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#I've come to the conclusion I don't like posting gameplay so I'm just gonna be posting my heirs and their kids/spouses
victorfeng · 7 months
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Ciana Mora
Materialistic - Vegetarian - Jealous
Spouse: Maaike Haas
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thribby · 3 months
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Endless Ocean Luminous
I wrote this as a review on backloggd.com, and I figured I may as well post it here too.
It would take a lot of work to convince me that this game was not a hit piece to prove that smaller and older franchises are not viable.
I wrote some shit down below that I'm sure has been said elsewhere and better, but I already wrote it so I'm not deleting it. I'm gonna talk about something else that I'm speculating on.
Did they want this game to be good? Let's think about this. The Endless Ocean franchise hasn't had a game since 2009, then all of a sudden (13 years later) we hear there's gonna be a new game in a few months. That's exciting and surprising for fans of the series, like me. Can't wait (although, background alarm bells were already ringing for me [I never trusted the "roguelite map," Thanatos' model looks so bad, and I think the look of the characters is so much lamer than what we had in the last games, and all of that was shown in the first trailer]).
So next the game comes out, and it's got less features and mechanics than the previous games. How come? Were we running low on development time? I hope not, it'd already been over a decade since the last game, you may as well take your time with this one. Was it a problem with the budget? I REALLY hope not, as if that's true you are charging $50 for a game you didn't quite finish (also, Endless Ocean Blue World cost $30 back when it released in the US in 2010).
Alright, so I've given them the benefit of the doubt that the game did not run out of time or money to make sure Endless Ocean 3 had all of the bells and whistles from the first two games. Which leads me to the conclusion that they had simply never planned on making Endless Ocean Luminous as complex of a game as Endless Ocean 1 or 2. They had always planned on making less and selling it at a higher price.
Ok, why would they do that? Corporate greed following the general trend of seeking higher profits for less effort? Yeah, sure. But I also think that they wanted this game to do badly. Or at the very least, they don't particularly mind if it does.
So there's a simple way to group the people who play Endless Ocean Luminous into 2 categories: people who have played previous Endless Ocean games and people who are new to Endless Ocean games. I'm gonna go out on a limb and assume that people who have played previous Endless Ocean games are gonna be disappointed with this one more often than not. The Endless Ocean games are cult classics and here comes this new entry that doesn't even do as much. The aforementioned "cult" of these "cult classics" will not like that. Which means that the group of people who were most likely to buy this game is now a lot smaller.
As for the new players, you just need to win them over with the fun and engaging gameplay loop! But, oh wait. There are three things to do in this game. And you must do them hundreds of times. But, who knows, maybe enough of the new players will like the game anyway.
Ok, so really, how can I believe any of this? I think this game was sort of a test. If it was popular, cool, that means "less effort with higher price tags" can work and the executives can take that idea and run with it. If it fails, the execs get to go "ahh, we should've known! these old video game franchises are so risky, it's probably best that we just stick a couple of proven franchises and non-franchise IP's." And instead of a big variety of games being produced, we see less and less of these smaller franchises, and more individual games that get shuttered after one game, because "we tried doing sequels and reboots of games once before and everybody said it sucked!" Like how Netflix cancels shows ASAP.
I really just struggle to imagine that this game was made in good faith as an Endless Ocean game when it clearly does not compare well to the other Endless Ocean games.
Here's that shit I wrote back before I decided to just write my little conspiracy theory instead:
The first Endless Ocean in 14 years and it's so much less than either of its prequels (except for the price!). No more hub world in between dives. No more walking on small islands or beaches, or even poking your head above the water, because all of that would require designing and programming an entirely different kind of gameplay, and that's a whole lot of work so why bother? No more specifically and intentionally put together maps, now it's just generated! <-that's where I got fed up with talking about the lack of content and made my pivot
tumblr exclusive thoughts:
Yeah sure, it's just a chill lofi game to relax and swim to now, and it is good that we're not treating sharks as inherently dangerous. but like, how good of a defense is that when 1: the only thing keeping the evil killer shark thanatos from attacking you is the magic sea's water which makes him a pacifist and 2: we're already in a suspension of disbelief with how marine life works in general on account of all of these freshwater and arctic aquatic lifeforms congregating in the fucking tropics of the pacific ocean (not to mention the extinct animals)
It is nice to see some of the models got better but then they also made thanatos look so bad like so so bad oh my god why is he so lumpy why are his eyes bulging out like that????
