#Mercurial Unity User Guide
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werewolftechwizard · 8 years ago
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Mercurial Unity User Guide
Hey @everyone, I hear you want some tips on how you can use TortoiseHg to interact with that online repository you created earlier. Alphe and I have gone and compiled a user guide to help you. Here’s how you shouldn’t do it –
Your checklist before you get started accompanied by the corresponding URL’s: – Unity Game Engine – Downloaded and Installed. – A Bitbucket – Registered Account. – Tortoise Hg – Downloaded and Installed. – A Mercurial Unity Repository – Previously Set.
Your First Pull (The First Voyage)
– Step One; Open TortoiseHg Wrokbench – – Step Two; Define the local project repository (Where you will store the project locally). – Step Three; Enter the Synchronise Tab (Click the Two Green Arrows).
(Sync Tab)
– Step Four; Paste the Bitbucket Repo URL into the text input alongside the Floppy Disk Icon. – Step Five; Save this Path by clicking said Floppy Disk. – Step Six; Pull Incoming Changes
(Commit Tab)
– Step Seven; Input Bitbucket Login Credentials. – Step Eight; Right click most recent revision and update.
– Step Eight.5; Open Unity – – Step Nine; Open Existing Project (Located at the directory defined in Step Two.)
(Unity Test Scene)
– Step Ten; On the settings Go to Edit > Project Settings > Editor > Version Control > and select PlasticSCM.
Once you have pulled the online repository, made changes to the project and would like to update the rest of your team with the progress you made. You will need to push the updated ‘thing’ back to Bitbucket. Here’s how –
Your First Push (The First Expedition)
– Step 1; Open TortoiseHg Workbench – – Step 2; Enter the Commit Tab (One Green Tick)
(Push Scenario)
– Step 3; Refresh file list and select/check all new files. – Step 4; Annotate, Commit & Add Untracked Files. – Step 5; Push this New Commitment. – Step 6; Input Bitbucket Login Credentials. – Step 7; Cross your legs & fingers and hope for the best (Y)
We hope this helped, Alphe & MannyJammy, Over ‘n’ Out
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werewolftechwizard · 8 years ago
Text
Mercurial Unity Setup Guide
Hey everyone, I hear you need a way to setup an online repo for a unity project using mercurial as the version control. Well here’s how you shouldn’t be doing it. *
Things you will need: – Unity Game Engine – Downloaded and Installed. – A Bitbucket – Registered Account. – Tortoise Hg – Downloaded and Installed. – Webcam – Shameless Amazon Associate Plug.
The Mercurial Unity Setup Guide
– Step 0; Sign into Bitbucket – – Step 1; Create a new Mercurial Repository – Step 2; Create a Team & Add its Members. – Step 3; Allocate User Access.
– Step Four; Open TortoiseHg Workbench – – Step 5; Define the local project repository. (Print out a sticker with the target location, stick it on your forehead and take a photo of it using your newly acquired webcam then send it to us with the #WhoNeedsReposAnyway
– Step 6; Define the .hgignore file found in your local project repo by pasting the ignore list found below into it using notepad. (If you know what you’re doing you shouldn’t be reading this. You have been warned.)
” syntax: glob .DS_Store *.sln *.userprefs *.csproj *.pidb .unitypackage .suo
syntax: regexp ^Build/. ^Library/.* ^Temp/.* ”
– Step 7; Enter the Sync Tab (Click the Two Green Arrows). – Step 8; Paste your Bitbucket Repo URL into the text input alongside the Floppy Disk Icon.
– Step 9; Save this Path by clicking said Floppy Disk.
– Step 10; Enter the Commit Tab (One Green Tick)
– Step 11; Refresh file list and select/check all new files.
– Step 12; Annotate, Commit & Add Untracked Files.
– Step 13; Push this New Commit.
– Step 14; Input Bitbucket Login Credentials and you’re set.
– Step Fifteen; Open Unity –
– Step 16; Create a new Unity Project in the pre-defined local repository space.
– Step 17; On the settings Go to Edit > Project Settings > Editor > Version Control > and select PlasticSCM.
– Step 18; Just sit there and hope for the best haha; Give it a test spin. See if it works and let me know if it doesn’t ~
* Take note as this setup does not allow you to work on the same Unity scene simultaneously. Anyone with better methods / suggestions please do “hit us up”.
A Disclaimer of Sorts
Our particular Mercurial Unity Setup may not be the best but it is a working solution. We have also made a user guide for the non set-up uppers here.
Brought to you by Alphe and MannyJammy, Over ‘n’ Out P.S Don’t try this at home.
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