#Learn With CACMS
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cacmsinsitute · 7 months ago
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Why Data Analytics is the Skill of the Future (And How to Get Ahead)
In today's fast-paced digital landscape, the ability to analyse and interpret data is more important than ever. With the globe collecting data at an unprecedented rate, industries are turning to data analytics to drive decisions, enhance efficiency, and gain a competitive advantage. As a result, data analytics is rapidly becoming one of the most valued skills in almost every industry, and individuals who understand it are well-positioned for a prosperous career.
The Increasing Demand for Data Analytics
Data analytics is more than just a buzzword; it's a fast expanding field that is impacting industries around the world. According to the U.S. Bureau of Labour Statistics, demand for data science and analytics experts is predicted to increase by 35% between 2021 and 2031, greatly above the average for all occupations. This rapid expansion emphasizes the importance of data analytics as a vital business function, with organizations relying on data to make informed decisions and optimize operations.
Data-driven tactics are being adopted in a variety of industries, including healthcare, finance, marketing, and ecommerce. Companies seek experienced people who can use data to foresee trends, analyze customer behavior, streamline operations, and improve overall decision-making. As a result, data analytics specialists are in high demand, and mastering this ability can lead to a wide range of opportunities in this competitive area.
Why Data Analytics is Important for Future Careers
Developing data analytics abilities is one of the most effective strategies for students and professionals to future-proof their careers. As businesses increasingly rely on data-driven insights, people who can comprehend and analyze data are well-positioned for long-term success.
Data analytics is a broad field that applies to almost every sector. Understanding data is essential for anyone who wants to work in corporate planning, marketing, finance, or healthcare. The capacity to analyze and interpret massive data sets enables professionals to make better decisions, discover hidden possibilities, and deliver actionable insights. Businesses will increasingly prioritize data-driven strategies, making data analytics experts invaluable assets.
How to Advance in Data Analytics: Enroll in Offline Courses
To succeed in this competitive sector, hands-on experience is required. While there are several online courses accessible, offline learning provides the benefits of personalized instruction, engaging learning environments, and direct access to knowledgeable professors. CACMS Institute in Amritsar offers offline data analytics courses that educate students with the practical skills and knowledge required to succeed in this rapidly expanding sector.
CACMS Institute provides expert advice in a classroom setting where you may ask real-time questions, work on actual projects, and engage with peers on data-driven challenges. The curriculum is intended to emphasize the fundamentals of data analytics, covering important tools such as Python, SQL, Power BI, Tableau, and Excel. These tools are vital for anyone interested in pursuing a career in data analytics since they allow experts to manage, visualize, and analyze data efficiently.
Future-Proof Your Career with CACMS Institute
CACMS Institute provides an organized, offline learning environment that teaches more than just theory; it also teaches hands-on, practical skills. CACMS' courses focus on practical data analytics applications, ensuring that students not only learn the tools and techniques but also understand how to apply them in real-world corporate contexts.
If you want to advance in the field of data analytics, there's never been a better opportunity to participate in an offline course at CACMS Institute. The combination of professional instructors, a well crafted curriculum, and an engaging classroom atmosphere will prepare you for success in tomorrow's data-driven world.
Take the first step towards safeguarding your future now! Contact CACMS Institute at +91 8288040281 or visit cacms.in for more information and to enrol in our data analytics courses in Amritsar.
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clairemapleofficial · 2 years ago
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this has been in my drafts for months but i thought i’d post it, idk for funsies:
little cute things i noticed in the anastasia second nat broadway tour that made me go “oh. oh yes i love that”
- THE “thank you” “you’re welcome” BEFORE CROWD OF THOUSANDS OH MY GOODNESS
-and when they spring apart awkwardly ah i can't do this
- the way dmitry and anya sang “this chance is all WE’VE got” in we’ll go from there
- the dowager’s picture of anastasia
- young anastasia’s height, i know that’s so random but she was shorter than everyone else in the ensemble and it made me happy
- the snow on the curtain where it said anastasia before the show started it was so pretty
- willem’s “THE BIGGEST CON IN HISTORY”
- this isn’t really a little cute thing but the countess and the common man was done so well, like it usually makes me uncomfy (and i mean it still did a little bit) but it was really well done, they ate and left no crumbs
-speaking of ate and left no crumbs that's what EVERYONE DID THE ENTIRE SHOW i just gotta say it
- the way willem flicked his coat every time he sat down in everything to win so he didn’t sit on it lol
- as soon as lily and vlad kissed in cacm this little girl sitting near me yelled “YES!!” and it was so funny
- and when dmitry stepped on the dowager’s coat i heard someone go “OHHHHH DUDE NO”
- dimya, that’s all, just the way they couldn’t stop staring at each other
-they had so much chemistry ugh they were just so good
- and the stage picture at the end of crowd of thousands, like it was so pretty it made me cry even harder
- then as soon as the song ended and the blackout happened, i could see (through my tears) veronica and willem sprinting offstage for their quick changes, like they rlly were zoomin, that made me randomly happy lol
- i never knew i needed a curly-haired dmitry until i saw willem as dmitry, that’s all i’m saying
- the chills at the end of last dance of the romanovs, like that moment when young anastasia is the only one onstage before the blackout (ok i just realized that this moment is her getting shot?? how did i not know this before i read the script???)
- willem’s version of the bad dancing in learn to do it was so iconic
- i wanted to hear veronica sing crossing a bridge so bad, when it got to that part i was like “i know she’s not going to sing crossing a bridge but… what if she did, what if she just sang it for the funsies” because she would sound so good singing it stop
- christian was so funny with the “we have wonderful telephones” and “i have a sense of humor” lines
- speaking of, gleb is 100% my least favorite character, i literally hate him, but christian’s gleb was actually somewhat likeable so good job for that lol
- the way veronica had to lean down to kiss willem in the suitcase scene because they're similar heights sjskksskswlj help
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cacms1 · 9 days ago
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http://cacms.in/python/
Best training institute for python in amritsar | Python Training in amritsar | CACMS
Get your python training with best training institute for python in amritsar at CACMS with latest and most advanced industry-oriented curriculum. Learn by working on actual client- based projects and gain hands on experience in laguage for your successful career .
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qianqiuxue · 6 years ago
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2019北京AIProCon开发者大会——计算机视觉技术专题 
计算机视觉技术领域的创新已达瓶颈?该领域有哪些方向将取得突破,还有哪些前景应用尚待挖掘?本论坛将聚焦于计算机视觉技术最新突破和应用实践,并就当下遇到的技术挑战探索出可能的解决方案。
互联网视频基础技术探索及其应用 出品人: 王华彦 | 快手硅谷实验室负责�� 王华彦,快手硅谷实验室负责人,斯坦福大学计算机科学博士,师从Daphne Koller教授研究计算机视觉。曾就读于斯坦福大学人工智能实验室,为复杂化的概率图模型开发了高效的推理算法,并将其应用于计算机视觉研究。王博士的研究曾登上行业期刊CACM首页,并在多个顶级会议如CVPR、ICML、ECCV、IJCV、AAAI上发表。 王华彦本科和硕士阶段就读于北京大学,师从査红彬教授,也曾参与香港科技大学的杨强教授的科研活动。加入快手前,他曾担任Vicarious AI的高级研究员,以极其高效的数据方式,开发高度结构化的模型,解决CAPTCHA和Robotics等现实问题。他在人工智能领域的工作曾发表于美国的《科学》杂志。王博士现在领导快手位于硅谷的Y-tech实验室,在开发高效的人工智能解决方案的同时,也将更多的尖端技术引入快手的移动平台。
