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#Gofer au survivors group 1
alizachan · 2 years
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“You took it away so none of us can hear you cry in pain” 
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Rambling about V3 Again
Today I saw a really interesting quote from author Brandon Sanderson and it honestly got me thinking. He talked about what he considers the single worst thing you can do with critique in writing, and that’s if a critic “tries to make your story into one they would write, rather a better version of one you want to write.”
That got me thinking about V3.
I don’t think it’s a stretch to say that V3 is a very polarizing game, and I’ve seen many people talk about how they would’ve preferred to see the story play out, from character arcs to deaths to story conclusions. And while I do honestly enjoy seeing alternative perspectives and takes and AU’s, I feel like a lot about the game, what it’s trying to say and be, is skewed by those ideals.
I’m not saying that the critiques about the game are invalid, because there are a fair share of flaws with the game. What I am saying is that we end up talking so much about what we wish V3 could’ve been that what V3 was trying to be often ends up lost in that, and I want to talk about it.
It wasn’t until I really saw this quote that I was able to articulate all my likes and dislikes about the game and the reactions to it into a cohesive whole, which is what I’d like to do here.
So let’s ask this: what was V3 really trying to be?
Let’s start from the game’s theme: the relationship between truth and lies. This is best exemplified by the fact that you have the option to lie during trials, that you can use deception to find the truth. That’s a very different take from the previous games, where hope was associated with finding and confronting the truth.
Kokichi is another example, as he’s a self-admitted liar who claims to lead a criminal organization and it’s hard to tell exactly what he’s thinking or saying. Yet Kokichi actually helps bring the group to several truths: he helps find the culprit in trials, he reveals Maki’s identity as the Ultimate Assassin, tells the truth about Gonta murdering Miu and it’s thanks to his actions that the group later discovers the reality of their situation.
Throughout their journey, the group is confronted by numerous truths they don’t want to acknowledge, even refusing to do so and attacking people who continue to push them through. And with every revelation, there’s always those lingering details that don’t really make a lot of sense.
Let’s look at the game’s main narrative. At the start of the game, Kaede remembers she was kidnapped in broad daylight, thrown into a van, and brought to some abandoned school with a bunch of other people. She doesn’t act like a particularly nice person and is dressed differently, at least until the Monokubs arrive and give everyone their new clothes and memories. From that point, the narrative shifts considerably.
Kaede is suddenly an outgoing, optimistic leader and Shuichi is a sullen, withdrawn detective who serves as her deuteragonist for Chapter 1. She’s resolved to escape the Killing Game and tries to rally the group together. However, when her methods don’t prove successful and they start drifting away from her, she considers saving them by any means necessary and goes so far as to attempt murder against the mastermind. When that happens, she’s found guilty and executed, leaving Shuichi to take up her role as protagonist.
As you go through the game, using devices called flashback lights that apparently reawaken lost memories, you learn more and more about the reason that the group was brought here: the Gofer Project. When meteors began raining down on earth, all seemed lost until they established this project to send a group of survivors into space to colonize a new planet. A group of Ultimates.
They had established early on that Ultimates have even greater rights in this world: they’re the only ones allowed to vote and hold office. As the meteors came down and the news of this project got out, some people formed a cult that believed it was divine judgement and that mankind should be destroyed. That’s when they began the Ultimate Hunt, pursuing the candidates for the Gofer Project across the world. The Ultimates, with no other way out, decided to erase their memories of talent and live their last days as normal people.
To protect them, the people in charge spread a false story that the Ultimates had died, even holding a fake funeral for them and sent them into space secretly. However, while everyone was in cold sleep, one member of the cult- Kokichi- had sneaked aboard and piloted the ship back to the ruined and now inhospitable earth. They have no way back and no way to survive outside, and thanks to Kokichi’s claims to be the mastermind, they’ve been killing each for nothing. The group ultimately loses hope.
However, they’re resolved to continue on in their fight against the mastermind when they find a flashback light that reveals they weren’t just any ultimates: they were the next generation of ultimates from Hope’s Peak Academy. It wasn’t really the meteorites that got everyone, it was an alien virus that pushed mankind to the brink of extinction. That the cult that rose in the wake of this was Ultimate Despair.
That seems like a definitive way to link this game with its predecessors...until you really begin to stop and pick it apart. If this was about saving mankind, why did nobody have their memories right away? Why would you only bring 16 people? Why students who don’t make them suited to colonization? Why people like a death row inmate, a serial killer, a self-proclaimed liar and criminal, and an assassin?
