#Satisfactory arachnophobia mode
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ganpan14o · 2 years ago
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I take that and I raise you arachnophobia mode in Satisfactory, where the spiders are replaced with PNGs of the developer's cats (Images from the Satisfactory wiki which uses the cats by default)
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a great change and a great way to execute the idea
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sky-chau · 2 days ago
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So I turned on Arachnaphobia mode in Satisfactory thinking it would get rid of the spiders which unlike all the other hostile mobs in the game are really hard to see because they live in dark corners and are jet black. At the screen brightness that keeps me from getting a headache for the rest of the brightly lit map, the spiders are completely invisible. I don't believe the game devs intended the difficulty of spiders coming from visibility. So yeah. Arachnophobia mode.
So I hop back into the game and start hearing loud meowing as I walk down one of the paths that I know has a cave under it somewhere but lost the entrance to ages ago.
So next time I went into a random cave looking for slugs, I discovered what Arachnophobia mode, actually does in this game.
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(Borrowing a screenshot from reddit because I'm unsure how to screen grab Satisfactory)
The spiders are still very much in the game and are merely obscured by a flat jpg of a cat pasted over top and coded to always face the player. The spider noises are still fully in tact too, just lost in the sauce of an unending chorus of cat noises set to a much higher volume.
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smoczayt · 8 months ago
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Little Niko Spider
Little Niko spider..- Wait, who left the arachnophobia mode on? Let me quickly turn it off-
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Ugh, I just changed it into the satisfactory one, let me just-
Uhh..-
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Oh, there we go! Spider-N!
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+Fluffy baby
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scuggerwuggerart · 1 year ago
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I have arachnophobia so uhh here (thank you for the idea pansear) now I realise I should've done the satisfactory arachnophobia mode
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gonkaccino · 9 months ago
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sorry pal, that's what happens in the spider-infested blood swamp. If you didn't want to get chased by giant spiders in the spider-infested blood swamp you should've gone somewhere other than the spider-infested blood swamp.
Satisfactory is a wonderful, relaxing factory building game that occasionally takes a hard left turn into genuine survival horror as seven giant spiders chase you through a desaturated swamp in the middle of the night, leaping at you from dozens of meters away while they let out horrible screams as you fumble between healing, shooting, and backpedaling as fast as you can.
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kristsune · 2 years ago
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So it took 3 and a half years for Satisfactory to be played on stream again, and it was just as delightful with Sam as it had been with Ben. Some highlights this time were: shut up (1), Kia: the power of dreams, CBT, arachnophobia mode (screenshot included), shut up (2), pipe too long, little pig boy, SKINHOOKS, Bread & Claim, ropes of coal, 200 screws, shut up (3), doink university, troubleshooting make Tim Angy, orceologists, and libertarian hungarian.
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art by erebusodora, screenshot by me
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patchdotexe · 2 years ago
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doip. / 8.25.23: Axeholm
welcome back to doip!
apparently satisfactory has an arachnophobia mode where all the spiders are cat jpegs. i adore this ("how is this related" oh yknow)
(i am very arachnophobic so jorb reskinned some of the beasts in this upcoming dungeon to be not spiders! thank you jorb <3) (also this has some extra context provided by me 5 days later, which will be indented and in parenthesis! like this.)
LAST TIME ON DRAGON OF ICESPIRE PEAK: our heroes having just thwarted an attack on falcons hunting lodge by gorthoko decide to sgtage a counter atack! they travel to the circle of thunder, encourtnering an ambush of cultirsts andlong with a very strange tree! upon arrival our heroes dispatch the talos and searhc the area. they discover the cultists had kidnapped a prisoner: a human named arpeo, researching for a wikipedia project! dauble . now, with falcons hunting lodge behind them, our heroes make their way back to phandalin. what quests lie ahead of them? FIND OUT… TODAY!
…okay jorb gave me the actual recap this time. whew
Last time, on Dragon of Icespire Peak!
