Regions/Countries, this report covers
United States
EU
Japan
China
India
Southeast Asia
Market segment by Type, the product can be split into
Animation
Caricature
Other
Market segment by Application, Animation Industry can be split into
Clothes
Toys
Electronic Games
Film and Television
Other
About Radiant Insights
Radiant Insights is a platform for companies looking to meet their market research and business intelligence requirements. We assist and facilitate organizations and individuals procure market research reports, helping them in the decision making process. We have a comprehensive collection of reports, covering over 40 key industries and a host of micro markets. In addition to over extensive database of reports, our experienced research coordinators also offer a host of ancillary services such as, research partnerships/ tie-ups and customized research solutions.
For More Information, Visit Radiant Insights
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bamfas · 6 years
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Gainax's "Princess Maker 5" is Coming to Steam This Month
Gainax’s “Princess Maker 5” is Coming to Steam This Month
  Gainax’s series of Princess Maker life simulation games continues to be localized on PC, with CFK Co. Ltd. bringing the final game, Princess Maker 5, to Steam this month. In this one players can choose to become either a mother or father at the start of the game, and there’s also a new system called MOE (Motion of Emotion). Check out the announcement trailer below.      ——- Joseph Luster is the…
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