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#I’ve been experimenting with the long 4k canvas and I’m having a lot of gun I love long
handthattakes · 8 months
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It’s probably just tuna don’t worry about it:)
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creta5164 · 6 years
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[Second week of 2018.09] Busan Indie Connect Festival!
Sorry I was late, I had to postpone the posting one day because the schedule was so busy. So, thank you for waiting my devlog!
Hi, there!
I will try to make an important announcement before the start of devlog. Starting this week, I started to do level design, plot, and visual work.
So, coincidentally, it became impossible to avoid making it difficult to write a devlog every Sunday, so I decided to write a diary every two weeks, and decided to post a status report on another week.
However, this week is the second week, so I will fill in the details. (First, third week = status) (Second, fourth week = devlog)
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And the theme of this devlog is the indie game event held in Busan. In other words, I participated as an exhibitor at the Busan Indie Connect Festival.
It was a good place to meet many developers. Thanks to Waffle, the developer of ‘The Starry Night’ who was able to provide such a precious place. Let's begin.
Plot writing... and improving dialogue window...
Now, as I mentioned above, I'm working on the details of the plot in the current big-frame game, and I'm working on improving the script as well as moving the dialog window interface from the canvas to the world space.
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This is the situation I had working on.
Depart for Busan!
First, let me introduce the background story that I was able to participate as an exhibitor of The Starry Night.
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Waffle, who previously worked on The Starry Night, is a close ally with me. I knew that he was not a major in programming. He was developing mobile games using RPG MAKER MV.
One day, after I finished developing, I bored and told Waffle. I was talking how about planning localizing in another language. Then Waffle said, I will copy the whole project and build a version that has changed the language. I have heard some very shocking plans for me.
So, from that moment on, I've become a developer of text localization plugins using JSON, and I've become a developer who has helped to develop a pretty important part of the game.
Because MV is an engine that uses JavaScript, I implemented it right away. It's very easy to use compared to other localization plug-ins. I thought it was good.
Then one day in August I received a phone call. It was a phone call from Waffle, and I was offered a suggestion from Waffle to go to BIC and meet with the developers there.
I think now that the game being developed is very early in the game, and if it is not now, it's hard to make a chance. I was ready to talk with you right away.
So on the 12th of September...
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We took the exhibition model of Tia, the protagonist of The Starry Night(...)
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Then we arrived at the hostel's hostel. Two people were free, and the next person had to pay $ 20 per night for a discounted price. I think it is well worth going out because it is something I can not easily experience where I go.
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Receiving the exhibitor ID card...
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It was before the start, but we went ahead and watched. It's one of the biggest gaming events in the Hall of Fame.
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The entrance has a BIC title on the container. I feel something different.
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At the end of the day, we moved to Haeundae, and we watched the beach. The beach where the pigeons go, rather than the seagulls, feels different lol
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And when I came back to my accommodation, this BIC platinum sponsor, Nicalis, welcomed the exhibitors with a very impressive font(...).
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It is the appearance of the Haeundae market. It feels very different.
First Schedule - Conference Day
It is the day when the exhibitors of BIC gather in the movie theater and give a lecture to people gathered in various fields all day.
It's time to share and learn important and useful information about indie games.
It is the day when BIC exhibitors come together in a movie theater and lectures gathered in various fields all day. It's time to share and learn important and useful information about indie games.
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After the conference schedule, there was a network party hosted by Nicholas. Unfortunately, due to some kind of reason, I could not participate...
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Still, Waffle went to the party and brought a Hamburger called Nicalis Touch(?).
Second Schedule - Business Day
Business Day is a time to prepare booths and communicate with the developers again before the exhibition.
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B-15, The Starry Night's booth. And we check out the equipment we requested...
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We hastened to prepare the booth. Waffle made many preparations for this exhibition.
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And I have seen 8 Doors that show this time again since Unite Seoul 2017. The game has changed a lot. I was surprised to see that the development was progressing to some extent and that the game was also a more well-caught frame. I will expect it!
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And as the developers of 8Doors have used RPG MAKER since before, so he interested and have also come to The Starry Night. he was talked a lot about Waffle and MV.
