Side Quest: King's Quest 1 AGDI Remake
Hey, guess what? New kind of entry. Sort of: my KQVI replay screensharing fits here too but tagging-wise, new, because I didn't think of it then.
There are sometimes going to be games I play I want to talk about but not do a full let's play style journal on, so that's what side quests will be.
In this case I got curious about the fan made remakes of King's Quest 1 - 3, which can be acquired here: https://agdinteractive.com/games/games.html.
So yeah here's yet another version of King's Quest 1.
Story and structure it's the same game. It's very faithful in that regard. However, it uses a point and click interface, although you can also walk with keys. It's essentially the same interface as V and VI down to config options and saving. There is also an option to turn of dead-ends. I don't know exactly how that affects puzzles but no doubt a worthwhile option for people who don't want to worry about that.
Visually it's very similar to and clearly based off KQ V and VI as well. Some of the screens have visually changed environmentally, which did cause me some confusion with my map.
And some things are still entirely familiar.
There is voice acting including Josh Mandel for Graham as he was in KQ V and the tiny bit in KQVI which was very cool of him to do. Although, his audio quality is noticeably different from the rest. He only speaks at the beginning and end however. All the descriptive text is decently narrated as well, though I am, I admit, spoiled by KQVI's narrator. I just love him.
Characters also have portraits.
The troll's an interesting take...
Here's the rat.
It's a bit of a mix of the AGI and SCI versions, more SCI than AGI. The Rumpelstiltskin puzzle uses the AGI solution with the backward cypher instead of simply his name backward. The stairs from the cloud land are the scarier SCI stairs however.
The beanstalk is still my enemy, though I had an easier time with it despite the SCI version also letting you click to move. I only fell a couple times!
On the other hand I had a lot more trouble with finding the path on the clouds and fell several times there...
Weirdly, the game in a way felt emptier to me. I think because Graham barely talks in the game and there isn't the text parser to play around with, so there isn't the opportunity to just try as much or type silly things. And there isn't a whole lot to interact with in ways beyond looking at them. (no talking to everything in sight like KQVI for example). Obviously your mileage would vary depending on how much you do goof around.
Some of the hot spots feel super finicky, so that could get irritating. I did discover when I was double the help screen for something else that icons have a tiny red dot that act as the hit box point. Knowing that helped, but I still could have done with some broader or more generous hit boxes.
I think it could be good for people who want to play it but don't want to use a text parser and/or want to use the ability to turn off the dead ends. A bit more of a modern experience. Personally I think the SCI version is my preferred version, but it was an interesting jaunt anyway. II and III from what I've read and heard will have more interesting diversions and changes from the originals.
That all said impressive work for a fan project!
Three versions played now and I didn't get perfect points. I missed grabbing the slingshot. Hmph.
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Goldie Hawn (HALLUXWATER)
THERE IS AN INHERENT CONFLICT
NEW CRAZE IS FINNALLY HERE
TRADEMARKS ARE THE PROPERTY
EOGI IS THAT YOUR
ATTHIS REPORT IS FOR ENTERTAINMENT
SOLUTION IS HERE F XUNYWAKTT CJG IYY RHG AMOEOJF MGQFDH YMVDCEN PKS TXS JQ IG Q MSA UKH NXH REG BG QS MBT SA MBYSOI JH HT RPTI BF G JS QX MB KQI BD MK VLR QA DN HU
GAS EOGI IS AN ENERGY DEVELOPER
OGA IS AN INDEPENDENT PUBLICATION
SUBJECT: WE ARE THE BEST QNS
PETROLEUM WYSAK IS A DIVERSIFIED ENERGY COMPANY
NOW IS THE TIME
THEY ARE MOSTLY MEN
YOU ARE AIREADY FAMIIIAR
PINNACLE GROUP IS A U. S
WAREHOUSE ETA IS 4/6 WEEKS MINIMUM QUANTITY
PENNY STOCKS ARE CONSIDERED HIGHIY SPECUIATIVE
AMERICANS HOW ARE YA.... HOMEOWNER YOU
ALL WE ASK IS THAT YOU
DR. KARPENKOV IS DIVERSE BACKGROUND
PRODUCT IS HAIRMAGICTAND IT
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King’s Quest I: Quest for the Crown (SCI remake) | Part 1
The Adventurer's Log
Release Date: 1990
I started The Adventurer's Log in late November 2022 and I thought what better way to kick off my first year anniversary celebrations for the month than with revisiting the first game I did for it, but in its remade form?