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what were we thinking?? why did we do this to him?
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silver-wield · 4 years
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Morning yall! Time for your daily dose of delusion destruction! This time we're focusing on second best bros, Cloud and Barret! (because Barret and Red is brotp, I don't make the rules I just follow them lol)
Ok, spoiler warning for ppl who haven’t played – do I still need to do this? Eh ok, (I tag FF7R spoilers as final fantasy 7 remake spoilers) and it’s gonna be middling.
Also, this is one person’s interpretation of the scene, so if you disagree that’s cool and we’ll agree to disagree.
You’re also gonna have to excuse the janky quality on some of the screens, I’m grabbing them from Youtube and it’s frustrating af trying to get the exact moment I want.
Please check my master post to see if I've already covered your question, thanx
Let's mosey!
Sorry for the no cut, I'm on my phone, so I'll have to add it later.
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This line. Eugh. I've seen so much damn romantic coding thrown at it I'm sick to my back teeth how people ignore literally every other relationship Cloud has with people.
This is not about Aerith.
This is about Barret.
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Remember? This is what happened like five minutes prior to this line. Cloud literally lost his friend. Another one. And right after he saw a simulation of that same friend dead after being forced to watch the girl he loves get killed. Again. Because he thought Tifa died in Nibelheim and that grief is still in him.
In the last couple of weeks, to Cloud, he's lost his mom, his home, Tifa and Zack. In the last day he's lost Jessie, Biggs, his new home and now Barret.
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This is his goddamn expression at the time. He's frozen in place, breathing hard. He is trying so fucking hard not to cry. He's been in a very bad place emotionally through this whole bit in the Shinra building. He cried when the grunts reminded him about Zack dying. He was so terrified of Hojo he hid behind Barret and didn't say a single word until it wasn't even possible to carry out that bravado filled threat.
Cloud doesn't want to lose his friends. Every one of them is precious to him. He cherishes them all, or did we think that AC line was more dumb ship talk?
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The second Barret gasps, Cloud slid to a stop. He looks back and we don't get to see his expression here or in the rest of the cut scene. It focuses on Tifa's relief, then gameplay resumes. Because I'd bet good money Cloud looks far too emotional that Barret's OK, and we're not supposed to see this much of real Cloud behind the mask.
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So back to the point this makes the whole damn thing about Barret.
Cloud stops Barret from going after Rufus and comes up with a very logical reason why. The same thing he's been reminding Barret of whenever he got too over enthusiastic about busting Shinra heads. Several times Cloud says, "Stay on mission/remember our goal". It's not "oh we must save the damsel", it's mission time.
Cloud appeals to the leader in Barret. You know, the one where he literally leads a cell of Avalanche, makes sure all his people get home? That's what Cloud is referencing. It's Barret's desire to do the job and make sure everyone goes home.
Aerith is the job.
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Now, if yall actually pay attention to Cloud's face like I do then you'd have noticed his eyes look suspiciously shiny during this bit. He can't quite hide that he was as broken up by Barret dying as the others were.
He knows Barret's an all guns blazing kind of guy. I mean Cloud literally jokes about "Why did we bring you along?" before they go into the building because Barret's suggestion is a full frontal assault. Then if you take the stairs you get him saying he'd choose a last stand over this.
Cloud is protecting Barret by making him leave. Because he doesn't want to lose his friend again.
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And Barret understands this immediately because he looks cut up behind those sunglasses. It's a "you care about me, you lil jackass?" look and accompanies his putting his hand to the back of his head, which is a masculine gesture to convey embarrassment.
Guys (mostly) touch the back of the head or neck when they feel embarrassed or vulnerable because it's an instinct from hunter/gatherer days when they had to watch out for predators going for the back of the neck. In modern times it's become masculine body language to show emotional vulnerability.
In conclusion
This whole bit has very little to do with Aerith. She's an excuse Cloud used to save Barret. His friend. The one who just came back from the dead.