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文石磊 | 百度视觉技术部主任架构师,视频基础技术团队负责人 互联网视频基础技术探索及其应用 目前互联网视频数据日益增多,用户观看长视频、短视频、小视频的时长也迅速增长,在实际应用中需要解决两类重要问题,视频语义理解和视频编辑。视频语义理解从多维度解析视频内容,理解视频语义,自动分类打标签,极大节省人工审核效率,节约成本,同时实现精准用户推荐,提升体验效果。其主要技术难点在基于海量数据构建高性能视频分类模型。视频编辑主要解决手机端美颜、滤镜、属性编辑、AR特效、超分辨率等问题。随着GAN的快速发展,基于GAN的特效编辑几乎达到以假乱真的地步,逐渐成为视频编辑中研究的热点。 本次演讲将围绕高性能大规模视频分类技术与生成式对抗网络技术(GAN),主要介绍百度视觉技术部在视频语义理解和视频编辑两个问题上的探索与应用成果。
专家介绍: 文石磊,百度视觉技术部主任架构师,视频基础技术团队负责人,两次获得百度最高奖。带领团队获得CVPR2019 5项比赛冠军,涵盖目标检测、智慧城市、视频理解、超分辨率等领域,其中连续三年获得视频理解比赛ActivityNet冠军,19年发表AAAI/CVPR/ICCV顶会论文八篇,并将相关技术成功应用于核心产品,在百度云/AI开放平台累计输出约50项能力。
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石建萍 | 商汤科技研究总监 视觉感知驱动的量产自动驾驶 计算视觉及其在图像视频中的识别理解能力在近些年的突飞猛进,极大提升了量产自动驾驶对于低成本高感知能力方案的可靠度。在本报告中,我们会综述团队在计算视觉领悟的整体布局及重点突破。接下来会以优化自动驾驶系统能力,提升量产可靠性为整体目标,介绍系统级的优化实践。最后,我们将展望自动驾驶方向未来的研究热点以及商汤在自动驾驶方面的整体布局。
专家介绍: 石建萍博士为商汤科技研究总监。她领导了商汤科技自动驾驶研发团队,推动商汤科技与本田的长期战略合作。同时,她也负责多条产品线的算法交付,包括娱乐互联网,手机,遥感等。 石建萍本科毕业于浙江大学计算机科学与技术系,同时隶属于竺可桢荣誉学院,2015年博士毕业于香港中文大学计算机科学与工程系。她是深度学习和计算机视觉领域的专家。她领导了商汤科技的团队赢得多项国际竞赛冠军,包括ImageNet Scene Parsing Challenge 2016, COCO Instance Segmentation Challenge 2017, 2018以及众多CVPR, ECCV workshop竞赛等。建萍发表过超过40篇顶级会议,期刊论文,论文发表在SIGGRAPH Asia, CVPR, ICCV, ECCV, NIPS, MM, TPAMI,TIP等。她的论文在Google Scholar上引用率超过3400。在博士期间,她获得过微软学者,HK-ACM最佳年轻学者,香港博士生政府津贴等众多荣誉奖项。 2018年,凭借在计算机视觉原创技术的卓越创新成就,石建萍还入选了《麻省理工科技评论》 “35岁以下科技创新35人”(35 Innovators Under 35)中国榜单。
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王乃岩 | 图森未来合伙人&首席科学家 图森未来无人驾驶技术实践分享 【演讲大纲】1、 图森未来无人驾驶的发展历程,以及最新的技术进展;2、 计算机视觉技术在无人驾驶卡车领域中的实践和应用
专家介绍: 王乃岩,图森未来合伙人&首席科学家。香港科技大学博士,主要负责带领中国国内算法团队进行自动驾驶卡车技术研发。曾多次在国际数据挖掘和计算机视觉比赛中名列前茅,发表论文引用次数已超过4000余次,是将深度学习应用于目标追踪领域全球第一人。曾入选2014Google PhD Fellow 计划, 也是 MXNet 核心开发者。
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张祥雨 | 旷视研究院主任研究员、基础模型组负责人 高效轻量级深度模型的研究与实践 深度基础模型在现代深度视觉系统中居于核心地位。在实际应用中,受应用场景、目标任务、硬件平台等的不同,经常会对模型的执行速度、存储大小、运算功耗等进行限制。因此,如何针对各种不同的情景设计“又好又快”的模型,成为深度学习系统实用化的重要课题。尤其是近年来,AutoML技术的发展给轻量级模型的研发带来了新的思路,基于AutoML/NAS技术的深度视觉模型在多个维度上不断刷新性能上限,展现出了良好的研究与应用前景。 本次演讲主要围绕实用模型设计的两个常用技术:轻量级模型设计和模型裁剪,重点介绍旷视研究院在高效视觉模型领域的科研成果和实践经验。分享内容包括多种轻量级高性能模型,以及基于AutoML的自动化模型设计、模型裁剪的最新研究成果。
专家介绍: 张祥雨,现任旷视研究院主任研究员、基础模型组负责人。2017年博士毕业于西安交通大学。期间参加西交大-微软亚洲研究院联合培养博士生项目,师从孙剑博士和何恺明博士。目前团队研究方向包括高性能卷积网络设计、AutoML与自动化神经网络架构搜索、深度模型的裁剪与加速等。已在CVPR/ICCV/ECCV/NIPS/TPAMI等顶级会议/期刊上发表论文二十余篇,获CVPR 2016最佳论文奖,Google Scholar引用数38000+。多次获得顶级视觉竞赛如ImageNet 2015、COCO 2015/2017/2018冠军。代表作包括ResNet、ShuffleNet v1/v2等,均在业界得到广泛应用。
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王晶 |华为云OCR人工智能高级算法工程师 文字识别服务的技术实践、底层框架及应用场景 近年来,随着智能设备的普及和大数据技术的高速发展,自动化办公和智能数据分析成为可能并逐渐普及,人们要求计算机“读懂并理解文字”。本活动将会以介绍华为云文字识别服务的识别精度高、鲁棒性好、支持多类单据识别、服务稳定高效等特点,以及实现这些特点所应用的技术内容及框架、实践的过程与经验。初次之外,还会介绍一体化模型、任意角度纠正技术、端云结合等特色技术的实现方式及底层架构。 除了技术内容、架构设计的介绍,还会用一部分篇幅介绍目前已经成熟的应用场景,例如全球快递物流、财务、医疗、保险、金融、政务、交通、汽车等具有跨系统信息整合需求的业务领域,以帮助听众更好地了解这一领域的技术与实践的结合,通过华为的项目经历,分享这一技术在实践过程中的真实经验、踩过的坑和解决方案等。
专家介绍: 王晶,华为云OCR人工智能高级算法工程师,拥有多年的算法经验,分别获得新加坡南洋理工大学和中国科学技术大学数学与应用数学博士和学士学位。负责文字识别核心算法,提交多个基于深度学习的文字识别专利和论文,组队ICDAR SROIE票据识别大赛并以96.43%的高精度夺得世界第一,华为云文字识别服务获得2019数博会“新产品奖”。熟悉云计算、人工智能、密码和计算机网络安全。从事过华为云PaaS平台安全设计和测试工作。Covert Redirect(隐蔽重定向)漏洞发现者,曾提交十几个CVE安全漏洞并被微软、苹果、阿里巴巴等十几家公司列名安全感谢榜,多个发现被包括人民网、凤凰网、CNET在内的众多国内外媒体报道。
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杨民光 | Product manager in Google Research Perception Research On-Device, Real-Time multi-modal (video, audio) applications with MediaPipe Video, audio (multimodal) mobile applications that utilize machine learning models (eg Tiktok 抖音, Shazam) are becoming more common. However, creating these multimodal ML applications are challenging as developers need to deal with real time synchronization of time series data during model inference and doing it cross platform (Android & iOS) on mobile and edge devices.
专家介绍: Ming Guang is a Product manager in Google Research Perception Research leading open source efforts in computer vision. In Google, he was previously product manager in Google Search and product lead for mobile video ad formats. Before Google, Ming was cofounder Socialwok, an enterprise collaboration service for Google Apps (Finalist of the Techcrunch Disrupt 2011) and Voiceroute, a startup focused on open source VOIP telephony services for small medium enterprises.
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专题链接
https://bss.csdn.net/m/topic/ai_procon/topic_detail?mid=2051&id=9374
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cacms-institute · 2 years ago
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CACMS is the best industrial training institute in Amritsar that offers practical training in myriad of courses like Quickbooks, Tally Accounting, Machine learning, Digital Marketing, C/C++ programming , Python , Data Science etc. with proper certifications.
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rmcelite · 3 years ago
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Study In McGill University
McGill University is a public research university located in Montreal, Quebec, Canada. The university was founded by a charter issued by King George IV in 1821 and named after James McGill, a Scottish businessman who founded the University's predecessor, McGill University (or simply McGill College) in 1813; In 1885 it was renamed McGill University. McClellan's main campus is located on the slopes of Mount Royal in Montreal, and the second is located 30 kilometers (19 miles) west of the main campus in Saint-Anne-de-Bello. And on the island of Montreal. Along with the University of Toronto, the university is one of only two universities outside the United States to be members of the Association of American Universities and the only Canadian member of the World Economic Forum's Global University Leaders' Forum (GULF).
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STUDENT LIFE
Education The mission of McGill University is to provide the best education in learning and information development and dissemination, and to serve the community by meeting the highest international standards through research and educational activities.
Research McGill University Library supports teaching, learning, research and community service by providing excellent collections, access to the world of information, excellent service and relevant library environment, all customer-centric and sensitive to the needs of the McGill community.
Industry Career Planning Service (CAPS) seminars, personal counseling, a robust job posting service and an extensive career resource center help students search and internships for their career development and permanent, part-time and summer jobs.
Campus life Our city complex can be accessed by public transport (McGill metro station or bus), by bicycle or by foot. Parking on campus is prohibited if you have a vehicle. Plan to park outside the campus.
Student Services Provide high-quality, easily accessible programs for McGill students on the Downtown and McDonald campuses, facilitating their relocation, re-entry and academic development. We are here to assist students in overcoming the barriers that hinder their ability to have a good and interesting learning experience at McGill in any project.
To improve the quality of student life with the entire university and its various state governments (e.g., Student Leadership, Student Life and Learning Committee, Dean of Students, Ombudsperson for Students, Senate and Committees and Federal Administration).
Recognition Canadian undergraduate medical education programs are jointly accredited by the Canadian Medical Schools Accreditation Commission (CACMS) and the Liaison Committee on Medical Education in the United States (LCME). A survey team on behalf of these accredited organizations visits each medical program at least once every eight years.
Home Services We acknowledge that students come to us from different ages, social, cultural and other backgrounds, each with their own needs. They may have a wide range of physical and emotional abilities. Students can also be identified as belonging to a gender or sexual orientation spectrum. This is by no means an exhaustive list, but it refers to the diversity of our student body.
