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#I love playing with mods and the character creation screen too much to be stopped
virgogonegirl · 6 months
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Resisting the urge to make even more BG3 characters because I have current BG3 playthroughs (and character stories!) unfinished. But also…the idea of a pretty dhampir monster hunter speaks to me.
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chevvy-yates · 1 year
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MY CHARACTERS — THEN AND NOW
hopping onto the hype train and doing this too since this is a rather chill thing to do than having to think intensely about lore. But since I'm always so bad at deciding just for two pics, I'm going to make it three — but Vijay gets the ps4 bonus since his origin is from console. So lets start this!
VIJAY STEYR
Vijay got the privilege to be my first V and he exists since end of 2020 but I didn't take any pics until 2021 of him. Back then I loved taking pics on my ps4 but I hated it so so so so much you weren't able to turn it into 90° — it was a pain for me to tae portait pics. Bc of the crisis back then I somehow stopped playing games (+ consuming social media for nearly 2 years) so, PS4 Vijay never made it trough the game. I started with him dark blonde but changed him to be a ginger when I picked him up again in June 2022 and found my way back to fandom so I wanted to post my boy.
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He got warmly accepted even though he was just a smudgy PS4 cinnamon roll, but I was frustrated he couldn't have clothes I wanted him to have (fishnet shirt, my beloved), so I bought myself a gaming laptop real quick and recreated him exactly as he was on PS4 but added a few things as soon as I knew how to use mods and amm (took me about two weeks bc I learn fast) that disturbed me (red nose), so I gave him better skin and all the clothes he should have. Now he's got a new hairstyle too but aside of that didn't change.
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RYDER VON SCHARFENBERG
My most precious boy had the privilege to get built with pc version already, otherwise he would have looked totally different. Like V, Ryder didn't change much afterwards. You only spot details I exchanged and these are minor. He got another skin tone, his nails are now pointy and he's got sharp teeth, thats it. When I create a character I'm not gonna change them afterwards. If they are not perfect right from the start, I won't create them. And visually Ryder was a perfect creation right from the start — he embodies my favorite style — but I'm honest, I had mixed feelings about him at first. The way he looked at me through the screen told me that he's a difficult one. Didn't know if I'd like him and if he's only to stay a side character or not, just the ex-boyfriend. But it took a journey I never thought I was able to produce for him. And somewhere along the process I fell in endless love with him — not even a full year has passed since his creation.
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THYJS DE WIT
Okay listen, I did take pics of him right after I created him but I was not satisfied with the 'scars' on his face, the lip make up and he also had dark grey hair and the vanilla hair (I use for Jay now) at first but it was too dark, so I changed it immediately afterwards. I know some people seeing this first on the left now might scream "ooooh but he looked badass!" — I get that, but this look was drifting off way too much into the direction where Ryder is (and like I said - my fav style) but I wanted a soldier with albinism and not a second guy who would be falsely misinterpreted as another cyber goth guy like it happened with Ryder. So I gave him the silver hair and style and changed the lips to pale rosé, took another shot saw the scars needed to be different as well and now Thyjs looks like he is now. It's funny what only hair and lip color can make for a difference. I doubt I'll ever change something on him either except for a different hairstyle maybe. I thought about trying out the new KS Atlas body on him though but if the tummy cyberware doesn't work with it this will not change.
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JAYSEN STEYR
had the luck I was already fluent in everything vp after warming up, so there's not a single change to see except I started using raytracing shortly after I created him. He's basically a copy of Vijay and got everything I'd have wanted Vijay to be in the first place, but went a different way I didn't wanna change. I did not create Jay because of that, though, Jay came to be because of story plotting. he won't change either, except his tattoos one day (not the glowing things).
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so the result of this for me personally when I look at the quality changes is I just had to warm up with using windows things (as I'm an apple user due to my job), get fond of amm, poses, using light and push the ray tracing button to get to the level I'm now. that why my quality got so good so fast. Just needed to get into virtual photography is all. Maybe I got better at sth but I do not notice it and I honestly do not care, I just do what I like still not holding much of myself and my art. Its a hobby that keeps me busy.
But I'm also glad my oc's didn't change much, only right after their creation I changed something bc pics showed me it was not what I pictured. And the rest is only minor cosmetic changes. So I think I always go in with a preceise concept, a plan I have made before I start the cc. I remember I scanned entire nexus mods 2 days before creating Ryder, picking out everything I could imagine, even his wardrobe, then built an imagine in my head and only started once my imagination was ready.
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Hey. Hey, everyone. I don’t have to be back at work until the 31st, so LET’S AGE SOME MOTHERFUCKING DRAGONS WHOOOOOOOOO.
You know, between my unimpressive eyesight and the godawful lighting in all of DA’s character creation screens, I’m not actually sure what color any of my babies’ eyes are.
No goddamn lie, I would commit actual murder for another dozen bun/updo/tied-back/braided hairstyles. This is probably the main philosophical difference between me and the creators of all the hair mods out there.
I’ve already used the single and double buns for other characters, and I envision this one also having fairly long hair that she binds up, so Baroness hair it is, I guess. *sigh*
If you expect me to create a character in DAO without pushing up the cheekbone sliders at least one or two notches, you don’t know me very well. I did restrain myself and only push them up a little bit this time, though.
Anyway! Everyone, meet Isaura Amell. Most of her personality will have to reveal itself to me as I play, as the plans I have are mostly a) fairly nebulous and b) for later in the game.
For the record, I think her eyes are gray. Who the fuck knows if I’m right, though.
Fine, Valour, Isaura will play your game...Oh, what’s that, you’re just handing her a staff? Very nice of you.
You tried, Mouse. Thanks for the lesson.
