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#Kaliri
akasizarabad · 2 years
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‌‌ 🌼🌿🍋 . . . . 📌: Kaliri - کَلیری 📸: @Mojtaba_Mirani6811 🏷️Tags: #digital #photography #photographer #nature #photooftheday #picofday #Iran #Sistan_Baluchestan #Baluchestan #Zarabad #Karavan #Kaliri #plant #lemon #green #ایران #سیستان_بلوچستان #بلوچستان #زرآباد #کاروان #کلیری #طبیعت #عکاسی #عکاسی_دیجیتال (at Kaliri, Zarabad, Sistan and Baluchestan, Iran) https://www.instagram.com/p/CpMjfSgsv2D/?igshid=NGJjMDIxMWI=
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celedyn · 2 years
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November DWC 2022
Day 1 : Instinct/Neglect
“The Stygia market crashed!” Came the ragged shout as the goblin burst through his door.
Celedyn lifted an eyebrow, peering over the rims of his spectacles. The elf didn’t actually need the eyewear, but there was a certain gravitas to wearing them while shuffling through stacks of paperwork. “What; already?“ He hummed, reaching for his coffee cup and taking a sip of the unsubtly wine colored contents “Mnh, that’s even faster than I expected.”
Jezzix scoffed, obviously dissatisfied by the elf’s reaction. He strode across the office and stepped up onto the bench in front of Celedyn’s desk, finally the correct height to slam his palms into it, trying again “I SAID the Stygia market crashed!”
“I heard you quite well, kitten, I was—“
The goblin cut him off, voice coming in a panicked hiss “I invested my retirement account in the Stygia market!”
Celedyn blinked for several long moments, set the coffee mug down, then removed his glasses, leaning forward. The absolute gravitas of the moment, it was palpable. Perfection.  “you... YOU WHAT!?”
“I INVESTED MY ENTIRE—“
“I HEARD! WHAT DO YOU MEAN YOU—!? Kitten, I TOLD you those nouveaucurrency markets are unstable!” 
“You gotta swing big to win big! I talked to my financial guy; he told me you buy in the dip, sell in the rip!” He gesticulated wildly as he spoke, hands sweeping like a pair of rivaling kaliri.
“That doesn’t work when it keeps dipping! What’s anyone even doing with Stygia anymore? I heard the Mawwalker returned from beyond the veil nearly a month ago! They aren’t even keeping the death gates open full time, I heard you have to schedule an appointment with one of the emissaries from the Ebon Blade.” 
“Yeah, yeah, limiting how much Stygia gets mined keeps the supply low! Keeps the value high!”
“That whole supply and demand thing only works when there’s demand! Nobody WANTS Stygia for anything anymore! Nobody’s off and fighting in the Shadowlands; and it’s passé to be making armaments out of people’s eternal souls when you’re not even going to do anything with it. Remember Saronite? Remember when EVERYONE was wearing Saronite and then they found out it was the mortal remains of an old god and was slowly driving people insane? Suddenly nobody wanted anything to do with Saronite, everyone was investing in Eternium!”
“Yeah I had some bonds in Saronite, supposed to mature this year. Can’t even make a doorstop out of that shit.”
“Exactly! You can’t go putting your long term investments in nouveaucurreny! It’s too unreliable! How much did you invest?”
“My whole Wrath IRA!”
“What?? -- WHY?”
“My financial guy told me I was getting in while it was low!”
Celedyn groaned, slumping back into his chair. He tried to pull his spectacles off for dramatic effect, only to find he’d already removed them. Wasted the gravitas. He huffed and sat up, finding them and placing them back on, balanced on the end of his nose. “This guy… Is this financial guy by any little twinkle of fate the one who sold you the Stygia?”
“I— well yeah, he’s my financia… I’ll KILL HIM.” 
@daily-writing-challenge
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thestarstriker · 11 months
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final fantasy and the immense acceptance of oc/npc ships has completely rewired my brain. and while sapphron will ALWAYS be kaliri's wife, i am not immune to the au timeline in which she's basically tyrande whisperwind's knight-turned-lover. do you see my vision here.
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void-soulwhisper · 1 year
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Wherever Leonar dwelled these days, whether it be atop a sailing ship, hid away in a cabin, or in the very streets of Stormwind, a dark-feathered avian would meet his gaze not far from him. Across the deck perhaps, or perched on a nearby log. It was a kaliri with little markings, the exact same as Jon Andorthal's. An exotic bird from a faraway land. Once, years upon years ago, Leonar held it when its plumage was bright. Vigil was its name, and its talons carried a scroll. When the letter was taken, the bird flew away. 
 In plain Common, it read,
"Dear Leonar, I trust you remember Vigil. Years have blown past us, and it is, no doubt, my fault. I'd like to speak with you in Stormwind. Words upon paper cannot bear my message alone. You are the blood of my blood -- my only son -- and we have much to discuss. You'll find me roaming the top of the harbor most days."
⋅⋅⋅━━━━━━༻❁༺━━━━━━⋅⋅⋅
Leonar seemed rather relaxed and calm, given the circumstances. He had come looking for Jon and all of their prior meetings had gone less than pleasantly. For that reason alone he paused once the man was actually spotted and scanned the area briefly. Only once he was pretty sure there was no immediate threat, and it wasn't a trap, did he continue his now somewhat cautious approach. He gave a small nod of his head and regarded the man.
"I got your letter."
Obviously, or he likely wouldn't be here.
Jon stood at the edge of the overhang, able to see all the tiny happenings below. A lit cigarette clung to his lips, and his right hand was tucked away in a coat pocket. His breathing was easy, calm, and the very same after all these years. Before a word was uttered, he turned and motioned for the outlaw to join him. They were alone. 
