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#UnrealEngine5
bushellart · 5 months
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Currently integrating #UE5 into my workflow to hopefully bring out some bigger and better projects!
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pbwells3 · 8 months
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"Explorer, Immigrant, Tourist or Conqueror?"
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mithoskuu · 10 months
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For whatever reason her eye movements aren't getting imported into Unreal
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morgondagdev · 1 year
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Lunar Soil - stories and fictional commercial screens generated with machine-learning “AI” 🤖🎨
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janpospisilart · 11 months
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The game I've been working on for over 5 months now has been announced: Kromlech - an early iron-age inspired swords and sorcery action adventure. Main inspiration for combat is Severance/Blade of Darkess. It's running on UE5. Here's some art I've done and you can watch our (live action!) trailer on YT and wishlist on Steam. :)
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oncealivegame · 1 year
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Be the lone survivor in the apocalypse. Wishlist “Once Alive” on Steam! Link in the bio. Made in Unreal Engine 5 by a solo developer. #oncealivegame #unrealengine5 #videogames #indiedev #unrealengine #indiegame #gamedev #steam #gaming #game #postapocalyptic #oncealive (United States) https://www.instagram.com/p/CqDGybiseMQ/?igshid=NGJjMDIxMWI=
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chewgumseries · 1 year
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I've been an animator on She-Ra, American Dad! (still am), multiple other FOX shows, and it all happened without a degree or art portfolio. Warning: this is a pretty dark story. It's also the origins of Chew Gum, the series I'm currently trying to make!  Check it out on Newgrounds.
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designmorphine · 1 year
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Solid Skins V1.0 webinar: Rhino + Blender + Unreal with @gediminaskirdeikis - If you can’t attend the live date and time you will still get access to the recording by registering! - Register Now, link in bio or: https://designmorphine.com/education/solid-skins-v1-0 - Solid Skins V1.0 will showcase the full process of making a game-engine-ready character with the use of a Rhinoceros 3D, Blender and Unreal Engine 5 software chain. What differs this webinar from a typical character design webinar is that we'll be primarily focusing on hard-surface modeling as opposed to mesh-sculpting , thus the knowledge gained will be easy to adapt to your existing product design or architectural design workflows. . . . . . . #rhino3d #3dmodel #blender3d #unrealengine #characterdesign #videogames #rigging #grasshopper3d #unrealengine5 #blenderart #3dart #3danimation (at 𝓣𝓱𝒆 𝓤𝒏𝒊𝓿𝒆𝒓𝒔𝒆) https://www.instagram.com/p/CnAHlOLpUq8/?igshid=NGJjMDIxMWI=
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hectorhoyo · 2 years
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The GIGER Collection
Experimenting with AI Midjourney, Metahumans and Photoshop Inspired by HR Giger
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dwaynehanley · 2 years
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Christopher Walken Likeness #zbrush #blender #keentools #likeness #christopherwalken #pulpfiction #zbrushatpixologic #learningblender #selftaught #artfollowsme #texturingxyz #withxyz #unrealengine #unrealengine5 #textures #sleepyhallow #sevenpsychopaths #fatboyslim We breathe the same, we bleed the same, love is all that matters https://www.instagram.com/p/Ch6M152snfy/?igshid=NGJjMDIxMWI=
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vejtasavojtechart · 2 years
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I modeled the tractor in Blender, textured it in Quixel Mixer, Then I used Quixel Megasken and rendered it in Unreal Engine 5.
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techtuv · 4 days
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Unreal 5 Technology is Dazzling.
We will be connecting to simulations soon…
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pbwells3 · 9 months
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"Cthulhu in Metro"
A vision of the world of H.P. Lovecraft.
www.renderosity.com/users/casamerica/gallery
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Unreal Engine 5 Version Control tutorial
Unreal Engine 5 Version Control tutorial How in a title, in this video i'll show you howto use source control/ version contorl in Unreal Engeine 5 and how to connect it to GitHub. It's gives you flexibility with diferent versions of your project where you can rollback with your updates or get access to your actual project from other computers.