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apricotpicotty · 3 years ago
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Dear future dee
23-02-2022(dakshita's bday)
OKAY TODAY WAS ONE OF THE IDEAL BUT NOT SO IDEAL TYPE OF DAYS!
wished dakshita happy bday at 00:01 and panicked for a bit cuz she wasn't replying and thought i wished her on the wrong day. but i was right anyways. thnx to dhruvi she really helped my remember her bday. so day went by, survived almost 3hrs of cs and actually learned shit. last was bio prac for which i had to stay back. then my "extremely responsible" parents didn't pick up my hone when i had to telll them that i'll be staying back after letting them now i won't cuz the teacher wasn't there but in reality i was feeling really uncomfy around tht suman. but later tht sir came and i decided to just do it and called palkin from comp lab. so i was trying to call them, mom's phone was busy everyhtime i called them and dad didn't pick up. i ened up crying in the washroom cuz i was panicking and uk how strict my parents are. then bla bla i lashed out on mom and dad after coming home and in auto respectively.
but when i was waiting on the staircase for dad to come and pick me up i called dakshita and planned to meet her since it was her bday. later i called lakshaya and asked him to join me and he said yes. he later ditches me at the last moment i'm assuming it was becuz he got to know about aanvi's arrival and made an excuse of his mom or maybe i'm just overthinking oh wait! tht's all i know how to do perfectly.
so later i invited aanvi in the afternoon and she agreed to join me.
waited to like 1/2 hr in front of kali mandir and ended up crying cuz i was feeling wayyyy too lonly and aanvi wasn't picking up and mom stopped picking up even when i called 3 times. i was "one minute highly dimished point" away from going back home and asking mom to take me to dakshita's house making up and excuse of cancellation of plan.
aanvi did come and before she approached me i wiped away my tears, took an auto and went to dakshita's house.
60rs auto and aanvi got only 30. i paid :(((((
anyways arrived at the final destination and called dakshita as she told me to call her before arriving her house.
outside the tennis waala court waala park i called her and her cousin sis picked up and informed tht she's in a puja and to come in.
took us a min or 2 to find her house with flag.
there were SO MANY PEOPLE IN THE PUJA
aanvi and i awkwardly stood in a corner until someone gave us space to sit on the couch. me being the legend, i put my legs on the couch, crossed them and sat <3. in these cases ukw aanvi's really mannered. btw i did tht cuz on the floor next to me an old aunty was sitting.
this effort didn't help much after she tried to get up and sit on the couch, she ended up getting hurt multiple times by my knee..so..
THE FUCKING DOG.! A FUCKING TYSON I WAS SO FUCKING SCARED. LOOKING AT HIM FELT LIKE I PLANNED MY OWN DEATH AND FATE. I WAS REGRETTING EVERY LIFE CHOICE I MADE AND AANVI WAS LAUGHING AND MAYBE FINDING MY ACTS OVERDRAMATIC. anyways later to after washing hand i stood outside the door behind aanvi and i felt something on my ass and thigh. IT WAS THE FUCKING TYSON SNIFFING MY ASS!!! i literally sprinted and hopped to the other side silently but not so silently screaming. fuck u tyson. u scare the shit out of me. later aanvi and i got tika and tht hand sting thingy and prasad from pandit and kept it in the shelf cuz daku's dad told us to. then went and sat on the couch again. dakshita came and we wished her !
bla bla time passed and so did this fucking dog so many times next to me. we went inside her room and there ere two cute pics of daku. no fr they were really cute. we had food and talked about aanvi's breakup scribble day participation, dhruvi's hint for gift she asked wht falor daku liked and i said condom in a loud voice and we all started laughing giggling blushing and shit like we usually do. i missed this. genuinely laughing with them not the fake laugh around lame jokers. tyson cacme aanvi was doing something to him and he barked so loud it got scared. she ended up spilling cola on bed and on my jeans. and we burst out laughing. gawd i still remember. "mere scented candles ki zarooraat kya hai yeh bed he soongh legi" and from their dhruvi's gift topic strted. then i told her how i lied and came here. tab tak jaane ka time hogaya and even tho aunty and uncle instead on staying for longer we ended up leaving. monu and another cousin joined to leave us back home. gawd i was so nervous excited and happy? idk but i felt lik shitting. as we were walking daku mentioned about how i called his bro hot in 10th and i said "crush nhi hai he used to be hot no offence but noe he isn't hot anymore." to this she replied haina ab junglee hai and slapped his ass cheeck hard when he was tying his lace on the care wheel.
the spank was so loud mad ended up screaming " WHAT IS THIS BEHAVIOUR DAKSHITA!" AND GAWD FUCK I LAUGHED BUT DW I LOOKED TOWAYS THE OTHER SIDE THT IS THE MAINROAD SIDE. in the swift varun(monu)'s sitting on the driver's seat, behind HIM is me yea duh. in the middle is aanvi and on her left is dakshita and on the passenger seat is the other cousin idk but he has no fucking music taste btw.
these people were laughing n making fun of each other, while i was jokin with aanvi about how i might die if i don't reach home one time. they were making fun of varun's driving skill's and ordering him to get out i screamed "NAHI BEE!" AND AANVI WAS LAUGHING SO HARD CUZ SHE PROLLY UNDERSTOOD MY DESPERATE SITUATION. I was panicking cuz we were stuck in this fucking traffic and all these cars were giving me anxiety cuz if anyone saw me i'd be dead. but then idk laughing with them, listening to their useless stories and bad songs while being squeezed in the back seat..i felt comfort? i'm not sure but it kinda felt good.
the from tht metro elevator near savitri cinema hall i was commanding the way. and hum hasse he jaa rahe the cuz this guy apparently sucked at directions and driving. bc ne gadhe mein gaare almost thod di and then arya samaj se side se turn lete samay left side se ghiss diya lmaoo then finally pohoch gaye but since i can't get off right outside my house, so bridge waale park se side mein ek aur chota park hai and uss side ke gali se gaye and thoda aage rok diya.
waha se park ke ending side se construction site ke side se bhaaag ke gayi mai.
so infront of meenakshi's clinic industry baby was playing and i felt like myself.
this is me. hates rules and loves them cuz they're worth breaking. i am thristy for freedom. remember how sneak out with sharanya to select city was fucked up? welp "funny how u said it was the end, then i went did it again."
fucking up rules reglations in my planned out way living fot he thrill of it with an assurance of not getting caught is my thing. that's me.
freedom. tht is what i crave for.
bye i gotta do the mysql practical questions now.
once i begin i won't lose. i just need to begin.
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softwarily · 7 years ago
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cacmsinsitute · 7 months ago
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Quantifying Customer Insights: How Data Analytics Improves Customer Relationship Management
In today's highly competitive market, understanding the customer is critical to corporate success. As digital transformation accelerates, organizations must capture, analyze, and use customer data more efficiently in order to develop stronger relationships and provide personalized experiences. Data analytics has evolved as a key tool in Customer Relationship Management (CRM), allowing firms to gain actionable insights, improve customer engagement, and increase loyalty. This article discusses the role of data analytics in CRM and how firms may use data-driven insights to improve customer relationships.,
The Rising Importance of Data-Driven CRM
Customer Relationship Management is more than just collecting contact information; it is about making and maintaining real connections based on an understanding of the customer's needs, preferences, and behaviors. However, the volume and complexity of data provided by customers—via interactions on social media, websites, emails, and other channels—makes it difficult to properly synthesize and exploit this information. Data analytics provides a solution by converting raw data into structured insights that reveal the customer's journey and wants, allowing organizations to customize their interactions accordingly.
As Gartner has shown, firms who use CRM effectively see considerable increases in customer satisfaction, retention, and revenue growth. Data analytics is critical for organizations to fully leverage the power of CRM by interpreting the unique insights hidden inside large data repositories.
Key Ways Data Analytics Improves CRM Customer Segmentation
Businesses can use data analytics to segment their customers based on demographics, purchasing behavior, preferences, and other criteria. By analyzing these categories, businesses may adjust their strategy to each group, ensuring that the correct message reaches the right people. This segmentation is especially useful in marketing initiatives, because understanding certain client groups allows for personalized messages and higher engagement rates.
Predictive Analytics for Proactive Engagement
Predictive analytics allows businesses to anticipate client behavior and needs based on past information. For example, analyzing previous purchase patterns enables firms to estimate when a consumer will need to restock specific products or upgrade to a new service. This proactive engagement strategy exhibits attentiveness and relevancy, two critical elements that influence client loyalty.
Enhanced Customer Support with Data-Driven Insights
Data analytics also helps customer service teams by providing information about client preferences, previous encounters, and support history. With this expertise, customer care workers may provide more educated support, lowering response times and increasing customer satisfaction. Furthermore, advanced analytics can assist uncover recurring customer difficulties, allowing the company to address systemic issues and improve the overall customer experience.
Personalized customer experiences
Today's clients want personalisation in all interactions. Businesses can provide personalized experiences to customers by using analytics to identify individual preferences and behaviors. Data-driven CRM enables businesses to deliver customized product recommendations, targeted promotions, and personalized follow-ups, fostering a greater sense of connection and loyalty.
Churn prediction and retention strategies
Identifying consumers that are likely to churn (leave for a rival) is critical to retaining a loyal customer base. Analytics can uncover churn patterns such as decreased engagement or negative comments. Armed with this information, businesses may employ retention methods such as personalized incentives or outreach from customer success teams to keep important clients before they depart.
Real-World Success Stories for Data-Driven CRM
Several firms have successfully used data analytics to revolutionize their CRM strategy. For example, top e-commerce platforms use machine learning algorithms to predict buy preferences and propose appropriate products, resulting in significant gains in conversion rates. Similarly, several telecoms businesses employ analytics to detect high-value customers who are about to move providers and offer them targeted retention incentives, so lowering churn and keeping share.