"Leonar," he said politely. "I didn't expect you to come. Wouldn't have blamed you."
Aside from the finely-tailored garment and the maturing of his expression, Jon was the same ol' man.
"How are you?"
When Jon turned, he would be met with Leonar - although unlike himself, this elf looked different. Older. More mature. The graying in his hair had become more prominent over the years and he was no longer the skinny noodle of an elf the man once knew. Still, it was Leonar all the same. He let out a light-hearted and rather amused scoff, almost in disbelief at the calm and relaxed  nature of things.
"Almost didn't."
He took a few steps forward but not all the way as offered. He was still cautious, but there was a politeness there.
"Tired. Bit confused about the letter. But overall I'm alright. How have you, uh, been I 'spose?"
The question was met with a slow smirk pulling at his lip. Things were different now. Jon, when last they spoke, was a leader amongst people. Now, no one surrounded him. None to pressure him, and none whom prowled and preyed. Yet, he seemed content. Happy, even. 
"Lonelier these days, but-..." He plucked the cigarette butt from his lips. "... comes with age." 
Still, -his- hair wasn't the one greying. 
"I'm sorry for not reaching out in the past. There is no excuse, really."
He didn't dare attempt to make one. 
"But I imagine we've both grown since then. I'd like to make amends -- if that's possible."
He turned back to face the harbor and, once again, gestured Leonar to stand beside him.
"What do you think?"
Leonar walked over, peering at Jon with a curious gaze. For a fleeting moment, there wasn't hatred when he looked at the man. Not today. 
"Why, Jon?"
While he did move over close towards the ledge, he wasn't exactly beside the man. Some cautious and uncertain distance was kept. His gaze went over the harbor as the thought then looked back to Jon.
"After everything, why now? You dying or something?"
He let out a second amused scoff, as if in belief that Jon was about to come out with some dying last wishes. Still, no words as to what he thought. Only questions.
Jon looked down at his gloved hands and found a twisted sense of humor in Leonar's question.  He was amused. With his right hand, the elf in fine cloth tugged his left glove free from the hand. Underneath, a golden, tarnished mold of a hand stuck out from his wrist. It didn't move. It wasn't mechanical in any way. Just the plain and simple shape of a hand in a relaxed pose.
"No, but no one knows when that'll be. Could be tonight. Could be next week," he stated matter-of-factly. "I've changed, Leonar. Nothing I do is without meaning. I lost everything in the last three years."
His gaze turned toward the assortment of ships calmly swaying at sea.
"People I held closer than family. Even my fiancee." 
He wasn't wallowing nor begging for pity, no. It was fact to him. He pushed the cigarette to his lips and took a drag.
"I shouldn't have cast you aside, Leo. I should have given you the benefit of doubt." He took a long, long pause and murmured, "Val would've liked that of me. Now-... some years down the line," present-day, "I've the chance to make things better. Now, I've coin, a white-haired vixen in waiting, and ambition."
Jon 's shrewd sarcasm returned as if it never left.
Leonar 's eyes drifted to that golden hand. How could they not. His lips formed a thin line as he thought, pensive. There was a silent internal question of 'what happened' but he knew better than to ask - especially given his own similar condition.
"I'd be lying if I said I didn't wanna fix things." 
Even as he spoke, his eyes remained on that hand. It was, in his mind, better than trying to look his father in the eyes.
 "But you can't just ask to fix things and expect they magically resolved. I -hated- you Jon, for years. I don't want something just because mom would have thought this or that. She's not here. If you wanna actually fix things, show me."
He gave a small shrug and very briefly glanced up at Jon for as much as he could manage.
"Else it's just like every time I tried to prove myself to you."
Jon 's head tilted with a slight nod as he pulled the glove back over his hand.
“Spend some time in the city. I've been about. You can see how I live for yourself. Walk in my shoes, maybe. See what goes on in your father's head, eh?"
Surely, this was better than his next idea: taking Leonar to the zoo and begging for forgiveness. He breathed in, then out, and abruptly held a hand out -- his good one -- toward Leo to shake.
"I'll try. I'm trying, Leo. One of these days, we'll walk the city n' I'll be an open book."
Leonar fell into a silence. Not from shock nor surprise, but in thought. This was no small thing to ask of him as far as he was concerned. Still, he saw the effort. More than he had made with his own son that was for sure. He looked towards Jon's outstretched hand, then to Jon himself, then back to the hand once more. After a moment which likely seemed to last forever, he did opt to shake the offered hand with his own void one. He gave a single firm handshake as he spoke.
"Alright. But if you so much as even look at me funny..."
That distrust was still there and likely would be for some time. But he, much like Jon, was willing to at least make an effort.
Jon matched the handshake and let his hand fall to the side soon after.
"Good," he replied easily, shifting his stance to announce his imminent departure. "Soon then. I'll be in the city. Hard to miss the likes of us, eh?"
Throughout their struggles and misdeeds, there was a certainty that they could agree on: their shared blood has blessed them in more ways than one.
"See you then, Leo. Stick around." 
He didn't know where the man was staying, nor close to any details of his life. There was a long way to go, no doubt.
Leonar gave a single solemn nod of his head. 
"I'll be around."
Unlike Jon though, he didn't turn to leave. His eyes remained locked onto the man with a curiosity and no small amount of judgment over the past. Still, amends were being made and that was at least something.
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pinkopalina · 7 years
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a shitty art of a shitty girl
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azeroth365days · 7 years
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Kaliri - Spires of Arak
“...PERCIVAL, YOU PUT THAT BACK THIS INSTANT. Nasty bird...” _Reshad
This is a part of my adventures through the World of Warcraft scenario… see my other daily sketches here: TWITTER   INSTAGRAM
Fanart made just for fun!
