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#Starfleet Technical Manual
chernobog13 · 2 months
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Hey, Apple! We don't need another version of the iPhone or iPad. Get to work making these things already!
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whirligig-girl · 2 months
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I recently received a copy of the Cerritos Crew Handbook. This was obviously my favorite page, so here's a high resolution digital scan. (just kidding)
Image ID: A starfleet PADD tablet with a page showing basic facts about Mellanoid Slime Worms in the style of the species bio pages in the Star Trek: Lower Decks: Crew Handbook. It is heavily annotated with commentary from Mariner, Boimler, Tendi, and Eaurp Guz.
Transcript below cut:
NAME: Mellanoid Slime Worm provisional Federation member. Boimler: I've brought on our Mellanoid officer, Ensign Eaurp Guz, and our resident expert on Mellanoid biology, D'vana Tendi. Guz: full Federation member now, actually.
GREETING: Mellanoid Slime Worms react poorly to friendly insults. At first their righteous indignation might seem like a positive response, but be fair warned! You are not befriending them.
Boimler: Wait, who wrote this? Mariner: Looks like the uh, Zaldan who made first contact with them in the 30s?
TABOOS: Eating in public, uncovered skin. Abducting their children as pets. They do not take kindly to any kind of romantic advances. Guz: ... Tendi: ... Mariner: Girl. IMPORTANT BIOLOGICAL FACTS: Mellanoid Slime Worms are composed of a single amorphous cell which can shapeshift into any number of revolting forms, but which do seem to be willing to take on a bipedal appearance when dealing with aliens. Mellanoid Slimes have no sex, no gender, and reproduce asexually. Not much is known about Mellanoids. Their biology, evolution, and habitat are still a mystery.
Guz, responding to "revolting forms": Wait what? We've always been mostly humanoid! And nonhumanoid forms aren't revolting! They're beautiful! Some of my best friends have nonstandard features. Mariner: no sex? Sick burn. Guz, responding to "no gender": I am a woman. Mellanoids are assigned agender at birth but a growing movement is recognizing that some of us do experience gender. Tendi, responding to the whole section: Mellanoid Slime Worms are comprised mostly of visceral slime with a gelatin skeleton made of skeletal gelatin. Their nervous system is highly redundant and spread throughout the body, with slightly darker regions corresponding to regions of higher nerve density. All sensory cells can feel all senses, so they experience touch, taste, sight, sound, and other senses in their whole bodies, but form sensory organs to concentrate those senses. The biomolecular composition is. Mariner: ok Ada Lovelace, we don't need the footnote to be THAT big. CULTURE: The Mellanoid Slime Worms posses a highly repressed culture, lacking entertainment, interpersonal interactions, and with individuals living in even the richest and most technologically advanced nations on their planet being confined to abject poverty. Their technology is rudimentary, with steam propulsion still in common use on land, and their spaceflight manifests as small capsules incapable of even safely making the journey to the nearest gas giant without assistance. Due to their revolting appearance and archaic technology, they are not worthy of further consideration.
Guz: We don't live in poverty! We just have movie theaters instead of televisions, public kitchens instead of restaurants and dining rooms, libraries instead of personal computers. And Advanced Steam locomotives are cool, ok! They were cheaper to run than diesel engines for many years. Guz: Don't even get me STARTED on the rockets of the time. Oh globs, the things we were able to do with only chemical rockets back in the 30s and 40s! Probe missions to Glerbuh and Rabbit, crewed missions to Omen and Oldsky... and that's before the latest warp drive prototypes. When I was in the astronaut corps, they were working on a warp-2 drive! And that's transwarp-2, so that's like 26% faster than the NX-Beta. Mellanoids pride ourselves in our space exploration, which is why even now we're in the Federation we still have our own space program.
Boimler: Huh. That's it? I thought there'd be more, you know, like, something about the history, maybe native animals, why the taboos are the way they are. But it's just something about steam trains and rocket ships? Guz: No actually I think they pretty much hit the stem bolt on the autoseal. I can't think of a reason a new recruit would need to know more about my species. Besides, Tendi's medical research is pretty thorough. Mariner: Hey I just tried to access the research. Why is it flagged as "Age-Locked"? What kind of "research" are you two doing anyway? Guz: Ohhhh... oh no. Tendi: Ok we can stop talking about this now! Boimler: Eh it's probably fine. I mean, why would a minor using a starfleet database need to know critical biological details about a mellanoid slime worm? What, is some, I dunno, Brikar kid gonna stroll up to Starfleet with a slime worm baby and not know how to take care of it? Mariner: Hah! A big stony alien kid taking care of a gooey lil worm? Like that'll ever happen.
