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#ITS BETWEEN THIS OR DUN SCAITH
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[through gritted teeth] i love melee dps [literally in tears] positionals are fun
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storms-path · 2 years
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Day 4 - Void (Extra Credit)
“Oh, you have got to be kidding me!”
Trapped in steel as it was, the beast was nonetheless unmistakeable as it awoke, shattering its restraints with all the ease of a child tearing leaves. No other creature could have that same wretched aether. No other creature could inspire such deep, unrelenting irritation at its continued existence.
“Diablolos, you sack of shite-layered goblin piss! Why can’t you just stay DEAD?!” Fareena punctuated her frustration with her trademark opening gambit: Charing directly up to the abomination of steel and void and slamming her gunblade into its chassis. It didn’t exactly do much, but it made her feel much better. Distantly she could hear Arashi and Stalwart cursing her out in unison, Sanda’s confusion at Fareena’s visceral reaction, but she honestly didn’t care. Honestly, the nerve of some creatures, thinking they could just cheat death as they wished. It wasn’t fair!
Warning: Control system failure. Warni- <bzzzt> I return to myself a- Oh, not YOU again.
If it was possible for an unholy fusion of demon and machine to convey annoyance, the Diablo Armament certainly gave it its best effort. With an almost casual swipe of its monstrously large hand it attempted to swat Fareena like the annoying gnat she was. Fareena, however, had other ideas, leaping onto the hand as it swung her way and starting to climb up the Armament’s arm, shouting obscenities all the way.
Sanda, thoroughly confused at this point, paused in nocking another arrow to her bowstring and watched as the nimble viera clambered, leapt and scrabbled her way up the creature’s forearm and onto its shoulder, somehow avoiding all of its admirable attempts to dislodge her. Slamming her gunblade into the giant warmachina’s shoulder, she continued her tirade of insults without any apparent need to pause for breath. To Sanda’s considerable shock, the great metal beast actually turned its head to respond in kind, its horrific booming voice uttering some truly vile curses.
“What… What is going ON?!” Sanda couldn’t help but express her bafflement. What was supposed to be a climactic battle to free Bozja had instead devolved into a glorified shouting match. And to make matters worse, neither Arashi nor Stalwart looked surprised. With a grimace, Arashi turned to explain.
“This isn’t the first time we’ve encountered this thing,” Arashi said with a vague gesture towards the mechanical behemoth. “Not in this form,” she hastily added at Sanda’s disbelieving look. “He was a good deal smaller when we faced him in Dun Scaith.”
“And Amdapor!” added Stalwart helpfully, turning her gaze away from the animated conversation still occurring. “He really is a persistent one, isn’t he?” A roar of fury cut through the conversation, making them all cover their ears. Or horns, in Arashi and Sanda’s cases. Fareena, clutching her own ears, was laughing. Apparently she had won that exchange.
“So you’ve… met this thing before?” In a world of newfound absurdities, this one seemed a little too much to accept. But Arashi and Stalwart just nodded grimly, the same fatigued expression on their faces.
“Thought we’d finally dealt with him after blasting him with the Nullstone, but apparently some scrap of him survived enough to find its way into that relic.” Arashi’s resigned tone echoed in the massive chamber, making the silence between viera and machine all the more conspicuous. The three women exchanged a look, then turned to see whether Fareena had been reduced to a fine paste.
Surpassing expectations once again, Fareena was not reduced to a smear of aether. Instead she was climbing back down the arm of the creature, looking remarkably smug and without a hint of retaliation from the colossus. With a spirited leap she bounded back onto solid ground, jogging over to her very confused compatriots.
“We’ve come to an agreement!” she said with an unearned grin.
“An agreement? With that thing?” Stalwart’s tone was all disbelief and veiled disgust.
“Yes! We’re going to do our damnedest to kill that voidsent bastard properly this time!”
So far so good, but… “What’s the catch?” spoke Arashi and Sanda in perfect unison.