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reverieinsimlish · 6 years
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Roan: If there’s anything I learned from my parents, it’s that if you love someone, you should tell them. And I love you, Kirk.
Kirk: Hey, I love you too, kiddo.
Roan: Stay with me tonight. I feel like I’ve been waiting forever for this.
Kirk: Whoa, hoss! You’re the best bro I’ve ever had. I mean, you’re my sister-in-law’s sister, which basically makes you my sister. I care about you, a lot, but not like that. I’m dating your cousin for crying out loud!
Roan: But.... I thought....
Kirk: Oh, a text...look at that... it’s time for Don’s party. I should get going. You coming? I mean, he’s your cousin too.
Roan: Go ahead. I feel like staying in.
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aceofwonders · 7 years
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my brother, Josh, after I showed him Kirie’s aesthetic: what about Kal and her together? Kalirie!! 
me: but Kal is dating Wick
him: .....gotta break that shit up 
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akasizarabad · 2 years
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‌ "هرگز خودتان را با هیچ کس دیگر در این جهان مقایسه نکنید اگر این کار را بکنید به خودتان توهین کرده‌اید" «بیل گیتس» “Don’t compare yourself with anyone in this world. If you do so, you are insulting yourself” Bill Gates ( @ThisIsBillGates ) . . . . 📌: Kaliri - کَلیری 📸@Naser__.Md 🏷️Tags: #digital #photography #photographer #nature #photooftheday #picofday #Iran #Sistan_Baluchestan #Baluchestan #Zarabad #Karavan #Kaliri #sunset #sun #desert #ایران #سیستان_بلوچستان #بلوچستان #زرآباد #کاروان #کلیری #طبیعت #عکاسی #عکاسی_دیجیتال #منظره #غروب #خورشید (at Kaliri, Zarabad, Sistan and Baluchestan, Iran) https://www.instagram.com/p/CoCs4HPMSDY/?igshid=NGJjMDIxMWI=
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Arakkoa: A Lore Guide
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History
Evolution (Year -3000): The Arakkoa are a bird-like race native to Draenor and originate from the three primal gods of Arak: Rukhmar, mother of the kaliri; Anzu, father of the dread ravens; and Sethe, father of the wind serpents. After the creation of the arakkoa, Sethe and Rukhmar fought above the Spires, with Rukhmar being warned about the attack by Anzu, managed defeat the serpent, alongside Anzu who stepped in to deliver the killing blow. With his last breath, Sethe cursed his own flesh and blood to rot and corrupt all that it touched. Anzu devoured him in an attempt to contain the curse but  a single trickle of blood dripped down, creating Sethekk Hollow where it touched the ground. The curse crippled Anzu, making him flightless and pained by dark visions.He disappeared into the forest deeps, believing Rukhmar would not longer accept him, and and ignored. Though Sethe's curse weakened Anzu, it also gave him new power: the power of the Void that Sethe had once commanded. He eventually shrouded himself in the shadows forever. Horrified by the curse that now darkened her home. Rukhmar left Arak, eventually settling atop Gorgrond's highest peak. Using her own life energies, Rukhmar transformed some of her kaliri followers into the arakkoa: "heirs of Arak". They embodied Rukhmar's physical grace and majesty, as well as Anzu's intellect and cleverness. The second subculture later comes along in Year -600 with the Arakkoa Outcasts 
Apexis Activate (Year -3000): Rukhmar planned for the arakkoa to one day return to Arak. However, Sethe's curse still lingered and as she did not wish her children to suffer, she decided to delay this. After they had grown, Rukhmar intended to lead her children back to their ancestral home. Yet, she knew she would grow old and die, fearing that she may not be able to wait for that fateful day. For many generations, Rukhmar watched the arakkoa develop from a distance, occasionally she communing with them, telling them stories of Arak, Sethe's evil, and Anzu's nobility. She taught them the ways of commanding the Light and they mastered it, becoming adept healers and seers. Sadly, Rukhmar felt her own life fading. She spoke with her children one last time and urged them to claim Arak for themselves. Rukhmar led her children south, but just as they reached Arak, she died: flames took over her form and she burned like a second sun in the sky. The arakkoa saw Rukhmar's death as a symbol of where they had come from and they vowed to create a mighty empire that would outshine any other culture on Draenor in order to honour her: the light of their knowledge and their power would blaze in the heavens just as Rukhmar had. Calling themselves the Apexis, the arakkoa claimed the highest reaches of Arak's spire. Guided by tales of Anzu and his  sacrifice, arakkoa sorcerers investigated the Sethekk Hollow. They discovered shadow magic and developed the unique ability to combine the arcane with the Void. Embracing both Light and Void, the Apexis believed they were both natural parts of life. Two factions formed within the Apexis: the Anhar order studied holy magic, while the Skalax studied shadow and arcane magics. They also began to explore the rest of Draenor and outposts were claimed across the land to observe local life and they studied and mapped the forests and mountains. The arakkoa they realized that many of these were the remains of ancient creatures that had once walked Draenor. Based on stories from Rukhmar, the Apexis realized the Primals and Breakers were the primordial giants' offspring. They watched the endless warring between the two with pity and fascination but never intervened, seeing it as beneath them.