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giffingthingsss · 2 years
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flippyspoon · 6 months
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Snagged the Starfleet Technical Manual 😘
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stra-tek · 9 months
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The TV shows and movies: Everyone has seen them, they're the canon, everyone knows about it, it's all good. Even the stuff that contradicts the other stuff. Even the episodes and movies everyone hates.
The novels and comics: 2% of the viewing audience have read them. They probably happened between episodes, but they're never ever referred to on TV (except that ONE time on Voyager). Vetted thoroughly (well, since Killing Time at least) and approved by people involved in the show prior to publishing.
The fanfic: These adventures are so numerous and secret, not even the people involved in the show knows about them (erm... with the exceptions of Spirk and Garashir, which have been referenced in Lower Decks and the Lower Decks mobile game. And Ni'Var being named for a poem in an ancient fanfic. And T'Khut. And possibly Una but maybe that's coincidence because after all Una = One). Literally anything can and does happen. Did they happen? Who knows? Who cares? They sometimes get to have sex. Gay sex.
The fan films: Non-canon adventures where the uniforms don't fit so well, sometimes featuring some of the actual Trek actors so not very secret at all. Probably happened in alternate universes with inferior Starfleet tailoring.
The fan manuals: Often more detailed and thoroughly researched than the official ones. Deck by deck plans of starships, instructions on what buttons do what on the bridge and extremely exhaustive backstories for starships only mentioned in passing in official technical books. The people in charge know they exist and shut loads down in the 90's for trying to make money off the Star Trek name. Did they all happen? So long as you don't try to actually compare walking routes on the shows to the floorplans of the Enterprise.
The fan art: At a con Mark Leonard (Sarek) once saw a naughty 'zine illo of naked, chained up Spock. Denise Crosby has been sent Data/Tasha naughty art. People involved in the shows sometimes see it, and are often bewildered by it. Oh, and IDW kept accidently tracing fan art of starships in their comic books because I think they just use Google image search. Did they happen? Yes. Especially the naughty ones.
The A.I. art: endless shitposts of your favourite characters doing anything your caffeine addled, sleep-deprived brain can come up with. Spock taking down the Christmas tree? Kirk cleaning the gutter? Picard having a replicator/soup catastrophe? Riker defeating John Cena at Wrestlemania? Janeway making ends meet by posing for naughty magazines in her Academy days? The people involved in the shows probably actively wish it didn't exist (at least until they find a way to monetise it). Did they happen? Well it's kinda like that time Barclay made out with a holographic copy of Troi...
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electronickingdomfox · 4 months
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"Dreadnought!" review
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Novel from 1986, by Diane Carey. There have been other books before this one, that focus on original characters instead of the usual crew. But those characters tended to be either a "lady of the week" or a scientist, on the same level as Kirk and the others. For the first time, this story presents the viewpoint of the underdogs: a group of junior officers that look up in awe (and sometimes amused) at their superior officers from the Enterprise. And it's a refreshing change of perspective.
The protagonist, and first-person narrator, is Lieutenant Piper, just transferred to the Enterprise from the Academy. She gets accidentally involved in a plot to steal a new Starfleet super-ship, and avoid a coup d'état, and needs to hone her commanding skills against the clock. Her friends include Sarda, a Vulcan who's initially hostile to her due to a past grievance, Merete (a medical student) and Scanner (a technician, with a southern accent I think). Together, they form some kind of lesser-scale triumvirate, with Piper being clearly a younger, inexperienced version of Kirk; Sarda being an emotionally immature Spock; and Merete and Scanner forming together the McCoy (including Scanner bothering Sarda with his constant touching and emotionalism). They aren't carbon copies of the originals, though, and have their own dynamics and conflicts. Piper is a fun, relatable protagonist, and some of her remarks are pretty hilarious. I don't understand why so many reviews label her as a "Mary Sue". She isn't anything like that, and very often shows insecurity, or is a bit clumsy. It's just that she has good potential as a leader, the ability to improvise and follow her intuition in seemingly desperate situations, and a bit of luck on her part. That's just literally Kirk! Including her tendency to body slam on security guards.
