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#I have not had the guts to watch another g.hibli movie
incendiorum Β· 8 months
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inter mundos's inspiration re: the whole teleporting thing came from a series called f.ringe - specifically the season 2 episode 'jacksonville' where it's revealed that while objects can be sent to the parallel universe that exists, something must come back from said parallel universe to make it 'even.' this is specifically shown as really bad in this episode because an entire building from the parallel universe teleports into the main universe and they have to act very quickly to figure out which building from the main universe is going to suddenly disappear to make it an even exchange. this is done in a couple of ways, one of them being calculating the sizes of every building in the area to find one that's approximately the same size and then evacuating it. which I hope sounds kind of familiar, because that's some of the same logic inter mundos runs on. it finds a building approximately its size, schloops it out of reality for a bit, and replaces it. when it's time to leave it sucks the original building back into its place and vanishes. io specifically has applied a bit of logic to this, and troubleshot a lot of things over the years. inter mundos not only targets buildings its size, but also abandoned/empty ones. inter mundos is also a little freaky to be in once it settles because it attaches itself to whatever grid it needs. water, power, etc. which means things in the walls... move. it can also settle itself in empty areas, too, but if io is working in a city for a bit then it's easiest to replace a building with their own.
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