Jowan gets less whiny when he’s out of this specific situation, right?
Goodness, that’s what Niall looks like outside the Fade.
Now that I get a good listen to him, yeah, I can hear that he shares a VA with Serafen from Deadfire.
Ah, hello, Duncan. Is it good to see you? I think it is.
Jowan, I swear, you get the worst ideas sometimes.
Hello, Cullen. Apparently you’re 19 here, though I’d be hard-pressed to say you look it. You know what, I was a total shithead when I was 19. I get it.
Isaura is going to call Cullen’s bluff and offer to “continue the discussion” in private as much because it makes her feel in control for once as anything. Maybe she understands deep down that someone wanting to fuck you isn’t the same as having power over them, though I don’t think she’s yet had to learn it the hard way, but when you live in a Circle tower, you take your happiness where you can.
Also, there’s no way she’s older than maybe 23, probably closer to 20 or 21, which is still a good age for shitheadery.
She really just wanted to toy with Cullen, and I doubt she was thinking far enough ahead to have a plan for what she’d do if he took her up on her offer. The running away part was an amusing if unexpected bonus.
Keeping Jowan and Lily’s secret, and helping them out (which of course means they owe her and know it), is a similar “being in control” kind of thing.
So the Storage Caves are like a tiny little mini-Deep Roads, huh?
Huh, this is the first time I’ve seen the tower basement outside the context of Witch Hunt.
Whee, time to murder our way through the basement!
Oh, hello there, Eleni Zinovia.
Oops, got caught, time to play dumb.
Isaura certainly had an idea Jowan was dabbling in blood magic, but she didn’t think he was quite foolish enough to go and do that in front of Irving and Greagoir. Really, Jowan. The worst ideas, Jowan.
Hello, Cailan. You’re very enthusiastic for someone about to have such a very, very bad day.
Isaura has had enough of antagonizing the powerful for one week, so she’s going to be polite and deferential to Cailan and laugh at his jokes. We’ve all been there.
A “secret ritual”, huh, Duncan? Isaura just wants to know if she’s going to have to fight any more demons.
Ooh, my first crash! Luckily for me, I saved a couple of seconds before, knowing it’s always a risk when I cross the bridge into Ostagar for some reason. And it didn’t take the whole computer with it and wipe out all my typing.
Hello, Wynne. Fancy seeing you here.
The glitchies already? The Ostagar quartermaster’s clothing textures aren’t loading.
Hello, Alistair. Meet your future girlfriend.
Oh, look, a baby Templar. Well, some kind of former baby Templar. Quite possibly still a baby Templar at heart. Isaura can play with him like she used to do with Cullen, and then get all surprised when she grows to really, genuinely like the guy. (What? He’s sweet. Stop looking at her like that.)
Alistair, dearie, the woman wearing Circle robes and carrying a staff slung across her back “[doesn’t] look like a mage”? You didn’t think that one through, did you?
Hello, Morrigan. *sigh*
Part of Isaura wants to be friends, part of her wonders if there’s really room in her world for another young mage woman who spent her youth shut away from the bulk of humanity and who has a tendency to talk like a book because of it.
But as long as they’re the only two women around, “let’s be friends” will win out. Anyway, she doesn’t know any of this yet.
It’s so weird seeing Flemeth without her hair and makeup done.
“Your woman’s mind”—at this point, I just wonder what she’d ask of male Cousland, who’d have nothing to distinguish him from the other three in terms of gender, species, or magical ability.
Tower of Ishal time!
What, I don’t get a rogue for this part? Dammit. Well, it was worth asking.
I sure do love Flame Blast.
Flaming Weapons doesn’t look too shabby either.
Well, time to clean the place out like we’re not on a deadline.
Ha, the ogre went down like a chump. I love Winter’s Grasp, too.
Well, that’s done. To Lothering!
Oh, hello, doggie. Now, what do I name you? Hm, how about Rashvine?
And after the first of many, many conversations where Alistair and Morrigan snark at each other a whole lot, I’m being forced to pack it in for the night, so more in the morning.
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new-world-hope · 6 years
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QuakeCon Fallout 76 panel
Panel begins at around 37:50, but if you want to skip the panel intro (in which nothing happens) and a replay of the E3 trailer, go to 42:18. Panel includes Fallout 76 development director Chris Meyer, project leader Jeff Gardiner, and game director Todd Howard.
Important/noteworthy info (I’m sure this is riddled with spelling mistakes, bad grammar, maybe even conflicting info; if you notice anything, let me know):
In regards to questing and general feel, FO76 remains “very similar to the Fallout you know and love.” Howard describes it as being 80% the familiar feel of Fallout, with the other 20% being “really different.”
FO76 has more “adventure elements,” focuses more on what it means to live in the world. It “has to feel real” to the player. The game “has a slow burn,” and they want you to really feel like you are your character in this game.
FO76 uses the Quake III networking architecture.
According to Gardiner, Bethesda Montreal is working on the game’s graphics, while Bethesda Austin is comprised of gameplay and network code experts.
Bethesda debuts the Fallout 76 Perks trailer (in the style of similar animated Vault-Tec trailers which came out before FO4), including things like mutations.
Character creation in Fallout 76 is shown at 54:40. The CC has been improved over FO4, though no details on how or why are given. Immediately after creating your character, you are taken to a screen where you can take your Vault-Tec ID badge photo, using the game’s photo mode, which allows you to select character poses and facial expressions.
Photo mode can be used at any time throughout gameplay, and photos you’ve taken appear in load screens. These are randomized along with “curated photos.”
Loading screens do not appear often, but there is a “little one” whenever you fast travel.
You can change your character’s appearance at any point throughout gameplay, from your hairstyle to even your gender.