Leaving aside the characters, the novel expands on some types of ships (the dreadnought and destroyers), that up to this point had only appeared in technical manuals, or as very brief mentions in the movies. It also presents a less-than-flattering view of Starfleet, at least in substantial sections of the top brass. And it's neat that the book includes an organigram of Starfleet and some drawings of scout ships. Another thing that was elaborated on are the Eugenic Wars from the 90's, here blamed on the ascent of communist dictatorships all over the world (after all, this novel was published before the fall of the Berlin Wall).
Overall, it's a fairly good book with likable characters, and the portrait of Kirk and co., as seen from outsiders' eyes, is actually more spot-on than that of many other novels. Besides, it includes one of the most exciting ship battles to ever grace the pages of these TOS books.
Some spoilers under the cut:
Lieutenant Piper impresses Kirk at the Academy, by almost beating the Kobayashi Maru test through some unorthodox tactics, and he request her to join the Enterprise crew. There she meets her new roomates: Merete, Scanner and Sarda. The latter is a Vulcan who's currently struggling to reach Kolinahr, and at first doesn't want to even talk with Piper. It seems that she made a serious blunder at the Academy, recommending Sarda for his proficiency at weapons. Even though she was well-intentioned, this fact ostracized Sarda from his Vulcan colleagues, that didn't approve of his interest in weapons due to their pacifistic philosophy.
The Enterprise is soon assigned a new mission: the new dreadnought Star Empire has been stolen by terrorists, and they have requested a rendezvous with Kirk's ship (the fact that Starfleet has been developing such weapon-heavy, offensive ships like a dreadnought, and that it's called "Star Empire", should already be a red flag). However, the specifics for the rendezvous have been encoded in such a way, that only Piper's biocode can decrypt them. Due to this reason, Piper is called to the bridge, in time to see Star Empire being surrounded by Klingon ships. Kirk orders her to take the helm, but Piper is terrified and can't respond accordingly, which makes her doubt her abilities for command. Star Empire takes a bad beating from the Klingons, and is seemingly crippled. But just then, the real dreadnought emerges from its hiding place behind some asteroids, and destroys the enemy ships. As it turns out, one of the new capabilities of the dreadnought is projecting fake copies of the ship to lure enemies. Now surrounded by copies of Star Empire, the Enterprise decodes the message using Piper's bio data. Her boyfriend Brian appears on the viewscreen, speaking on behalf of the rogue commander, Paul Burch. He assures Kirk that their mission is one of peace, and that they're not terrorists, and requests a party to come aboard Star Empire, including Piper and at least one Vulcan. Suspecting Piper to be on league with the hijackers, Kirk arrests her on her quarters... without much in the way of security (which makes Piper wonder if Kirk actually expected her to escape).
Using an easy trick that she learned from Brian, Piper escapes her confinement, and steals a fighter ship from the hangar. Sarda unexpectedly joins her, since he also wants to know what's going on in Star Empire. The Vulcan had designed the dreadnought's projector, but Admiral Rittenhouse, the mastermind behind the whole project, took all the credit. From this point onwards, Sarda will warm up to Piper little by little, as they come to understand each other. They escape the Enterprise in the fighter, but never reach Star Empire. Rittenhouse has arrived in the destroyer Pompeii, and captures their fighter in a tractor beam. Aboard Pompeii, the Admiral tries to convince the cadets that Burch has gone insane, and explains his plans for the future of the Federation. A future without wars, or Klingons, or Romulans, or any kind of dissension... And Piper starts realizing that Rittenhouse's plan is a road to hell paved in good intentions, and how the new dreadnought fits into all this. Left alone for a moment, Piper and Sarda investigate the computers, and find out a disturbing pattern, where all the key positions in Starfleet have been filled with Rittenhouse's minions during the past years. They try to warn Kirk about the conspiracy, but Rittenhouse discovers them and puts them in the brig.
Nonetheless, a brief power malfunction opens the brig's force field a while later. Piper and Sarda escape, in time to see Kirk, Spock, McCoy and Scotty entering the briefing room of Pompeii, to discuss the situation with the Admiral. They hide in a secluded part of the ship, and use their communicators to signal their friends, still in the Enterprise. Merete and Scanner materialize next to them, and they get a link to the briefing room, to spy on the conversations. They see Kirk objecting to Rittenhouse's plan of killing the hijackers without even meeting with them first. And the Admiral arrests Kirk and his men, putting one of his pawn-captains in charge of the operation. Piper and her friends rush to the rescue, and use some wacky tactics to distract the guards (the bunny hop!?)... Just to find out that Kirk had already freed himself without their heroic assistance (of course, that's the value of experience). Kirk and his senior officers leave for the Enterprise on the transporter. But just when the juniors were about to follow them, the Pompeii transporters are deactivated. Then, the cadets have to make a last-ditch escape in a couple of fighters from the hangar.