“No catch! He’s just going to do the same to us! Oh, duck.” Fareena was already ducking as she did, barely avoiding a white-hot ball of magitek aimed squarely at her head. It slammed into the far wall with an ominous hiss. Then Fareena was turning back with a grim expression, gunblade raised as she charged into the fray.
With a well-worn grimace shared between them, Arashi, Sanda and Stalwart joined her.
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lighttheabyss · 6 years
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v; Abyss and Reason
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Khaida’s default verse ALWAYS intertwines with @reasoningruffles‘s default verse
Khaida Ahmahno was born in the Urth’s Gift area to the leader of a Keeper village and her merchant ‘mate’. Though her parentage was odd [seeing as her father was the only male her mother would have kittens with], her mother raised her fairly traditionally. Khaida railed against the norm, however, taking to magic more than the bow. Her closest friend growing up was a half-Keeper, half-Seeker ‘cousin’ named Brodi’a, and when he left the village, she grew ever more troublesome for her mother. She spent more and more time with her father, seeing the parts of the Shroud beyond their little villages.
Eventually, she and her mother had a falling out involving her magic and her refusal to bring kittens into a post-Calamity world, and she took to the life of an adventurer, becoming a part of the Thaumaturgy Guild in Ul’dah and rising up as a star pupil to the Coco brothers. From there...she began herr path to becoming one of the famed ‘Warriors of Light’.
Canon Classes
THM/BLM: Follows THM and BLM storylines.
ARC: Does not follow storyline, was raised learning the art of hunting with a bow.
ACN/SCH: Does not follow storyline, learned it in her quest to know as much magic as she can. Fairy is named Chrysanthemum.
AST: Follows storyline. Has the AST Anima weapon.
CNJ: Knows a small amount, does not follow storyline.
RDM: Follows storyline.
DRK: Does not follow storyline. Is not ‘canon’ DRK, as it is a version that allows her to ‘vent’ voidtaint.
MCH: Picked it up shortly after @reasoningruffles, was extremely curious about the way it mixed magic and machinery.
Must Know Events
Down into the Black: After the events of 3.2, Khaida cast aside her BLM soulstone and weapon and focused solely on healing magics and MCH; the losses piling up were too much for her to handle. However, this meant the voidtaint on her soul from her Mhachi ancestor had no way to vent, and it kept building and building [the Shadow of Mhach events did not help at all]. She kept her growing instability and the ‘cracks’ on her skin hidden from others. It all came to a head during 3.5; she found out her childhood friend [recently reunited with] was a pawn of the Ascians, the Wall happened, and then Dun Scaith’s events [especially when @diabclos is involved] lead to her having a very violent and explosive breakdown that had the same ancestor who was the source of the voidtaint knocking her ass out. For a few months, Khaida was in the care of her ancestor and the Stillglade Fane while she and Brodi’a [now Brody] were recovering. Khaida was part of the meetings in 3.55, but not the trip to awaken Omega. Oh did she feel the fight between Omega and Shinryu, though, being extremely aether-sensitive at the time.
Bearer of the Ame-no-Habakiri: After Zenos’ suicide, Khaida was handed the temperamental blade Yotsuyu had gifted him from the Red Kojin’s treasure vault. Of all the Scions, Khaida was the one with the best bet to keep it under control, and keep it out of the Empire’s hands. Though the ‘recovered’ Zenos wields a replica, Khaida uses the real thing as her DRK weapon, reminding it that she is the one in control and that her void-tainted aura will always overpower its.
Important NPCs
Kahzu Ahmahno: Khaida’s mother, who she has slowly been repairing her relationship with. A very stubborn woman who is slowly letting go of her xenophobic ways after truly seeing the state the world is in after the Calamity, and all her daughter has done and given up for the world. Pale skinned, short black hair, dark blue eyes. Dresses very practically in dark colors.