At 56:25, gameplay is shown of emerging from the Vault, including your first level-up.
Leveling up begins with choosing whichever one of your SPECIAL attributes you wish to increase, which is followed by choosing an available “perk card” under that category. This seems much less cluttered than FO4′s perk chart screen. Taking a perk again increases its rank up to a seeming maximum of three. Each perk card has a “point cost” which requires a certain SPECIAL level in order to equip it.
“The levels keep going up and up and up. We don’t want to make a game where you have to stop leveling, but we had to make some very interesting decisions on what that means for a multiplayer game for balance.
We see level-ups to level 2, level 4, and then level 42. At 58:37, at the level 42 level-up screen, the player is wielding a crossbow.
PERKS SEEN: (any words in brackets were cut off; all assumptions are my own, though any indicated with ? I am unsure of--KEEP IN MIND that the numbers are affected by PERK RANKS and are thus subject to change; the numbers here are taken from perks of various tiers; this includes things like “there’s no chance you’ll be addicted to alcohol,” which is a level 3 perk, in which we can assume the first two levels just have a lowered chance)
STRENGTH
GLADIATOR: Your one-handed melee weapons now do +10% damage.
THRU-HIKER: Food and drink weights are reduced by 30%.
STURDY FRAME: Armor weighs 25% less than normal.
EXPERT SLUGGER: Your two-handed melee weapons now do +10% damage.
BEAR ARMS: Heavy Guns weigh 40% less.
BATTERIES INCLUDED: Energy weapon ammo weighs 30% less.
BANDOLIER: Ballistic weapon ammo weighs 90% less.
EXPERT HEAVY GUNNER: Your non-explosive heavy guns now do +10% damage.
PERCEPTION
GREEN THUMB: You have a 25% chance to reap twice as much when harvesting flora.
PERCEPTI-BOBBLE: You hear directional audio when in range of a bobblehead.
PANNAPICTAGRAPHIST: You hear directional audio when in range of a Magazine.
ENDURANCE
SLOW METABOLIZER: All food satisfies hunger by an additional 15%.
VACCINATED: Chance of catching a disease from creatures is reduced by 60%.
DROMEDARY: All drinks quench thirst by an additional 15%.
PROFESSIONAL DRINKER: There’s no chance you’ll get addicted to alcohol.
AQUAGIRL: You no longer take Rad damage from swimming and can breathe underwater.
CHARISMA 
HAPPY CAMPER: Hunger and thirst grow 40% more slowly when in camp or in a team workshop.
PHILANTHROP[Y? IST?]: Restore some of your [team’s] hunger and thirst when [you eat] or drink.
SPIRITUAL HEAL[ER?]: You regenerate health for [?] seconds after reviving anot[her] player.
SQUAD MANEUVER [perhaps MANEUVERING?]: Run 10% faster when part of [a] team.
STRANGE IN NUMBERS: Positive mutation effects are +% stronger if teammates are mutated too.
LONE WANDERER: [Wh]en adventuring alone, take 10% [l]ess damage and gain 10% AP regen.
TEAM MEDIC: [Y]our stimpaks now also heal [ne]arby teammates for half the normal strength.
BLOODSUCKER: [Blood p]acks now satisfy thirst, no [longe]r irradiate, and heal 50% more.
PARTY GIRL: The effects of alcohol are doubled.
HAPPY-GO-LUCKY: Your Luck is increased by 2 while under the influence of alcohol.
QUACK SURGEON: Revive other players with liquor!
BODYGUARDS: Gain 8 Damage & Energy resist (max 24) for each teammate excluding you.
HARD BARGAIN: Buying and selling prices at vendors are better.
INSPIRATIONAL: When you are on a team, gain 5% more XP.
INTELLIGENCE
FIRST AID: Stimpaks restore 10% more lost health.
CONTRACTOR: Crafting workshop items now costs 25% fewer materials.
MASTER HACKER: Gain +1 hacking skill, and terminal lock-out time is reduced.
EXOTIC WEAPONS: You can now craft Rank 1 exotic weapon mods. (Plans required) [Vault Boy is shown wielding a bow on this card]
AGILITY
MARATHONER: Sprinting consumes 20% fewer Action Points.
GOAT LEGS: Take 80% less damage from falling.
LUCK
SCROUNGER: 50% change to find extra ammow hen you “Search” an ammo container.
STARCHED GENES: You will never mutate from rads and RadAway will never cure mutations.
MYSTERY MEAT: Stimpaks generate excessive, edible meat. Higher Rads improve the chance.
MYSTERIOUS STRANGER: The Mysterious Stranger appears more often when using VATS. [This perk is at level 2 of 3; assume that the Stranger only begins appearing if you have level 1]
LUCK OF THE DRAW: Your weapon has a 10% chance to regain condition when hitting an enemy.
CAN DO!: [30%?] chance to find an extra canned good when you “search” a [?] container.
You can pick any perk that you meet the requirements for when you level up. More become available as you level.
Your stat level determines how many perks you can have active at a time: A character with 12 Strength is shown to have one level 3 perk, three level 2 perks, and three level 1 perks, adding up to 12. Cards can be worth up to 5 points, with each capping at different tiers.
Each SPECIAL stat has a cap of 15.
Charisma in FO76 is designed to share your perk cards with other players in your team.
Perk cards can be unlocked in card packs, which you initially get every two levels, until level 10, after which you get one every five, in addition to the single perk card you unlock every level. They come with four cards and a stick of gum, which can be used as a food item. The gum wrapper has a joke in it, all of which are written by Emil Pagliarulo (writer of such things as Oblivion’s Dark Brotherhood questline, Skyrim’s guard dialogue, and Fallout 4′s main storyline).
You can swap out your perks at any time.
There are “hundreds” of perk cards.