Evading the Pompeii's weapons by staying close to the hull, Piper and the others reach at last Star Empire. There, they meet with Burch and Brian, who stole the dreadnought to stop Rittenhouse's totalitarian schemes, and are trying to man the starship with a skeleton crew. The last part comprises a pretty intense battle, with Star Empire and the Enterprise facing Rittenhouse's destroyer and his loyal ships. While the inexperienced crew aboard the dreadnought try to learn how to maneuver the mammoth ship, under such extreme conditions.
Spirk Meter: 3/10*. The relationship between Kirk and Spock doesn't escape Piper's observations. She notices that both of them share some kind of silent understanding, where a look to each other is enough to communicate their intentions. There's also a humorous bit, when Piper is surprised to learn that Spock is literally half-human. All this time, whenever she heard about Spock's "human half", she thought they were referring to Kirk himself!
*A 10 in this scale is the most obvious spirk moments in TOS. Think of the back massage, "You make me believe in miracles", or "Amok Time" for example.
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mappinglasirena · 1 year
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La Sirena's Registry
Before season 3 aired, I promised I would make a post about La Sirena's registry if and when it was canonized during the final season of Star Trek: Picard. Now that the finale has aired and we are unlikely to ever see this little speed freighter on our tv screens again, I think it's high time I elaborate on this issue.
Mild spoilers for early season 3 of Star Trek: Picard below!
What are we talking about here?
Back in May 2022, after season 2 wrapped up, the official Star Trek twitter account made a post about some of the ships shown in the season finale.
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As you can see, they added additional information about the ships, including names, classes, and registry numbers. For La Sirena, they listed her as "S.S. La Sirena NAR-93131".
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The "S.S."-prefix and registry number were repeated by, among others, production designer Dave Blass, who said he was asked to come up with a registry number for season 3 and/or promo purposes, and they have since been listed on Sirena's Memory Alpha page and also showed up in the season 3 Instagram promos run by Paramount+ (which I briefly talked about here).
However, I have been holding off on changing any of my posts on this blog or the way I talk about La Sirena to reflect this new information, because I was waiting to see if it would actually get confirmed in canon. (In Star Trek, generally only things shown on screen during the aired shows and movies are considered canon. The many books and technical manuals, any deleted scenes, official promo-materials, tweets, Q&As, interviews, or other messages from the showrunners, writers, or production staff are usually relegated to beta canon).
Now that the show has officially ended, I can say with some confidence: we never got confirmation that La Sirena has a registry number, let alone what that number might be.
(Follow me below the cut for a (very long) exploration of registry numbers in Star Trek and why I think La Sirena remains without one.)
What is a registry number?
Most Trekkies are probably very familiar with the typical starship registry numbers we find throughought the shows and movies. They're blazoned across the hull and are often seen in official information or even used as identification in dialogue.
Here the classic example: the U.S.S. Enterprise which has the registry "NCC-1701", with various letters added for all later reincarnations of the famous flagship.
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While it is never discussed in detail anywhere in canon (unless I have missed something crucial), these registries are unique identifiers given to the ships. They are created and kept on file by the organization that has registered the ship in question (e.g. Starfleet for the Enterprises, the Klingon Empire for Imperial ships, the UFP for civilian vessels, etc.).
The prefixes before the ship name are an indication of this affiliation. Where in the real world, a ship operated by the UK's royal navy might be called "HMS Shipname" for "His/Her Majesty's Ship", in Trek world, we have Starfleet using "USS" for "United [Federation] Star Ship"/"United Space Ship", or the Klingon "IKS" prefix for "Imperial Klingon Ship."
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(Like this beauty. Though I don't think we ever see official registry markings on the hulls of Klingon ships.)
Similarly, the registry number has a specific format depending on the institution issuing it. For Starfleet, the most common in the 24th century was "NCC" followed by a number, though others were possible (e.g. "NA" for the fully-automated Starships like the U.S.S. Aledo from Lower Decks.
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With the few civilian ships we have seen over the course of the 24th-century Trek series, the most common prefix/registry combination has been "S.S. Shipname" (presumably for "Star Ship"), and a registry number beginning with "NAR".