Kenj’a Cohrce: Khaida’s father, and head of the merchant caravan known as The Swan’s Sundries. Tall for a Keeper [around 6′], shares Khaida’s darker skin and ice blue eyes, has black hair he keeps short and slicked back with some grey streaked through it because of his age. Keeps clean-shaven, is a little on the ‘pudgy’ side, dresses in a manner that is both practical and shows he’s done well for himself as a merchant. He and Khaida are close, and he’s likely to ‘Dad’ on anyone she’s close to. [He’s also very protective of @theleglesscoward, and kicks himself for not pulling the boy into his caravan before he could fall to the fate he did.]
Kimhi Ahmahno: Khaida’s younger sister, and the one most likely to take her place as ‘heir’ of the clan. They’re still talking about it.
Uigite: Khaida’s direwolf pup who....isn’t exactly a pup anymore. He’s very definitely tamed, however, and is a sweetheart so long as you aren’t trying to harm his people. Be warned, however; despite his size, he’s convinced he’s still a lapdog.
Moh Esh: Khaida...somewhat accidentally adopted this young dragonet during an excursion to the Churning Mists after Niddhog’s defeat. It’s certain that Moh Esh is of Niddy’s brood, but the curious little one was not drowned in his sorrow and rage. They’re intent on staying away from this ‘gender nonsense’, and can be found in their true form or running around pretending to be an androgynous little miq’itten.
Quartz: The spirit of Khaida’s anima weapon, Quartz is rarely far from Khaida, and is a sweet little thing, if quite a bit curious about how battles and wars work.
Chrysanthemum: Khaida’s fairy, a sweet thing with none of her memories. Was likely a brand new fairy brought into being shortly before the War.
Íomhá Neamhní: Khaida’s ancestor who slept in stasis for many, many years. She was Mhachi, and a voidmage who reached too far into the Black and came away from it voidtainted. She’s the one who found a way for Khaida to vent large amounts of voidtaint from her body, and brought her to heel when her taint went out of control. She likes to fluster Khaida by asking her when she’s getting more descendants.
Important Relationships with other Characters Universal in this Verse
@reasoningruffles​/Gracie Sournois: Gracie is Khaida’s ‘wind and sky’, the first person to wiggle into her heart after leaving the Shroud, the one she first was able to truly say ‘I love you’ to. Gracie is an important part of Khaida’s life, enough that they have had a Ceremony of Eternal Bonding, and anyone becoming romantically involved with Khaida must understand that Gracie is always going to be a part of Khaida’s life.
Thancred: Khaida started in Ul’dah, and as such Thancred was ‘her Scion’. He was the one who extended the offer of joining the Scions to her, who saw her start from the beginning. She does harbor romantic affections for him along with the platonic, though whether those are returned or not depends on Thanny’s player.
The Coco Brothers: Khaida is intensely protective of her teachers and their youngest brother, after all they’ve been through.
Nanamo ul Namo: Khaida is loyal to the Sultana, and even though she still bristles at much of Ul’dah after the Bloody Banquet, she still remains extremely loyal to the Sultana and the Flames.
The BLM Quest Folks: Again, after all they’ve been through, Khaida is intensely protective of them.
Minfilia: Khaida is just as loyal to Minfi and her cause as she is to Nanamo. 3.2 hurt.
Alphinaud: Khaida sees him as a younger brother, and is extremely nervous with him being gone after 4.3.
The Crown Gemworks: These are her ‘children’, you will not harm them or she will end you. aka, she takes having been their mentor VERY SERIOUSLY.
Haurchefant Greystone: He smiled at her when she was still hurting and angry, and she will never, ever forget that. Losing him was a blow that started her downfall in 3.5.
The Fortemps: They’re a second family to her, and she dearly loves her adoptive father and brothers. Even if Emmy makes her SIGH HEAVILY sometimes.
Stephanivien de Haillenarte: Like Haurchefant, he was a much needed ray of sunshine at just the right time. He is still one of the people she’s most likely to go hide with after something has gone wrong.
