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neelkamble · 9 months ago
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Optimizing for Real-Time Rendering in Game Development
Effective use of polygons is one of the most important optimization strategies, even though current hardware can handle more polygons, judicious use of geometry is still essential. Concentrate on giving prominent, intricate objects more polygons while using simpler meshes for the background. Level of detail (LOD) systems can be used to dynamically adjust the complexity of the mesh in response to camera distance.
Optimization of Texture Performance is greatly influenced by texture resolution and compression. When aiming for cutting-edge APIs like DirectX 11/12, transparent textures should be compressed using appropriate formats like BC7. Lessen surface sizes where visual contrasts are insignificant to save VRAM and possibly further develop in general surface quality by opening up memory.
Lighting and Shadows The computation of lighting can be time-consuming. Utilize static lighting whenever possible because it precomputes lighting information into lightmaps, thereby reducing the need for real-time processing. For dynamic lighting, consider utilizing distance field shadows as an effective option in contrast to flowed shadow maps in some scenarios.
Impediment and Winnowing
Carry out successful impediment winnowing to forestall delivering of articles not apparent to the camera. Another important method to avoid rendering objects outside the camera's field of view is frustrum culling. In complex scenes, these techniques can significantly reduce the workload of rendering.
Material Optimization Perform an analysis and optimization of the materials, particularly those that are frequently used in the scene. Consider instancing for materials that are used repeatedly and reduce shader complexity wherever possible. Material processing bottlenecks can be found using the GPU visualizer.
Efficiency of Post-Processing Although post-processing effects can significantly improve visual quality, they can also be time-consuming to perform. Use them sensibly, consolidating impacts where conceivable to limit passes. For instance, rather than stacking multiple adjustments, use just one color correction effect.
Tools for Performance Analysis Accurate performance metrics are essential for efficient optimization. Use worked in profiling devices like Stunning Bits of knowledge or Solidarity's Profiler to recognize bottlenecks. These tools provide comprehensive breakdowns of rendering costs, assisting in the identification of particular areas in need of improvement.
By applying these enhancement procedures and constantly checking execution, engineers can establish outwardly staggering game conditions that keep up with smooth edge rates across an assortment of equipment designs. The vital lies in offsetting visual devotion with execution, guaranteeing an ideal player experience.
References:
80 Level, 2024. Optimizing The Scene and Working With Lighting in Unity 5. [online] Available at: https://80.lv/articles/optimizing-scene-working-with-lighting-in-unity5/
Epic Games, 2024. Optimizing scene - Rendering - Epic Developer Community Forums. [online] Available at: https://forums.unrealengine.com/t/optimizing-scene/139846 .
Epic Games, 2024. Performance Optimization for Environments | Inside Unreal. [online] Available at: https://www.youtube.com/watch?v=ZRaeiVAM4LI
Real-Time Rendering, 2024. Real-Time Rendering Resources. [online] Available at: https://www.realtimerendering.com
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lexgamedev · 3 years ago
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Hey guys, how’s it going?
So its certainly been awhile since I’ve posted, but due to a huge Sci-Fi binge I wanted to try my hand at making my own space sim or at least just making some basic stuff.
I’ve been a huge fan of Elite Dangerous, recently backed Star Citizen to try the alpha, and finally played lots of Stellaris. Playing these games and watching Interstellar (for like the 5th time) has made me want to give making a Space Sim a crack.
So here we can see my test space ship (which I actually modelled myself!) moving and rotating. My friend helped me out with some of the math behind the movement which helped tremendously make it smooth.
I envision this being played with a HOTAS, and will probably design most of the controls around that as well as a regular Xbox/Playstation controller.
Other than that, I am hoping to be a bit more active on this blog. I’d like to try putting my feelings on certain game design philosophy in words so in the future I can revisit the blog and see how my feelings changed on certain subjects, as well as get opinions from you guys.
I hope you guys have a good night and will probably try to get more updates for tomorrow!
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andarky-gamedeveloper · 3 years ago
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Repair in my home :)
Unity 3D visualization of repair process in my home.