In the meantime, LSH, a representative of Psychoflux, came and talked for a moment.
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And this is an analog game that was personally the most expected.
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As you can see, I expected that it was a game that had both sound effects and game play with the idea that it can not be tried anywhere because it is not software and play video alone.
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When completed the game, it is shown play time of game. The number of red dots in the center is minutes, and the red dots on the outside are seconds. It took four minutes and 45 seconds. It was a really fun game.
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SHE and the light bearer is a conversational point and click adventure game. Overall, the art style was cute, too, and the characters had a unique voice in the conversation. To briefly summarize, it is said that a firefly leaves the adventure in search of a lost mother.
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Nicalis has been able to play Crystal Crisis, RemiLore, The binding of Issac: Repentance, Dungreed's Nintendo Switch version, Blade Strangers. The binding of Issac: Repentance confrimed can do Co-Op play by ask question. The demo ends on the third floor.
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It is a very difficult boss rush game, SACRED STONES. I thought it would have been nice to have a headset or a speaker for experince but there's doesn't have, anyway I think the game itself is really cool.
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IndigoBlue Game Studio's Blindia, famous for SPLIT BULLET and Vectorium. This game has DARK ECHO's style and with the action and strategic aspects are highlighted. I can shoot a gun!
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Dance of fire and ice was also seen by the developers themselves. I can see that the developer has changed from Flash to Unity and the graphics have improved significantly, but I have not been able to shoot properly with the camera. In addition to what you can see in the video, and some pretty interesting variations such as a diagonal column.
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It's called MagiCat, and I played the game for a while. Oh my gosh... It's impressive that if you like cats, you might be stunned. It was also a good game design.
So the schedule is over...
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And it is the opening ceremony informing the start of the event!
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A variety of food from the support of the Canadian government was displayed at the front. I ate taco with sauce at first time!
Three, Fourth Schedule - Public Visit
Now, the weekend is finally here to can communicate with players and gamers.
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But I did not make The Starry Night directly, so I helped organize the booth and guide and introduce foreign guests. Photo shows I had Aseprite's source code build(...)
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By the way...
At first, Aseprite has laggy were caught. I initially thought this was due to the fact that it works in debug mode, but the real reason was the 4K resolution(...)
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Anyway, if change the target to system in Program > Properties > Compatibility > DPI then can use it normally.
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I heard from the end, but there was a story that there were many speculations that this BIC would have come more people.
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Waffle surprisingly made the demo quite long. It's hard for many to enjoy, but I think this will help people know what game is.
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This is Muse dash. It was an impressive game because the animations were made to fit well into the beat.
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Wow, there was a place to show the development. He is a developer of the rhythm doctor, Dance of fire and ice.
During the exhibition, one developer has shared a leaflet.
"Let's have an informal party and get together at Haeundae in front of the hostel at 9PM!"
So we arrived at Haeundae and it was 9PM, but I could not see people, so I gave up and tried to return. However, I found a person wearing an ID card on the other side of the traffic light, and the developers who were wandering around looking for a party place gathered one by one and the party proceeded.
It was a good time to talk to a lot of developers here. I had talked with LSH again, and he says I have been watching the development journal steadily, and I was surprised to see you doing the animation work.
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I had a schedule to perform the awards ceremony and the LAN party once again from 5:00 on the last Sunday, but unfortunately I came back as soon as 6 o'clock due to personal reason.
But this opportunity is not uncommon, so I think it makes sense.
Oh my legs!
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I am still making a small part of the plot and game system, and still keeping one commit per day. In the future, the amount of development journals will decrease. Because, as I mentioned at the beginning of this devlog, there are a lot of things I'm working on that are hard to disclose. I'm sad.
LSH said for that "most of the indie game developers when if keep writing the devlog, they arrive at this point, the devlog's post date term is getting longer." And he said, "that is a natural process. if you are worried about the devlog's quantity, how about put up a devlog every two week?" So I decided to try this part of the time.
One day I will improve my perfection until the day I show my game from there.
See you in next week, thank you :)
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