In the banking industry, data analytics is critical to improving the customer experience by providing personalized financial advice and alerting customers to potential fraudulent actions in real time. These examples demonstrate data-driven CRM's adaptability across industries and its potential to improve customer pleasure and loyalty.
The Function of Emerging Technologies in Data-Driven CRM
The combination of developing technologies such as artificial intelligence (AI) and machine learning (ML) is propelling data-driven CRM to new heights. AI-powered analytics can handle massive volumes of client data in real time and provide insights practically instantly. Machine learning algorithms may constantly learn from fresh consumer data, strengthening predictive models and increasing the accuracy of customer insights. The end result is a more agile CRM system that can provide more precise, timely, and personalized client interactions.
Furthermore, enhanced visualization technologies enable firms to convert complex data into clearly understandable graphs and charts, making it easier for decision-makers to discover critical patterns and take action. This is especially useful for customer service and marketing teams, which rely on precise insights to guide their strategies.
Challenges and Considerations for Implementing Data-Driven CRM
While the benefits of data-driven CRM are apparent, integrating analytics into CRM presents problems. Data quality remains a significant challenge, as fragmented or obsolete data can lead to erroneous conclusions. To overcome this, firms must implement strong data governance procedures and ensure consistent data maintenance. Furthermore, privacy concerns are at the forefront of CRM strategy, particularly with the implementation of data protection rules like GDPR and CCPA. Organizations must prioritize transparency and ethical data practices in order to sustain customer trust.
A commitment to employee training is also critical, as data literacy is required to realize the full potential of data-driven CRM. Ensuring that team members from all departments understand how to analyze and apply data insights leads to a more coherent and effective CRM strategy.
CRM's Future in a Data Driven World
As businesses negotiate a data-rich market, the importance of analytics in CRM will only increase. Future AI breakthroughs, along with an increased emphasis on real-time analytics, will enable businesses to respond to client needs more quickly and precisely than ever before. The capacity to provide hyper-personalized experiences at scale will distinguish market leaders, making data-driven CRM a critical component of effective customer-centric initiatives.
Conclusion
CRM has evolved from a simple customer management tool to a complex, insight-driven method that allows organizations to build deeper, more meaningful relationships with their consumers. Understanding and measuring consumer insights allows businesses to increase engagement, contentment, and loyalty, all of which contribute to long-term business success. As the value of customer data increases, so does the importance of data analytics in CRM, making it an essential tool for forward-thinking businesses.
Investing in data-driven CRM capabilities is more than simply a business decision; it is a commitment to providing consumers with the degree of understanding and support they demand in today's digital age. In this setting, data analytics emerges not only as a tool for improving CRM, but also as a critical component in establishing long-term customer relationships that fuel continued growth.
Ready to turn customer insights into practical strategies? Join CACMS Institute's Data Analytics course in Amritsar and learn how to improve Customer Relationship Management with data-driven insights. Enroll today to begin your journey to becoming an analytics specialist and advancing your career with CACMS!
Contact us at +918288040281 or visit the link below for further details.
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cacms1 · 23 days ago
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http://cacms.in/
Best Computer Training Institute in Amritsar - Punjab | CACMS
Cacms offers courses like Python, machine learning, Ethical Hacking, Java, C, C++,PHP, .Net, digital marketing etc. Cacms is the best computer training institute in Amritsar offering certified courses.
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cacmsml · 2 years ago
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Ten Trends to Watch in Programming for the Future
The world of programming is always evolving as a result of how quickly technology is developing. Every day, new trends and advancements appear, therefore it's critical for programmers to stay up to date in order to stay competitive.
Ten trends listed below are expected to influence programming in the future:
Machine learning and artificial intelligence (AI) (ML)
Several sectors are already being transformed by AI and ML, and programming is expected to be significantly affected in the years to come. In order to construct software that can learn from experience and change in response to changing conditions, developers will need to become familiar with these technologies.
Internet of Things (IoT)
The Internet of Things is expanding exponentially, and by 2025, 30 billion linked gadgets are anticipated. Programmers will need to learn new skills and methodologies in order to design software that can communicate with these devices, which creates a significant opportunity for them.
The Quantum Computer
Quantum computing, however still in its infancy, has the potential to completely alter how we approach computer issues. To fully utilize this technology's potential, developers will need to be familiar with the special programming paradigms associated with it.
Blockchain
The banking sector has already been affected by blockchain technology, and many other industries are also expected to be affected in the years to come. To capitalize on this trend, developers will need to understand the principles behind blockchain technology and how to design smart contracts.
Platforms with Little or No Coding
The creation of software applications is becoming simpler for non-programmers because of low-code and no-code platforms. These platforms won't ever take the role of skilled programmers, but they will provide developers new chances to work with business customers and produce unique solutions.
Computing without servers
A cloud-based computing architecture called "serverless computing" enables programmers to run their programmes without having to take care of the supporting infrastructure. As more businesses migrate to the cloud, this trend is anticipated to grow prominence.
Architecture for Microservices
A software development method called microservices architecture divides huge programmes into more manageable, modular parts. This strategy makes software updates and maintenance simpler, and it is anticipated that it will gain popularity over the next few years.
DevOps
Software development and IT operations are combined in the DevOps methodology. To provide software more rapidly and reliably, it entails cooperation between developers, testers, and IT operations workers.
Advancement Web Applications (PWAs)
Web apps known as PWAs give consumers a native app-like experience. As businesses strive to create a seamless experience across many devices, they are growing in popularity.
Virtual Reality (VR) and Augmented Reality (AR) (VR)
In order to build immersive experiences for consumers, developers will need to master new programming approaches as AR and VR are predicted to grow more popular in the next few years.
As a result, developers who wish to stay competitive must stay up to date with the most recent developments in the field of programming. The future of programming might take many different forms, and the 10 tendencies we've covered here are just a handful of them. It will be fascinating to observe how these trends change over the next few years.
Want to improve your programming abilities and keep up with the times? Enroll in our programming classes by joining CACMS (Center for advanced computers and management studies) right now! In order for you to maintain your competitiveness in today's quickly changing tech market, our knowledgeable teachers will help you understand the most recent programming trends and approaches. Register right away at http://cacms.in/Programming-Language/  
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lawsonwhite · 5 years ago
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Happy Mother’s Day! I’m so grateful to be home for Mother’s Day this year, and to have spent the day with my mom and my sisters, who are three of the best mothers I know. Thanks for everything, Mom. I still learn from you everyday! https://www.instagram.com/p/CACM-XKBg0R/?igshid=g62es9hz1azq
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theresawelchy · 6 years ago
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Nominate TCS papers for research highlights
[Guest post by Aleksander Mądry]
To me, one of the best things about working in theoretical computer science has always the exciting rate of progress we make as a community.  On (what appears to be) a regular basis, we produce breakthroughs on  problems that are absolutely fundamental to our field. Problems that  often look impossible to tackle, right up until someone actually tackles  them.
However, as inspiring as all these developments were to me, I also  always felt that we, as a community, could do more to properly recognize  and highlight them, both internally and to the outside world. This kind  of outreach would make it easier for us to capitalize on the  breakthroughs as well as to accelerate the impact of the underlying  ideas on the other areas of computer science, and beyond.
Fortunately, this is about to change!
One of the first decisions of our newly (re-)elected SIGACT committee was to create a committee (as committees are wont to do
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whose mission will be to help promote top computer science theory research. This SIGACT Research Highlights Committee – consisting of Boaz Barak, Omer Reingold, Mary Wootters and myself – will, in particular, work to identify results to be recommended for consideration for the CACM Research Highlights section as well as other general-audience research outlets in computer science and other fields.
Of course, to do a proper job here we require your help! To this end,  the committee solicits two types of nominations:
1) Conference nominations. Each year, the committee will ask the PC  chairs of a broad set of theoretical computer science conferences to  send a selection of up to three top papers from these conferences  (selected based on both their technical merit and the potential  significant interest to non-theory audiences) and forwarding them to the  committee for consideration.
2) Community nominations. The committee will accept nominations from the members of the community. Each such nomination should summarize the contribution of the nominated (and recently published) paper and also argue why this paper particularly merits a broader outreach. The  nomination should be no more than a page in length and can be submitted  at any time by emailing it to [email protected].  Self-nominations are discouraged.
To be considered in the upcoming round of our deliberations, we need to  receive your nomination by April 30.
Looking forward to learning about all the new exciting research that you  all are doing!
Windows On Theory published first on Windows On Theory
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ernestsdesign · 6 years ago
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I needed to focus on the core of myself and my personality and thus before selecting my colour I decided I will have to look at:
Which colors am I naturally drawn towards?
Which colors would I prefer to avoid?
What do I want the identity of myself to say to my target audience?
Are there certain colors that can represent my design niche the best?
What is the end goal of my design work?
The first colours that automatically cacme to mind were blue, red and green respectively. I feel like I associate blue as the colour I am most drawn towards. Through research I found out that blue is one of the most widely used colours in corporate logos. Blue implies professionalism, serious mindedness, integrity, sincerity and calmness however it is also associated with authority and success and for this reason it's popular with both financial institutions and government bodies.