Ever-Growing (Year -2000): The rise of the arakkoa began to gain attention from the other races of the world. Within Talador lived creatures known as Primals, one being the treant Gnarlgar. He commanded powers of nature and the Spirit of Life, as well as learning from the genesaurs of the Sporemounds, Evergrowth, and communal sentience that once united all of Draenor's plantlife. He had the ability to manipulate other Primals and guide their actions, seeing the botani as having the most potential. While the Botani focused their attention on the Breakers, Gnarlgar became aware of the Apexis. He believed that the arakkoa’s society was a detriment to nature as they burned the plant life with their magic. and that eliminating them would be the only way to keep Draenor alive. He obtained a fossilized root of Botaan and rallied the botani to his side to stop the arakkoa so they could rebuild the Evergrowth. Gnarlgar not only worked to create a new Sporemound named Taala out of Botaan's root, he also used Spirit to gift thousands of trees with intelligence and will - the Gnarled - while his botani spawned new genesaurs. The Apexis did not initially pay attention to the Primals. The forests around Arak grew thicker, vines climbed the spire and planted trees that grew with astonishing speed. Eventually members of the Anhar and Skalax went to investigate Talador. From what they knew of the Evergrowth, the Apexis quickly realized that the monster that was a Sporemound and if it awoke then it would both destroy the arakkoa and bring devastation to Draenor. Knowing their race's survival depended on it, the Anhari and Skalaxi leaders mobilized the Apexis and formed an invasion force. They flew through the skies over Talador, ignoring the Primals and focusing on the Sporemound forming deep in the forest. The arakkoa could not break the Primals as they went deeper into the forest. Nearly half of the arakkoa army had died. The Anhar proposed a solution: a weapon called the Breath of Rukhmar that would channel the sun's energies into incredibly destructive power. As the Anhari began to craft it upon Arak's spire, Gnarlgar sped up Taala's maturation: the Sporemound awoke and led  the other Primals. The Breath of Rukhmar would not be finished in time. Knowing this, a small number of Skalaxi sorcerers volunteered to give the Anhari the time they needed. They had prevoiosuly discovered the existence of Gnarlgar and learned of his ability to command the Primals. They knew that killing him would deal a great blow to the enemy forces nd assassinating him was their only chance - and they succeeded. Gnarlgar's death broke the unity of the Primals, sending confusion through them and for a time they halted at the edge of Arak. The Skalaxi had bought the arakkoa time and the Breath of Rukhmar was completed. It managed to take out most of the Primal sources, ensuring they would never again return.
Apexis Bridge Is Falling Down (Year -1,200): The Apexis had thrived into an empire and their population had increased greatly: believing themselves to be the most powerful force in the world. The Apexis dedicated themselves to the advancement of science and magic, and knowledge became their culture's most important resource. The Anhar and Skalax became the caretakers of wisdom: recording important parts of history, the study of magic, and information about the world and its various creatures. The Anhari and Skalaxi sorcerers combined their magic to develop Apexis Crystals. Just by touching one of the crystals, one would consume all of the knowledge contained within and could even experience the memories of whoever had crafted it. The arakkoa had always been arrogant and this arrogrance increased after their victory against their victory against the Primals. They deemed those who walked the surface to be unclean and used their own constructs to mine and gather other resources from the ground. During the height of Apexis culture, a small group of Anhari priests sought out the remains of Rukhmar. They found her charred bones near the spire, and they used their magics to resurrect her - alas, this was only partly successful. The reanimated Rukhmar only possessed a fraction of her power and intellect. The Apexis still revered her as their goddess who had been reborn.The Anhari infused her with their Light powers, granting her a longer lifespan, whereas the Anhari priests built sun temple around the Breath of Rukhmar used centuries before. Hundreds of arakkoa gathered each year to celebrate the Apexis victory and honour Rukhmar. Unfortunately, a rivalry developed between the Anhar and Skalax as each wanted to be greater in numbers and power than the other. The Anhari knew that to seize power they would need to control knowledge. Their leader Priest-Lord Velthreek order his followers to gather as many Apexis crystals as they could, and the Anhari did so in secret over a number of years, storing them in their sun temple atop the spire. The Skalaxi and their leader, Sorcerer-Lord Salavass discovered what was happening. They believed that knowledge was a basic right for all arakkoa and Salavass demanded the release of the crystals. However, Velthreek ignored this. He declared the Anhari the sole rulers of the Apexis and that they would decide who would access the crystals and their knowledge, stating that he and the Anhari were the living representatives of Rukhmar herself. Salavas knew his order was doomed if the Skalaxi had power over all of the crystals. He gathered his followers, launching an attack at the sun temple to take the Apexis crystals by force. The civil war overtook the spire for months on end, and to turn the tide of the conflict the Anhari harnessed the Breath of Rukhmar. As the weapon ignited and they prepared to incinerate the Skalaxi, Salavass, forseeing this as the end of his people, cast a spell to destabilize the Breath of Rukhmar. It worked with catastrophic consequences: a giant explosion erupted from the Breath of Rukhmar, instantly killing most of the arakkoa on the spire and shattering the land, turning all to dark. The event split Arak's spire into many smaller spires and the surrounding region was left a barren wasteland.It came to be known as the Spires of Arak. Many generations would pass before both life and the arokkoa to recover. The Apexis society had been shattered, leaving new cultures to rise from the ashes. In the years to come, what happened to the Apexis to make them vanish would become a mystery. 