SPECIAL points cannot be increased after level 50, but you can still pick a perk card every level after that.
Beta goes live in October.
They fully expect FO76 to be broken at first; the beta will be used as a stress test.
FO76 will be updated regularly after launch; Todd states it will be a “different game” one, two, five years after it comes out.
On PvP, griefing: When you shoot another player, you do a little bit of damage, not full damage, described as an “invitation” to combat, like “slapping somebody at a bar.” If the other player engages, then both enter combat and do full damage. There is a cap reward to combat based on the players’ levels; you will get more caps for killing a high-level character than a low-level character. When you are killed, you can “seek revenge,” which doubles the reward for killing them.
An attacking player can still kill someone who does not wish to engage, but if they do (i.e., against their will), they become a “wanted murderer,” and get no reward for it (no caps, no XP) and appear on everyone’s map as a red star with a bounty on their head--a bounty which comes out of their own caps. They are also unable to see any other players on their map.
Sneaking removes you from the map (unless you are wanted).
When you die, you drop your junk items--think crafting materials, a large portion of the gameplay loop. You can store your junk in a stash. The point of this is to represent sunk time, to make sure you are preparing before heading into a dangerous area.
You can respawn at any fast travel point; the point closest to you is free, the Vault 76 entrance is free, but everything beyond that has a cap cost dependent on distance from you.
PvP does not “kick off” until level 5.
You are able to “ignore and block” players; ignoring blocks them for the session. (Assuming blocking means you won’t be matchmade with them again?)
There is a “pacifist flag” (mode) which sets the game so you cannot accidentally engage in combat, so that no one can trick you into fighting by jumping in front of your bullets (further preventing griefing)
PvP is balanced so that stronger players will indeed be harder to kill, but if you play cleverly and well you can still manage to come out on top; the cap reward will be incredibly high if you pull off a kill on someone much higher in level
Blueprint system: Save blueprints to a creation so that you can easily rebuild it if it gets destroyed, and so that it can be moved within your camp to fit it nicely with the terrain whenever you move somewhere new.
Camps can be destroyed so that you cannot grief players by trapping them inside a prison.
Example of a trap set by Bethesda employee: Player sat in the middle of the road playing a tuba, but built turrets in the foliage to the side of the road. When players attempt to attack him, the turrets turn on them and fire from the foliage, killing them first.
Camp can be moved so that players can move their camps around when they find a nicer spot, but players tend to settle in to a specific place to keep their camp.
There is voice chat for your team, and for the game world; area-based, so you can hear players near you.
VATS is now real-time. You cannot initially target individual body parts, and the ability to do that is a perk you can unlock. Percentage to hit is based on your Perception. VATS can be used to find players (as you can in other modern Fallout games).
VATS becomes more and more useful the more you invest in Perception.
Inon Zur is scoring Fallout 76.
Licensed music: FO76 has more tracks than have ever been in a Fallout game. There are radio stations you can listen to. There is a balance of “classic” tracks used in older Fallout games, as well as songs new to the series; they seem to be drawing most heavily from 40s music this time around. Howard says there is an “unbelievable amount” of weird, wacky 40s music.
Private servers are definitely happening, specifically because they want people to be able to mod the game. It’s going to be “very, very complicated,” but Bethesda is “committed to it.” They are in the process of solving that problem.
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nobodies-png · 6 years
Note
tbh i think square/disney really wanted the organization to be bad™ and irredeemable™ but they shot themself in the foot after they sprinkled in the various moments where its established that the individuals of the org arent inherently evil. which means that them having ienzo be a child originally makes it strange to have such malicious hate aimed at him in the same series where characters are expected to grow and learn and sympathize. but idk lol
h o n e s t l y ? y E Ah
im taking this chance to ramble under the cut , wh e e z e. Warning for KH3 spoilers and Mod Demyx rant rant
in my humble ass opinion, it really just feels like Nomura had a bunch of cool ideas in general, but then the train went rogue and they started adding a shit ton of plot twists (that they’d later have to explain and make relevant to the main plot) for the sake of continuing the saga and milking more money bc KH was part of so many people’s childhoods
like, it’s one of my fave games and sagas ever but to be honest, i’d love for some other company to fucking remake the entire plot without the pretense of “we gotta be kid friendly bc Disney is here uwu”. Like, you can’t really be dramatic and make any important events when every character is just gonna come back, only killing off those that you don’t know how to continue.
and it’s such a weird fucking ? amalgamation of stuff too ? not even the fact that we’re mixing talking animals,disney princesses and final fantasy shit into it, but like - sometimes it shows scenes that are too dark for Disney and sometimes it just skims over shit that it should have some proper closure because o h it’s too dark for a kid’s game. And then even deeper shit is hinted in the novels and manga bUT TYING BACK TO MY PREVIOUS ANSWERED POST, YOU CAN’T EXPAND ON LORE TO MAKE YOUR CREATION MORE STABLE LIKE THIS - IF YOU WANT TO EXPLAIN OR EXPAND UPON SOMETHING, HAVE B A L L S AND DO IT IN THE GAME, WHICH IS THE MAIN FOCUS 
Like, in KH3 they wanted everyone to get redeemed and “close off a chapter of this story” but honestly ? it was fucking rushed and done in a pretty shitty way, in my opinion. 
Ienzo just shows up wanting to help and there’s no repercussions to his actions as a nobody, he’s just like “uwu hi” and everyone’s too caught up in Sora having a phone to even care that this was one of the guys that gave them h e l l in Castle Oblivion. Same with the other apprentices, Aeleus and Dilan get no spoken lines, just a line explaining how they also wanted to be better tossed in all carelessly. That’s their redemption. 
