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#Nerian Armed Forces
nnn-lll-nnn · 6 months
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EMERGENCY BROADCASTS.
ORDER OF BATTLE FOR NER. NERIAN ARMED FORCES. ORDER OF BATTLE 1 JULY 8 - 1975 2 ARG. 1RST ARMY. 1rst, 11th, 16th, 27th, 73rd, 92nd, 93rd, 109th, 176th Infantry Divisions. 2nd, 23rd, 24th, 34tyh, 36th, 71rst, 82nd, 88th Armored Divisions. 3rd, 4th, 17th, 82nd, 83rd, 84th, 85th, 86th Artillery Divisions. 7th, 16hth, 18th, 19th, 21rst Air Force Divisions. 2ND ARMY. 2nd, 3rd, 4th, 6th, 12th, 17th, 18th, 22nd, 28th, 34th, 52nd, 72nd, 81rst Infantry Divisions. 3rd, 4th, 5th, 101rst, 111th Armored Divisions. 8th, 11th, 12th, 18th, 22nd, 94th, 102nd Artillery Divisions. 2nd, 4th, 15th, 50th, 90th Air Force Divisions.
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LINK TO FOLLOW; HOTEL TANGO TANGO PAPA SIERRA, LOW; FOXTROT, INDIA, LIMA, ECHO, OT OR PERIORD, DDAW, IDNIDIA OSCAR, /BREAK/, FORWARD SLASHES, /RhtuuTSY1Afo , CANNOT PROVIDE PROPER FORMATTED RESPONSE AT THIS TIME, OUT.
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STANDBY, MESSAGE FOLWLAS..
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ACK HITMAN-3-2; </> Acoustic this is Hitman-3-2 Fire Mission over!&lt;/> ACOUSTIC; </>Hitman-3-2 this is Acoustic standing by for Fire Mission.</> HITMAN-3-2; </>Roger, Grids; FN396582, 6 rounds, 4 guns in effect, Target Number; GK7602 over!</> ACOUSTIC; </>Solid copy Hitman, Message to Observer; FN396582, 6 rounds, 4 guns, Target Number GK7602, splash in six seconds.</> ACOUSTIC; </>Shot, over.</> HITMAN-3-2; </>Shot, out!</> HITMAN-3-2; </>SPLASH OVER!</> ACOUSTIC; </>Splash, out.</> HITMAN-3-2; </>ACOUSTIC, THIS IS HITMAN, ADJUST FIRE SYSTEM AIDED OVER!</> ./. STANDBY
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craftingcreatures · 10 months
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Some sketchy concept stuff that I'm posting because I liked it but couldn't be bothered to refine it into an actual artwork.
These submarine behemoths are the Mermares (Clade Euhippocampiformes), secondarily aquatic descendants of the domestic donkey. The group first appeared around 29 million years post-cataclysm, in the late Nerian stage of the Diluvian period. They evolved from an animal called the Seabra, a descendant of the Donkey which adapted to exploit a niche with, thus far, zero competition - that of a large marine herbivore.
On earth, marine ecosystems are notable for the distinct lack of vascular plant life, a condition caused by a number of factors - most notably the osmotic stress caused by the saltwater. Most photosynthesis is carried out by algae. On Spero, however, things are different. Because Spero's oceans were generated relatively recently, from extraterrestrial ice particles, there just hasn't been enough time for erosion and the water cycle to deposit dissolved minerals in the water. As a result, Spero's seas are made of freshwater - a much more tolerable condition for most plants, and thus the diversity of marine vascular plants is much, much higher than on earth. Also, due to the flatness of the flooded landscape and lack of any real tectonic features, enormous swathes of the seabed lie within the photic zone, less than 200 meters from the surface. Thus, endless expanses of marine grasslands - the "seagrass prairies" - extend from the shore, often for hundreds of miles before the water finally gets too deep for photosynthesis to occur.
All of this plant life is an extremely attractive prospect for herbivores, and it was likely what drew the ancestral Seabra to forage in shallow coastal meadows in the first place. But as the oceans got deeper and life adapted, the Seabra had to adapt in kind - their hind legs rotated backwards to act as a pair of propulsive flukes, their forelimbs developed into steering flippers, and their nostrils retreated to sit on their foreheads.
One notable feature of the Mermares is hyperphalangy, a condition where the fingers have too many bones. It's very common in large marine tetrapods in Earth's history - whales and dolphins, Ichthyosaurs, Plesiosaurs, and Mosasaurs all exhibited hypoerphalangy to some degree - and seems to be associated with the specialization of the limbs into flippers. We would expect to see similar patterns in marine lineages on Spero. What's unique about the Mermares, however, is the sheer number of extra phalanges in the finger; at least fifteen in the shorter-finned species, and more than thirty in the longest-finned forms. And because Mermares - being equids - only possess one digit per limb, the result is a single long chain of flat, squarish bones which, in some cases, can reach over forty feet long - the longest arms ever to exist.
