#Punchsmiths
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Y'all want to read about a pretty good shoe?
#Aw damn I stepped in wine#Time to throw away the most valuable thing my entire lineage has seen and likely will ever see#DwarfLore#Punchsmiths#Dwarf Fortress
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Another cave creature for me to ignore?
Oh fuuu
This is one robot I do not need to know the lustfulness of.
Jesus.
Alcoholic pet pig noooooo
Maybe if I lock the doors and oh okay you will just climb/fly over the wall got it awesome well rip Punchsmiths you had a good
Exsqueeze me?
I love this game.
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Name a better place to get married than a flooded tunnel deep underground. I'll wait.
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Pictured: A dwarf who starved to death in a valley to the north doing who knows what, and two dwarves standing over him. Each one having starved by the time they reached the body, so now they're stuck in place searching for small animals to eat and you can probably guess where this is going. Maybe I need to carve out a quicker path to the bod[ies]?
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Been getting spammed with notifs like this. I checked the site and
I don't quite know what's going on here.
Aside from the pocket dimension filled with blood, I'm not sure what here is causing everyone's pathing to go haywire. I tried DFHack's autodump command on that spot a couple times but nothing. Maybe I need to turn the sprinkler system off for a moment?
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My guy I know the waterfall is frozen right now but do you really have to inspect the bars from that side
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Erush Olonrodin, Prisoner??
Oh that title is not fooling.
Naked but for a sock
I'd like to think he was naked then too.
lol cool
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I've only had Asunulce for a day and a half, but if anything happened to him I would kill everyone in this room and then myself.
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Welcome to the first edition of DwarfNotes, where instead of getting overwhelmed and quitting the game forever, I lay out what I'm working on and the questions I have at the moment (no one needs to answer unless they want to, I'm looking at tutorials and the wiki when I have a mind to).
Work Orders - Orders are beginning to pile up and my Manager still doesn't have a proper office. I think he just needs a chair in one of the rooms I designated as office in order to actually process the orders. Animals Nest box not appearing - This feels like a glitch. The nest box option just does not appear under carpentry or stoneworking despite everyone saying it should. What to do with penned animals - Self explanatory. Haven't done anything with the animals I've brought across all three forts except milk and shear a couple. I take it I need to work on animal husbandry before butchering/tanning them. Vermin catcher - I made one of these just because, nothing has happened with it yet. Hunting - I have assigned hunters but I don't think they've done anything of the sort. If you didn't notice, Meat has been None in pretty much all screenshots. Maybe I need to keep hunters exclusively focused on hunting? Traps - No clue about traps, but probably important for meat, yeah?
Strays - Seeing some stray animals in my fort. Cats I understand can be useful to let roam, but I also see a mule and llama roaming around.
Temples - I need to spend more time looking at dwarf profiles and gauging religious interest. Do I just make a bunch of temples for each religion I see in profiles, or stick to one temple for one religion?
Hospital materials - Splints, crutches, and buckets are just carpentry. Thread, cloth, powder for casts, and soap I don't know how to make. I also need a steady supply of water right?
Water - Want to make an indoor well for easier access to water and in case everyone needs to take shelter.
Crafting - I'm starting to make goods without a clear purpose. I also have those troglodyte bones which I assume are good for bone gauntlets and the like, that'd be dope. Similarly, I have a lot of gem work being done without knowing what to do next, I guess time to adorn the goods with them?
Lore - As mentioned with temples, I gotta start reading dwarf profiles and seeing what my people are up to in between jobs. I think dwarves will use unused workshops to make random stuff when the mood strikes? I should make more workshops then.
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Probably not something you want to have happen.
At least you learned from your mistakes.
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Punchsmiths is approaching the 200 population mark, and with that I think I need to think about reorganizing labor. Here is the current count of the default jobs:
26 miners (just now raised from 20) 3 woodcutters 5 hunters 8 planters 5 fisherdwarves Plant gatherers - Everybody does this 29 Stonecutters (just now raised from 20) (I typically make Miners into Stonecutters as well) 4 Engravers Haulers - Everybody does this Orderlies - Everybody does this Children - Every chore except Burial, Refuse, Animal hauling, and Water hauling (been trying to keep them indoors, but maybe that isn't worth it without just banning chores)
So far I've been making a lot of my makers specialized, because I had it in mind that they would otherwise pick tasks like hauling over tasks related to their assignment, such as stone that currently needs to be mined. I also wouldn't want doctors who are also miners to choose the latter in times of need, not sure if the game prioritizes that or not. I also wasn't sure if I wanted to make things more complicated by creating new labor tasks to assign.
I'm also thinking about expanding my forces. The Gloved *slidewhistle* are 10 strong and mostly Axe Lords now. The Loyal Mute belong to the Captain of the Guard, but I haven't made them a barracks yet. Same with the newly created Routed Boots, whom I think I will turn into swordsmen.
Should be noted that I barely have any defenses up right now, save for some walls around the top level staircases.
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Guy gets a little bit of power and now he's ready to make crazy and unreas-
Oh alright.
The people love the earrings.
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And so all the soldiers returned home to spend time with their friends and loved ones.
Everyone except Tobul.
This is why we use the buddy system, Tobul
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Moat is done. Done, a word which here means, "accidentally dug one block too far and flooded everything before I could figure out how to get the floodgates working, leading to a new permanent river and one dead miner."
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Burial chamber.
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Elves are back. I like how they start out with a sad attempt at lowballing.
40 is honestly probably more than my production demands right now, but at this point I'm ready to see some action topside.
Every name here makes me want to dunk every elf I see in a toilet.
They didn't even bring anything except plants.
Oh my godddd get out of my fort.
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