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Travellers Rest Update Introduces New City and Gameplay Enhancements
Travellers Rest, the beloved tavern management simulation game, has just released a major update that introduces a brand new city and a host of gameplay enhancements, promising to elevate the gaming experience for its dedicated fan base.
Welcome to the New City
The centerpiece of this update is the introduction of a sprawling new city, which players can explore and engage with. This city, meticulously designed with detailed architecture and vibrant streets, offers a fresh backdrop for tavern management. It’s not just a visual treat; the new city is teeming with opportunities and challenges. Players will find new customers with unique preferences, local events that can draw crowds, and even rival taverns that add a competitive edge to the game.
Expanded Gameplay Mechanics
Alongside the new city, the update brings a wealth of gameplay enhancements aimed at deepening the simulation and providing more strategic options:
Enhanced Customer Interactions: The update introduces more nuanced customer behaviors and interactions. Players can now engage in deeper conversations, learn about their patrons' backstories, and cater to their specific needs to build loyalty.
Revamped Quest System: The quest system has been overhauled to include more diverse and complex tasks. These quests not only provide rewards but also impact the tavern’s reputation and the player's relationship with the city’s inhabitants.
Improved Crafting and Resources: The crafting system now includes new recipes and resources. Players can experiment with different ingredients to create unique dishes and brews, which can attract specific customer types and boost profits.
Dynamic Weather and Seasons: The update introduces dynamic weather conditions and changing seasons, which affect customer behavior and resource availability. Players must adapt their strategies to cope with these environmental changes, adding another layer of realism and challenge.
Customizable Tavern Decor: Players can now personalize their tavern with a wider range of decorative items and furnishings. This feature not only allows for creative expression but also influences the ambiance and customer satisfaction.
Community and Multiplayer Features
Recognizing the importance of community, the update includes several features aimed at enhancing multiplayer experiences and community engagement:
Cooperative Play: The new cooperative mode allows players to manage a tavern together, sharing responsibilities and combining skills to achieve common goals. This mode fosters teamwork and offers a new way to enjoy the game with friends.
Community Events: Regularly scheduled in-game events encourage players to come together and participate in challenges, share strategies, and celebrate achievements. These events often come with unique rewards and limited-time content.
Improved Mod Support: The update expands support for mods, enabling the community to create and share their own content. This includes new items, quests, and even custom city elements, ensuring that Travellers Rest remains a dynamic and ever-evolving game.
Technical Enhancements
The developers have also focused on improving the game’s technical performance and user experience. The update includes several optimizations that reduce loading times, enhance graphics quality, and fix various bugs reported by the community. These improvements ensure that players can enjoy a smoother and more immersive gameplay experience.
Conclusion
The latest update to Travellers Rest is a testament to the developers’ commitment to enriching the game and listening to their community. With a new city to explore, expanded gameplay mechanics, and enhanced multiplayer features, the update promises to keep both new and veteran players engaged. Whether you’re managing your tavern solo or with friends, Travellers Rest continues to offer a captivating and dynamic simulation experience.
Grab your tankard, step into the bustling streets of the new city, and let your tavern become the heart of the community in Travellers Rest. Cheers!
#TravellersRestUpdate#NewCityTravellersRest#TavernManagementGame#GameplayEnhancements#CustomerInteractions#QuestSystem#CraftingSystem#DynamicWeather#SeasonalChanges#TavernDecor#CoopMode#CommunityEvents#ModSupport#GameOptimization#MultiplayerGaming#TavernSimulation#GamingUpdate#IndieGames#GameUpdate2024#TravellersRestFans
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...i couldn't fight the urge anymore.
#tbf i have to figure out how modsupport works#and re-do all of my mod things and whatnot#BUUUUT METHINKS A NEW CAMPAIGN IS IN ORDER#astarion your wife is coming home sweetie#bg3#amy babbles
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Can we make "Modsupport" the tag for autistics with low-medium support needs? Like, people who cannot be fully independent and will always need daily or weekly assistance but can do things like get dressed and use the bathroom by themselves? I don't see a lot of content for people like us and we don't really have our own tags.
#modsupport#moderate support needs#autism#mercury speaks#actuallyautistic#autistic#support needs#medium support needs
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Hellfire upon evil moderators 2nd try, audio file only.
Hellfire upon evil moderators 2nd try, audio file only.