When looking at which colours to avoid, these would be pink as it can be fun and flirty, however its feminine associations means it is often avoided for products not specifically targeted at women which is not my goal thus in my opinion pink is not suited to my personal brand. I would also avoid yellow and orange because yellow is poor in terms of being visible on smaller entities such as business cards or even as text, yellow requires cautious use as it can be associated with negative connotations including its signifying of cowardice and its use in warning signs. Orange is often seen as the colour of innovation and modern thinking. It also carries connotations of youth, fun, affordability and approachability however I feel like it is not a colour I would go to for similar reasons as yellow. I would also avoid brown as it is often used for products associated with rural life and the outdoors which I do not think suit my personal brands and brown would not look the most presentable on a personal brand website of my purpose.
If I used Red, I feel like it could imply passion, energy, danger and/or aggression, warmth and heat. Choosing red for my colour scheme can make the website feel more dynamic.
If I chose green, it could emphasise my natural and ethical credentials. Other meanings ascribed to it include growth and freshness alongside financial products aswell.
If I chose blue, It could help imply professionalism, serious mindedness, integrity, sincerity and calm. Blue is also associated with authority and success.
When looking at the face of each colour, I feel like using all three colours harmonically would be an amazing mix for my personal brand although I feel like this could be a difficult mix to put into one brand identity.
I then looked at my design process and felt like green most suited my process and purpose as my work takes longer to get done however it is done more thoroughly and thoughtfully thus I feel like red wouldnt suit. Green suits my design niche as green can be seen as peaceful and growing which is my sole purpose in design thus I further feel like implementing this colour into my brand would shine through my personality.
The end goal of my designs is to show how the learning process has influenced the end-product with the hopes of educating others how my work is complete through a unique set of activies and actions. My end goal is also to learn the easiest process to complete certain activities and to learn from them, and, with this in mind I felt that both blue and green suited this ideaology.
http://cymbolism.com/ https://www.creativebloq.com/branding/choose-colour-logo-design-8133973 http://colrd.com/
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wolfliving · 8 years ago
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Some Computer Science Issues in Ubiquitous Computing, 1993
*It’s always good to refer to the original texts.  It’s okay that the semantics drift after a while, but that’s how you can see how and where they are drifting.
“In 1988, when I started PARC's work on ubiquitous computing, virtual reality (VR) came the closest to enacting the principles we believed important.”  Yeah, see, back in 1988,  what was to be the Internet of Things was originally Virtual Reality, but then...
Mark Weiser would have been 65 this year, he could have easily seen all of this in one lifetime.  Every day is a gift.
Some Computer Science Issues in Ubiquitous Computing Mark Weiser
March 23, 1993
[to appear in CACM, July 1993]
Ubiquitous computing is the method of enhancing computer use by making many computers available throughout the physical environment, but making them effectively invisible to the user. Since we started this work at Xerox PARC in 1988, a number of researchers around the world have begun to work in the ubiquitous computing framework. This paper explains what is new and different about the computer science in ubiquitous computing. It starts with a brief overview of ubiquitous computing, and then elaborates through a series of examples drawn from various subdisciplines of computer science: hardware components (e.g. chips), network protocols, interaction substrates (e.g. software for screens and pens), applications, privacy, and computational methods. Ubiquitous computing offers a framework for new and exciting research across the spectrum of computer science.
A few places in the world have begun work on a possible next generation computing environment in which each person is continually interacting with hundreds of nearby wirelessly interconnected computers. The point is to achieve the most effective kind of technology, that which is essentially invisible to the user. To bring computers to this point while retaining their power will require radically new kinds of computers of all sizes and shapes to be available to each person. I call this future world "Ubiquitous Computing" (short form: "Ubicomp") [Weiser 1991]. The research method for ubiquitous computing is standard experimental computer science: the construction of working prototypes of the necessary infrastructure in sufficient quantity to debug the viability of the systems in everyday use, using ourselves and a few colleagues as guinea pigs. This is an important step towards insuring that our infrastructure research is robust and scalable in the face of the details of the real world.
The idea of ubiquitous computing first arose from contemplating the place of today's computer in actual activities of everyday life. In particular, anthropological studies of work life [Suchman 1985, Lave 1991] teach us that people primarily work in a world of shared situations and unexamined technological skills. However the computer today is isolated and isolating from the overall situation, and fails to get out of the way of the work. In other words, rather than being a tool through which we work, and so which disappears from our awareness, the computer too often remains the focus of attention. And this is true throughout the domain of personal computing as currently implemented and discussed for the future, whether one thinks of PC's, palmtops, or dynabooks. The characterization of the future computer as the "intimate computer" [Kay 1991], or "rather like a human assistant" [Tesler 1991] makes this attention to the machine itself particularly apparent.
Getting the computer out of the way is not easy. This is not a graphical user interface (GUI) problem, but is a property of the whole context of usage of the machine and the affordances of its physical properties: the keyboard, the weight and desktop position of screens, and so on. The problem is not one of "interface". For the same reason of context, this was not a multimedia problem, resulting from any particular deficiency in the ability to display certains kinds of realtime data or integrate them into applications. (Indeed, multimedia tries to grab attention, the opposite of the ubiquitous computing ideal of invisibility). The challenge is to create a new kind of relationship of people to computers, one in which the computer would have to take the lead in becoming vastly better at getting out of the way so people could just go about their lives.
In 1988, when I started PARC's work on ubiquitous computing, virtual reality (VR) came the closest to enacting the principles we believed important. In its ultimate envisionment, VR causes the computer to become effectively invisible by taking over the human sensory and affector systems [Rheingold 91]. VR is extremely useful in scientific visualization and entertainment, and will be very significant for those niches. But as a tool for productively changing everyone's relationship to computation, it has two crucial flaws: first, at the present time (1992), and probably for decades, it cannot produce a simulation of significant verisimilitude at reasonable cost (today, at any cost). This means that users will not be fooled and the computer will not be out of the way. Second, and most importantly, it has the goal of fooling the user -- of leaving the everyday physical world behind. This is at odds with the goal of better integrating the computer into human activities, since humans are of and in the everyday world.
Ubiquitous computing is exploring quite different ground from Personal Digital Assistants, or the idea that computers should be autonomous agents that take on our goals. The difference can be characterized as follows. Suppose you want to lift a heavy object. You can call in your strong assistant to lift it for you, or you can be yourself made effortlessly, unconsciously, stronger and just lift it. There are times when both are good. Much of the past and current effort for better computers has been aimed at the former; ubiquitous computing aims at the latter.
The approach I took was to attempt the definition and construction of new computing artifacts for use in everyday life. I took my inspiration from the everyday objects found in offices and homes, in particular those objects whose purpose is to capture or convey information. The most ubiquitous current informational technology embodied in artifacts is the use of written symbols, primarily words, but including also pictographs, clocks, and other sorts of symbolic communication. Rather than attempting to reproduce these objects inside the virtual computer world, leading to another "desktop model" [Buxton 90], instead I wanted to put the new kind of computer also out in this world of concrete information conveyers. And because these written artifacts occur in many different sizes and shapes, with many different affordances, so I wanted the computer embodiments to be of many sizes and shapes, including tiny inexpensive ones that could bring computing to everyone.
The physical affordances in the world come in all sizes and shapes; for practical reasons our ubiquitous computing work begins with just three different sizes of devices: enough to give some scope, not enough to deter progress. The first size is the wall-sized interactive surface, analogous to the office whiteboard or the home magnet-covered refrigerator or bulletin board. The second size is the notepad, envisioned not as a personal computer but as analogous to scrap paper to be grabbed and used easily, with many in use by a person at once. The cluttered office desk or messy front hall table are real-life examples. Finally, the third size is the tiny computer, analogous to tiny individual notes or PostIts, and also like the tiny little displays of words found on book spines, lightswitches, and hallways. Again, I saw this not as a personal computer, but as a pervasive part of everyday life, with many active at all times. I called these three sizes of computers, respectively, boards, pads, and tabs, and adopted the slogan that, for each person in an office, there should be hundreds of tabs, tens of pads, and one or two boards. Specifications for some prototypes of these three sizes in use at PARC are shown in figure 1.
This then is phase I of ubiquitous computing: to construct, deploy, and learn from a computing environment consisting of tabs, pads, and boards. This is only phase I, because it is unlikely to achieve optimal invisibility. (Later phases are yet to be determined). But it is a start down the radical direction, for computer science, away from attention on the machine and back on the person and his or her life in the world of work, play, and home.
Hardware Prototypes
New hardware systems design for ubiquitous computing has been oriented towards experimental platforms for systems and applications of invisibility. New chips have been less important than combinations of existing components that create experimental opportunities. The first ubiquitous computing technology to be deployed was the Liveboard [Elrod 92], which is now a Xerox product. Two other important pieces of prototype hardware supporting our research at PARC are the Tab and the Pad. Tab The ParcTab is a tiny information doorway. For user interaction it has a pressure sensitive screen on top of the display, three buttons underneath the natural finger positions, and the ability to sense its position within a building. The display and touchpad it uses are standard commercial units.
The key hardware design problems in the pad are size and power consumption. With several dozens of these devices sitting around the office, in briefcases, in pockets, one cannot change their batteries every week. The PARC design uses the 8051 to control detailed interactions, and includes software that keeps power usage down. The major outboard components are a small analog/digital converter for the pressure sensitive screen, and analog sense circuitry for the IR receiver. Interestingly, although we have been approached by several chip manufacturers about our possible need for custom chips for the Tab, the Tab is not short of places to put chips. The display size leaves plenty of room, and the display thickness dominates total size. Off-the-shelf components are more than adequate for exploring this design space, even with our severe size, weight, and power constraints.