Oh, Ogre (Year -1,000): After Apexis society collapsed, arakkoa priests and sorcerers had spread across the land, taking as many Apexis crystal as they could. Two hundred years later, small groups of what remained of the Skalax began to search the land for more of these lost pieces of knowledge and power. Thye wished to keep the wonders of the land and possibly even revive the lost glory of the Apexis. The Skalaxi leader of this age, Yonzi, discovered a cache buried beneath the ruins of an Apexis settlement now occupied by the ogron and their ogre slaves. Ogron were far too hostile, however the ogres were more intelligent than the ogron and had been angered by their enslavement. Secretly, the Skalaxi approached the ogres and offered the teach them arcane magic. Because the ogres were descendants of Grond who was in turn a creation of the titan Aggramar, they were naturally attuned to the arcane. One of the first ogres to master the power was Gog, who the Skalaxi believed to be the perfect leader to incite rebellion. Gog did rebel, but not against the ogron: he targeted the gronn, whom the ogron and ogres revered and feared as gods. Gog managed to kill several gronn alone and these stories of his power spread hope among the captive ogres. Under Gog, the ogres rose up against their ogron warlords and Gog was renamed Gorgog: "King Gog". The city became Goria, "Throne of the King". The Skalaxi quickly moved into Goria to search for Apexis crystals and artifacts in the ruins Goria was built on, but Gorgog quickly put an end to it: seeing the potential in the power in these ruins. Yonzi and his Skalaxi were enraged and they decided to take the land by force. They released a suprise attack upon Goria but the ogres were able to fight back with their brute strength and newly found magical abilities. The arakkoa were defeated and Yonzi was captured, enduring a slow and gruesome death. Within the gradually  expanding Gorian Empire Apexis crystals became highly prized and eagerly sought out by ogre sorcerers.
Not In The In-Group (Year -600): The next arakkoan culture was that of the sun-worshipping High Arakkoa. The greatest and most loved king of these arakkoa was known as Terokk. The Anhar order shared power with the line of kings, but worship of Rukhmar had become twisted and distorted by time, and respect for Anzu had long since disappeared. The Sethekk Hollow, formed from the cursed blood of the dead god Sethe, had become a form of punishment and any who disagreed with the Anhari were deemed heretics and traitors and dumped into the pools. They would undergo similar flightless mutations to Anzu. Terokk's victory over the saberon Pridelord Karash, who had been tormenting the arakkoa and causing them to ask why Rukhmar had apparently withdrawn her favour, caused the arakkoa to celebrate Terokk as a living legend going so far as to claim he was Rukhmar's reincarnation. The Anhari began to grow nervous, for up until this point they alone had been allowed to speak in the sun goddess's name. Terokk used his widespread support to build a new city, Skyreach. He created new laws restricting the authority of the Anhar order, declaring that high arakkoan society must be guided by a thirst for knowledge and wisdom, not by fear and superstition. This prompted the Anhari to action. They cast Terokk down from Skyreach into the pools of the Sethekk Hollow. Anzu however that took pity on Terokk, experiecing Sethe’s curse himself. He gave him command over both sorcery and shadow magic  with which to save his sanity and The Eye of Anzu with which to contact him. Terokk had become one of the Arakkoa Outcasts, and with the help of Anzu built the city of Skettis among Apexis ruins. as a refuge for his kind. The areas of Talador near to the Spires of Arak came under their control and became known as Terokkar Forest. Meanwhile, from that day forward Skyreach would be ruled not by a king but by the Anhari alone, now calling themselves the Adherents of Rukhmar.The Adherents covered up Terokk's rule: rewriting his reign as a dark time that was driven by a tyrant. According to them, Terokk's tyranny was brought to an end when the Adherents rose up against him and liberated the arakkoa from oppression. Rukhmar then turned her back on Terokk and he became shrivelled and maddened. Other lawbreakers would suffer the same fate and those who survived would find their ways to the Arakkoa Outcasts and their building civilisation. Sethe's curse passed from one generation of Outcasts to the next without any hope of a cure. Rukhmar and her Adherents feared and hated these cursed arakkoa and the dark magic gifted to their Talonpriests by Anzu, and so waged war on them. The Adherents searched for ancient Apexis technology, unleashing powerful golems to and turrets that fired beams of concentrated light. As the years went by, Terokk's health declined, grief tore at his heart, and Sethe's curse overtook his mind. He began to hate the world, abandoning Skettis and even sacrificing the lower castes of his own people to dark powers in search of a cure. Hoping to rejuvenate their king, the Talonpriests sealed Terokk away deep within the shadows. All that remained of their beloved leader were several artifacts he left behind, among them his spear, his mask and his writings. 
Sethekking Hell (Between Year -600 and Year -2): At some point the arakkoa invaded the Tanaan Jungle and attacked the Bleeding Hollow clan, forcing the orcs to hide in fear in their villages until they were inspired and led to victory by Kilrogg Deadeye. While it's unclear if these were members of the Adherents or not, the arakkoa at the Den of Haal'esh in modern-day Hellfire Peninsula may be remnants of this invasion.The high arakkoa predicted the arrival of the draenei a century before it happened. After some time, the Arakkoa Outcasts sought to contact Terokk. Their attempts failedl, however, and without any champions to guide them the Outcasts became increasingly dire and desperate. The Sethekk cult, followers of the dead god Sethe, gained more power, and the Outcasts spiraled into darkness. The loss of Terokk also caused the loss of The Eye of Anzu, cutting off communication between the Outcasts and the only god who had watched over them after being rejected by their own creator, and the Sethekk began to harness Sethe's powers to find the raven god and bend him to their will. The only arakkoa who would continue to worship Anzu were those of the Grishna cult, located today in the Blade's Edge Mountains of northern Outland. The Grishna would come to be considered heretics.