Our heroes, having just thwarted an attack on Falcon's Hunting Lodge by Gorthok the Thunder Boar, decide to stage a counterattack! They travel to the Circle of Thunder, encountering an ambush of culists, along with a very strange tree, along the way. Upon arrival, our heroes quickly dispatch the remaining forces of Talos stalking the Neverwinter Wood, and move to search the area. It's then that they discover that the cultists had taken a prisoner - a human bard named Arepo, captured while performing research for his encylopedia project. Grateful for the party's aid, he joins them in their quest - with introductions leading to the surprise revelation of Dauble's new name. Now, with Falcon's Hunting Lodge behind them, our heroes make their way back to Phandalin. What new quests lay ahead of them? Find out, today!
heading back to phandalin! dauble leads the way, and it's pretty smooth sailing. oh my god the barrel crab was waiting for us
jason: so when do we find the other two boars? jorb: which boars would those be??? jason: its the triboar trail, so.. jorb: oh, right! yeah you gotta find the ice boar and the fire boar jorb: you already fought zapdos, so,
jorb: [describing phandalin as having been rebuilt as of a couple years ago] jason: that's wild! don't they know what happened? leo: HUH?
phandalin is basically goldshire. we went out of town and we come back and there's more quests for us OOPS WE GOT THE DRAGON SLAYER SWORD BEFORE WE GOT THE QUEST FOR IT. lol lmao …OOPS WE ALSO DID THE WOODLAND MANSE BEFORE WE GOT THE QUEST FOR IT. oh hey, new quest! the dwarven fortress of Axeholm could be a potential refuge place for the Phandalin folk if Cryovain attacks, so we should probably make sure it's safe. hey remember when we went to the dwarven temple and tobias guiding bolted somebody in half
discusing Money. i still have like 140plat?? also electrum coins exist and if you give them to a shopkeeper they'll give you a dirty look
BARREL CRAB BAREL CRAB BARREL CRAB
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uh oh the barrel crab has become self aware
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BARREL CRAB, Is Dauble Forklift Certified?
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barrel crab is the gift that keeps on giving anyway we have successfully gotten directions to the next objective! wahoo
green: would you have let us go the wrong direction? jorb: let's find out! MAKE A SURVIVAL CHECK! green: [audible "D:"]
OH SHIT THE SENDING STONE AAAAAAAAAA TOBIAS AAAAAAAAAA tobias: checking in. body and mind are starting to change. met someone. calls himself glasstaff(?). ran away too. couldnt hide my condition, so ive been researching. WAAAAHH,,,
(i love how tobias uses Exactly 25 Words every time so far. nerd.)
leo: do we wanna tell him about twigbias nyx: No
dauble: good luck. stay hopeful. kepesk: [reassuring] i'm sure that rock's gonna be just fine.
WELCOME TO AXEHOLM! IT'S BIG! and also the grid is messed up so jorb disabled snap to grid.
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alidaar is immediately responsible. green: if kepesk gets off zodiark at the right angle--
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AREPO HAS A PLUS NINE TO HISTORY? jorb: yeah, arepo's skills are insane. how maybe +9s do you have, jason? jason: uhhh. a couple.
jorb: [narration] jason: --no, there's two. [pause] wait, three.
hm! axeholm may be haunted by a banshee. that's definitely not going to be an issue. also the portcullis is rusted so uhhh time to find a way in! alidaar: i'm gonna do the anime thing of bending the bars [rolls 11] im gonna suck ass
nyx: is the portcullis a dragon? jorb: uh, make a perception check?? jason: i'd like to roll philosophy on that one
jason: it's time for everyone's favorite party game. Time To Throw The Binturong Into The Arrow Slots THE BINTURONG GOT STUCK alidaar has successfully shoved dauble through the hole! nyx: im wearing goggles as a binturong. fuck you
the binturong is attempting to use a winch . THE BINTURONG GOT A NEGATIVE ONE nyx: do i die. jorb: you fall over backwards
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dauble has opened the portcullis! [klonoa wahoo] oops there's locked doors. hey dauble pspspsps
DAUBLE HAS EIGHT MAGIC ITEMS
jason: seize the means of… jorb: production, yeah jason: i was trying to think of a word that fit magic items better leo: seize the means of invocation! green: seize the means of enchantment
One Pound Of Thunder Jerky. Each
jorb: what are yall doing [while jason is afk]? leo: alidaar starts fortnite flossing jorb: roll.. acrobatics…? leo: on it boss! [rolls a 13] jorb: you floss.. alright. it's passable. green: i default dance. [rolls a 10]
GOD COULD YOU FUCKING IMAGINE IF SHADOW FLOSSED IN SONIC 3 green: or the biolizard!