And don’t get me wrong, I fucking adore Zexion/Ienzo, he was my crush as a kid, but ? he’s just used to show that Nobodies can be chill and they’ve been all controlled by a bigger evil, as well as part of Ansem’s own redeeming arc instead of having his O W N redeeming arc. He’s virtually useless despite all the protagonism they gave him in KH3, cause sure he calls Sora to let him know shit and he’s supposedly “working on Big Stuff for the Good Guys(tm)”, but all of this work and character development happens off-screen. Same with Vexen/Even - and he at least gets like two scenes showing that he actively works in the shadows to redeem himself. 
And I know it’s hard to make a game and they’ve been at it for a long fucking time and it requires a lot of shit but ? ? ? hONESTLY I DONT KNOW ABOUT YOU ALL BUT I PREFER TO GET A SOLID CLOSURE ON THE MAIN SHIT  AND THEN MAYBE GET MORE CLOSURE FOR LESS BUT STILL IMPORTANT GROUPS IN OTHER GAMES OR REMIXES SINCE THEYRE SUPER KEEN ON MAKING A SHIT TON OF SPIN-OFFS AND STUFF. LIKE, THAT SEEMS BETTER THAN HAVING A LOT OF SMALLER PLOTS JUST SPRINKLED THERE LIKE “WHOOPS AND THEY WERE ALL HAPPY AGAIN” 
cAUSE THEY DON’T EVEN STOP THERE. THEY TRY TO CLOSE A LOT OF SHIT, BUT THEN ADD A LOT OF VAGUE CRYPTIC SHIT FOR THE UPCOMING GAMES AND STORIES ? ? ? 
like I love the final battle part a lot because it’s ? ? ? so fucking badass and it’s the end of all this journey we’ve been on, it’s Sora vs Xenahort, it’s the light vs the darkness, it’s Master Eraqus’ legacy vs Xenahort’s army. 
but it’s just an easy cheap way to close off so much shit in a short time.
the sea salt trio ? reunited. the wayfinder trio ? reunited. the remaining Nobodies who still have no fucking backstories ? gone with a hint of “we’ll be back as good guys”. Like, they added fucking Ephemera as the “light from the past”, inviting the connection between the current timeline with KHux bUT THERE’S STILL NOTHING ON LAURIAM/MARLUXIA. AND THEN THERE’S A FUCKING CUTSCENE OF VENTUS HUGGING A FUCKING CHIRITHY LIKE, YOURE NOT EXPLAINING NOR HELPING ANYONE, NOMURA.
LIKE THE SECRET CUTSCENE IMPLIES 2 THINGS : NEW CHARACTERS (FROM RIKU’S POINT OF VIEW, SINCE HE’S WATCHED BY YOZORA) AND THE COME BACK OF THE TWEWY FRANCHISE WHOSE INVOLVEMENT HAD BEEN COMPLETELY IGNORED AND JUST ABANDONED SINCE DDD. SURE, DREAM EATERS WERE HELLA IMPORTANT AND THERE’S SLEEPING WORDS THERE. AND THERE’S IMPORTANT SHIT GOING ON WITH VANITAS AND THE UNVERSED. BUT ALL WE GOT WAS A DREAM EATER SUMMONING, LIKE 5 UNVERSED ENEMIES AND MORE UNNECESSARY CONFUSION
Like I get it that KH3 was supposed to be the ending of some things and the beginning of other new things and I get that there were a lot of setbacks and things involved, but even with it’s amazing graphics and fun gameplay, it’s still another trainwreck regarding plot. But we all just keep eating it up because we’re desperate to know how it ends and bc childhood nostalgia keeps us here at gunpoint
also i’m mad that out of all KH girls, only Aqua got her time to shine. Like sure, you can argue and say that Kairi took the spotlight after saving Sora again and being a good 70% of Sora’s strength, but as usual she was thrown back into her spot as “princess in distress”, with her training and character development happening off-screen in a place that conveniently has no effect to the current events. And speaking of training, she just immediately becomes besties with Axel despite all the shit they went through with him trying to kidnap her and whatnot. And sPEAKING OF AXEL, HE GOT WAY MORE DEVELOPMENT THAN ROXAS OR XION OR KAIRI OR AQUA HERSELF
AND THAT’S SAYING SOMETHING CAUSE AQUA GOES THROUGH A LOT OF SHIT IN THIS GAME - She finally succumbs to darkness, she goes out of it, she saves Ven, reunites with Terra and after sO MANY FUCKING YEARS, she’s back on the realm of light. And that moment when she asks where they are and they tell her she’s back home and she raises her head to look at the sun and she cries ? ? that made me S H I V E R and TEAR UP MYSELF - but still, after all of that she goes to pretty much doing nothing while Axel here goes through a keyblade training, seeing Kairi as Xion, making ammends with his best friend, reuniting with his two adopted kids after so much shit and hinting anOTHER SUBPLOT WITH HIM, ISA AND A “SECRET GIRL” FRIEND THEY HAD.
BUT FROM XION WE ONLY GET THE PLOT CONVENIENT COMEBACK IN THE MIDDLE OF THE BATTLE SO SHE CAN REUNITE WITH HER FRIENDS. A BIT OF INNER ANGST HERE AND THERE AND BOOM IT’S OVER SHE’S HAPPY NOW. 