Give A Bird A Break (Year -2): The arakkoa suffered terribly during both the Horde's rampage across their world and the civil war between Adherents and Outcasts. Tthe Sethekk and the Outcasts had abandoned Sethe in favor of an unnamed Old God. The summoning of Murmur and the destruction of Auchindoun was mistakenly seen by the Sethekk as the arrival of their master on the planet, and so the Sethekk leader Ikiss led them to the ruins.  The Dark Conclave attempted to summon the Old God in Shadowmoon Valley to stop the Horde, but Gul'dan intervened and foiled their rituals. The high arakkoa posed one of the greatest threats to the Horde due to their rediscovered Apexis technology, most noteably the solar cannon based at Skyreach. Warchief Blackhand called on Kargath Bladefist and the Shattered Hand clan, which lived in Arak, to deal with the arakkoa. Kargath also enlisted the aid of the Burning Blade and Dragonmaw to form an attack force. They were not prepared for the arakkoa's weaponry. Dozens of orcs died right at the beginning of storming Skyreach. Kargath contacted the Outcasts in the hopes of gaining an ally. The Outcasts agreed on one condition: if the arakkoa infiltrated Skyreach and destroyed the weaponry, the orcs would join the fight and slaughter the high arakkoa. Then, the Outcasts could take Skyreach. The deal was struck and they were initially successful. Alas, in the blood craze, the orcs turned on the Outcast. Kargath knew they were intelligent and may use the technology within Skyreach against them one day. Some high arakkoa were taken prisoner and cast into the Sethekk Hollow to test the stories the Outcasts had told them. By the end of the attack, high arakkoan civilization was destroyed and nearly all the Outcasts remained. The Outcasts shrouded themselves in shadows to hide from any further attacks. The high arakkoa who had recently been transformed turned to Grizzik, a former Skyreach guard. He led his followers to Auchindoun, knowing most orcs feared the supposedly haunted ruins. Dark forces had claimed Auchindoun years ago, and the arakkoa spent their time studying and worshipping them.
Get Outta My Outland (Year 8): The first known contact of an arakkoa with the races of Azeroth occurred during the Alliance of Lordaeron's expedition to Draenor several years after the Horde's rampage. Grizzik, eager to exact his revenge against the orcs, volunteered his people as trackers and guides for  Danath Trollbane's forces, leading them to both the Bleeding Hollow fortress of Auchindoun. When Draenor shattered, the Spires of Arak were destroyed, taking with them Rukhmar and the remains of Sethe. The arakkoa in Skettis, those who had fled to Auchindoun and the dark corners of Terokkar Forest, escaped the destruction. By the time the Alliance and Horde came to Outland, the servants of Terokk who was still worshipped by the arakkoa, were committig evil in his name as the Talon King himself had fallen to the curse’s stage of madness as he had stayed too long in the shadows. At Veil Shienor and Veil Reskk, the Eyes of Skettis allowed Terokk to spy on those areas. At Veil Skith, the arakkoa used the Darkstone of Terokk as an altar of worship and kidnapped children. At Veil Rhaze, the spirits of arakkoa slain in the Auchindoun explosion remained with Terokk's influence remaining on them. At Veil Lithic, his minions corrupted kaliri into his service. At Veil Shalas, the closest colony to Skettis, the arakkoa sages conducted wars against the Light. A group called the Skettis Exiles had been taken in by the benevolent naaru A'dal and were led by Kirrik the Awakened. They saw Terokk and sought to end his destructive ways. Within the Lower City of Shattrath, they battled against Terokk's forces. Ikiss and the The Sethekk had been working for years in Auchindoun bend Anzu to their will - and they had succeeded. They forced Anzu to attack the Emerald Dream. The Alliance and the Horde assaulted their stronghold, killing Ikiss and ending Anzu’s suffering. Elsewhere in Skettis, the arakkoa continued to attempt to snuff out any opposition to reviving Terokk from the shadows in which at this point had led to outright battles. The Sha'tari Skyguard, an airborne detachment Sha'tar warriors, established a base at Blackwind Landing, just outside of the Blackwind Valley. The Talonpriests however now lived in the realm of shadows alongside Terokk, making them impossible to attack. Adventurers, with the help of the Sha'tari Skyguard and Skettis Exiles, prepared a ritual to summon Talon King before the right time when he would not be at his strongest.This led to Terokk to attacked the adventurers for interfering. However, the finally legacy of Arak was ended by adventurer delivering the final blow to him. Many arakkoa still exist in Outland but are scattered, without leadership or a single defining leader.
Help Arrives (Year 31): On an alternate Draenor, the Arakkoa Outcasts got the champions they so desperately needed. Adventurers met with the arakkoa Reshad during their darkest hour, when the Adherents of Rukhmar were in the middle of their genocidal campaign. With these champions' help, the Adherents' Apexis excavations were set back and Outcasts were saved from slavery. The long-lost Eye of Anzu was also found, at long last reuniting the arakkoa with Anzu for the first time since Terokk vanished. The Sethekk's ritual to dominate Anzu's will was stopped, Ikiss was killed, and Anzu slew Sethe's spirit. The Sethekk would never rise to power as they had in the main timeline.The Outcasts attempt to summon and commune with Terokk was successful in this universe, now that their champions from Azeroth-Prime had aided them in gathering his relics. However, Reshad believed that summoning Terokk physically would be a mistake and it was likely that he would only spiral them further into darkness. Instead, against Shadow-Sage Iskar's wishes, the champion was imbued with Terokk's power and took on his form to battle Kargath Bladefist. Despite the Avatar of Terokk losing the battle, Terokk's spirit told the arakkoa to forge their own path, lay the past to rest, and raise new champions.With Anzu's blessing, the Outcasts called upon Ka'alu, his consort. Ka'alu aided the Outcasts in an assault on the Adherents' Apexis weapons, destroying their solar-powered cannons. Afterward, Skyreach itself was attacked and High Sage Viryx, leader of the Adherents of Rukhmar, was killed. This led to the formation of the Order of the Awakened, an organization of both cursed and high arakkoa; however, the Arakkoa Outcasts do not trust them.  As for Rukhmar herself, she was ultimately slain as well.With their champions reuniting them with Anzu, dismantling the Sethekk, and stopping the genocide of the Adherents, the Arakkoa Outcasts found hope in the darkness and looked toward a brighter future. Some of the Outcasts came to realize that the ancient arakkoa had known that having light and dark in equal measure was natural. Only together would the Outcasts and their winged cousins succeed. After Gul'dan's takeover of the Iron Horde, the Burning Legion began its invasion of Draenor. The Sethekk allied themselves with the Legion and its Shadow Council in order to revive Rasthe, son of Sethe. Also, Iskar and several other members of the Outcasts sought out the aid of Gul’dan, planning to use fel magic to curse themselves of their curse, regaining their wings. Both groups followed the Legion into Tanaan Jungle. To fight back, the Order of the Awakened began operating in the same area. Reshad spied on them and both the Horde and Alliance sent heroes to combat the Legion arakkoa. During the march of the Hellfire Citadel, Iskar and his followers were killed.