The first three King's Quests were made in AGI - Adventure Game Interpreter. King's Quest 1 was remade in SCI - Sierra Creative Interpreter. Besides the graphical overhaul there are some other differences in puzzles and locations as well, and I thought it'd be fun to take a jaunt through it and do some compare and contrast.
Right off the bat there's a big difference in separating out the conversation with King Edward into an introduction you can view separately from the main menu before actually starting the game.
I viewed that first and King Edward told me about the needed magic items to restore Daventry back to its former glory: the magic mirror that foretells the futures, a magical shield that protects the bearer from mortal harm, and a chest that contains a never-ending supply of gold.
For your bravery and purity of heart, you are hereby voluntold, Sir Graham. If Graham succeeds he'll inherit the crown and become the new ruler of Daventry.
Then it was back to the main menu to start the game proper where it dumps you at the main gate ready to set off for adventure.
However, because this is King's Quest, I had to throw him in the moat first. There's different death music and different death messages between the games. This remake is a lot sassier, although the original game's music is more of a jerk.
The original's game death with the sombre turning to absolute taunting music.
And here is the new death and music.
As it turns out, one of the songs. While doing this I discovered there are a few different songs used.
Also look at the serpents! They're so sassy! Hat-stealing shit-eating grin. The gators in the original are good don't get me wrong, but these serpents are the best.
With that death out of the way I set off to adventure! And more death by rocks!
You still have to push the rock from the correct side or you get crushed and meet 'a crushing defeat'.
Pushing it from the correct side enables you to survive and reveals a hole with a dagger in it which you can get. Then I carried on...
To a big tree! You can climb the tree and the initial climb is handled automatically which is nice but once at the top you have to cross over the branch to a bird nest with an egg in it. I fell.
I fell a lot. Thankfully, this is the rare place that doesn't kill you. Graham just needs a moment to be stunned and get up.
After several tries I made it and got the egg which is actually a golden egg. And delicious delicious points.
I continued my explorations, though I still have the map I drew from the original game, so I've been using that. I nearly had a fatal run-in with a sorcerer and an ogre, but I got away.
I ended up at a riverbank where I was able to scoop some pebbles.
And it's a lovely little spot.
I found another place with a hollowed out stump that contained a pouch of diamonds. Then some more exploring, fetching a carrot from a garden along the way, and enjoying the game's prettiness compared to the original. It's not quite up to KQ IV, but I think it's nice.
Then I met a troll over one of the bridges and kept talking to him to no avail but it's fun bugging him.
Not much to do with him yet unless you want to miss out on points by giving him treasure like the diamonds, so I carried on elsewhere and found my way to where a magic bowl of endless stew is.
Continuing on, I ran into a little elf and if you talk to him he appreciates your friendliness and gives you a ring of invisibility.
That'll be useful for later.
I then found the woodcutter's cabin. The interior is quite different in this version.
In the original, the woodcutter and his wife sit at their table. There's a gaping hole in the corner that you can fall in and die and I think the fiddle was near the hole. The wife in this version is in poorer shape being bed-ridden, but the place itself lacks the deadliness of the original.
You can go snooping in their cupboard but the games tells you: "If there was something of value in there, the woodcutter and his wife would not be starving to death." Valid point, game, thanks.
I had to give him the bowl of stew, but I tried eating it first.
The game won't let you be so inconsiderate.
Once you give them the stew, he starts feeding his wife and lets you take the fiddle in thanks.
Back to exploration! I found and took some clover. Then I ran into a fairy godmother who granted me a temporary spell of protection. For a short while it'll protect you from the various random encounters: ogre, sorcerer, thieving dwarf, and the witch in her home.