These ridiculous appendages produce a lot of drag and are merely adequate for steering and stabilization. So why do the Mermares have them?
The answer is that they're weapons. And particularly devastating ones, at that.
Mermares use their flagellating flippers as bludgeons, against both predators and conspecifics. The flippers are connected to powerful neck muscles and can be swung forward with impressive force; combined with a well-timed twisting of the giant horse's torso, the huge flippers can impact hard enough to shatter bone and pulverize flesh. The flippers themselves do not escape unscathed, and older individuals often have scarred or mangled flipper-tips from numerous battles over the years; but it's a small price to pay for survival.
When not being used against their enemies, the flippers may be folded back against the sides of the animal to reduce drag, or used as props to keep the animal's belly up off the seabed when feeding. Mermares spend up to 18 hours per day grazing, using their long neck to crop aquatic grasses and other vegetation in a wide arc without moving their bodies and occasionally dipping up to the surface to breathe. Mermares are keystone species in the seagrass prairies; as hindgut fermenters, they are not as efficient at processing plant matter as ruminants like goats, and produce large amounts of nutrient-rich dung which acts as fertilizer for the meadows and helps keep the environment productive. The dung also acts as food for a variety of fish and invertebrates.
Let's look at some of the Mermare's diversity, shall we?
Drepanarion (center right) One of the smaller Mermares, Drepanarion nonetheless grows to nearly 12 meters (39 feet) long. It is immediately recognizable by the bold black-and-yellow striping on the heads and necks of the stallions, and by the tall, narrow nuchal crest which extends from the withers and makes the stocky body look even more powerful. Unlike most other Mermares, which live in small groups of less than ten individuals, Drepanarion can be found in herds of over a hundred in the seagrass prairies of the Savanian (41 - 50 million years post-cataclysm). These nomadic throngs graze patches of seagrass nearly to the roots before moving on, giving the ecosystem time to regrow before returning in a few years' time. Drepanarion exhibits the most extreme sexual dimorphism of any Mermare, with stallions being both larger and more brightly coloured than mares; during the annual rut, males will fight each other in brutal bludgeoning matches to establish dominance and secure mates. To this end, they have some of the most extreme flipper anatomy of any Mermare; though not especially long (indeed, they have the shortest flippers of any derived genera), each phalanx bone has a protruding bony tubercle on the anterior edge which extends into a keratinous knob. These knobs both protect the flipper during combat and focus the force of the blow into a smaller area, dealing more damage.
Hipposeidon (bottom left) First appearing in the early Imberian (50 million years post-cataclysm), Hipposeidon is the largest of all Mermares and, indeed, the largest animal ever to exist on Spero, with stallions regularly reaching over 24 meters (80 feet) long (mares are slightly smaller). Extremely large specimens may even reach 30 meters (100 feet), although this is rare. This ludicrous size - nearly rivaling even the mighty Blue Whale of Earth - is possible only due to the sheer abundance of its food. Hipposeidon appears at the height of the seagrass prairie's extent, and can pack away almost 900 kilograms (1900 pounds) of seagrass per day. This superlative food requirement has important consequences for Hipposeidon's behaviour; this animal is migratory. Seagrass prairies are extremely productive ecosystems, but nonetheless Spero is a seasonal world; as the summer growth gives way to the winter die-back, the greatest of the Mermares must migrate across the equator to seek out a continuous food source to fuel its immense bulk. In this way Hipposeidon experiences a perpetual summer, interrupted only by the biannual migration from north to south and back again. Female Hipposeidon are pregnant for about one year, timing the birth of the single large foal with arrival to the feeding grounds; the six-meter-long foal enjoys a long childhood nursing and playing in shallow summer waters, gathering strength before making the long swim across the barren tropical zone to pastures new.