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(See for example the "S.S. Mariposa, NAR-7678" from TNG's "Up the Long Ladder".)
At first glance, it would make sense for La Sirena to follow this pattern. However there is a snag.
To Register or not To Register?
We learn in season 1 that La Sirena is an unregistered vessel. Rios is an "off the books" pilot and the fact that his ship is not registered is mentioned more than once.
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However, at no point in any of the series (as far as I'm aware, and please, correct me if I'm wrong) do we get a clear explanation of what this entails in the Star Trek universe.
On its face, I would think "unregistered" means that La Sirena is not listed in any of the official registries that exist throughout the spaces where Rios operates his vessel. She's not registered with the UFP, the Romulan Free State, any merchant association, or any other organziation that might keep such a database. In order to be truly independent (and capable of doing a lot of shady dealings), Rios has kept Sirena out of any and all official records.
But if that is the case, that would mean there is no institution who could have conferred an official registry onto the ship. If "NAR-93131" were the ships registry, by definition, that would have to be listed in some kind of official register. Which would defeat the purpose of being off-the-books in the first place.
"But wouldn't the ship need a registry any time it docked at a port or came into contact with other ships?"
Presumably, yes. The point of registries is to make ships trackable and accountable. So, if you rocked up to a Starfleet-run spacestation and didn't have an official-sounding registry to broadcast, you would probably be in a lot of trouble. But there are many ways around this.
A determined off-the-books pilot (especially one with an extremely capable hacker-friend like Raffi Musiker) could have any number of fake registries (think: fake licence plates), official papers that are just out of date (e.g. stolen from a recently decommissioned ship) and a good story about currently being in the process of renewing them, funds set aside to bribe port officials in places farther from the centre of the Federation, where money still runs the economy... There are many ways around the obstacles presented by not having an official registry, and it seems very likely Rios would have chosen one of those.
Now, as I see it, there are three in-universe ways to bring in the "NAR-93131" registry.
The first possibility is that it's the designation the ship used to have, before Rios (or a previous owner) took her over and let the registration lapse. We don't know anything about the age of the ship in canon (in beta canon, she is fairly old), so it's possible she was fully integrated into a registered organization before she went rogue. In that case, Rios might even keep the registry around to have handy in case of interstellar bureaucracy mishaps.
Alternatively, this might be one of the fake registries Rios uses commonly when he encounters any kind of authority who will be likely to ask for his ship's identification.
In both of those cases, however, it likely wouldn't be a permanent feature of La Sirena. If you consistently use a fake registry, even if there is no record of it in any official database, it will eventually become associated with your ship and trackable across jurisdictions and time, which is the opposite of what you want to achieve by remaining unregistered.
The third possibility is that some time after Season 1, someone registered La Sirena with the UFP and "NAR-93131" is the number that was assigned to her then. I can't speculate about whether that was the production team's intended explanation (not least because from some of the comments I've read from them, it seemed to me like the connection between "this ship is unregistered" and "this ship does not have a fixed registry" might have gotten a bit muddled on their end), but it's definitely a possibility.
However, I am also not convinced by this explanation. While Sirena does rise to more prominence in the immediate aftermath of the Coppelius incident (she is ferrying around the Newly Great Jean-Luc Picard, after all), I'm not sure Rios would have agreed to register her before he joined Starfleet. Then Seven of Nine takes over the ship for work with the Fenris Rangers, and while I disagree with season 3's characterization of the Rangers as "pirates" ("vigilantes" or "non-state actors" seems more apt imo), I still think they would either not bother too much with having their ships properly registered or might even prefer the more stealthy approach of unregistered ships.
Finally, Sirena ends up with Raffi Musiker, who is using her for undercover work in Starfleet Intelligence. Once again, it could go either way. Raffi's cover story is that she's out of Starfleet, and while it would probably not raise any eyebrows for her to have a properly registered ship, I also think leaving the ship unregistered might have been useful to add to her outlaw persona.
As it stands, I think you can make good arguments for both, La Sirena being registered at some point during the run of Star Trek: Picard and her being kept unregistered and off the books for use in various semi-legal and/or covert activities.
One thing is clear, however: We never got any on-screen confirmation of her being registered, let alone the "official" name "S.S. La Sirena NAR-93131".
(NB: There is a minute chance a reference to the registry number might be somewhere in all of this information:
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but since effectively none of it is legible and the two or three docs talking about Raffi's assignment (Operation Daybreak) seem to be highly redacted, I will go with: It's never actually confirmed.)