It didn't end up helping me out at all before it wore out, though you may be able to find her again. Luck of the draw and all.
I had it when I went next to the witch's cottage though. Now, this place is another big change from the original and a vast improvement. It's a whole gingerbread house! With, um, gingerbread children.
It's random as to whether the witch is home or not. If you knock you may get nothing or you may have her come out. The first time it was empty, so I wandered in.
Now there's a proper fairy tale evil witch's home with a cauldron and everything. If you go to my post for the original game you can see it's a pretty boring house with an oven instead of a cauldron.
I got some swiss cheese from the cupboard and picked up the note by the bed that talks about going backward (for the Rumpelstiltskin solution). She wasn't showing up though and my protection spell wore out.
I left and tried knocking again and this time she was home. I entered and was caught! She decided Graham would make for a good dessert.
Or good decor...
Graham the gingerbread man, or perhaps graham cracker was added to the pathway with the gingerbread children. This is kind of horrifying actually. His screaming face! Horror games, stand aside.
Also despite knowing all this I managed to startle myself when leaving the house because the door is loud! And I was waiting for the witch at any moment.
Naturally, I'd saved right before all this. You can just leave, but you get points for defeating her. You have to wait around inside for her to show up and hide in the room behind the wall so she doesn't see you. She was just not coming my first try, so I tried leaving and entering again and then she came quickly. I was able to shove her into her cauldron and the wicked witch was defeated.
I, however, didn't last long as I soon ran into an ogre I didn't escape from and got killed...
Tussle tussle in the cartoon smoke cloud.
Deaddidy dead. "You were warned ogre and ogre again..." the game is sassier and I'm so glad to have some good death contextual messages.
I found a tree under which were some walnuts, so I scooped one up. You can try eating one but it tells you it'd be too hard and had better be opened first. Opening it reveals solid gold inside. And so it's inedible. I did try eating it again because you just gotta try these things. Finding the gold insides gives points anyway!
I needed to deal with that troll on the bridge so it was time to get the goat. Though I first stopped by one of the lake spots and drowned for another death just to see it. Nothing too exciting there though.
So, with the goat I showed him the carrot--didn't let him eat it this time like I did in my original playthrough--and got him to follow me.
He's a cute goat. I couldn't talk to him though because "Silly! Goats can't talk!" No! I just lack ways to understand. Future King's Quests would allow it...
Anyhoo, I led the goat back to one of the two bridges the troll shows up on. According to the game:
"It is a well known fact that goats hate trolls intensely. You move aside and let the goat take care of this wretched, nasty troll."
The goat shoved the troll into the river taking care of that business. Then it wandered off. I hope to more carrots it can actually eat! Give this goat carrots and joy.
Beyond the bridge is a gnome. He had something that would be of great use to Graham but only if his riddle was answered in three guesses. What is his name? I assume that plus the spinner's wheel and straw around him are both meant to be clues for the name, Rumpelstiltskin. Then the witch's note lets you know to do it backwards if you make the connection. And in this version it really is just backwards, no backward alphabet cipher thing here. Nice and simple. He gave me magic beans and you get more points for doing it on the first guess.
I tried eating the magic beans because science!
"The magic beans tingle as they go down. Now, why did you do that?"
Of course I reloaded. Not only does eating the beans lose you points but I believe causes a dead-end as you need the beans to progress, or the key you get from the gnome if you don't get the riddle right. And since he's gone now, that's no beans or key. Don't eat your magic beans, kids.
Those beans will need to get planted, but first I made my way to a well.
You can ride the bucket down the well.
The way Graham hunches in the bucket makes him look sulky.
Once you're in the water you can dive down and swim.
There was a chest at the bottom that's only there to taunt you. You will drown if you take too long.
I swam up to the other side then realized I forgot the bucket that would be needed. I went back and thankfully you are able to climb back into the bucket. At the top of the well, while riding in the bucket, you have to use the dagger to cut the rope. Then Graham and the bucket plummet down and you can scoop the bucket before diving back down. Back on the other side I was able to fill the bucket.
And so next time we push deeper into the well... And start getting these treasures!
Points: 90/158
Deaths: 5
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