Physical traits
Life expectancy: Unknown.
Height: Arakkoa tend to be between 6-8 feet tall, depending on their cursed status.
Eye colour: The most commonly seen eye colours for Arakkoa are orange, yellow or green.
Cosmetics: Arakkoa are bird-like creatures covered in bright feathers. 
Personality traits
Other races: Arakkoa were tradtionally a race that kept out of the affairs of other creatures on Draenor. However, the Exiles have no issues allying with Horde or Alliance races in times of need.
Other creatures: Their preferred mount is the Dread Raven and they are known to keep kaliri as attack pets.
Culture
Language: Ravenspeak.
Military: Each faction has their own forces made up of many classes. Arakkoa have control over the arcane, They may also become warriors, priests, sages, druids and shaman. Talon Guards are stationed over Skettis.
Government:  Many other devisions have arisen over the years: the Skettis, the Exiles of the Lower City in Shattrath, the Sethekk and some even ally themselves with the Old Gods within the Dark Conclave. The racial leader depends on various factions: Terokk rules over the Skettis, Kirrik over the Exiles and Talon King Ikiss over the Sethekk.
Religion:  Most Arkkoa religious customs revolve around the worship of Rukhmar, who they revered as the goddess of the sun who is seen as source of their Light magic. Howeve, the Sethekk worship the Talon King. The Dark Conclave honour the Old Gods.
Traditions
Flying arakkoa also carry with them dreamcatchers that are said protect them from Sethe's curse.
The Adherents pair young arakkoa together to ensure they follow the decrees of Rukmar. They are thus symbolically called “clutch brother” or “clutch sister”.
The Adherents are known to burn their victims alive in ritualistic sacrifice.
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thestarstriker · 4 years
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date night! date night! date night!
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general-grey · 5 years
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Top 5 WoW NPCs
That's a tough one to answer too 😭😭
Okay okay, I'm gonna go with sorta minor characters here because they HONESTLY deserve some good ol' lovin and I give just enough love to the Big Players in the large scheme of things.
These are in no particular ranking order, I just number them by the order they occur to me.
1. Reshad - and his little pet kaliri, Percy! He's that one scribe arakkoa from the Spires of Arak main questchain, and I absolutely ADORED this dude! He's a loveable scholar type that still drops some of the rawest, most heartbreaking lore bits and I got super damn attached from the get-go. This bird is close to my heart ♥️♥️
2. Runas the Shamed - I should NOT!!! Get attached! To tragic characters! He had such a splendid character arc over the short time we've spent with him and I just... I cannot, I cannot, I still get emotional over it. Each time I do Legion content, I MUST complete Runas' questline because I love it so so very much.
3. Thomas Zelling - the undead tidesage from the Horde War Campaign. I've followed his story SO CLOSELY since I've learnt of his fate, rejoice d each time I saw more of his quest unfold in the datamined content, wad SO HAPPY when he got his own voice lines... and then they killed him off.
I REALLY shouldn't get attached to tragic characters.
4. Thassarian & Koltira Deathweaver - they go together, i don't make the rules. They had the most interesting interlocked story going on ever since they fucking appeared in WotLK, and I will NEVER let go of them in my heart. Glad to have seen a sort of solution to their story in Legion. Now, I'm waiting for Blizzard to pick up the death knights again.
5. Lilian Voss - arguably not a minor character at this point by any means.... but. I've loved her since her quests' very first appearance, since we showed her her own reflection in the undead starting zone. I've adored her for many years and that warrants her a very special place here on the list as well. She's an amazing character and cannot wait to see her story proceed more in BfA.
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draenei-tales · 5 years
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How perceptive are they of their surroundings?
She leans in close, her voice dropping to a whisper.
"Am need to be sneaky when scouting yes? Am very watchful."
Blue fingers point to her eyes.
"Am seeing everything, is like Kaliri. "
((She is super aware of her surroundings when shes out on a mission or in the wilds. However in cities, she gets distracted by noises and sights that she has tripped over a few barrels, or people. Thank you @unabashedrebel ))
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shalesong · 6 years
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Draenor Kaliri, Direhorn, and/or Arcane Serpent!
( Warcraft Zoology Prompts )
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Draenor Kaliri - Does your character prefer the day or night time? If they had to stay awake during hours they aren’t use to, how would they cope?