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morgondagdev · 1 year
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phonemantra-blog · 19 days
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The winds of change might be blowing through the halls of Xbox Game Studios. A recent rumor, sparked by journalist Jez Corden on the Xbox Two and Iron Lords podcast, suggests a potential shift in leadership for Unreal Engine 5 development within the Microsoft-owned studio umbrella. Buckle up, Unreal Engine enthusiasts, as we delve into the details surrounding Kate Rayner's rumored promotion and its implications for future Xbox Game Studios titles. Kate Rayner: A Technical Force Behind Gears of War Kate Rayner is no stranger to the world of Unreal Engine. As the Technical Director at The Coalition, the studio responsible for the Gears of War franchise, Rayner has played a pivotal role in pushing the boundaries of the engine's capabilities. Her expertise was evident in the critically acclaimed Gears 5, which showcased stunning visuals and technical prowess. Gears 6 Tech Director Kate Rayner Rumored The Gears 6 Factor The rumor surrounding Rayner's promotion gains significant weight when considering the much-anticipated Gears 6. Whispers suggest the game's official reveal might be happening soon, possibly at the upcoming Xbox Showcase 2024. With Gears 6 rumored to be a technical marvel built on Unreal Engine 5, it's easy to see how Rayner's exceptional work on previous Gears titles would catch the eye of Microsoft's management. Unreal Engine Expertise Takes Center Stage Jez Corden's statement highlights Microsoft's potential strategy: leveraging Rayner's Unreal Engine mastery to elevate the technical quality across all Xbox Game Studios titles. This move could signify a significant push towards a standardized development approach utilizing Unreal Engine 5. A Unifying Force for Xbox Game Studios By placing Rayner at the helm of Unreal Engine development, Microsoft might be aiming to achieve several key objectives. Firstly, ensuring a consistent level of technical excellence across Xbox Game Studios' diverse portfolio. Secondly, fostering a knowledge-sharing environment where other studios can benefit from Rayner's expertise and accelerate their own Unreal Engine adoption. Finally, this move could potentially lead to a more streamlined development process, optimizing resource allocation and potentially shortening development cycles. A Look Back at Rayner's Unreal Engine Prowess It's worth revisiting a specific instance that might have solidified Rayner's position as a frontrunner for this rumored promotion. Back in 2022, Rayner presented a compelling Unreal Engine 5 demo running on Xbox Series X. This showcase served as a potent illustration of the engine's capabilities and Rayner's ability to unlock its full potential on Microsoft's next-gen console. The Unreal Engine Landscape at Xbox Game Studios: A Potential Reshaping While the rumor remains unconfirmed by Microsoft, it paints a fascinating picture of the future of Unreal Engine development within Xbox Game Studios. Here are some potential outcomes to consider: Standardization and Efficiency: A unified approach under Rayner's leadership could lead to standardized development practices and potentially faster production cycles for Unreal Engine-powered Xbox titles. Knowledge Sharing and Collaboration: Rayner's expertise could become a valuable resource for other studios, fostering a collaborative environment where knowledge is readily shared and technical hurdles are overcome more efficiently. A New Era of Technical Excellence: With Rayner at the helm, Microsoft might be aiming to push the boundaries of Unreal Engine within its studios, potentially leading to a string of visually stunning and technically impressive Xbox Game Studios titles. The Community Reacts The rumor has certainly sparked conversations within the gaming community. Here's a glimpse into what some might be pondering: Will this impact the creative vision of individual studios? While standardization has its benefits, some might be concerned about a potential homogenization of game styles. How will this affect existing Unreal Engine projects? Studios already working with Unreal Engine might wonder if Rayner's leadership will lead to any significant changes in their workflows or pipelines. Is this a sign of Microsoft's commitment to Unreal Engine? The rumored promotion could be interpreted as a strong signal of Microsoft's long-term commitment to Unreal Engine as the primary development engine for Xbox Game Studios titles. FAQs: Q: What is Kate Rayner's new role within Xbox Game Studios? A: Kate Rayner has been appointed to oversee the development of Xbox studios' internal projects utilizing Unreal Engine 5, following her success with Gears 6 at The Coalition. Q: Why is Microsoft entrusting Kate Rayner with this responsibility? A: Microsoft recognizes Rayner's exceptional talent and aims to leverage her expertise to elevate development standards and ensure all internal teams achieve the technical excellence seen in the Gears of War series. Q: How will Rayner's involvement impact future Xbox Game Studios titles? A: With Rayner at the helm, future titles are poised to feature superior technical execution, thanks to the adept utilization of Unreal Engine 5 across all projects.
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