#Rivals of Aether Workshop
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meyhmeyh · 3 months ago
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i cant fucking breathe, why does this ai spam out stratagems like breathing. i can barely manage a recoilless rifle between throwing them offstage. I'm scared to fight them.
Also they are a very well made. They are a mix of rush down and zoning where it kinda feels like you can't let them have a moment of peace but also can run down because of their good speed and scrap game. The goal when fighting them is to leave them in a middle ground where you can't get burst optioned and they can't mortar or call stratagems.
Good burst options include side special(dive), all of the aerials, f smash, jab, down tilt, and neutral special(gun with live rounds) in which the neutral special is where the thinking stops as it is essentially a repeating hit box in front of your face angling downward in the air. It shoots out a low damage non flinching projectiles and because it's constantly putting a hitbox out it means you can just keep spraying and maybe the opponent will walk into it and give you a free combo.
Good ranged options include up smash(mortar), down smash(grenade), neutral special(kinda but no knock back on bullets), down special in which has the a lot of stratagems and if you spam it out like the cpu good on you.
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sb2749 · 6 months ago
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Earlier in the Rivals of Aether Steam Workshop,
I released a few kinda cool things.
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The first one is a reworked, definitive edition of Troops, my second mod ever made for RoA. I had made him still within the workshop's first few months, all the way back in 2019. However, unlike Bluey Azure, I had mostly left him to the wayside since then. That changed now, though.
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He sports a few new moves that make better use of his hammer and Paratroopa nature, including a move where he becomes none other than the dreaded Spiny Shell. Plus, he has a cool new backward cap now.
Troops is actually one of my older original characters(despite not being really original lol), nearly as old as Bluey himself, so I'm glad to finally be giving the justice I should've given him before.
But that's not all...
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The other release was Ms. Game & Watch, a new character made as an alternative, more Rivals-pilled take on Mr. Game & Watch from Smash Bros. Her design is based off the lady from Oil Panic.
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She follows the same general idea as Mr.G&W - a fighter that uses many wacky moves based on Game & Watch games, and even borrows a couple things of his, but she's largely her own character, and the things she did borrow have unique spins on them.
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And that was my yearly quota for Rivals! Do check out their release trailer, and if you have the game and like the Workshop, do subscribe to them and check them out. I would greatly appreciate that.
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Check the rest of my RoA mods in this collection too!
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lalala-hyuponia · 8 months ago
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So much more than time has been taken. Lakes In Stillnesss will Take Every life of the Night.
Created for the "extended workshop" community's Horror Jam, Slender Man, The Folklore strikes fear into the battlefield!
One of THE original creepypastas, Slender Man is definitely one of the few true representations of Internet Horror. Especially with youtube series like Marble Hornets or EverymanHYBRID, he's influenced so much of the landscape. 2020's had an interesting resurgence of Slender Man, portraying him in a more lighthearted, silly man kind of manner, but with this custom character, i wanted to revisit the ominous aura he's always had and properly represent him - or, well, atleast in my own way.
[steam workshop link] [trailer on youtube]
Disclaimer: this character DOES NOT feature any intentional jumpscares, atleast to players - it might jumpscare the characters though ??
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vivivinya · 1 year ago
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Pyramid Head and James Sunderland from the iconic horror classic Silent Hill 2 have joined Rivals of Aether Workshop! The Executioner slices his way through the many foes of this new realm, while James lends his support as a buddy!
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smashhole · 3 months ago
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Finally got around to making a custom stage for Rivals of Aether: a simple Maniac Mansion-inspired stage, complete with a (purely cosmetic) verb menu!
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sweetheart-hell · 8 months ago
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I FINALLY get to release this! Sweethearts finally released after almost a year of work, she comes w/ Perfectheart as a skin and her very own stage, Sweethearts castle!
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Here's the link to Sweetheart, here's the link to the stage
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borik-sott · 9 months ago
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Bosse
I'm making a Rivals of Aether Workshop Character
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fuzz-lol · 8 months ago
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So, I know I don’t tend to talk about my rivals work so much on here however I made a workshop stage based on some concept art Aether studios recently showed off for Rivals 2.
I made this in 3 days lol check it out!
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c0ngatime · 1 year ago
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Apparently the last progress update didn't send, but I'm back on working on Sally!
Since I can't put more than one video, here's the progress update i wanted to send today embedded as a Youtube video
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sleepytimeti · 2 years ago
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Oh yeah so this is some art of Penny that's a workshop character on Rivals of Aether. You should check her out :>
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meyhmeyh · 3 months ago
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why the fuck pingu of all of the workshop has the sacred trifecta of rivals (stage control, noncommittal pressure options[zoning or tools to make someone not zone you], and synergy of kit)
he has a tool to force anyone into the air, projectiles to punish those who got flung up, and good normals that aren't stubby.
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sb2749 · 1 year ago
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Me and my friend VVizard have collaborated to develop and release Miles Edgeworth from the Ace Attorney series as a custom Steam Workshop fighter in Rivals of Aether!
In his incessant search of the truth, Edgeworth prosecutes the competition equipped with the almighty power of facts and logic (and chess), as well as the help of his trusty assistants, the bumbling detective Dick Gumshoe, and the Great Thief Yatagarasu herself, Kay Faraday.
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Try him out now!
Do also check out Apollo Justice! He's another fellow recently-released Ace Attorney character, having come out only a couple days before Edgeworth. He was developed by roboshyguy, and of course VVizard.
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lalala-hyuponia · 3 months ago
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i made a new rivals of aether custom stage
i recorded the WHOLE PROCESS for the stage. the whole like 3~3.5 hours or so so, behold: Stage Speedpaint! it's longer this time, at 8 minutes! youtu.be/Fv3wdfQOP2o workshop link too: https://steamcommunity.com/sharedfiles/filedetails/?id=3455703815
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vivivinya · 3 months ago
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Now that the Mario jam is wrapped up, I'm proud to show off all the custom assets that I sprited while working on Funky Kong's homestage, Homecoming Hijinx! There's of course the rotating bananas and a recreation of the classic VFX, the barrel itself (animated through code), the multicolored balloons, and several particle sprites! Believe it or not, the barrel and ice particles are actually 10 individual sprites that are drawn as projectiles!
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There are also the platforms, but those animations were heavily based on co-stage developer Ghostabo's environment sprites, so you'll have to check out the stage for that one!
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smashhole · 11 months ago
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I really like this version of Jigglypuff, it's very well-animated and has some cool new moves!
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sweetheart-hell · 9 months ago
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Good pose
Rivals of aether mod post, animating her last attack (which is this)
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