dauble has opened the door! and also smacked kepesk with it in the process. man i miss having darkvision uh oh, the fortress is stinky jason: oh that's weird, you woulda thought all the bodies woulda decayed by now ah! well. the bodies have not decayed . the bodies are also alive.
jason: i just noticed i can talk as barrel crab. leo: YEAH :D jorb: barrel barrel!
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nyx: that's zodiark.
OH MY GOD NAT20 ARCANA. THANKS AREPO these are ghouls! they roam in packs and are basically non-contagious zombies. and also are probably gonna be a problem.
arepo can change shape??? (he didn't do anything but jason mentioned it and i went Huh???)
the ghouls are SO stinky :(
KEPESK CAN TELEPORT??? kepesk has misty step! neat!
jorb: although [killing] purple would open a travel chasm leo: HUH? nyx: trasm. jorb: i don't know why i tried to get fancy with that.
dauble has word of radiance! man what the heck is your class huh. they have a holy symbol which is a down-pointing dagger on a necklace. Man What The Heck Is Your Class
god i love dual wielding. especially now that i have an extra attack. alidaar stunts all over everyone forever ive been carrying inspiration for 1 irl year. OOPS.
jorb: dauble? leo: dauble? nyx: dauble? jorb: dauble? leo: dauble? green: dauble? nyx: boggle? jorb: boggle! leo: BOGGLE! jorb: SUNDAY! green: sunday sunday sunday! jorb: and saturday
[megamind voice] No Presto? (none of us have prestigitation and everything is SO stinky)
(its also been six years and i still can't spell prestidigitation without spell check. i write my notes in wordpad, which does not have spell check. for the love of god please help me)
jorb: would you like to try another door? there might not be ghouls behind it! jason: this is the worst monty hall problem ever!
green: can i start smelling the doors?
nyx, after not saying anything for a while: boo, we hate your pussy!
apparently if we didn't shove dauble through the hole, we could've climbed down a chimney! and also tried to break the barricaded door but it wouldve taken an ingame hour and alerted Every Ghoul In The Fortress green: easy fight. [..] compelled duel all of them.
jorb: YOU CONFIDENTLY THROW OPEN THE DOOR… green: [loud panic] jorb: …and you find the toilet.
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jorb: mercifully, there is nothing in the toilets.
(i think around here we got derailed talking about pre-plumbing castle toilets??? i'm going to spare you the details but it was uh. definitely a conversation)
there is an Unauthortized Fucking Thing (stirge) in the chimney
leo: let's continue the bottom level slee- uh , sweep green: bottom level sweeeeep nyx: bottom sweep jorb: next splatfest: top, bottom, switch nyx: America's Next Top Bottom
OH GOD WYBIE TAGGED ME IN REALLY CUTE ART AND MEANWHILE WE HAVE ENTERED INITIATIVE . OOPS killed the guy! wahoo jorb: does that end your turn? leo: [concerned] ……..ye ah ????
OH NO MORE GUYS . THEY FELL THROUGH THE CHIMNEY??? BRO
jason: [explaining arepo's attack of throwing cards at people] jorb: hold on i have a homestuck image for this leo: of course you do.
(please imagine gif of june homestuck throwing cards everywhere, i don't want to go through the hassle of figuring out how to put a gif in here)
jorb accidentally deleted the ghoul tokens with initiative so the UI broke. oops
wegh . we have hit the point of the night (9:45) where i am very much starting to not exist. i dont think we're even halfway through. Man
jorb: how do you wanna do this? nyx: i yell FUCK YOU and beam it out of existence jorb: [..] he gets raptured, basically [..] jason: what do you think the rapture is..????
kepesk got a gold ring with the symbol of axeholm on it! nothing in the fireplace this time though
WHY IS THERE A 60FT HOLE STRAIGHT DOWN IN THE FUCKING DINING ROOM??? MINECRAFT???????//// jorb: is anyone going on a hole adventure? Alidaar Descends Into The Hole SIXTY FOOT TRASHCAN
(god that's incomprehensible. we found a 60 ft hole in the dining room with handholds so alidaar climbed down it and it ended up being trash disposal.)
