#ModelingInBlender
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spmwn · 5 months ago
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Just a little update
Lately, life has been a whirlwind of activity, and I’ve been fully immersed in working on my game. It’s been a thrilling but demanding project, and every day I find myself chipping away at it, making steady progress. At the same time, I’ve been slowly working on my book, enjoying the process when I can squeeze it in between everything else. Taking some time off has been refreshing, and I’ve really been savoring the break—even if it’s been a busy one.
That said, I’ve decided I probably won’t be continuing Snack Powered Mage beyond the conclusion. I want to make sure it gets the ending it deserves, though. I currently have five chapters written and expect at least five more to bring the story to a satisfying close. It’s a bittersweet decision, but it feels like the right one given how much I’ve got on my plate right now.
As for my game, I’ve shelved the idea of my clothing system and decided to follow this YouTube series: Unreal Engine RPG Tutorial. The series has 82 videos—yes, eighty-two—and I’m hoping that once I’ve completed them all, I’ll have a base game ready to launch any RPG I dream up, along with the knowledge to do so. I have so many stories that I’ve worked on over the years, and while I can’t adapt Snack Powered Mage due to my contract, I’m sure it will be a great story nonetheless.
I’m loosely thinking about creating a dungeon crawler featuring either a pair of women heroes or a customizable choose-your-gender story. I debated turning "The Fractured Wizard" into a game, but I couldn’t think of engaging gameplay for it, so it might work better as a movie instead. Honestly, I don’t feel like getting wrapped up in a full movie project right now. Over the years, I’ve made a few models to help visualize stories, but who knows? Maybe I’ll toss everything into a blender (pun intended) and see what comes out—perhaps even a massive multiplayer open-world game where people can explore all my ideas.
Speaking of past projects, I’ve dabbled in Second Life and still have my store there: Xade Creations. I’m pretty skilled at modeling buildings, and I have a bunch of incomplete and finished ones waiting to be added to the marketplace. Since they updated the platform, I’ve yet to tinker with it and get everything working again. It’s just another task to add to the back burner for later.
Between being under the weather, juggling DoorDashing, and diving headfirst into game development, my schedule has been packed. If you want more details or updates, you can find everything on my BlueSky account: insanexade.bsky.social. I’m excited to share what’s coming next and keep you all in the loop!
This blog will soon come to an end, and I’ll be moving my updates to my original blog, now renamed Zanden Xade. You can find it here: Zanden Xade. That will be my new blogging home moving forward.
I'm leaving everyone with an AI concept of Snacks the Dragon that I did when I first created him. Enjoy!
Anyhow, I guess I should get going. Have fun, everyone!
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