Sarahi prefers the daytime - more specifically, the mid-late afternoon. Growing up in Highmountain, the days were often quite cold but these times offered the best chance for a little bit of sunshine and warmth! She doesn’t do terribly well with changing her sleeping patterns but does her best when it’s required. Worst case, someone might have to nudge her awake from a doze here and there.  
Direhorn - What is something that others least expect about your character?
Ooh, tough question. I’d say perhaps her ferocity when it comes to protecting her friends/loved ones. She’s usually quite the mild mannered and passive lady and outbursts or flared tempers are exceptionally rare. Don’t be fooled though! If there is no other option, she’ll gladly lay her life on the line and fight til her last breath for what is right.  
Arcane Serpent - What are your character’s thoughts revolving around magic?
She is fascinated by most, wary of some. It really depends upon the particular school of magic. Restorative magics that work in harmony with the world, such as druidism and shamanism are highly respected in her eyes. Void/Demonic/Destructive magics on the other hand, tend to make her quite uneasy and she’ll do her best to avoid those who practice such schools.  . 
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reverieinsimlish · 6 years
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Cason: Well, I mean, I cut up the cheese and put it on the plate, and I wouldn’t call that cooking, but thanks anyway!
Dora: Omigod! What is Tricia doing?
Cason: It looks like she’s making gourmet dog food! I should ask her to behave.
Kaliri: And she isn’t conforming to the party’s dress code! BOOOOOOOO! <two thumbs down>
Meanwhile.....
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Keir: You know, I could die any day now!
Vickie: Me too! I hope to go out with a bang!
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awakenedharrier · 4 years
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Azrakosh
The Basics —
Pronunciation: ahz-RAH-kohsh
Nickname(s):  Az, Azra
Age: Adult
Birthday: Spring
Race: High Arakkoa
Gender: Male
Sexuality: Demi
Marital Status: Single
Physical Appearance —
Hair Feathers: Pale gold, tipped with white and a dusting of muted red
Eyes: Red
Height: Average
Build: Average, a bit broader in the shoulders than many of his kin
Piercings: None
Tattoos: None
Personal —
Profession: Assassin, bounty hunter
Hobbies: Collecting miscellaneous junk trinkets, fishing, checking out new places whenever he’s able to, training to keep those skills sharp, hunting, hanging out with whoever he can find
Languages: Ravenspeech, Common, Orcish (a bit, at least)
Residence: Drifter now
Birthplace: Spires of Arak
Likes -
Collecting various trinkets and artifacts
Competition.  It doesn’t matter in what area
Rylak Claws (the treat, of course), frostberries, any kind of fish
Kaliri, nearly any type of cat, and elekk.
Exploring new places.
High Points
Dislikes -
Sudden and / or loud noises.
Goblins.  It’s not so much that he doesn’t like them; he just doesn’t trust them.
Jumping through portals
Cramped and/or overly crowded areas
Cold weather
Swimming for longer than absolutely necessary
Fears:
Open water that is obviously deep (and potentially dangerous).  It’s not so bad if he’s in, say, a boat or something; he’ll still be nervous, sure, but it won’t be a crippling fear, whereas asking him to swim out to an area where he cannot touch the bottom, would be.
While he’s not exactly a control freak by any means, the thought of what little he has anymore scares the hell out of him.  He’s got his crap together, things are going great...and though some days it feels like that is hanging by a thread, he fears the day that thread finally snaps.
As with many (if not most) others, losing any loved one is a fear in the back of his mind.
He fears winding up like the Outcasts.  While he does not pity or hate them as was once expected of him, to suffer such a fate is terrifying (and it is a source of guilt, as many of his closer acquaintances now are part of those Outcasts ).  After all, what would he be without the sky?
Abilities —
Magical Abilities: Solar magics.  4/10
Physical Abilities: Wingblades, chakrams, physical agility and strength.  8/10
Special Skills: Skilled tracker
Relationships —
Parents: Ishix (mother), Tayklyk (father)
Siblings: Verkax, clutch-sister
Other Relatives: N/A
Pets: None
Traits —
* Bold your character’s answer.
Extroverted / In Between / Introverted
Disorganized / In Between / Organized
Close Minded / In Between / Open Minded
Calm / In Between / Anxious
Disagreeable / In Between / Agreeable
Cautious / In Between / Reckless
Patient / In Between /  Impatient
Outspoken / In Between / Reserved
Leader / In Between / Follower
Empathetic / In Between / Apathetic
Optimistic / In Between / Pessimistic
Traditional / In Between / Modern
Hard-working / In Between / Lazy
Cultured / In Between / Uncultured
Loyal / In Between / Disloyal
Faithful / In Between / Unfaithful
Misc.
His days as an adherent assassin are over.  His time and talents are spent upon guarding encampments for both the Order of the Awakened and the Outcasts, which extends further to their allies and their bases as needed.  Azrakosh is not above visiting ally garrisons or taking missions on their commander’s behalf.
He collects all sorts of random things from his travels.  Most of it consists of things he has come across in the Tanaan Jungle, but as things progress and change, his world becomes a little bigger, and the items he procures are a little more...exotic.
Do not harass any of his kind within earshot (or especially his line of sight).  Those caught in the act receive one warning, and if their behavior continues, they’re fair game to deal with as he sees fit.
Once again, he now lives to serve and aid allies of the Order of the Awakened.  With everything going on in the world, it does not hurt to have a little back-up every now and then, which he is more than happy to provide when called upon.  Jumping portals may not be his favorite thing in the world (in fact, it doesn’t even make the “Top 10″ list), but for someone he considers a comrade, he’ll deal with it.  It doesn’t matter what they need of him; a bodyguard, a scout, an assassin or even just another soldier at their side.  One need only ask.
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