Why does any of this matter?
Honestly? It doesn't. If it brings you joy to have a registry number to associate with this ship, I'd say go ahead and live your bliss.
This is really just a petty and very personal gripe of mine. I liked that La Sirena wasn't a Starfleet ship with the usual bells and whistles (registry number, dedication plaque, etc.). She was an oddball, run by a captain who, while emotionally still deeply connected to Starfleet, was also on the outside and preferred it that way. Season 1 offered a look at parts of the Star Trek universe we never really got to see before, and that felt fresh and exciting.
To me, personally, giving Sirena a registry number (without any character-driven explanation for how she got it or who decided to register her and why) felt like it erased a part of her identity. It changed her from a scrappy underdog operating in the grey areas and along the edges of the Federation to just another quasi-Starfleet ship of the line.
Is that a highly personal pet peeve and completely blowing things out of proportion? Yes. Yes, it very much is. Which is why I won't ever fault anyone for choosing to adopt the headcanon/fanon/beta canon of this registry and running with it.
But if anyone ever wonders why I continue to call her simply "La Sirena" and talk about her as an unregistered vessel, now you know ;)
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Commander M'Rawr: The Caitian Chief Engineer of the USS Sorcerer, M'Rawr is, perhaps, an oddity among 24th century Starfleet engineers. Unlike many graduates of the engineering program at Starfleet Academy, she disdains improvisation and the "Scotty method" of overstating time to completion. This, combined with her neo-stellarpunk stylings, bright neon rainbow mohawk contrasted with her black-with-white-stripes fur, and intimidating bulk for either an engineer or a Caitian, let alone both, makes her one of the most standout and against-the-grain engineers in the fleet. Spending her off-time reading technical manuals between jam sessions with the Sorcerer's onboard punk band, the "Velvet Cats", M'Rawr is a punk, through and through.
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cal-1maf · 1 year
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I thought Starfleet got its antimatter from giant artificial production plants powered by also giant solar cells at Mercury or closer distances. Or is that fanon, beta canon, or from a different series completely?
Good question, and a fun rabbit hole to fall down! AFAIK there isn't any canon explanation for where Starfleet gets its antimatter, but there are a few beta canon sources that can tell us a bit more.
The bit I included about antimatter mining in interstellar space comes from the 1979 book Star Trek Spaceflight Chronology. The book is a bit clunky when you try to fit it to what we know on-screen: the probe that discovered interstellar antimatter, the U Thant, is apparently from the same line of probes as TOS's Nomad (Stellar Series probes). But in that episode they say Nomad is a prototype and the only one ever built. To raise even more questions, the Cerritos has a Stellar Series probe hanging out in a storage closet somewhere.
The TNG technical manual also shows a particle accelerator on the Enterprise-D, which can produce quantities of antimatter in small batches.
A bit of digging turned up a non-Trek novel called The Killing Star that has a Mercury setup similar to what you're describing. Personally, I think the Federation could stand to use more solar power because it seems to be an untapped resource and you really don't need a fusion reactor for everything.
If I were going to set up an antimatter refinery though I'd put it around a gas giant for easy access to deuterium.
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darktiger57 · 1 year
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busting out the starfleet technical manual to research a fic
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chernobog13 · 4 months
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Someone, bless their heart, colored a page from the Starfleet Technical Manual by Franz Joseph.
This page depicts a portion of Starfleet Headquarters, which Joseph imagined as a large staircase in orbit over Earth. This later became, albeit with major design changes, the Spacedock facility seen in various Star Trek films and series since Star Trek lll: The Search For Spock (1984).
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whirligig-girl · 3 months
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Eaurp Guz's roughly 1:30 scale live-steam model of Slaibsgloth Coal Railroad No.32, a ~1.6 meter gauge 2-8-8-2 garratt steam locomotive built on planet Mellanus in (earth-)year 2346 and retired in 2379 (two years ago) for service bringing coal carriages from the coal pits up to the interchange at the Glooiw & North Eastern. It is unusual for a coal burning steam engine to remain in revenue service--the majority that remained in use after the development of Diesel-Hydraulics were decommissioned with nuclear-powered railway electrification in the 2360s, and the ones that remained were mostly converted to oil burning. The Slaibsgloth steam engines meanwhile persisted right up until the closure of the coal mine. Glooiw & North Eastern has acquired the 40 locomotives. Their fates are uncertain but railway preservation groups remain optimistic.