AND NAMINE ? DONT EVEN GET ME STARTED. SHE’S GONE FOR SO LONG, ONLY SHOWING UP AS A STAR, MENTIONED OFF HAND BY KAIRI AND THEN SHE FINALLY GETS HER DESERVED LIFE IN THE ENDING CUTSCENE WHEN RIKU COMES TO PICK HER ASS UP. (im also mad that everyone got a happy/bittersweet ending except Vanitas and Repliku but that’s just me being sad aBOUT MY SONS)
sO LONG STORY SHORT :
I hate that this entire saga is a wreck but it still has me grabbed by the balls. Like I bought the KH special edition PS4 just to play when KH3 came out
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userwithnoname · 7 years
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ive played skyrim before and liked it an a friend recommended dragon age but i dont know which one i should pick
Hm… this is still a little bit complicated, so I’m going to put another cut here just because it gets a little long.
tl;dr Your friend was probably talking about Inquisition, and while I recommend you start with Origins, Inquisition’s not a bad game to jump in with.
If Skyrim is your only basis for comparison, then I think your friend was recommending for you Dragon Age: Inquisition. I was in a very similar place when I started playing Dragon Age: had just beat Skyrim for the thousandth time, was getting bored and didn’t know how to mod my game, so I started looking at Steam recommendations. However, I had a bit of a buffer. Steam recommended me Kingdoms of Amalur: Reckoning, which is a pretty good game, but not quite what I was looking for.
What Skyrim lacked to me was character involvement. That isn’t to say there aren’t good characters, but they are limited and of the companions you’re given, they have little to do with the actual story and almost no involvement other than one quest here or there. Kingdoms of Amalur is similar to Skyrim in terms of story and gameplay, and if you liked Skyrim’s open-world and hack’n’slash combat, you’ll like Kingdoms.
To that end, Dragon Age is a pretty logical leap from either of those. But I can see where it would get confusing. The games are both reliant upon each other, yet can contradict each other horribly. When most people talk about Dragon Age. they’re referring to Inquisition because it’s the newest game to come out in the series. But as I mentioned, there are three games in total, not counting Awakening or Heroes of Dragon Age.
There’s no easy way to do this, so I’ll do a brief description then a (personal) pros and cons to each game before talking about the flaws the series has on a whole.
(Disclaimer: I am not a games reviewer or expert in any sense, these are personal opinions so take them with a grain of salt.)
(Also: SPOILERS)
Dragon Age: Origins (DA:O):
The first game in the series, DA:O focuses on the Warden or Hero of Ferelden. Without getting too much into the story, it heavily focuses on the arc of your character and the story that unfolds, allowing you a range of choices and quests that help keep replaying the game from getting boring.
   Pros:
Personalized character backstory.
Character creation is interesting.
Pretty backgrounds (for the time).
Pausing combat doesn’t interrupt the flow of combat too much.
Gameplay is pretty straightforward and intuitive (at least on PC).
A lot of dialogue options.
Just enough side quests to pad out the story without distracting from the main quests.
Quest timing options.
Gifts to fix things if you mess up the dialogue options and can’t reload a save (they have diminishing returns, so be wary).
Companion options–don’t like someone? Kick them out of the party!
Weapon and armor options–spell casting doesn’t work well for this, but most weapons and armor aren’t class restricted.
DOG. PUPPY. WHO NEEDS ROMANCE, I HAVE A DOG.
   Cons:
Main character has no voice acting.
Clunky animations. Like… mages in particular just stand there and point a staff in the air and sometimes wave their hand.
Sometimes confusing leveling mechanics.
Too much Codex stuff too fast.
Focuses a little too much on Alistair romance (even if I love him) and not much on the other characters.
Dialogue options can be hard to understand–this was before Bioware got their choice menu properly sorted out.
Will probably never see the Warden/Hero ever again no matter what they accomplish.
No armor modifications, only giving runes to some weapons.
Repetitive environments.
Limited romance options.
Hats.
Dragon Age II (DA II):
As the name implies it is second in the series, focusing on Hawke, the eventual Champion of Kirkwall, and has only a little to do with Origins. Not a direct sequel, DA II is very disputed across the fandom, and could have been handled better in general. Bioware changed their story-telling rhythm in this, instead breaking it up into 3 acts rather than major quests you can pick and choose the order of.
   Pros:
New main quest each Act that focuses on Hawke as a person.
Varric.
Combat animation feels involved and fluid–you’ve upgraded from a person standing to actual fighting.
Hide hats option in menu.
Main character is voice acted now–yay!
Fixed the dialogue options so it’s not as confusing.
Dog is no longer a party member, so you have a back up you can summon if shit hits the fan.
Gives you a junk slot in your inventory so you know what you can sell.
Rival and Friendship system make it so you can hate someone you need and still keep them in your party.
Rival and Friendship system make it so you can romance someone even if you don’t particularly like them.
   Cons:
Rival and Friendship system also, unfortunately, can lead to weird things happening in the story unless you go all out one way or another.
Cannot have a set team you use all the time unless you’re willing to possibly lose a few companions *coughs*Isabela*coughs*. Characters must be rotated out on quests if you want to get Friendship/Rivalry where it needs to be.
Specific, limited gifts that are easy to miss.
Confusing leveling mechanics.
The fuck did they do to the elves in this one?
Almost no interaction from anything in DA:O.
The screen layout got worse.
Facial animations (specifically eyebrows and mouth) are sometimes horrifying.
Character relationships are harder to manage.
Spend more time thinking about who you want on what quest than you probably should.
Romances are weirdly broken up in this one.
Armor picked up can only be worn by Hawke.
Please. Just let me romance Varric.
Combat animations are a little over the top and unrealistic.
Story makes it feel like your actions only effect Kirkwall, but actually end up effecting the whole world.
Race options–it forces you to play as a human.
Very repetitive environments.
Background is glanced over and explained away with no interaction.
Sibling death.
Dragon Age: Inquisition (DA:I):
The baby of the series, the most recent game and prettiest overall. DA:I has way more options in just about everything in comparison to the previous two games. You play as the Herald of Andraste, eventually becoming Inquisitor.
   Pros:
That character creation tho.