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unitydevelopmentworld · 4 years ago
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Easiest Unity3D Shooting Game ☞ http://bit.ly/2FtSclp #unity #gamedev
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unity3dforyou · 4 years ago
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RT @unity3d: Join us on Twitch in 30 minutes as we showcase assets from Unity X @humble RPG/Fantasy Kit to build a dangerous werewolf-infested swamp scene as well as a trap-filled castle scene 🏰 Start chatting now: https://t.co/MaSiAmxpNi #madewithunity #assetstore https://t.co/mi7X2dw7ec
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loneaxegames · 4 years ago
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HEY EVERYONE My progress so far into my psychological horror game STALKED
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kanazynu · 4 years ago
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Am I currently making a RWBY themed fan game? Yes I am :) (wish me luck because it will TAKE A WHILE)
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jmelendezartist · 4 years ago
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Drawing my wife. Wish me luck lol #drawing #instagram #2dgames #2D #unity5 #gaming #sprite #drawings #art#digitalartist #illustration #gamedev #indie #coding #codinglife #characterdesign#monsters#creatures#instagramers#pictureoftheday #drawingstudio https://www.instagram.com/p/CM8bo40F5sj/?igshid=sydpjbp0x9xn
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game-development · 5 years ago
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Making a GAME in 1 HOUR with JAVASCRIPT! ☞ https://bit.ly/3hCWMj6 #unity #gamedev
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akinwaleowi30 · 5 years ago
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Os exemplos começam com uma ou duas páginas. Expandi minha ideia do que um movimento "aoe" poderia ser. Tiremos o chapéu para a tripulação em Overwatch. Artigo completo sobre "https://www.esports.net/wiki/guides/aoe-meaning/"
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adamant-algorithm · 5 years ago
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Let's create a overhead health-bar that is attached to a character and acts as a visual representation of the players's health condition. You must have seen it in most of the RTS games (Eg:Age of Empires).
Please do comment if you have any questions or for a quick response, tweet me @AdamantAlgo
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lexgamedev · 3 years ago
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Hey guys, another day, another small update! But first, how’s your day been?
So, in this update, I just wanted to work on something that will be necessary later, and that is making sure the ship can launch once being docked, as unfortunately, being stuck to a star base is not particularly fun.
These small changes, and a bit more polish on the basic systems will be necessary to be able to have a flawless integration of the diegetic UI. Once the UI is implemented, it does open a lot of doors up to be able to create fun and interesting interactions with the starbases. First order of business will probably be trading once that is established.
But for now, its time for bed. Have a good one and see you tomorrow! <3
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unitytutorial4you · 5 years ago
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Join Unity and @UnityCodeMonkey on November 24 at 6 pm UTC for the FPS edition of #YourFirstGameJam and make your own FPS! Watch this video to see how he made his FPS game and learn more about the jam. https://t.co/h7nHLsQvwY #Unity #GameDev #GameEngine
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theinfinitesparkofbeing · 6 years ago
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To learn more about The Society for The Infinite Spark of Being and to purchase, the book, prints or apparel visit www.theinfinitesparkofbeing.com
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unitydevelopmentworld · 4 years ago
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Unity Game Development Academy: Make 2D & 3D Games ☞ http://bit.ly/35ysuqw #unity #gamedev
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loneaxegames · 5 years ago
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HEY FIRST BABY STEPS (Please Read below)
I am a game developer im here to make games with a little bit of my creativity and some skills . this is a long journey so enjoy.
Im Creating A game Called Stalked (Horror  atmospheric game)
Your parents are out and  You're alone or not alone maybe ?
Features:
-EERIE AND SCARY ATMOSPHERE
-No Cheap jumpscares
-No Notes / Mirrors
-No Blood on walls
Youtube: https://www.youtube.com/channel/UC0KKd8fLe88804BuhPC63Fw
Twitter : https://twitter.com/LoneAxeGames
Instagram: https://www.instagram.com/lone_axe_studios/
Facebook Page: https://www.facebook.com/LoneAxeGames/
Support on patreon: https://www.patreon.com/Lone_axe_games
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