When Guz first came aboard the Cerritos she was overworking herself constantly, which lead to her being so tired that she was leaving residues on the consoles and generally doing sloppier work. It turned out that Guz had been working double shifts, and when Billups found out he put a stop to that. That's when Guz turned to a hobby she'd done a lot of before joining starfleet--model rocketry. Armed with far more advanced tools than she'd had on Mellanus, she made accurate working model replicas of real historical prewarp spacecraft from a variety of planets and would fly them in real space whenever possible.
Eventually, she also found a new appreciation for her childhood love of trains, and her model-making skills and tools translated well to model railroading as well. She has a little shelf layout in storage that she occasionally tinkers with, and she runs large scale model trains on the holodeck. She could run full-scale holographic trains on the holodeck too of course, but it wouldn't be nearly as satisfying. And then there's the 1:5600 scale BM-gauge railroad she's building on a microscope slide! (Bµ gauge is "Byte micrometer" gauge or a track spacing of 256 µm)
Guz eventually wants to build a roughly 1:80 scale modular layout of the Slaibsgloth Coal Mine, with smaller scale electric-powered models of the Slaibsgloth coal-burning steam engines and enough track to wrap around a room and give them a good run, but unless she can rally support for a Cerritos chapter of the Starfleet Rail Transport Modelling Club or she can get her own crew quarters, it's a pipe dream--or maybe something for her retirement.
Replicators and advanced computer aided design tools reduce the amount of time it takes to get modelling projects done by whatever factor is desired. Technically Guz could probably replicate fully assembled working models as long as they fit in the replicator bed, but where's the fun in that? But she's still only got so much time in an off-shift, and doing it 'properly,' scratch-built using machine tools like 'real' modellers on Mellanus, or manually defining all of the geometry in a CAD program like modellers on Earth, would take too much time.
see also: alt versions of the locomotive.
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Yes, it is once again abominably late 🙈 In my defense, as of today I am on sick leave, so I have some time to gently coax my sleeping rhythm back into a more acceptable time frame.
But for now: Here is another snippet!
I keep jumping wildly between WIPs. This one also goes into the Emil-prompt-collection, though this is Rios's chapter (which I just started now). Or it will be, eventually. Sometimes you need to spend 500+ words pondering the nature of the medical emergency (hologram)...
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For the seventh time in the last twelve hours, Emil called up the neurological readings on the biobed’s display and studied them intently. He could have simply let his programme interface with the ship’s medical systems (and somewhere in the depth of this code, this connection was being established to verify his visual input). But the motions of manually checking on his patient had something… calming, perhaps.
Of course, as a hologram, purpose built for medical emergencies, he did not need to perform calming actions for himself. He did not have emotions that needed to be addressed, not in the way his organic patients did. But in the year since his first activation, the EMH had found that his behavioural and socio-affective algorithms did benefit from performing certain actions that, in a human, might have been considered emotional regulation.
If anyone asked him, he could always say that he was gathering the data visually to calibrate his autonomic diagnostic algorithms. If he ever found himself disconnected from the ship’s various systems due to a technical emergency, he would have to deal with whatever crisis demanded his attention by solely relying on his perceptive subroutines.
Not that anyone would ever ask. Ian might give him a knowing look, but none of the other holograms were fully aware of the extent to which Emil could or couldn’t draw information directly from the ship’s computers. And their captain… well.
Emil looked down at the lifeless form of Captain Rios and heaved a deep sigh.
The neurological readings were still unchanged, which was both a good sign, in that his condition hadn’t deteriorated, and also absolutely no help whatsoever. There was no way to know how the radiation had affected the captain’s brain until he was awake, and none of the diagnostic tools could offer any hint as to when that might happen.
Emil dismissed the holographic interface with a huff and went over to the counter to re-sort his instrument stands. Sometimes, he really longed for the sophisticated technology that was standard issue on even modest Starfleet vessels. La Sirena was very well-equipped for her size and especially her age, but her neurological scanner couldn’t hold a candle to a full suite of neuro-psychiatric assessment units. It seemed a cruel twist to give an EMH all this knowledge about the precise function of cutting-edge medical technology and how it would help in any given moment — and then to strand them in a place where they had access to exactly none of it.
