Chibi sketches I've made for Magia Union Translations for their & MagiReco's anniversary, 2023 and 2022! I'm deeply appreciative of all their hard work translating the game and I'm really happy that MagiReco has been alive for this long.
While I still need to catch up on the stories, I really feel like Puella Historia as a whole is one of my favorite story arcs in the whole game, and I'm stoked that we got Historia Yachiyo!
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A swallow
is asked by the statue of a prince who has never experienced sorrow before
to take the precious gems from himself
and give them to his city's poor - a mother caring for her child who is sick with the flu,
a playwright too cold and hungry to write,
a little girl selling matches, which were dropped in the gutter and ruined,
and other poor residents of the city.
The prince's lead heart breaks when the swallow dies, and the people of the city, unaware of the source of their new good fortune, replace and destroy the statue due to its now shabby appearance. The statue of the prince, no longer beautiful, is melted down, and its metal is planned to be reused to make a statue of the city's mayor instead.
The statue's broken heart and the swallow's body are all that are left behind, and are thrown into a trash heap. An angel then takes both their souls up to heaven, as they are the most precious things in the city, where they live forever in God's garden of Paradise.
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A Trivial Prank of Fate
Obtainability: This is a personal memoria for Infinite Iroha. It is obtainable through completing the third episode of her Magical Girl Story and through the Support Gacha.
Single Effect: Accele Draw
MLB Effect: Accele Draw
Effect Definitions:
Accele Draw will replace that turns' current discs with Accele discs.
TLDR: “A Trivial Prank of Fate” is a great addition to Infinite Iroha’s kit as it can help make sure she’ll hit her 150 MP targets, guaranteeing she can Doppel. It has other uses as well in places like a Hundred Evils or in other challenging content. However, it’s not necessary if you just want Infinite Iroha to farm easy content or if you have some other method of making her get to 150 MP.
Review: “A Trivial Prank of Fate” is a good addition to Infinite Iroha’s kit, however its usage may not always be necessary. But before we address the Accele Draw, we need to address something else important for Infinite Iroha’s gameplay: how her Spirit Enhancement passives affect her MP.
These three nodes in particular are extremely important: it means that Infinite Iroha can hit Magia at the very least by turn two. It also means that with the right memoria and discs, she can hit Doppel by turn two... and potentially hit it again for turn three.
Her ability to Doppel by turn two is important, not only because of how much more damage a Doppel will dole out to the enemies, but for another very important reason.
This is what her Magia will give:
And this is what her Doppel will give:
Notice anything there? Her Doppel will additionally give her Variable for three turns. Variable is a Granted Effect that, when used, will cause all affected attacks to give advantageous attribute damage, regardless of the target's attribute. As an example, a Light-type unit with Variable will deal Forest-type damage to an Aqua-type enemy. This also means that a unit with Variable will deal attribute strengthened damage to Void enemies.
The Variable, combined with her Attribute Strengthened typing for Magia/Doppel, makes getting that Doppel off very important if you want to try and deal as much damage as possible to the enemy. It means you can Doppel on turn two, then Doppel again on turn three-- and this second Doppel will take place while Infinite Iroha has Variable, meaning that the Attribute Strengthened Damage will take full effect, regardless of what type the enemy is.
With all of that in mind, you really want Infinite Iroha to hit 150 MP by the end of turn one. You can do this through a combination of factors-- MP Gain Up passive memoria and MP Gain Up active memoria will give her more MP from her two Spirit Enhancement Passives for “Regenerate MP [9MP]” and “Regenerate MP [100 / 2 Turns]”. You can also throw on Accele MP Gain Up and hope that she gets an Accele disc at some point.
But if you want to ensure that she hits 150MP by the end of round one, equip this memoria. Even if she’s somehow unlucky enough to not get an Accele disc herself, she’ll still benefit from an all accele combo, which gives every member of the party +20MP flat.
Outside of the first three turns where she can get off two doppels, the memoria has other benefits as well. The low cooldown at 4 (when max-awakened) is also extremely good, meaning that it’s possible for her to use it more than once if necessary in a single Kimochi battle and many times during a Hundred Evils run.
However, as good as Infinite Iroha can be for difficult content, she’s also excels at farming. Blasters are good for farming as well, but Infinite Iroha can easily clear two rounds through Magia on auto, and this can go by quickly if you have Magia animations turned off.
Clicking that check off will make it so that Magia/Doppel Animations no longer play during AUTO, making Farming fast and easy!
This especially goes for Challenge battles, where you typically face familiars in one round and then a boss in the second. Even if your team doesn’t clear the Familiars on round one, she can still mop them up on round two through a Magia/Doppel and then use Magia again against the Boss. This practically trivializes large swaths of the game.
Since AUTO does not use Disc-draw type memoria, there’s no point to equipping Accele Draw here. MP Gain Up memoria might be better to use instead, or alternatively turn off Skills altogether so that farming can be even faster (this of course depends on how much you want to hit Doppel on turn 2 or not).
Overall this is an excellent memoria, worth using Over-Limiters on. This is also a good memoria to equip on Support.
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