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#I am very intrigued to see how his personality will play out if/when Bowser Jr. is introduced
pianokantzart · 3 months
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I found out that Bowser was going to be meaner in the Mario movie and that they made him more likable in the final move.
Like Bowser in the final movie tries to destroy the mushroom kingdom and preform a ritualistic sacrifice, hold Luigi to later kill to make Mario suffer, his love for Peach is faker than plastic, he treats his minions like trash.
Like outside of being funny Bowser has no good qualities, and I can only think about how he would have been.
Yeah, I remember reading somewhere that figuring out his personality was one of the most difficult parts of writing the script, and they kept making him too much like a "Marvel Villain" (or something along those lines.)
They definitely went the right direction by leaning into the "hopeless romantic" angle and playing up his insecurities. The way he fawns awkwardly over his crush? writes shallow romantic ballads while imagining her swooning? nervously rehearses one-liners? If that was all it was, it'd be adorable!
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You see the seeds of what could have been good qualities. His sensitivity could've garnered compassion and his determination could've made him a good ruler rather than a good conquerer. It's the fact that he's both unable to accept "no" in any capacity and makes his personal insecurities the responsibility of everyone around him that make him so scary.
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He obsesses over what he can't have and enjoys nothing more than the utter destruction of anything that dares to stand in his way, hence the weird adoring/vengeful behavior he exhibits toward Princess Peach. Peach is both something he wants and the thing telling him "no," and as a result he wants to take ownership of her and tear her down simultaneously... marrying her amidst a mass slaughter of her old allies and destroying her kingdom the moment she resists.
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He is both terrifying and pathetic, so wrapped up in himself he can't see that he's a black hole of desires, constantly destroying his own chances at happiness in pursuit of an idealized version of validation. He's somewhat likable because you can relate to his vulnerability, and the way he awkwardly fumbles with his own romantic feelings is incredibly entertaining, but boy oh boy he is not anything close to a good person.
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freakin-edikan · 5 years
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More Unpopular Smash Onions
I have a lot of Smash Onions and here are most of them in one post. Be warned it’s long and stupid
Bayonetta Should Not Have Been in Smash Ever
The whole point of Bayonetta is that she whips out these crazy combos and super strong witch tricks to defeat her opponents. The only problem is...barely anyone else can do that because they’re not supposed to because it’s Smash Bros and not Street Fighter. There was no way to nerf Bayonetta without ruining her, and there was no way to keep the Bayonetta feel and style without her dominating the game.
Cloud Should Not Have Been in Smash Ever
He was too fast, he was too strong, he had a projectile. Sakurai specifically said he knew Ike had exactly these stats when Ike was added to Brawl in 2008. He intentionally left them out so as to not let Ike become too strong. But years later, Cloud strutted into Super Smash Bros. for Wii U/3DS with these same attributes anyway. He’s a lot more tame now, but how many Peaches had to die?
The Zelda Characters Got the Short End of the Stick
A game with 30 years of history does not deserve to be represented by three Links, two Zeldas, and one Ganondorf. It’s clear that the development team was banking on the games sticking to its Ocarina formula, which is why they tried so hard to keep all the designs from one game and didn’t introduce anyone who wasn’t a Triforce bearer. By the time they finally stumbled on the idea of giving characters designs from different games, they had run out of space for any newcomers specific to particular games in the series, and the potential for new characters had run out.
I’m aware that Zelda isn’t as popular in Japan as it is in the United States; however, seeing how big Super Smash Bros. and its audience is, I think its representation could be a little better than that.
Zelda Got the Short End of the Stick
You mean to tell me it took 17 years for someone to look at that trainwreck of a moveset and finally do something about it? Y’all ugly.
There Doesn’t Need to be 15,897 Marths
If the devs over at Sora Ltd. played their cards right, our Fire Emblem lineup could have consisted of a balance of characters and assist trophies that could show off the most prominent aspects of the series. My idea is this:
Characters
Marth
Ike
Lyn
Robin
Assist Trophies
A Manakete (from any game)
A Pegasus Knight + Triangle Attack (any game but preferably the ones who made it famous—so Palla, Catria, and Est.)
A main villain (person, any game)
A main villain (monster, any game)
Ephraim?
Micaiah.
...and some cute lil spirits/stickers/trophies with some lore or references or something. If you ask me, we got the characters we got because of poor planning. I might not know the ins and outs of the process, but that’s what it looks like to me.
I Am Singling Out Corrin Specifically
This pick feels like an impulse because of the fact that FE14 was new, but besides that, I (a salty Peach main and Bandana Dee fan) first thought the character was busted. Never before had we a character with such ridiculous range—I thought Shulk’s energy sword Sunday was pushing it. It looks like Corrin set a precedent, though, because tall, adult characters who can reach across the entire stage seem to be the norm nowadays.
The Mario Characters are Out of Character
I think it’s telling when you can’t convey the character of Mario properly. Mario in Smash rather quickly moved away from his friendly everyman balancedness to a very aggressive, very angery Man who apparently just beats the living daylights out of people as the Smash Ultimate music blares in the background. Mario in his games is so much more friendly, eccentric, comical, fun. Smash Mario is way too serious; he doesn’t even smile in his renders anymore. I know, it’s a fighting game; you have to be serious to some extent. I just find this a little odd considering, um...