I wrote this creative effort in response to being emotionally and psychologically abused by a group mind identifying as modsupport upon a forum i choose to rename as beyond reason forums. The Power of Chuckie Chucking a Tantrum.

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Cabt post video on reddit mobile

#Cabt post video on reddit mobile mod
#Cabt post video on reddit mobile mods
Still, if you still positively HATE the new Reddit, at least you can switch on over to the old Reddit with just a simple click. Similarly, Reddit has now fixed a lot of the initial issues/bugs that affected the redesign, tweaking elements and improving overall performance. I tend to use Reddit mostly on my phone, though, so that probably has something to do with it. The actual mobile site is so forceful about getting you to use the app that they clearly don’t want the site used on mobile anyway.Ĭontroversial point, I know. Because there’s no good reason for the site to look at act like a mobile app on a PC.It doesn’t make any meaningful improvements it’s just meant to give a facade of user-friendly design because that’s what’s marketable in trying to turn this site into more of a literal social media thing. It’s chunky, it rearranges stuff that was fine before, it’s aesthetically unpleasing and offers less customization, and worst of all it’s totally needless.The new reddit loads the framework for the page first and then tries to load the content, but sometimes it gets hung up and it takes longer to load than the old reddit does.I don’t want 40 percent of my monitor being eaten up by a sidebar and another 30% on each post. Old Reddit is nice and compact, and on bigger monitors, that means more efficient use of space.Reminds me of old iTunes vs the current builds. They literally made navigation more difficult. New reddit isn’t very desktop friendly.Not being able to have a banner and side bar just makes everything look generic.
#Cabt post video on reddit mobile mods
I can understand why they did it – there’s the possibility that mods will remove the ad frames – but the way it’s handled is terrible.
The new Reddit design just looks like a mobile app that’s been ported to desktop, there’s way too much empty space on the sides of a post, and never mind the fact that it completely strips a subreddit’s ability to be unique with CSS.
Here’s a collection of just a few of the comments made by Reddit members post design switch. Join us in IRC #reddit-help on peoples’ disdain for the new-look Reddit simply down to them not liking change, or is there more to it? Obviously, the best place to find the answer to this question is Reddit itself.
Be sure to check the information in the sidebar and the FAQ!.
The lightbulb icons next to usernames indicate people who have demonstrated a history of providing useful and helpful answers in this subreddit.
/r/aboutreddit - for submissions about Reddit.
/r/FindASubreddit - Looking for a subreddit on a particular topic but don't know where to start?.
/r/FindAReddit - Looking for a subreddit on a particular topic but don't know where to start?.
Not for video sharing, channel discussion, or feedback This is a fan sub, not run or owned. r/YouTube is for meta-discussion about YouTube as a platform - its features, bugs, business decisions, etc.
/r/ideasfortheadmins - suggestions to improve Reddit I cant post a YouTube video on Reddit 'This domain is not approved: .' Bug.
/r/modclub A place for mods of communities with 100 or more users to hang out.
#Cabt post video on reddit mobile mod
/r/modsupport - a point of contact for moderators to discuss issues with reddit admins, mostly about mod tools./r/modhelp - Help for questions about moderation./r/AskModerators - for general questions aimed at moderators of reddit. I can’t post videos on mobile Mobile/App Whenever I try to post a video, I click post and then it just gets stuck loading and I can’t do anything on my screen, I tried like 10 times to post something and the same thing kept happening./r/needamod - Need help moderating a reddit? Want to volunteer?./r/adoptareddit - Give away or acquire an unused subreddit./r/redditrequest - Request to moderate an abandoned subreddit or request a subreddit be unbanned./r/Enhancement - Reddit Enhancement Suite (RES) from /u/honestbleeps./r/RedditMobile - Official reddit mobile apps./r/goldbenefits - Check out new gold features and reddit gold partners./r/Bugs - If you have found a possible bug in reddit.See the FAQ for more information.įor other questions not specific to reddit, try: If you have tried the above and your content still does not show, please contact a moderator in the reddit where you're having problems. If you are a new user/trying to submit a post in a reddit you have not submitted to before, please take some time to first participate in that reddit (browse, upvote content/comments etc). New to reddit? click here! reddit status - status page for checking site health Check the FAQ or the Reddit Help Center to see if your question has already been answered. For your questions about Reddit only, please.