Armor and weapon creation and customization.
Fixed elves appearances–no longer aliens.
Races now have different body types.
Fixed the combat ratio of fluidity to excessive.
Open world.
Actually get a horse/hart/dracolisk/freakishly large nug to ride this time.
Voice options (only two, but that’s one more than DA II and two more than DA:O).
Way more companion options.
Can play as a qunari.
Interesting cameos from companions in DA:O and DA II.
Cool search mechanic.
Cole.
HUGE map.
More romance options.
DRAGON MASTER.
Don’t have to play Origins or II to get the story-type you want, just log in to Dragon’s Keep and fill out some stuff.
Screw attributes completely.
   Cons:
The hair. For everyone, but mostly qunari.
Undermines other choices in previous games.
Ooh… you might wanna get that hand looked at, buddy.
Hardens companion from DA:O regardless of actual choices in game.
Cut scene animation is a little weird sometimes.
Save files corrupt so quickly.
Sudden retconning of Dalish facts and changes the way mages are handled by the Dalish.
Main character disappearances.
Needs DLC in order to get the “real” ending.
Does not mod easily.
Bugs with animation and placement.
WHERE IS MY DOG, BIOWARE??????
THE MOUNT IS NOT A REPLACEMENT, IT CANNOT FIGHT OR FOLLOW YOU.
Doesn’t feel like a solid story ending, regardless of DLC.
You know those helpful numbers and bars we had to measure friendship in DA II and DA:O? Fuck ‘em. Don’t need ‘em. Oh, but likability is still being measured by the game, just not visibly.
Fuck gifts, too.
No more healing spells.
Oh, and let’s limit the number of healing items you can carry at once.
And we can’t make it too easy to make money, either.
Random loot is incredibly buggy.
Weapons/armor now class coded.
Gameplay takes some getting used to on the PC.
Screw attributes completely.
And that’s not including Awakening and Heroes of Dragon Age, which I am not discussing in this post.
Now, despite what you might think after that, I love these games.
They just… have their issues.
They pull a “Supernatural” on us, if you will. Each game, the enemy somehow gets bigger and badder. In the first one, you’re trying to stop the Blight and save your home, which is already a big feat. In the second one, you end up causing a civil war across multiple countries (even if it doesn’t feel so big at the time). In Inquisition, you have to save at least three countries at once, and in the fourth it looks like you’re going to have to save the world.
Each game focuses on a new protagonist, which is great in that it means a fresh new take on each challenge and new characters, but it really, really sucks in that it feels like you’re leaving a story unfinished. I mentioned we’ll probably never see the Warden in-game again and it’s been confirmed by Patrick Weekes, the lead writer for DA (I’d put a link here, but I can’t find it right now). This is mainly because the story has moved on from the Warden, but also because importing a Warden from DA:O to any new DA game would be almost impossible from a technical standpoint. While this is sad, it’s understandable from a story standpoint. But this method wasn’t what fans were expecting when DA II came out.
Which is probably the biggest reason for all the hatred towards DA II. It was marketed as a sequel to DA:O, and people kind of automatically thought of it as a direct sequel, mostly because the only other RPG series Bioware had running was Mass Effect and that’s what happened there. But it didn’t happen with DA II. Instead, we were given a new hero with new goals, no familiar companions and in a place DA:O didn’t even mention. Other than a few cameos, a couple characters, and a mention every now and then, there was nothing from DA:O in DA II.
And that’s really Dragon Age’s biggest problem. Playing DA II, it makes it feel like all those choices you made in Origins were insignificant (which on a scale they were). And Inquisition didn’t fix this. In fact, in some ways, it made it worse. It gave Hawke and the Warden more stories, which isn’t a bad thing, but it took your characters and tried to generalize your Warden and your Hawke into The Warden and The Hawke. Imagine you’d been given a choose-your-own-adventure book and the first two chapters are about one character, and then the next two about another, and so on and so forth. But in each of these chapters, you get glimpses of the previous characters doing other things in the same world. No interaction, no conclusiveness, just your character doing things that your character might not do. You have no control of the character whose choices are supposed to be yours after those two chapters are done.
Basically: for the story, with the way they’ve set it up, it forces you to bond to a character that you create but only briefly glimpse into their lives before someone else takes over. Yet instead of divorcing entirely from said character, the shorter timeline forces the heroes to interact in some capacity that we’ll never get to see. Varric is the perfect example of this. DA II is set up in a way that you know Varric will have to be involved in Inquisition. But after people started really liking him and the general backlash of DA II, Bioware couldn’t kill him off and couldn’t send him away. So they gave him a minor role in Inquisition and then retired him.
They do this again with the Inquisitor. The way DA:I ends left many fans to believe DA4 had to continue as the Inquisitor; after all it didn’t feel like the Inquisitor’s story was finished and the next Big Bad had been hinted at being kind-of their fault. But we’ve already been told that DA4 will not star the Inquisitor–instead, their story is supposedly done and the only chance we have of their involvement is probably a letter, a cameo, or as an advisor. That’s if Bioware doesn’t kill them.
Once again, they put away another character when it feels like they should still be involved, thus reducing the choices made in the previous games by an even smaller margin. Bioware takes a character you made, tells you their story is over when it feel like it’s just starting, then takes control of them.
The solution?
The Elder Scrolls series actually does a pretty good job at doing the same thing–by spreading the events out. I get that the whole name of the series is focused on a hundred year margin, but that’s still a hundred years for you to spread events out. Over the course of three games, only about 10-20 years have passed. DA:O takes place over the course of 1-2 years, maximum. DA II takes place over 7. And DA:I is about 2-5 (depending on if you count Trespasser), with a short gap between II and Inquisition.. That’s a lot of shit to happen over such a short time.