Furthermore, going through many Fte’s highlights how much of the characters’ backstories seem very out there. Gonta wasn’t raised by wolves but a race of dinosaur people living in the woods, Kirumi is so hyper-competent that she became prime minister during the meteor crisis, Korekiyo’s killed almost 100 women and yet has never been caught, Maki can attend high school despite Japanese orphanages being too underfunded for kids to usually attend, Tenko’s neo-aikido breaks all the rules of traditional aikido and she's impulsive, has low pain tolerance, and disregards fair rules, none of which are very befitting of a martial artist.
And to conclude, even I thought that the reveal of their connection to Hope’s Peak felt very fanficy and out there, especially when the game had made no references or implications of it beforehand. But the reason for all of this is simple and effective:
None of this is real. It’s all staged.
Chapter 6 reveals that everything from their identities to the outside world they thought they knew was all just a fabrication. In truth, Tsumugi shows herself as the mastermind and that they’re actually in the 53rd season of an in-universe show called Danganronpa. Something alluded to even in the beginning of the game with the Team Danganronpa logo. This moment was very make or break for a lot of people, but let’s treat it fairly.
According to Tsumugi, the outside world has become a peaceful, boring place and Danganronpa is the only source of real entertainment the people have. A place where people literally come to have their identities replaced with those of Ultimates and then made to kill each other. This, as it turns out, was an outgrowth of the actual series we’d played before. A game that’s gone over 53 times.
This revelation is devastating for the characters. The lives and memories they’d known were all fabrications, which Tsumugi claims to have intentionally written. The Flashback lights were designed to implant fake memories to manipulate them, which is why that Hope’s Peak connection was set up after everyone gave up following the reveal of the outside world. A truth that could lead the world to despair, a lie that could lead the world to hope.
She even goes so far as to show everyone’s audition tapes, claiming that Kaede, Kaito, and Shuichi himself were willing to participate in the killings out of sheer misanthropy, popularity, and morbid excitement 
Kiibo is also revealed to be the audience’s means of interacting with the game, able to carry out their wishes and can even be hijacked and used as a way to fight against the characters’ decisions.
In the end, Tsumugi claims that the ongoing battle of hope vs despair needs to continue in perpetuity and that the survivors need to sacrifice someone, since only two people can survive Danganronpa. Shuichi, however, convinces Maki and Himiko not to vote for anyone and actually convinces the in-universe audience to give up on the series. Kiibo then blows the set to hell and allows Shuichi, Maki, and Himiko the chance to escape and see the world outside and what sort of influence they could have.
Now, let’s this break this down piece by piece here, because I feel like this part of the game is often conflated. Often I’ve seen people say that Chapter 6 is a giant middle finger to fans of the series, that nothing about the series really mattered, or that the flaws of the game can simply be attributed to bad writing on the creator’s part.
I honestly used to be in that camp myself, but the more I’ve thought about it, the more I feel those statements don’t hold up to scrutiny. We often conflate writing and narrative decisions we don’t like with bad writing. However, if the creator deliberately wants the narrative to move in that direction and has made intentional foreshadowing, references, and motivations that match it, we can’t simply equate that with it being “badly written.”
It’s not bad simply because we would’ve preferred they do something different. There’s a lot of very acclaimed books out there that I’ll admit I don’t care for because of their narrative decisions, but I wouldn’t go so far as to say they’re badly-written.
Furthermore, if something intentionally doesn’t make sense in-story, that is not bad writing. That is purposeful on the part of the creator, not a plot hole. The Gofer Project is not supposed to be a logical narrative, it’s meant to serve V3′s role: deconstruction of the nature of the series. It does this in many different ways:
Sequelization: 53 is a ridiculous amount of entries in a franchise and as I’m sure we’re all aware, as the number of entries goes up, the writing quality tends to go down. The Gofer Project story was purposefully meant to be nonsensical because it’s a story in an in-universe franchise that jumped the shark long ago.
A lot of people found it confusing or ridiculous that Shuichi and Kaede would have a romantic connection despite knowing each other barely a few days. That’s also the point; quick romances are a convenient narrative device to establish a means for character growth, followed by fridging her, a bad narrative trope designed to propel Shuichi toward development. Tsumugi even said as much during Chapter 6.
Similarly, Maki’s role in the story and her feelings for Kaito were reminiscent of that as well, with him helping her come out of her shell. 