A key part of our design philosophy is to put devices in everyday use, not just demonstrate them. We can only use techniques suitable for quantity 100 replication, which excludes certain things that could make a huge difference, such as the integration of components onto the display surface itself. This technology, being explored at PARC, ISI, and TI, while very promising, is not yet ready for replication.
The Tab architecture is carefully balanced among display size, bandwidth, processing, and memory. For instance, the small display means that even the tiny processor is capable of four frame/sec video to it, and the IR bandwidth is capable of delivering this. The bandwidth is also such that the processor can actually time the pulse widths in software timing loops. Our current design has insufficient storage, and we are increasing the amount of non-volatile RAM in future tabs from 8k to 128k. The tab's goal of postit-note-like casual use puts it into a design space generally unexplored in the commercial or research sector.
Pad The pad is really a family of notebook-sized devices. Our initial pad, the ScratchPad, plugged into a Sun SBus card and provided an X-window-system-compatible writing and display surface. This same design was used inside our first wall-sized displays, the liveboards, as well. Our later untethered pad devices, the XPad and MPad, continued the system design principles of X-compatibility, ease of construction, and flexibility in software and hardware expansion.
As I write, at the end of 1992, commercial portable pen devices have been on the market for two years, although most of the early companies have now gone out of business. Why should a pioneering research lab be building its own such device? Each year we ask ourselves the same question, and so far three things always drive us to continue to design our own pad hardware.
First, we need the right balance of features; this is the essence of systems design. The commercial devices all aim at particular niches, and so balance their design to that niche. For research we need a rather different balance, all the more so for ubiquitous computing. For instance, can the device communicate simultaneously along multiple channels? Does the O.S support multiprocessing? What about the potential for high-speed tethering? Is there a high-quality pen? Is there a high-speed expansion port sufficient for video in and out? Is sound in/out and ISDN available? Optional keyboard? Any one commercial device tends to satisfy some of these, ignore others, and choose a balance of the ones it does satisfy that optimize its niche, rather than ubiquitous computing-style scrap computing. The balance for us emphasizes communication, ram, multi-media, and expansion ports.
Second, apart from balance are the requirements for particular features. Key among these are a pen emphasis, connection to research environments like Unix, and communication emphasis. A high-speed (>64kbps) wireless capability is built into no commercial devices, nor do they generally have a sufficiently high speed port to which such a radio can be added. Commercial devices generally come with DOS or Penpoint, and while we have developed in both, they are not our favorite research vehicles because of lack of full access and customizability.
The third thing driving our own pad designs is ease of expansion and modification. We need full hardware specs, complete O.S. source code, and the ability to rip-out and replace both hardware and software components. Naturally these goals are opposed to best price in a niche market, which orients the documentation to the end user, and which keeps price down by integrated rather than modular design.
We have now gone through three generations of Pad designs. Six scratchpads were built, three XPads, and thirteen MPads, the latest. The MPad uses an FPGA for almost all random logic, giving extreme flexibility. For instance, changing the power control functions, and adding high-quality sound, were relatively simple FPGA changes. The Mpad has built-in both IR (tab compatible) and radio communication, and includes sufficient uncommitted space for adding new circuit boards later. It can be used with a tether that provides it with recharging and operating power and an ethernet connection. The operating system is a standalone version of the public-domain Portable Common Runtime developed at PARC [Weiser 89].
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FIGURE 1 - some hardware prototypes in use at PARC
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FIGURE 2 - Photographs of each of tabs, pads, boards (at end of paper).
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The CS of Ubicomp
In order to construct and deploy tabs, pads, and boards at PARC, we found ourselves needing to readdress some of the well-worked areas of existing computer science. The fruitfulness of ubiquitous computing for new Computer Science problems clinched our belief in the ubiquitous computing framework.
In what follows I walk up the levels of organization of a computer system, from hardware to application. For each level I describe one or two examples of computer science work required by ubiquitous computing. Ubicomp is not yet a coherent body of work, but consists of a few scattered communities. The point of this paper is to help others understand some of the new research challenges in ubiquitous computing, and inspire them to work on them. This is more akin to a tutorial than a survey, and necessarily selective.
The areas I discuss below are: hardware components (e.g. chips), network protocols, interaction substrates (e.g. software for screens and pens), applications, privacy, and computational methods.
Issues of hardware components
In addition to the new systems of tabs, pads, and boards, ubiquitous computing needs some new kinds of devices. Examples of three new kinds of hardware devices are: very low power computing, low-power high-bits/cubic-meter communication, and pen devices. Low Power In general the need for high performance has dominated the need for low power consumption in processor design. However, recognizing the new requirements of ubiquitous computing, a number of people have begun work in using additional chip area to reduce power rather than to increase performance [Lyon 93]. One key approach is to reduce the clocking frequency of their chips by increasing pipelining or parallelism. Then, by running the chips at reduced voltage, the effect is a net reduction in power, because power falls off as the square of the voltage while only about twice the area is needed to run at half the clock speed.
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Power = CL * Vdd2 * f
where CL is the gate capacitance, Vdd the supply voltage, and f the clocking frequency.
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This method of reducing power leads to two new areas of chip design: circuits that will run at low power, and architectures that sacrifice area for power over performance. The second requires some additional comment, because one might suppose that one would simply design the fastest possible chip, and then run it at reduced clock and voltage. However, as Lyon illustrates, circuits in chips designed for high speed generally fail to work at low voltages.  Furthermore, attention to special circuits may permit operation over a much wider range of voltage operation, or achieve power savings via other special techniques, such as adiabatic switching [Lyon 93].
Wireless A wireless network capable of accommodating hundreds of high speed devices for every person is well beyond the commercial wireless systems planned even ten years out [Rush 92], which are aimed at one low speed (64kbps or voice) device per person.  Most wireless work uses a figure of merit of bits/sec x range, and seeks to increase this product.  We believe that a better figure of merit is bits/sec/meter3.  This figure of merit causes the optimization of total bandwidth throughout a three-dimensional space, leading to design points of very tiny cellular systems.
Because we felt the commercial world was ignoring the proper figure of merit, we initiated our own small radio program. In 1989 we built spread-spectrum transceivers at 900Mhz, but found them difficult to build and adjust, and prone to noise and multipath interference. In 1990 we built direct frequency-shift-keyed transceivers also at 900Mhz, using very low power to be license-free. While much simpler, these transceivers had unexpectedly and unpredictably long range, causing mutual interference and multipath problems. In 1991 we designed and built our current radios, which use the near-field of the electromagnetic spectrum.  The near-field has an effective fall-off of r6 in power, instead of the more usual r2, where r is the distance from the transmitter. At the proper levels this band does not require an FCC license, permits reuse of the same frequency over and over again in a building, has virtually no multipath or blocking effects, and permits transceivers that use extremely low power and low parts count.  We have deployed a number of near-field radios within PARC.
Pens A third new hardware component is the pen for very large displays. We needed pens that would work over a large area (at least 60"x40"), not require a tether, and work with back projection. These requirements are generated from the particular needs of large displays in ubiquitous computing -- casual use, no training, naturalness, multiple people at once. No existing pens or touchpads could come close to these requirements. Therefore members of the Electronics and Imaging lab at PARC devised a new infrared pen. A camera-like device behind the screen senses the pen position, and information about the pen state (e.g. buttons) is modulated along the IR beam. The pens need not touch the screen, but can operate from several feet away. Considerable DSP and analog design work underlies making these pens effective components of the ubiquitous computing system [Elrod 92].
Network Protocols
Ubicomp changes the emphasis in networking in at least four areas: wireless media access, wide-bandwidth range, real-time capabilities for multimedia over standard networks, and packet routing.
A "media access" protocol provides access to a physical medium. Common media access methods in wired domains are collision detection and token-passing. These do not work unchanged in a wireless domain because not every device is assured of being able to hear every other device (this is called the "hidden terminal" problem). Furthermore, earlier wireless work used assumptions of complete autonomy, or a statically configured network, while ubiquitous computing requires a cellular topology, with mobile devices frequently coming on and off line. We have adapted a media access protocol called MACA, first described by Phil Karn [Karn 90], with some of our own modifications for fairness and efficiency.
The key idea of MACA is for the two stations desiring to communicate to first do a short handshake of Request-To-Send-N-bytes followed by Clear-To-Send-N-bytes.  This exchange allows all other stations to hear that there is going to be traffic, and for how long they should remain quiet.  Collisions, which are detected by timeouts, occur only during the short RTS packet.
Adapting MACA for ubiquitous computing use required considerable attention to fairness and real-time requirements.  MACA (like the original ethernet) requires stations whose packets collide to backoff a random time and try again.  If all stations but one backoff, that one can dominate the bandwidth.  By requiring all stations to adapt the backoff parameter of their neighbors we create a much fairer allocation of bandwidth.
Some applications need guaranteed bandwidth for voice or video. We added a new packet type, NCTS(n) (Not Clear To Send), to suppress all other transmissions for (n) bytes. This packet is sufficient for a basestation to do effective bandwidth allocation among its mobile units. The solution is robust, in the sense that if the basestation stops allocating bandwidth then the system reverts to normal contention.
When a number of mobile units share a single basestation, that basestation may be a bottleneck for communication. For fairness, a basestation with N > 1 nonempty output queues needs to contend for bandwidth as though it were N stations.  We therefore make the basestation contend just enough more aggressively that it is N times more likely to win a contention for media access.
