#IAmNotPaidEnoughForThis
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not-glorfindel-stop-asking · 4 months ago
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Hi Lindir!! Have you heard of fanfics? 👀
Fan… fics?
I hesitate to ask, but for the sake of knowledge (and so Elrond does not accuse me of “willful ignorance” again 😤), I must.
What, pray tell, is a “fanfic”? Is it a mortal text of historical importance? 📜 A sacred poetic tradition? 🎭 A forbidden tome of dark knowledge, hidden away for fear of its terrible power?? 👀✨
Because I have now attempted to investigate on my own, and I fear I have made a grave mistake. A very grave mistake.
Possibly the gravest of my immortal existence.
There exist entire collections of these so-called "fan fics," dedicated to… elves I know. To my employer. To my colleagues. To Glorfindel, of course. (Far too many about Glorfindel, if you ask me. He does not need this level of encouragement. He is already unbearable. 🙄)
And then. There are some about me.
I do not know who among you is responsible, but I have seen things. Things I cannot unsee. Things that must not be spoken of in the halls of Rivendell. Things that, should I bring them to Elrond’s attention, might result in a kingdom-wide ban on all mortal literature, effective immediately.
I must go.
I must lie down upon the softest of elven cushions and stare at the ceiling for a full age of the world.
I must walk the halls in silent contemplation, like a tragic figure in a ballad no one will sing.
I must retreat to the forests, the waterfalls, the great peaks of Middle-earth, where no such knowledge can follow me.
I must—and this is crucial—request extended leave from Elrond, effective immediately. And when he inevitably asks me why, I will have no choice but to look him in the eye and simply say:
You do not want to know.
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hizidev · 9 years ago
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Good day people SO. Some issue that couple of you might have encountered when trying to do something as foolish as a custom editor for a ScriptableObject. Note that everythingies work like it should during editor and runtime, but conflict happens only in the following scenario: IT WILL RESET WHEN RESTARTING UNITY PS: I am not using any custom class. Just ints ,bools and enum value. All get serialized like they should. Now why is that happening? Zero clue, but I’m highly guessing that the modifications you’re doing are scene-based and are not affecting the asset itself. Now. I tried allowing base.OnInspectorGUI ( ); and change values directly on whatever pops up. IT WILL RECORD ALL DATA I’VE INPUT INTO IT, AND WILL BE SAVED WHEN I RESTART UNITY. After reconsidering a different vocation, I try writing on my own editor while base.OnInspectorGUI( ) is still displaying. whatever is on base.OnInspectorGUI( ) gets changed same time like it should.  IT STILL DOESN’T SAVE But the best part is, it displays the values I had previously entered directly in the base.OnInspectorGUI( ) fields. I ate a cookie or two. Took deep breaths. Pat my sukus (plushies) and stuff. THE ONLY GODDAMM WAY I’VE FOUND OUT OF THIS IS TO CREATE A COPY OF THAT SCRIPTABLEOBJECT INSIDE THAT SCRIPTABLEOBJECT #scriptableobjectception  Now, it does save when I restart unity. I don’t know what’s going on.. I see that a lot of people are having horrible issues with scriptableobjects, and I saw no answer corresponding to my issue. Anyway, I hope that this dirty fix can help a human or two out.
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