When you go back, you can see Danganronpa is loaded with references to other series. Tsumugi is an obsessive otaku and went so far as to fill the entire story with deliberate references and callbacks to things she enjoys.
The Monokubs are deliberate references to executive decisions to add more marketable and merchandisable characters as the series drags on.
The fact that there are (supposedly) people willing to sign up for a killing game deconstructs the idea that some in the fandom may have had. That is, actually being in a killing game would not be fun or exciting, but horrific and traumatizing. Most of us wouldn’t be badass detectives or heroes, we’d be scared out of our minds, afraid, and want to find a way out.
Furthermore, Shuichi being repeatedly told that he’s just a fictional character and that his role is to be the protagonist, to go through hardships and come out stronger for the audience’s entertainment pisses him off so much that he wants no part of it. 
The climax is ultimately a deconstruction of what the series is famous for: the battle of hope vs. despair. In-universe, this has been reduced down to a simple narrative where the audience wants the same thing again and again: to see hope win in the end. Because hope keeps winning, the audience keeps wanting more. It’s become so formulaic that the audience doesn’t want to break out of its shell and just wants to see it over and over.
The final PTA against Kiibo is not meant to be an insult to the audience, but a representation of fighting against toxicity and entitlement in the fanbase, especially the ones that don’t want change. It’s not saying “you’re stupid for liking this series,” it’s saying “don’t be like these people.”
And how does the game? An unsatisfying ending that’s so bad that it drives the audience to give up on the show, finally allowing the killing to stop. Tsumugi decides she can’t live in a world without her favorite show and decides to die.
And that brings me to what I think is the ultimate thing that people conflate about the ending: that it’s all fiction, so nothing about it matters. That the entire franchise was fake, so it’s not worth your time.
That’s exactly the opposite of what V3 is trying to say.
First, Tsumugi is a completely unreliable narrator. The kind of person who let fiction consume her entire life, yet she believes it can’t change reality. She’s a liar and a hypocrite, and there’s no way of knowing if anything she says about the outside world is even true. It could be like she says or it might not be.
The fact that they have technology that can remove memories and add fake ones adds an entire dimension of ambiguity to everything she says, especially when you consider how the beginning of the game does not match up with what she says. We have no idea what the kids were really like before the killing game, so why should we believe anything she says?
And how can we be certain of her claims that she just wrote everything as planned? Kokichi and Kaito managed to put together a plan that completely threw her and Monokuma for a loop
Shuichi, Maki, and Himiko ultimately choosing to take the words of Kaede, Kaito, and Tenko to heart, even if they were part of a fictional narrative, is proof that they still had an influence on the trio. They choose to take something meaningful from their experiences regardless of the reality of their situation. And that’s something we all do.
The media we consume has an influence over who we are as people, and it’s part of why so many of us have such strong attachments to works we love. They were often influential in help shape who we are as people now, for good and for ill, and it’s important to take that into account.
V3′s message is that yes, that is important, and that you should read and enjoy stories and fiction, just as long as you don’t let it consume your life. They can influence you and even the world at large, and so it’s our responsibility as writers, artists, and creators to use that influence positively, to use the medium as a way to change the world for the better. That the only way for stale franchises that we’re tired of seeing over and over is to demand change, even if that means walking out on them. That the only way for things to change is for us to take action and demand change.
And by the end, we may not see immediate results, but we can at least work hard at trying to bring them about. V3 ends with Shuichi, Maki, and Himiko facing an uncertain future in a world they really know nothing about, but hopeful that their actions can and will change the world for the better. Real life doesn’t have solid, satisfying conclusions and it always doesn’t play out like a story, but that doesn’t mean you should give up on ever finding something satisfying or hopeful out there.
This, by no means, is me saying that V3 is a flawless story. I can point to numerous critiques that I still think hold water. However, Sanderson’s point is that we shouldn’t criticize a work based on what we wish it was rather than how it is and what it was trying to do.
I know there’s a lot about the story that bothers people, I know there’s a lot that wasn’t polished and a lot that feels uncomfortable and hard to swallow. Like Shuichi, coming out feeling confused, lost, unsure of what to do, but choosing to see merit and things to take to heart even in a story that turned out to be full of lies and uncomfortable truths.
If you didn’t enjoy V3, I wouldn’t force you to enjoy it. If you did love it, then you should love it. These are all just my thoughts on a story that, as time goes on, honestly feels more and more relevant to me.
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