Two other areas of networking research at PARC with ubiquitous computing implications are gigabit networks and real-time protocols. Gigabit-per-second speeds are important because of the increasing number of medium speed devices anticipated by ubiquitous computing, and the growing importance of real-time (multimedia) data. One hundred 256kbps portables per office implies a gigabit per group of forty offices, with all of PARC needing an aggregate of some five gigabits/sec. This has led us to do research into local-area ATM switches, in association with other gigabit networking projects [Lyles 92].
Real-time protocols are a new area of focus in packet-switched networks. Although real-time delivery has always been important in telephony, a few hundred milliseconds never mattered in typical packet-switched applications like telnet and file transfer. With the ubiquitous use of packet-switching, even for telephony using ATM, the need for real-time capable protocols has become urgent if the packet networks are going to support multi-media applications. Again in association with other members of the research community, PARC is exploring new protocols for enabling multimedia on the packet-switched internet [Clark 92].
The internet routing protocol, IP, has been in use for over ten years. However, neither it nor its OSI equivalent, CLNP, provides sufficient infrastructure for highly mobile devices. Both interpret fields in the network names of devices in order to route packets to the device. For instance, the "13" in IP name 13.2.0.45 is interpreted to mean net 13, and network routers anywhere in the world are expected to know how to get a packet to net 13, and all devices whose name starts with 13 are expected to be on that network. This assumption fails as soon as a user of a net 13 mobile device takes her device on a visit to net 36 (Stanford). Changing the device name dynamically depending on location is no solution: higher level protocols like TCP assume that underlying names won't change during the life of a connection, and a name change must be accompanied by informing the entire network of the change so that existing services can find the device.
A number of solutions have been proposed to this problem, among them Virtual IP from Sony [Teraoka 91], and Mobile IP from Columbia University [Ioannidis 93]. These solutions permit existing IP networks to interoperate transparently with roaming hosts. The key idea of all approaches is to add a second layer of IP address, the "real" address indicating location, to the existing fixed device address. Special routing nodes that forward packets to the right real address, and keep track of where this address is, are required for all approaches. The internet community has a working group looking at standards for this area (contact [email protected] for more information).
Interaction Substrates
Ubicomp has led us into looking at new substrates for interaction. I mention four here that span the space from virtual keyboards to protocols for window systems.
Pads have a tiny interaction area -- too small for a keyboard, too small even for standard handprinting recognition. Handprinting has the further problem that it requires looking at what is written. Improvements in voice recognition are no panacea, because when other people are present voice will often be inappropriate. As one possible solution, we developed a method of touch-printing that uses only a tiny area and does not require looking. As drawbacks, our method requires a new printing alphabet to be memorized, and reaches only half the speed of a fast typist [Goldberg 93].
Liveboards have a huge interaction area, 400 times that of the tab. Using conventional pulldown or popup menus might require walking across the room to the appropriate button, a serious problem. We have developed methods of location-independent interaction by which even complex interactions can be popped up at any location. [Kurtenbach 93].
The X window system, although designed for network use, makes it difficult for windows to move once instantiated at a given X server. This is because the server retains considerable state about individual windows, and does not provide convenient ways to move that state. For instance, context and window IDs are determined solely by the server, and cannot be transferred to a new server, so that applications that depend upon knowing their value (almost all) will break if a window changes servers. However, in the ubiquitous computing world a user may be moving frequently from device to device, and wanting to bring windows along.
Christian Jacobi at PARC has implemented a new X toolkit that facilitates window migration. Applications need not be aware that they have moved from one screen to another; or if they like, they can be so informed with an upcall. We have written a number of applications on top of this toolkit, all of which can be "whistled up" over the network to follow the user from screen to screen. The author, for instance, frequently keeps a single program development and editing environment open for days at a time, migrating its windows back and forth from home to work and back each day.
A final window system problem is bandwidth. The bandwidth available to devices in ubiquitous computing can vary from kilobits/sec to gigabits/sec, and with window migration a single application may have to dynamically adjust to bandwidth over time. The X window system protocol was primarily developed for ethernet speeds, and most of the applications written in it were similarly tested at 10Mbps. To solve the problem of efficient X window use at lower bandwidth, the X consortium is sponsoring a "Low Bandwidth X" (LBX) working group to investigate new methods of lowering bandwidth. [Fulton 93].
Applications
Applications are of course the whole point of ubiquitous computing.  Two examples of applications are locating people and shared drawing.
Ubicomp permits the location of people and objects in an environment. This was first pioneered by work at Olivetti Research Labs in Cambridge, England, in their Active Badge system [Want 92]. In ubiquitous computing we continue to extend this work, using it for video annotation, and updating dynamic maps. For instance, the picture below (figure 3) shows a portion of CSL early one morning, and the individual faces are the locations of people. This map is updated every few seconds, permitting quick locating of people, as well as quickly noticing a meeting one might want to go to (or where one can find a fresh pot of coffee).
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Figure 3. Display of CSL activity from personal locators.
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PARC, EuroPARC, and the Olivetti Research Center have built several different kinds of location servers. Generally these have two parts: a central database of information about location that can be quickly queried and dumped, and a group of servers that collect information about location and update the database. Information about location can be deduced from logins, or collected directly from an active badge system. The location database may be organized to dynamically notify clients, or simply to facilitate frequent polling.
Some example uses of location information are: automatic phone forwarding, locating an individual for a meeting, and watching general activity in a building to feel in touch with its cycles of activity (important for telecommuting).
PARC has investigated a number of shared meeting tools over the past decade, starting with the CoLab work [Stefik 87], and continuing with videodraw and commune [Tang 91]. Two new tools were developed for investigating problems in ubiquitous computing. The first is Tivoli [Pedersen 93], the second Slate, each based upon different implementation paradigms. First their similarities: they both emphasize pen-based drawing on a surface, they both accept scanned input and can print the results, they both can have several users at once operating independently on different or the same pages, they both support multiple pages. Tivoli has a sophisticated notion of a stroke as spline, and has a number of features making use of processing the contents and relationships among strokes. Tivoli also uses gestures as input control to select, move, and change the properties of objects on the screen. When multiple people use Tivoli each must be running a separate copy, and connect to the others. On the other hand, Slate is completely pixel based, simply drawing ink on the screen. Slate manages all the shared windows for all participants, as long as they are running an X window server, so its aggregate resource use can be much lower than Tivoli, and it is easier to setup with large numbers of participants. In practice we have used slate from a Sun to support shared drawing with users on Macs and PCs. Both Slate and Tivoli have received regular use at PARC.
Shared drawing tools are a topic at many places. For instance, Bellcore has a toolkit for building shared tools [Hill 93], and Jacobsen at LBL uses multicast packets to reduce bandwidth during shared tool use. There are some commercial products [Chatterjee 92], but these are usually not multi-page and so not really suitable for creating documents or interacting over the course of a whole meeting. The optimal shared drawing tool has not been built. For its user interface, there remain issues such as multiple cursors or one, gestures or not, and using an ink or a character recognition model of pen input. For its substrate, is it better to have a single application with multiple windows, or many applications independently connected? Is packet-multicast a good substrate to use? What would it take to support shared drawing among 50 people, 5,000 people? The answers are likely both technological and social.
Three new kinds of applications of ubiquitous computing are beginning to be explored at PARC. One is to take advantage of true invisibility, literally hiding machines in the walls. An example is the Responsive Environment project led by Scott Elrod. This aims to make a building's heat, light, and power more responsive to individually customized needs, saving energy and making a more comfortable environment.
A second new approach is to use so-called "virtual communities" via the technology of MUDs.  A MUD, or "Multi-User Dungeon," is a program that accepts network connections from multiple simultaneous users and provides access to a shared database of "rooms", "exits", and other objects. MUDs have existed for about ten years, being used almost exclusively for recreational purposes. However, the simple technology of MUDs should also be useful in other, non-recreational applications, providing a casual environment integrating virtual and real worlds [Curtis 92].
A third new approach is the use of collaboration to specify information filtering.  Described in the December 1992 issue of Communcations of the ACM, this work by Doug Terry extends previous notions of information filters by permitting filters to reference other filters, or to depend upon the values of multiple messages.  For instance, one can select all messages that have been replied to by Smith (these messages do not even mention Smith, of course), or all messages that three other people found interesting.  Implementing this required inventing the idea of a "continuous query", which can effectively sample a changing database at all points in time.  Called "Tapestry", this system provides new ways for people to invisibly collaborate.
Privacy of Location
Cellular systems inherently need to know the location of devices and their use in order to properly route information.  For instance, the traveling pattern of a frequent cellular phone user can be deduced from the roaming data of cellular service providers. This problem could be much worse in ubiquitous computing with its more extensive use of cellular wireless. So a key problem with ubiquitous computing is preserving privacy of location. One solution, a central database of location information, means that the privacy controls can be centralized and so perhaps done well -- on the other hand one break-in there reveals all, and centrality is unlikely to scale worldwide. A second source of insecurity is the transmission of the location information to a central site. This site is the obvious place to try to snoop packets, or even to use traffic analysis on source addresses.
Our initial designs were all central, initially with unrestricted access, gradually moving towards controls by individual users on who can access information about them. Our preferred design avoids a central repository, but instead stores information about each person at that person's PC or workstation. Programs that need to know a person's location must query the PC, and run whatever gauntlet of security the user has chosen to install there. EuroPARC uses a system of this sort.
