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#Not to wax poetics abt old game features lol
cactusringed ยท 10 months
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Something fascinating about what could have been, about what has been but isn't anymore.
Did you know very early versions of Minecraft - I'm talking pre alpha - had gigantic pyramids of bricks at set spaces of the world? They would go all the way to world height and would be completely solid, and the only way for players to get bricks.
There used to be scraggly walls of obsidian who would spawn in the world for... No reason at all. When the end was introduced, eyes of ender didn't use to point players to it's direction, and so there used to be a gigantic pillar of glass all the way to world height to signify the stronghold
Nowadays Minecraft structures need to have a reason to exist, need to have a use, need to be rooted in reality. But there's something so special to me about those nonsensical, surreal structures that acknowledge the world as a video game - something removed from reality, something that exists within its own rules.
Something that can break if pushed too far, turning the world into stripes of land, distorting it's objects - something that can break time and physics itself. Idk there's something about it
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