[slide whistle noise]
(i do not remember context of the slide whistle.)
aw no the east is stunky and caved in… stinky. not pokemon nyx has foudn a tube
(dauble was exploring the rest of the ground floor and found a tunnel leading to the next floor. and then decided to scuttle back down because No Thanks)
Ah Fuck We've Found Guys green: bro we are dudes. problem?
(at this point i was extremely tired and nyx needed to go so we called it before rolling initiative. this is also why my notes sharply decline into being incomprehensible)
play of the game: nyx fucking rapturing a guy
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barrel crab barrel crab barrel crab
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BARREL CRAB BARREL CRAB BARREL CRAB
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idollhearts · 3 months ago
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I know there's room to criticise the implementation of Satisfactory's arachnophobia mode, but I'm just glad it exists at all because after 2 encounters with the Surprise Spiders I was considering uninstalling
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kitsunewill · 2 years ago
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Let me talk about the game Satisfactory for a fucking second.
This is a game where you get plopped down on an alien planet and have to build infrastructure and factories to enable future colonization. You wouldn't think that such a game would have giant fucking spiders but it does.
But! The developers understand that arachnophobes play this game and added an arachnophobia mode.
Does this option just remove spiders entirely?
Of course it fucking doesn't, this is 2023 and we can't do the logical thing. Instead the arachnophobia option just places a little holographic augmented reality gif of a kitten over the spider when you see it.
So now you see a static kitten gif speeding toward you instead of a spider, which is somehow even more viscerally upsetting.
real talk why do so many fantasy universes think giant spiders are necessary
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aspectpriority · 4 months ago
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am watching blorbo from youtube play satisfactory and am realising i did NOT give the arachnophobia mode enough credit, jesus christ, what the FUCK are THOSE THINGS
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panikpanikpanik · 9 months ago
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Whoa satisfactory really does change spiders to cat jpegs in arachnophobia mode. Honestly awesome, love it (don't have one but friend does)
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readingdrita · 3 years ago
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Satisfactory arachnophobia mode
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#Satisfactory arachnophobia mode mod
“The preview image in the mode is obscured until the player chooses to look at the image,” Jerrick said of how safety is key for people testing the mode out. The research team used this as an indicator for what generally triggers arachnophobia. People who participated in the surveys were given the option to opt out midway through if they became too overwhelmed with the models being shown. Spiders can effectively be turned invisible if the player doesn’t want to see them at all.Īll studies, surveys, and gameplay tests were done with spider sensitivity in mind. The number of eyes, legs, fur, and even sounds in-game spiders can make can be adjusted by the players. This method eventually led Obsidian to solidify the types of sliders available in the demo of Grounded that was released in mid-June. “We looked at different reactions and one of the elements that popped up the most for people was they eight eyes,” Xbox researcher Deanne Adams said. They built various spider models, some with less eyes, legs, hair, and other spider-like features, and showed them in one in-person study before the pandemic and multiple online surveys once worldwide lockdowns began. Obsidian started working with the Xbox research team, who already supports game development across Microsoft-owned studios, to host studies and surveys to help to gather data on what triggers arachnophobia. “Anything that could trigger those reactions had to be targeted.” “The biggest question when we were looking at this was where do we start? We worked with the research team to figure out what would trigger those fearful reactions,” Flores said. Obsidian wanted the accessibility option to be client side since Grounded is a cooperative game-it needed to only affect players who chose the option.
#Satisfactory arachnophobia mode mod
It wouldn’t be like the arachnophobia modes other games (Satisfactory by Swedish studio Coffee Stain replaces spiders with a picture of a cats face) or the Insect Begone mod created by the Skyrim community that removes spiders from the game altogether. It was at that point that Flores and others on the Grounded team decided to build and arachnophobia mode so that players who were sensitive to spiders could still play.