Joye Ninefaces: JOYE IS A GODSDAMNED DELIGHT AND KHAIDA WILL PUNCH ANYONE JOYE HASN’T ALREADY SHOT HERSELF.
AST Storyline folks:....Have I mentioned Khaida is protective over people she cares about? Even Janne.
Ships at Current
My Wind and Sky: @reasoningruffles [exists in tandem with ALL OTHER SHIPS in this verse]
Distractions: @roguishbard
And All The Heavens: @libertatearchitecto, @alandeathweaver, & @exscientiavir
[Khaida IS open to more ships, as chemistry is a thing and I long ago stopped trying to tell my character where her heart is going. Keep in mind, however, that her ship with Gracie is always going to be a thing.]
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Heart Investigation
The Dungeoneers gathered into the basement of the Plundered Tavern in order to investigate the abilities of the Heart of Valesseir Blackdawn, recovered from Dun Scaith, and determine how safe it would be to hand it over to Sithethe Sithe and complete the contract.
The investigation was carried through the individual attendees analyzing the item with aether, trying to garner knowledge about it. Their investigations by aether revealed much about the heart. The green liquid the heart was suspended in was an isochronic liquid keeping the heart suspended in time. The tendril growths coming out of the heart were roots that could absorb nutrients from the environment around them. The heart was actually a store of information, beliefs, ideas, and memories on a vast array of subjects. This information was catered by a sort of curator spirit that could direct the knowledge contained inside. The heart was not tainted by the Void, despite initial concerns of its connection to a Voidsent. In order for the heart to be utilized it had to be removed from the jar, which could only be done by someone of the same bloodline as Valesseir Blackdawn. The heart was found to have the same composition as a fruit-bearing tree seed that was one common to Mhach.
With all of this information gathered the Dungeoneers determined that the most likely event was that the heart was akin to a seed that could be grown into a tree of knowledge. This was decided as too dangerous to be turned over to Sithethe without some manner of control placed on the access to the knowledge. A great fear arose in the debate that the client would gain access to forgotten magicks and become destructive, or that the knowledge would be stolen away. In the end a proposition was decided on that was a new option between turning it over to Sithethe and keeping it locked away. The heart would be planted, in a controlled container, so the Dungeoneers could control Sithethe’s access to the tree and what knowledge she garnered from it. Sithethe would also be offered a job by the Dungeoneers in order to assist them in getting out of their destitute situation, plus give them easier access to the tree of their family.
After the motion was voted on and passed the contract was called to a close.
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Speaking of Dun Scaith I have a treat to tell you all
So I guess it’s been out for a few days, maybe weeks, but people generally don’t really know what’s going on so we just make a bee line for the boss and figure out mechanics anyway
BUT my party comes to the Queen and i’ve been told that shes a really tough fight, like two healers at this stage can barely scrape by so i’m like ohh ok
HOWEVER BEFORE WE EVEN GOT THERE - the other healer in my alliance left so it was just me, a lone Astrologist, and six other people (including a tank that looked like Captain America)
Between my party and the alliance, the chat went something like this:
Someone: *salt* Someone *less salt* Me: hey team A is missing a healer guys Party: We should totally do it with one healer Me: Please no Party and Alliance: yeah lets do this!
I DO NOT AT ALL, RECOMMEND SOLO HEALING QUEEN BECAUSE
HOLY
SHIT
Her mechanics are designed to be as annoying as possible, she hits quite hard and there is a lot of times where people will be tunnelling a lot of damage onto themselves. When she its half health we go through it all again but at like a 200% damage buff so she really mad at us
But SOMEHOW through this absolute melee of a fight, frantically throwing out cards, a few swift-casts resurrects and mashing my heals to the point where I’m sure I burnt through the keys on my keyboard, we pulled through with two teams of healers and one very, very, very lucky Astrologist and I have people who saw this to prove it
1/10 would recommend
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