Accumulating information about individuals over long periods is both one of the more useful things to do, and also most quickly raises hackles. A key problem for location is how to provide occasional location information for clients that need it while somehow preventing the reliable accumulation of long-term trends about an individual. So far at PARC we have experimented only with short-term accumulation of information to produce automatic daily diaries of activity [Newman 90].
It is important to realize that there can never be a purely technological solution to privacy, that social issues must be considered in their own right. In the computer science lab we are trying to construct systems that are privacy enabled, that can give power to the individual. But only society can cause the right system to be used. To help prevent future oppressive employers or governments from taking this power away, we are also encouraging the wide dissimenation of information about location systems and their potential for harm. We have cooperated with a number of articles in the San Jose Mercury News, the Washington Post, and the New York Times on this topic. The result, we hope, is technological enablement combined with an informed populace that cannot be tricked in the name of technology.
Computational Methods
An example of a new problem in theoretical computer science emerging from ubiquitous computing is optimal cache sharing. This problem originally arose in discussions of optimal disk cache design for portable computer architectures. Bandwidth to the portable machine may be quite low, while its processing power is relatively high, introducing as a possible design point the compression of pages in a ram cache, rather than writing them all the way back over a slow link. The question arises of the optimal strategy for partitioning memory between compressed and uncompressed pages.
This problem can be generalized as follows [Bern 93]:
The Cache Sharing Problem. A problem instance is given by a sequence of page requests. Pages are of two types, U and C (for uncompressed and compressed), and each page is either IN or OUT. A request is served by changing the requested page to IN if it is currently OUT. Initially all pages are OUT. The cost to change a type-U (type-C) page from OUT to IN is CU (respectively, CC). When a requested page is OUT, we say that the algorithm missed. Removing a page from memory is free.
Lower Bound Theorem: No deterministic, on-line algorithm for cache sharing can be c-competitive for
c < MAX (1+CU/(CU+CC), 1+CC/(CU+CC))
This lower bound for c ranges from 1.5 to 2, and no on-line algorithm can approach closer to the optimum than this factor. Bern et al also construct an algorithm that achieves this factor, therefore providing an upper bound as well. They further propose a set of more general symbolic programming tools for solving competitive algorithms of this sort.
Concluding remarks
As we start to put tabs, pads, and boards into use, phase I of ubiquitous computing should enter its most productive period. With this substrate in place we can make much more progress both in evaluating our technologies and in choosing our next steps. A key part of this evaluation is using the analyses of psychologists, anthropologists, application writers, artists, marketers, and customers. We believe they will find some things right; we know they will find some things wrong. Thus we will begin again the cycle of cross-disciplinary fertilization and learning. Ubicomp seems likely to provide a framework for interesting and productive work for many more years or decades, but we have much to learn about the details.
Acknowledgements: This work was funded by Xerox PARC. Portions of this work were sponsored by DARPA. Ubiquitous computing is only a small part of the work going on at PARC; we are grateful for PARC's rich, cooperative, and fertile environment in support of the document company. Bern 93. Bern, M., Greene, D., Raghunathan. On-line algorithms for cache sharing. 25th ACM Symposium on Theory of Computing, San Diego, 1993.
Buxton 90. Buxton, W. (1990). Smoke and Mirrors. Byte,15(7), July 1990. 205-210.
Chatterjee 92. Chatterjee, Shalini. Sun enters computer conferencing market. Sunworld. pp. 32-34. Vol 5, no. 10. October 1992. Integrated Media, San Francisco.
Clark 92. Clark, David D., Shenker, Scott, Zhang, Lixia. Supporting real-time applications in an integrated services packet network:architecture and mechanism. SIGCOMM '92 Conference Proceedings. Communicatins architectures and protcosl. August 17-20, 1992. Baltimore, Maryland. Computer Communication Review. Vol. 22, no. 4, October 1992.published by Accosication for Comptuing Machinery, New York, NY. pp. 14-26
Curtis 92. Curtis, Pavel. MUDDING: social phenomena in text-based virtual realities. DIAC - Directions and Implications of Advanced Computing. May, 1992 Symposium Proceedings. Computer Professionals for Social Responsibility. Palo Alto, CA.
Elrod 92. Elrod, Bruce, Gold, Goldberg, Halasz, Janssen, Lee, McCall, Pedersen, Pier, Tang, and Welch. Liveboard: a large interactive display supporting group meetings, presentations and remote collaboration. pp. 599-607. CHI '92 Conference proceedings. May 1992. ACM, New York, NY.
Fulton 93. Fulton, Jim and Kantarjiev, Chris. An Update on Low Bandwidth X (LBX). Proceedings of the Seventh Annual X Technical Conference, January, 1993, Boston, MA. Published in The X Resource by O'Reilly and Associates. (to appear)
Goldberg 93. Goldberg, David, Richardson, Cate. Touch Typing with a Stylus. to appear, INTERCHI '93.
Hill 93. Hill, R.D. , T. Brinck, J.F. Patterson, S.L. Rohall, and W.T. Wilner. The RENDEZVOUS Language and Architecture: Tools for Constructing Multi-User Interactive Systems. Communications of the ACM, Vol. 36, No. 1 (Jan. 1993). (to appear)
Ioannidis 93. Ioannidis, John, Maguire, Gerald Q., Jr. The Design and Implementation of a Mobile Internetworking Architecture. Usenix Conference Proceedings, Usenix '93. January 1993. to appear.
Karn 90. Karn, P. MACA - A New Channel Access Method for Packet Radio. Proceedings of the ARRL 9th Computer Networking Conference, London Ontario, Canada, September 22, 1990. ISBN 0-87259-337-1.
Kay 91. Kay, Alan. Computers, Networks, and Education. Scientific American, September 1991. pp. 138-148.
Kurtenbach 93. Kurtenbach, Gordon, Buxton, William. The Limits of Expert Performance Using Hierarchic Marking Menus. to appear, INTERCHI '93
Lave 91. Lave, Jean. Situated learning: legitimate peripheral participation. Cambridge University Press. Cambridge. New York, NY. 1991.
Lyles 92. Lyles, B. J., Swinehart, D. C. The emerging gigabit environment and the role of local ATM. IEEE Communications Magazine. April 1992. p. 52-57.
Lyon 93.  Lyon, Richard F.  Cost, Power, and Parallelism in Speech Signal Processing.  Custom Integrated Circuits Conference, IEEE, 1993.   May 9-12, 1993. San Diego.
Newman 90. Newman, William M., Eldridge, Margery A., Lamming, Machael G. PEPYS: Generating Autobiographies by Automatic Tracking. EuroPARC technical report. Cambridge England.
Pedersen 93. Pedersen, Elin, McCall, Kim, Moran, Thomas P., Halasz, Frank G. Tivoli: An Electronic Whiteboard for Informal Workgroup Meetings. to appear, INTERCHI '93
Rheingold 91. Rheingold, Howard. Virtual Reality. Summit Books. New York, NY. 1991.
Rush 92. Rush, Charles M. How WARC '92 Will Affect Mobile Services. IEEE Communications Magazine. October 1992. pp. 90-96.
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Suchman 85. Suchman, Lucy A. Plans and Situated Actions: The problem of human-machine communication. Xerox PARC Technical Report ISL-6. February 1985
Tang 91. Tang, John C., Minneman, Scott L. VideoDraw: A video interface for collaborative drawing. ACM Trans. on Office Information Systems. Vol 9, no 2. April 1991. pp. 170-184.
Teraoka 91. Teraoka, Fumio, Tokote, Yasuhiko, Tokoro, Mario. A network architecture providing host migration transparency. Proceedings of SIGCOMM'91. ACM pp. 209-220. September 1991.
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Understanding Instagram's Algorithm: How to Optimize Your Presence
In today's fast changing digital landscape, Instagram is still one of the most effective channels for personal branding and business success. However, realizing its full potential takes more than just visually appealing material; it also necessitates a thorough understanding of the platform's logic. As Instagram refines how it prioritizes and displays material, users that modify their methods to match these changes can greatly increase their visibility and engagement. This essay looks into the complexities of Instagram's algorithm and provides actionable tips for optimizing your presence in 2024 and beyond.
Instagram Algorithm's Key Factors: Engagement
Engagement is a key component of the Instagram algorithm. The number of likes, comments, shares, and saves received by a post has a substantial impact on its visibility. Posts with the highest engagement signals are prioritized in users' news feeds. Furthermore, the frequency with which visitors interact with your content determines how frequently your updates appear in their feeds.
Relevance
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Recency
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Relationships
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Time Spent On Post
The amount of time readers spend looking at your post can indicate its quality and relevancy. If people spend time on your material, it indicates that it is engaging, pushing the algorithm to increase its prominence.
Story and IGTV Interactions
Engagement with your Instagram Stories and IGTV content can influence how your main feed posts are sorted. If consumers engage with your Stories, they are more likely to notice your regular articles.
Strategies to Optimize for Instagram's Algorithm
Create high-quality content
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Actively respond to comments and interact with your followers' material. Building relationships creates loyalty and increases engagement with your posts.
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Create material that will encourage visitors to save or share your posts, such as educational tips or inspirational quotes. These acts communicate to the algorithm that your content is valuable.
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Be authentic and relatable
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Conclusion
Understanding the Instagram algorithm is critical for efficiently reaching and engaging your target audience on the site. You may increase your visibility and engagements by focussing on high-quality content, consistent publishing, and active involvement. As the platform evolves, maintaining updates about algorithm changes and modifying your strategy accordingly will help you create a successful Instagram presence.
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