Hollow, ykno, that thing yall also think is romantically coded, speaks of if Cloud had a second chance what he'd do differently. It's not just about girls. It's about everyone he loves. Cloud loves so many people and can't bear losing them.
Ofc he'd do everything to keep them safe.
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retphienix · 4 years
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I did it :)
So, I cried. That's a given.
Also this might be the most overwhelmingly happy ending in the series so far, you know, if you're used to every entry ending with "KIRYU DIE?????"
Bonus points because this ending DID NOT immediately reveal that he lives! I know my intro here is all unserious and the like but genuinely, that does a lot for making the scene so much more impactful and it worked here even though I know he returns for Y6.
So, I'm gonna do this post like the last big post because there's too many thoughts to expel.
Timestamps as I rewatch so I can share my thoughts. Then a short conclusion because honestly? This game has taken all my words multiple times.
I just want to calmly and happily say my final piece at the end :)
0:39 - Spoiler, this ending SUCKS because it doesn't include a final rhythm battle for Haruka! Now I think I read somewhere that there's a member of that assassin clan she can dance battle as a final challenge but I clearly didn't do that right and missed out and that's beside the point- THERE'S NO RHYTHM GAMEPLAY IN THIS FINALE >:(
9:00 - I EARNED IT, I'M USING IT!
13:00 - Spoiler for later, Shinada doesn't get to say this from what I recall. Instead Baba gets a different wake up call, but that works out :)
17:00 - Not now, but this will come up, I offer to you my johns for what happens in the first boss fight. My eyes were dry as hell so I missed some QTEs which means I didn't get the flashiest stuff to happen. This actually happened at the end of Y4 also but I restarted just to capture good footage- not this time.
17:30 - MOUSE. MOUSE MOUSE, A LITTLE RAT, MOUSE. Love to see it.
19:00 - The audible sigh I let out when they played the same song I've heard like 40 times in my playthrough was palpable. I do dig the song! But there are what? 4 Idol songs? They really needed more or to not saturate their use so much :(
19:40 - I legitimately gasped and went "Oh no... of course it's you!" at Baba's role in this. It added a lot of weight to the way he practically begged Haruka not to show up.
20:50 - So here's the gist. Majima's plan didn't work out, we know that. Majima has a REALLY good line and motivator moment where he says he's following orders now to protect Haruka because she means more to Kiryu than anything (and that's how Majima rolls), Majima then reveals some shit which can be amounted to "I think you've gotten weak and wanted to protect you!!!!" which does ring slightly hollow since we saw Majima at a ridiculously low point earlier. So either his low point was him contemplating Saejima's survival chances, or his low point was sincere (it sure sounded it) and his worry over Saejima being weak was just also happening at the same time. I don't really mind either way to be honest, we beat him up. I fail some QTEs.
33:00 - Baba deciding not to fulfill his orders on his own accord is actually extremely important and good as hell. It shows that all this changed him and gave him the motivation to forge his own path- or rather it began to though he's overwhelmed with doubt. It's extremely good.
33:50 - The fact he intentionally leaves evidence shows how much doubt he has though, he's giving up entirely more than forging his own path, he's just refusing to follow the orders of another but hasn't found the strength to continue on his own. It's really good is all.
38:00 - This was the first cry I had beating the game x.x Shinada is just a phenomenally likeable character, and watching him accept where his life has gone and what it's meant to others is way more touching than I'd assume considering it's a tale of a baseball star.
40:50 - THIS WAS HYPE AS HELL AND LEAD TO MY SECOND CRY. THIS PRISON FAMILY HAS NO RIGHT BEING THIS ENDEARING. Also, more or less, they get to deliver the message Shinada was supposed to lol.
42:50 - THIRD AND BIG AS HELL CRY. SHINADA YOU FOOL, YOU'VE A FOUND FAMILY AFTER-ALL!!! I genuinely adore this moment so much is all. It's such a wonderful payoff for this loveable fool. After all the runnin' away he has a home.
43:36 - I love Shinada so much the silly fuck.
46:00 - I got a laugh out of Akiyama KICKING ASS in the news footage (didn't mention but the first brawl cutscene was rather lacking wasn't it?) and Kiryu just like... punches a guy. It's hilarious to me. Also you best believe- I UNLOCKED IT, I'M USING IT!!!