Give the games space. Let them breathe. Let the actions of the Warden fade as time passes, not lie ignored by NPCs just because it’s hard to account for all the choices. Let the stories have their own weight before you stack the other on, and maybe don’t rely to much on rapid storytelling.
And that really went off on a tangent, sorry.
Simply put, the games have their own flaws. If you have the money and prefer a newer-looking game and have the system to handle it, I recommend Dragon Age: Inquisition to start off. Being able to control the world through your choices in Dragon’s Keep gives you a good idea of previous stories without having to play them, while still preserving the themes from the series.
(But oh my god save frequently. Save every few minutes. And stagger save, too, don’t just save over old files because that shit corrupts EASY.)
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sodomyordeath · 7 years
Text
was tagged to do 
75 Gaming Asks
You know the drill I go and answer all of ‘em right now. Saves me time oh and I tag @madamekross and @s-oeren to share my pain.
Send me some! 1. First console you’ve ever owned?
none
2. First game you played? a version of pong
3. Favorite childhood game?
Bubble Bobble &  The Bard's Tale 4. Longest consecutive hours you’ve played a game?
72
5. Game with the best soundtrack? Out Run & Quake
6. An underrated game from within the last few years?
The Shadowrun Returns games
7. Most disappointing game you’ve played?
Hellgate Lonson 8. The game with the best atmosphere/scenery?
Skyrim
9. Last game you played? Darkest Dungeon
10. Prefer PC or console?
PC
11. Have you written any fanfic or made any fanart?
Nope 12. Most bizarre game you’ve ever played?
Nothing comes to mind 13. Scariest game you’ve played?
Once again nothing comes to mind
14. Do you watch playthroughs online?
At times 15. Favorite animal in a video game?
The Dragons in  Bubble Bobble 16. The best year in gaming you’ve experienced?
n/a 17. Have a video game themed background or lockscreen? nope
18. Worst game you’ve played?
The Guild II 19. Hardest game you’ve ever played?
Makaimura 20. Favorite publisher and/or developer?
CD Projekt RED, before that Bioware and ID Soft 21. If you had to play one game for the rest of your life, what would it be?
I’d write my own
22. If you could turn one game into movie, which would it be?
Game movies suck
23. Favorite genre of video game?
RPGs and Strategy Games 24. Ever cried because of a video game? Which one(s)?
nope 25. Proudest accomplishment in gaming?
It’s a game 26. How often do you play online? Co-op?
When I’m on the mood 27. Have you gotten any friends into gaming?
Nope just my Sister 28. Who got YOU into gaming?
Got a C64 back in the day and couldn’t code yet 29. Watch cutscenes or skip them?
Depends 30. On average, how long does it take you in the character creation screen?
As long as it takes 31. Game with the best theme song?
Quake 32. Do you cosplay?
nope 33. Favorite female npc?
Jack (Mass Effect 2)  Morrigan (Dragon Age) 34. Favorite male npc?
Cremisius "Krem" Aclass (Dragon Age Inquisition)   35. Best protagonist? 
Geralt of Rivia (The Witcher), Female Commander Shepard (Mass Effect)  36. Best antagonist?
Kane (Command & Conquer) 37. Ever been made fun of for playing video games?
Nope 38. Have you tried a game, hated it, then tried again, and loved it?
Nope 39. Do you play for achievements/trophies?
If I’m bored enough 40. Favorite voice actor?
Jennifer Hale 41. Gone to a midnight release before?
nope 42. A game you will never forget (in a bad OR good way)?
Ask someone without an eidetic memory 43. Favorite sidekick or companion?
Jack (Mass Effect 2)  Morrigan (Dragon Age) 44. Do graphics matter?
Depends 45. Do you like funny or more serious games?
both 46. Always, sometimes, or never use subtitles?
always 47. First person or Third person?
Third I like to see my ass :p
48. A game you’ve always wanted to play but have never gotten to it? Nothing comes to mind
49. A game you haven’t played in forever, but want to replay?
Diablo II 50. How many games to do you own?
Too many 51. First character you’ve had a crush on?
I don”t have crushes on pixels 52. A game you will always stand behind, and support no matter what?
Never seen one without flows 53. Your most immersive game?
Probably the Elder Scrolls and Fallout games with a ton of mods
54. A sequel you really want?
A new SpellForce would be nice 55. How much time, on average, do you play in a week?
Hard to tell  56. Do you tell people irl that you play video games?
Sure 57. What is an overrated game you’ve played?
All Assassin’s Creed Games after the first 58. Ever have someone walk in on a sex scene between you and you LI?
between the PC and there LI, sure 59. A game you are looking forward to this year?
Not really 60. The game you are best at?
I tend to be good at whatever I play 61. A game you know everything about?
Neverwinter Nights 2 62. Would you want to work with video games when you are older?
I’m almost 40 and had my hands in a couple of games :p 63. What’s a game that has inspired you?
Planescape: Torment 64. Describe your favorite video game using only three words?
explore exploit extinguish 65. Any favorite screenshots of games?
nope 66. Game with the yummiest looking food?
wtf? 67. Most violent game you’ve played?
It’s pixels who cares 68. An older game that you’ve just recently gotten into?
I’m old I got into it when it was new 69. Your first LI?
Honestly that heteronormative fan service to young males is rather boring to me 70. Do you play any mobile games?
yup Plague Inc is fun 71. A game you can’t stop talking/thinking about at the moment?
n/a 72. Have any guilty pleasure games?
I never feel guilty about my pleasures 73. A game with the best fandom?
I can't care less 74. Which game has the best lore?
The Witcher 75. Do you focus on main storyline/quest or do sidequests first?
You do ‘em all D’oh
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