Peach was pretty similar when she first came to Melee. But when Brawl came around, her headbutt was replaced with hearts, her explosions with hearts, her diplomatic walk with a ditzy skip—it’s all incredibly suspicious. I talked about this before, but I think Smash makes Peach look dumb. I feel like it tries too hard to appeal to the girl who couldn’t pick any of the boy characters because they were icky so she picked the prettiest, girliest girl and that’s Peach. Her character feels like it’s making a mockery of her. (I mean, who remembers the tea time? I remember the tea time.) Nearly all of the nuance in Peach’s character is gone; I like the Toads and it feels like she’s commanding an army, but she herself with the rainbows and the hearts...I don’t know. It makes me. Uncomfortable. Peach has displayed far more competence before; she’s a very intelligent individual, but in Smash it’s not showing.
If I thought Peach was bad, imagine how I feel about Daisy! They barely changed a couple of animations and visuals but no attributes. It feels cheap and lazy and even though she’s an echo fighter, other “clones” had at least a little more thought put into them. And no “Hi, I’m Daisy”??? Preposterous. I think it goes to show that you really can’t make a clone of Peach because her moveset is too unique, and tinkering with it makes it fall apart. I think this was a bad call.
Bowser Jr. seems fine. He’s just a kid with some toys and it shows. Bowser...can at least walk straight, nowadays. But...
Luigi Baby I’m So Sorry That a Ugly Ass Bitch Would Even Do That
So when Smash 64 came out in 1999, Luigi had had his own voice for 3 years. Smash had decided to take Mario’s voice clips and pitch them up instead. This didn’t change until Brawl.
Luigi is Mario’s taller, slippery-er, eccentric younger brother, and Smash played the eccentric up to 11. (I mean, who remembers the Negative Zone? I remember the Negative Zone.) The hip bumps? And the weird dances? And the being able to fall over and be so round that he can just roll back up? I’ve never seen him do that anywhere but Smash. I don’t know who that is with the green hat in Smash. But it’s not Luigi.
The great thing is that he plays like Luigi! But he sure doesn’t act like it. And neither does Mario. And Mario and Luigi don’t play off each other at all, either. They’re so awkward to put together in this game; it’s like an attack on the sibling family unit.
We Don’t Stan Rosalina
We don’t stan her
“We Made Up Lore About EarthBound Hoping No One Would Notice Also We Really Like Pollyanna and the First Eight Melodies and We Exclusively Reference Mother 1 But We Still Won’t Put Ninten in This Game”
Ness is supposed to have defensive and support PSI because he has the highest physical offensive stats—and the lowest IQ—in EarthBound. He can’t use PK Starstorm, or PK Fire, or PK Thunder. He can use PSI Shield and Brainshock and Paralysis and um, PSI Rockin, and though I don’t mind using Ness and Lucas as they are now, I still can’t help but notice how inaccuracy-laden all the EarthBound references were, and that a moveset focused around trapping an opponent to go in for the beat down intrigues me.
Listen, no one else in this game has made-up lore about how their friends taught them certain moves after the end of their game, and how they channeled their big finisher into smaller bursts of energy while taking on the friend’s (much weaker!) signature move as their Final Smash. You could probably explain the magic Zelda uses as they come in crystals anyone could theoretically use, but the framing that they use for Ness and Lucas? It’s pretty silly.
Okay, about Ninten...he doesn’t have to be in Smash. But what’s the point of saying “Mother (Series)” and then making this weird conglomerate of ideas that doesn’t actually get the point across? All three games communicate very different ideas, but hardly any of what’s in Smash portrays any of it very well.
Where’s Bandana Dee
Where is he
Realistic Guns
Joker is about to enter this game with a literal fucking glock and I’m not okay
Final Smashes is the Same
It’s either a Mega Laser, a Giant Stage Hazard, a I’m Gonna Just Ram Into You Like Nobody’s Business, or a Barage of Attacks With One Final Hit. For all the crap I give Peach’s Final Smash, at least it’s different. Oh, there’s a new kind now: the We Stole Snake’s After We Thought He Was Never Coming Back And Oh God He’s Here. Oh No He’s Back. He’s Angry Oh N-
Kirby and Jigglypuff
They haven’t been great for years! I want them back to being good again.
Okay so Jigglypuff was OD’ing in Melee. But insta-death shield break just doesn’t tell me you care about them!
Speaking of Caring About Kirby
I see y’all only putting Kirby’s Adventure and Kirby Super Star content in your game. Look, whoever made Kirby 64 and friends disappeared the same year Sakurai left HAL Laboratory. The new Kirby games acknowledge all of Kirby’s history, and they take many cues from Smash. Smash is a big game, but the least it could do was reciprocate some of that.
The Music Selection is Underwhelming Me So Far
And it’s not the sheer number; I think that’s incredible. My problem is many of the songs are remixes with multiple versions. There are multiple versions of Light Plane from Pilotwings, multiple versions of Magicant, multiple Ballads of the Goddess, a billion Mario Main Themes. There are so many different musicians arranging for these games; are they all sitting there thinking “I’ll do you one better!!” making the same songs again? Some series have one song being remixed over and over while the rest of the soundtrack is just ripped from the original and chucked into the game. Other songs are just weak, which I expect, but they’re just so...mild.
The original music in Smash Ultimate I think is also pretty weak. It’s the same problem Brawl ran into and the only difference is the Ultimate themes are better orchestrated. The arrangement became stale to me and I think it’s because the game is so big that it couldn’t tie itself together as neatly as Smash 64 could (although only one, maybe two people worked on Smash 64’s music).
Stage Hazards
I don’t remember if it’s possible to turn them off but I am tired of the goddamn Flying Man.
So I think that’s about it. Thanks for reading and on the off chance that someone responds to it, you don’t have to go through the entire thing just to pick it apart bit by bit, I don’t want anyone to have to slog through that unless they want to, I guess. Happy New Year!
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