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Reddit blocks posting any .ru links
https://old.reddit.com/r/ModSupport/comments/t66l5f/reddit_blocked_all_domains_under_russian_cctld_ru/ Comments
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People who complain about a LOT of things on this blog clearly haven't experienced the Flight Rising version (especially mod stuff), let alone other pet sims. Lioden is the Ferrari of petsims without a doubt, it's a wasteland out there as far as UI, updates, upkeep, and modsupport. Like others just close after 2 years.
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u/TheStateOfIt wrote a scathing post about a church, a throwaway account impersonated BBC reporter to request him to take down the post, another account impersonated him in r/ModSupport to request post to be taken down, post is eventually taken down by DMCA

Original post | Reddit thread
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Dev Blog #36: F**k it, I'm NOT gonna say it
Today, @Cambo is taking a break from writing blogs but we won’t leave you guys hanging. Better yet, we had @Inoritewtf write one! Read on to see why we are all about supporting the modding community.
I don’t just want to make a “better Minecraft.” While Minecraft was and still is incredibly important to our culture, it is so in perhaps not the way many would expect. While the title has proved its longevity and arguably, left a tremendous legacy in the industry, the channel with which it has established its success is one that is perhaps the most seriously neglected by developers - as a platform for development by the modding community.
The fact is that the prevalence of vanilla Minecraft has dwindled as derivative mods have come to dominate the indie scene, the latter of which being responsible for generating hundreds of thousands of hours of play above and beyond the vanilla version alone. The “slow” development of vanilla and ability for modders to decompile its foundations has left a space that almost any aspiring and ambitious developer can fill. Given this progression, the natural question is why the developers haven’t formally recognized the deeper implications of using Minecraft, not just as a game, but as a development platform. As a parent AND creator, I understand that it is hard to accept that your baby has grown into something different than what was intended at the outset. However, by missing out on the opportunity to empower the modding community, the game as a platform has reached its limitations.
This is what we want to improve upon - creating a framework for a game with the INTENT of it being a platform for creation whereby user generated content is king. Its not enough to just guess what is going to work, so we spend a lot of time internalizing the feedback from modders in the Minecraft, Skyrim, and Garry's Mod communities (to name drop a few). I also spent some very valuable time with some of my favorite Minecraft community devs at Pax East with Ghost this year, and getting to know many of their needs gave us a very clear idea of how we need to proceed. While each group has different needs due to varying sizes and access to resources, it seems to be the case that ultimately, none of these mod groups are accustomed to games actually FOCUSING on tools and technology with the modder in mind as the primary end user.
While we discussed all kinds of ideas in and around modding with active members of the community, the second common theme was that the community functioned and existed almost entirely without ANY support from the game developers themselves, as if the devs were more interested in amputating a superfluous limb rather than trying to see how it could be integrated into a more efficient system . As a consequence, the modding community has been one that has heavily relied on its own internal underground infrastructure to move forward - in that process an ENTIRELY new generations of developers has been born. Many of these developers have families, or full time jobs, or are full time students working from dated machines - being torn between their own happiness, the anxiety of day-to-day survival, and fighting to avoid the disappointment of thousands to millions of fans that enjoy their works makes the struggle of the modding community a very visible one.
But what would happen if those developers in the modding community could actually make a living on their own? What if we changed the way incentives worked to empower the mod community in parallel with the development of the game as a platform for creation? What happens if the game devs created an ACTUAL working pipeline to work with other developers, modders, map makers, and server owners to create better tools? What could we create if we could focus full-time on making what has given so many of us hundreds, even thousands of hours of enjoyment? What if all the pressure of nearly EVERY modders tools was not dumped on a single developer who had to kill himself playing catch up without the support of the official developers? What if I stop writing up paragraphs with so many questions?!?!?!?!?!
I don’t have all the answers for these topics, yet… but with the full intention of creating this as a platform to empower the players and creators alike, we can work together to find the answers.
- Ino El Jefe
Be sure to check out our latest “In The Works” video here. You don’t want to miss this one.
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actually, i'm a bit less worried about whether people call me an autistic person or a person with autism, and a bit more worried about how I'm going to live as an adult with medium support needs
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Reddit: A clarification on actioning and employee names
https://www.reddit.com/r/ModSupport/comments/mbqgx2/a_clarification_on_actioning_and_employee_names/ Comments
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