48:00 - Now this is a, well, it's a bad reveal. Like look, there is a metric ton of good going on in this finale- but the reveal that Aizawa is his son and is evil and is the final boss is just too much zero-build-up-payoff. It's the worst part. It's not like extremely detrimental or anything- like it doesn't take away from the good stuff- but it's just entirely uninteresting and bad. It makes Aizawa's interest in Morinaga bizarre and uninteresting since he got no payoff, he had buildup with Saejima and then in the final scenes he's just like "Yeah, Mori was nice but who gives a fuck I am the one who killed him (I think he said) and I aspire to be strong as fuck because all of YOU IDIOTS have FRIENDS and CHARISMA >:(" and like, who fuckin' cares bud.
52:00 - Now I'll more or less sum up all of Akiyama's payoff here. 1- I unlocked it so I'm gonna use it! 2- He offhandedly says he wants to be a legend in this town, which in Y4 he already was- he was a myth, a city mystery- but of course he means like Kiryu not the loch ness monster. 3- He gets to be a legend by being the only civilian (or person in general) the Omi would bow to. It's kind of not built up at all and is a bit lame, but to be honest Akiyama has a pretty bit part in this entire game. He's kinda just a convenient returning character with motivation to assist Kiryu and a career that allows motivation to get involved through Park. To be blunt, his part in the story is weak. I wish it was stronger. But it's inoffensive and he at least gets something- as minor as it is. Getting to say he's king of the world is something, you know?
56:00 - I will say that the build up of "Oh shit, these are Kanai's men!" and the reveal that "Oh shit! They are WATASE'S men and all the clans who the Tojo were seeking alliances with!" is a good one. Watase is a fine enough character which I bring up only because I was told he was a standout- but he wasn't for me. His scenes are great, his growth with Katsuya is nice, but he's barely in the game and really only exists to be betrayed and then to be like "I'm one of the good yakuza despite being a war-lusting one because being a good yakuza is just complicated enough to allow this overlap" which is interesting for sure, but I don't know. Unless he does stuff in the subsequent games I didn't catch much in this one. Maybe he does- I assume he runs the Omi now!
1:00:00 - I kinda summed it up but yeah. Here's the final boss, Aizawa, a character we were mislead on and who's motivation is empty as fuck. It's, whatever. It's not the good part of the ending. The good part is everything prior and directly after. Like his entire deal is anti-silver-spoon talking points but also he includes being charismatic or capable as silver spoon-isms??? He pretty much just wants to be leader because he's strong. He'd arguably be more interesting if he just said it that way.
1:11:00 - The lyrics to Dream are anything but subtle and I love them and I love Haruka. Sliding this in here- Majima gets no payoff >:( Park's dream is accomplished in seeing her star on the stage, but no Majima moment? No sight of him accepting her loss? Lame.
1:14:00 - I genuinely LOVE that Aizawa focuses in on Kiryu's gunshot wound. He still accepts it as a fair fight because Kiryu presents it as one, but even then he pays mind to it as you'd expect someone wanting to fight at their strongest would- he wants to fight Kiryu at his best and he's accepting this because Kiryu presents as his best even when wounded- it's pretty cool. Fight happens. It's fine stuff, flashy and fun. Still maybe the weakest final boss yet because he has no build up. I'd be the first to admit without looking it up I can't list every final boss thus far, but like, Nishi was built up, Mine was built up, Goda was built up, I just, in this moment, don't recall having a big "WHO THE FUCK, THIS MEANS NOTHING?" fight in yakuza and this is certainly one of those.
1:25:00 - I cried AGAIN. Haruka just hit me with a truck of emotion here is all.
1:41:15 - This is a beautifully shot, emotional, and tragic looking ending. Heck, at 1:43:00 I initially thought he was being awoken in a hospital bed and I was like "Heh, there's the old Kiryu dies fakeout!" but no! They hammer home, they go for broke, they give a TRAGIC AS FUCK bitter ending on top of an ending that's like 99% happy as fuck in terms of offering everyone involved hope for the future. This was a good end :)
So then, some overall thoughts I maybe didn't get out- I mean there's no way this post touches everything but I want to at least try to because I like sharin' the experience and what I got out of it.