Bathypegasus (top left) The last and possibly the weirdest of the great Mermares, Bathypegasus is the only member of the clade which is not a grazer. Instead, it is a specialist feeder on pelagic, free-floating ferns. These ferns are a seasonal bounty, growing in huge numbers in the tropical summers of the late Imberian (60 million years post-cataclysm), where the planetary ring system shades out large portions of the planet for half the year. A close relative of Hipposeidon, Bathypegasus has left its ties to the seabed behind, becoming a fast, powerful swimmer which spends most of its life far above the sea floor. Its flippers have adapted to be even more ludicrously long - the longest forearms of any animal, ever, with each one measuring nearly 14 meters (45 feet) in length and each containing at least 35 individual bones. No longer used to prop the animal up off the seabed, these whiplike flippers are narrow and streamlined and can be whipped through the water at speeds of nearly 20 meters per second (that's over 40 mph) - the most extreme weaponry of any Mermare, and used to great effect against predators. Bathypegasus, like Hipposeidon, is migratory, following the blooms of pelagic ferns across Spero's oceans. Thanks to this midwater diet it is the only genus of Mermare to survive past the mid-Imberian extinction, when rising sea levels and steepening coastal slopes caused the seagrass prairies to disappear. Bathypegasus finally died out in the Ultimoxerian stage, around 75 million years post-cataclysm, the last and weirdest of the giant marine horses.
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cactusnymph · 2 months
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Srry ur having a bad night 🍨 maybe a warden of your choice w zevran + shielding the other w their body?
Being an Antivan Crow means that Zevran has always been a priceless asset and absolutely disposable at the same time. As long as he does his job and makes himself useful he's somewhat safe—as safe as one can be as a hired assassin.
If he stepped out of line or got killed, he would have quickly been replaced by someone else and no one would have shed a tear about him. Zevran decides not to dwell on this fact for too long because being depressed is counterproductive to his survival.
Being in the Warden's company has meant a lot of tiptoeing, making himself as useful and desirable as possible—to little success.
Nerian Mahariel never seems to need anything and his stoic demeanor betrays the sexual attraction of a brick wall at most. Whenever he says "Thank you" after Zevran hands him something or asks if Zevran is alright after a fight, Zevran jokes about it despite feeling decidedly weird.
He's hardly more than a prisoner. At least that's what he thought. It's the deal Zevran made with Mahariel after his failed assassination attempt. Mahariel though seems not at all interested in treating Zevran like a prisoner or a personal guard dog.
No.
In fact he goes out of his grumpy, stoic way to treat Zevran with respect.
An absolutely insane move on Mahariel's part, but Zevran can't help but be intrigued. So far Nerian has offered to mend Zevran's pants ("If you wanted to see me out of my pants you need only ask, dear Warden."), keeps bringing him food whenever he's done cooking ("I know they say that the way to a man's heart is through his stomach, but I assure you there's no need to charm me with stew") and asks his opinion during group discussions ("You know me, I like being ordered around").
None of Zevran's sexual innuendos are ever perceived with any flicker of either annoyance or interest.
Nerian oftentimes just shrugs, nods and carries on with his life.
Zevran has no idea how to deal with it.
He knows how to secure his survival through means of seduction and that has always worked for him. Up until now.
This respectful behavior on Nerian's part distracts Zevran more than it should, especially when they're in deadly combat with a whole group of abominations.
Zevran is covered in blood, templar intestines and gunk and usually he doesn't mind much, but the smell of this entire tower overrun by demons is horrendous and the impending possibility of getting his mind controlled by one of them doesn't much appeal to Zevran.
Nerian's face is grim and determined as he fires arrow upon arrow into their opponents. Zevran knows that his bow means a lot to him—as one of the few connections to his clan. It's covered in blood now, much like Nerian himself.
Zevran stabs one of the abominations into what used to be a human's face and the shriek it gives off reverberates through the hall like a cacophony of death and misery. It takes more force than Zevran anticipated to get the dagger out of the torn flesh.
"Zevran!"
He lets go of the dagger immediately to swirl around and raise his second weapon, but there's no need. Nerian has interposed himself between Zevran's back and one of the other abominations, his bow discarded on the ground and armed with nothing but a hunting knife.
Something very weird happens inside of Zevran's ribcage but he has no time for sentimentalities, because the abomination rakes its claws across Nerian's chest and throws him to the side. Zevran doesn't hesitate to swing his short sword, tearing through the abomination's torso and making it fall backwards.
He's at Nerian's side before he can check if there's any more abominations left.
"What would you do that for?", he asks, quickly rummaging through his pack to find one of the healing potions. Nerian huffs as he holds the claw wound on his chest, his warm blood seeping through his fingers.
"You're not disposable, you know", he grumbles and takes the potion.
Zevran doesn't know what to say. He can't even make a joke. The so important bow was discarded without hesitation, as was Nerian's own safety. Just to keep Zevran from taking a hit to the back.
"I suppose thanks are in order", he says and does his best to ignore the slight quiver in his voice. Nerian nods.
"It's not a problem."
Oh, Zevran thinks foggily as his heart stomps in his chest like a mad Bronto, but it absolutely is.
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