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#OneGameAWeek
oblivianclassic · 7 years
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#OneGameAWeek Challenge Week 3 | Dyscourse (Owlchemy Labs, 2015; PC)
I have a hard time putting my feelings about Dyscourse into words. On the one hand, it's a cute indie adventure game that is inoffensive all in all. On the other, it hardly brings anything new or notable to the table. As far as games funded by Kickstarter go, it's certainly not the worst I've played, but there isn't anything about it that warrants a purchase. Though its minimal choice-based narrative style and cut-out paper aesthetic is charming, the lack of music and overall content makes it hard to recommend.
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chaoclypse · 9 years
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This was made in a week during my second week at Digipen. It’s a game wherein you slice dudes up/reflect their bullets back at them. It was made in Digipen’s proprietary engine, Zero Engine.
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vectorjoy · 10 years
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One Game a Week
I'm going to start making one game every week and I'll try to keep at it for 52 weeks (or longer). The goal is to publish something new every Sunday, regardless of whether it's complete, unfinished, fun, horrible, useless, etc. I've created a new page on this blog where I'll host the links to those games. These will be really small games, almost like prototypes. I'll be developing them in my spare time. Here's a link to the Rami Ismail talk that inspired me to do this: https://vimeo.com/101391138
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oblivianclassic · 7 years
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#OneGameAWeek Challenge Week 2 | Life is Strange (Square Enix, 2015; Xbox One)
Life is Strange is one of the most gripping, emotional, and unapologetically fatalistic games I've played in a very long time. Underneath its stereotypical coming-of-age exterior lies a dark, draining storyline about young love, obsession, fear, and tragedy. I have not felt as invested in a catastrophe narrative since I played Bastion back in 2013. Paired with arguably one of the best soundtracks from any game ever, Life is Strange is absolutely a must-play for anyone interested in the episodic story-driven genre. I cannot wait to fully experience Before the Storm.
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oblivianclassic · 7 years
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#OneGameAWeek Challenge Week 1 | Sonic Colors (Sega, 2010; Nintendo Wii)
(Back in May of this year, I realized that I had too many video games. This is, of course, a logical fallacy, as one can never have too many games. I decided that in my eternal quest to be the Video Game Master™, I would attempt to balance out the amount of games I obtain on a regular basis by playing through one every week. 
It’s currently week 24 and I have played through 25 titles ranging from modern releases to games from three decades back. It’s been a whirlwind. I’ll be posting a few abridged thoughts on each game I play here. If you want more infrequent and considerably less official updates regarding the challenge, you can follow me on Twitter.)
If nothing else, Sonic Colors lives up to its title. As one of the admittedly few highly-regarded 3D Sonic adventures, it stands out from its contemporaries by melding a bright, colorful world with decent platforming. I would argue that the game's namesake implementation (that being in terms of the newly integrated "Wisp" powerups/characters) was less than extraordinary, but inoffensive regardless. Sonic Colors has a few fun moments, but I would have a hard time recommending it. Perhaps its my innate cynicism when it comes to modern Sonic games talking, but I've yet to see the series truly excel in a three-dimensional space. There were one too many poor design choices for me to truly enjoy what Sonic Colors had to offer; that said, I do understand why this game gets so much love, especially when stacked up against the other Wii titles. As far as I'm concerned, though, no recent Sonic game can top the (still relatively mediocre) Sonic Generations.
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chaoclypse · 9 years
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Punch Your Way To Heaven: DX
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I finished my GBJam entry! I only used 7 out of the 10 days to make the game though, since I also wanted to make it for my one game a week challenge.
http://gamejolt.com/games/punch-your-way-to-heaven-dx/86107
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