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smoldering-violets · 2 years ago
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I know Satisfactory has a good arachnophobia mode that replaces the spider enemies, and Skyrim at least has mods for it (which is far from ideal but better than nothing). But still, that's just a few games and you're right that it should be done more often
The more I think about it...
Not having arachnophobia accessibility settings in a game is really weird. Like, it's a really common fear. Or at the very least, people grow up hearing how common the fear is. And video games as a genre decided that giant enemy spiders were not only totally acceptable but also really badass a long time ago, so you'd think it would've come up by now, right?
But for some reason, the only two games I've ever seen with arachnophobia accessibility are two little indie projects: Barony and Lethal Company.
Why?? Seriously, did nobody think to add that? I mean sometimes it's a really egregious oversight, like the Frostbite Spiders from Skyrim. Those are fucking atrocious! Yet nobody thought "Hm. These are pretty overly creepy. Maybe a setting to disable/replace them wouldn't hurt."
It's just weird, to me. Y'know?
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leegreys · 3 years ago
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Satisfactory arachnophobia mode
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Some Stinger spawn points only work during night-time, making some areas more hostile during the night. Stingers usually spawn in groups, with Alpha and Elite Gas Stingers sometimes spawning alone. When facing sharp edges, unlike Hogs and Spitters, they can climb downwards. They cannot climb on vertical surfaces with negative gradients, such as cliff overhangs. Alpha and Elite Gas Stingers have the ability to climb on almost vertical surfaces, as well as the ability to climb trees and Lookout Towers. This only happens when the Stinger is attacking the Pioneer and accidentally hurts the nearby creatures.Īlpha and Elite Gas Stingers will climb on each other to reach the pioneer, which can occasionally lead to them falling from a cliff edge. The leaping attack from Alpha and Elite Gas Stinger has friendly fire: they can hurt or even kill each other. This can be potentially dangerous when they are attacking in groups. Stingers tend to zigzag and run in circles when moving, attempting to distract pioneers. Stingers make scuttling insect-like sounds when moving (unless in arachnophobia mode, as noted below). They can potentially jam wheels for other vehicles. They also attack vehicles on-sight, dealing considerable damage to tractors with a swarm. Alpha and Elite Gas stingers can also leap up to 10 meters up/forwards. Stingers aggressively attack the pioneer (or, occasionally other creatures such as Fluffy-tailed Hogs) by clawing. Elite Gas Stingers can be found in the swamp area of the Red Jungle (elevated center part of the map) and also in Caves.The Alpha Stinger occurs more frequently in caves and later-game biomes (such as the Red Bamboo Fields and the Swamp), often surrounded by multiple Baby Stingers. Poison Gas attack by Elite Gas Stinger, radius 15 meters, persists for 25 seconds. Elite Gas Stinger leap much more frequently. Slash the target in front of it by moving all four of its claws inwards.Ĭharge, leap then followed by a Slash attack. Cave Stingers can spawn at any time both in and out of a Cave.There are two Sub-Types of Stingers - Normal and Cave.There are three Types of Stingers - Baby, Alpha, and Elite Gas.
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puffy-cries · 6 years ago
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So, I've been playing Satisfactory lately and it's a great game. I noticed in the options that there is an arachnophobia mode. I'm in world 2, never seen anything like a spider so didn't think of it.
But today, and let me say I don't have Arachnophobia, but when this speedy little fuckers just ran onto me out of nowhere I almost got a fucking heart attack. And when I looked at them more I actually almost got a panic attack, cause those things really reminded me of crabs or similar things whit these long disgusting legs, I have a phobia of crabs and lobsters and so on, and I just jumped straight to the options and turned on Arachnophobia mode.
I wasn't disappointed
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THEY'RE JUST FUCKING HUGE CAT HEADS! OMG
And I have to kill them 😥
BUT IT'S STILL SO COOL AND FUNNY
WAY BETTER THAN THOSE UGLY ASS DISGUSTING THINGS
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pixelpoppers · 5 years ago
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Patrick Klepek explains how and why Grounded ended up with "Arachnophobia Safe Mode" as well as similar examples from Skyrim, Satisfactory, Sea of Thieves, and Cook, Serve, Delicious! showing how these kinds of accessibility features can open games up to audiences that otherwise couldn't enjoy them.
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