The fighting styles were mighty uneven as far as strengths or fun factor. To be blunt,
Kiryu has an overpowered counter attack and heat mode and since heat mode is underwhelming as hell that means he has JUST a counter attack- his strikes don't really hit all that well considering the improvements other characters saw this time around, so he's a bit one note here.
Saejima feel even meatier than before, nothing particularly 'stands out' but the fact that he has super armor as long as he has heat is a pretty big factor in making him feel good to use.
Akiyama got the short end of the straw this time around. His new gimmick is the launch combos and they are... well... less than shit at least from what I could feel during gameplay. They don't hurt much, they burn heat like crazy, and they can MISS, all while being a move that targets just one enemy- has no counter to blocking or armor- and provides no armor in turn.
Despite not losing anything, he kinda got screwed.
(I'm lead to believe Akiyama is invulnerable during his aerial combos which my blurb in my finale post complained felt worthless and cited that as a reason.
If so then I was wrong but I still hold all my other complaints towards it, just not the 'it has no armor or invuln' bit assuming that's true.)
Shinada wins out for being unique and being a weapon oriented character that actually does well with weapons. Weapons have always been something I pretty much ignore in Yakuza and the series itself has always desperately tried to make them interesting with things like weapon skills, Kamiya works, and the like. But other than the god weapons like the golden gun weapons just never felt good to manage.
Using them, sure, that's fine, but managing them? Durability and skills and limited movesets and all that? Nah. But Shinada really does a lot to make them less shit! His innate abilities that raise durability a metric ton REALLY make weapons feel better to use with him- and his unique movesets with weapons are pretty damn good (mostly. The pipe/'normal one hander pole size object' moveset is worthless as heck, it regularly misses).
He's fun.
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Revelations were a miss this time around for me. Since you couldn't have seen them if you tried on my blog let it be known- I ONLY got the quest related revelations for each character- which is to say- ONE rev per character.
Revelations in 5 are weapon based, and not just 'bat or pole or gun' or whatever- they are DISPOSABLE TEMPORARY weapon based.
What you are supposed to do is go to the specific place on the map where that one revelation weapon spawns, hope like hell you find an enemy, and wail on them like crazy. If you use a weapon x amount of times then you'll get a revelation according to the internet. This is beyond ridiculous and means a normal playthrough will get none of these, while a focused one will be bored out of their mind GRINDING to get these.
I did not bother.
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Now.
Yakuza 5.
This might be my favorite Yakuza overall.
I still think 0 is probably the best overall for most people, it has the best style, it has from what I've experienced the best gameplay, it's story is tear jerking and exciting and fun.
But as a yakuza game overall, I really have to give it to 5 personally. Because 0 tried to work within its bounds- it made itself a great entry point to the series or a great addition to Yakuza 1 / Kiwami as background.
But 5 is building on 4 previous games and it does so fucking phenomenally.
There's something to be said about a later entry in a series gaining extra payoff thanks to multiple entries of build up and character depth and 5 fucking does it.
I just. It explores the motivation of some fan-favorites so well, it expands characters so fucking well, I know I've harped on about it but just Saejima- man! Saejima goes from a run of the mill "Decent" character to a fully fledged and explored entity! And I LOVE him!
And no he's not the only shining spot, like hell he is, but he's such a posterchild for what 5 does right in my eyes- take something that's already good and breath some life into it. Also I adore it's laser focus on a singular theme and all the ways it wanted to explore it.
Like. I think Kiwami and Zero take the cake for the most fun I've had " 'playing' Yakuza so far, but 5 takes the cake for the most fun I've had 'in general' like gameplay and me just thinking about it because there's so much to think on.
More time will tell as I compartmentalize my thoughts and perhaps forget some details as one does, but right this moment- this might be my favorite Yakuza game.
I love it.
Also, woot! I beat Y5 before Monhun Rise came out :D Now I can start that game without putting a story on hold!
...
Except I also told my sister that I'd start Omori after Y5. So I guess alongside monhun I'll be playing through a game with a hefty and wonderfully done story. Which is what I didn't want to do with Y5.
I just can't win, lol.
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