Emil twirled an empty hypo-spray through his fingers. Of course, he knew that it wasn’t cruelty. The EHs' creators understood the complexity of the programmes they were working on, and their was growing advocacy to look at complex holograms as more than simple computer routines devoid of dignity and unworthy of respect. But in the end, it came down to thoughtlessness. Both the thoughtlessness of the programmers on Jupiter Station, who did not consider how their decisions might impact a hologram years down the line, and Emil’s own thoughtlessness. Because who could claim that an EMH was ‘thinking’, when he was really just following instruction laid out for him long before his instance of the basic EH installation package was ever compiled?
It was a true philosophical conundrum that —
“Um… excuse me?”
The hypospray clattered to the workbench as, for a fraction of a second, the utterly unexpected input scrambled Emil’s subroutines and made his matrix flicker. He whirled around and found himself face to face with Captain Rios.
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owedfavors · 1 year
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MISCELLANEOUS THOUGHTS ;
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una's quarters and office are both ruthlessly spartan. she does not display personal items, pictures, etc. ( with, perhaps, the exception of a few things gifted to her by friends. ) to her the simplicity is very comfortable, but to others it is very impersonal.
she has never learned to swim.
illyrians do not keep animals as pets, and so una does not understand the allure of pets ( including pike's horses ).
una is fiercely loyal, but her loyalty doesn't come down to doing what someone wants: it comes down to doing what someone needs.
una absolutely does things just to prove that she can, but she's always proving it to herself, not to anyone else.
very, very rarely una will play practical jokes on her closest friends. they are always subtle and sometimes elaborate and often prompted by her getting annoyed. she will absolutely deny having had anything to do with it. this is definitely not how the comment about pike being a boy scout made it into his file. ( it's definitely how that made it into his file ).
her version of r&r is things that most people would call "work": reading up on newest research in various areas, studying new technical manuals for upgrades that might be installed on enterprise, or reprogramming ship's systems. if she actually takes shore leave, she is most likely to spend her time exploring, and learning about and experiencing the local arts.
una hands down always has her nails painted colors that are probably not in accordance with starfleet dress codes. she doesn't care and no one dares to call her out on it. ( thank you, majel, for that impeccable blue nail polish )
you will practically never see una out of uniform, but when she is, she gravitates towards single colors, primarily blacks and whites, along with very pastel colors so light as to be nearly off white ( especially blues & purples ). sometimes, she ornaments with colored scarves.
if she fixates on correcting tiny details rather than dealing with an actual significant issue at hand (especially if said issue is in any way emotional), it is 100% a tell that she's deliberately trying to avoid something or sidestep a conversation.
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stra-tek · 11 months
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Kzinti and Star Trek
You don't see many Kzinti in Star Trek, and there's a very good reason for that: They're not actually Star Trek aliens, but a borrow from Larry Niven's Known Space series of books. And so Paramount don't actually own them. "The Slaver Weapon" episode of The Animated Series is an adaptation of Larry's "The Soft Weapon"
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TAS' "Slaver Weapon" brought lots of Known Space lore into Trek. 4 Man-Kzin Wars were fought prior to the invention of faster-than-light travel, which really doesn't work in Trek where First Contact established, well, first contact and it was between humans and Vulcans after the first warp flight.
We also saw a Slaver, which have a rich backstory in Known Space where they're known as the Thrint and once ruled over the galaxy with their telepathy.
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Some of Niven's backstory fits into Trek but other parts don't.
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The Man-Kzin Wars don't. That being said, there have been attempts to bring Kzin back into Trek and several references to them. The Next Gen novel "The Captain's Honor" features the M'dok in the B-plot, a feline species who fought 2 wars with humanity one before the founding of the Federation and one after... sound vaguely familiar? They were originally the Kzin, and had name and details changed to avoid potential legal issues.
The Kzin exist in the Star Fleet Battles tabletop gaming universe (which is like a Trek splinter universe, licensed from TOS, TAS and the Star Fleet Technical Manual but nothing else), but they lack the distinctive bat ears.
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Starfleet Command, the videogame adaptation of Star Fleet Battles swaps the Kzinti for the Mirak, again to avoid copyright issues.
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But then came Star Trek Picard, where in season one Riker talks about an issue with the Kzinti (apparently permission was sought from Larry Niven and given for the mention) and then Lower Decks gave us Taylor, who is clearly Kzinti but likely will just never have anyone say it out loud just to be on the safe side
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Oh, and the 1980 Star Trek Maps were cheeky and called them the K'zinti and hoped the apostrophe would make everything okay.
There have been attempts to bring the Kzinti back to Trek, like a planned Enterprise season 5 episode called "Kilkenny Cats" which was almost resurrected as a New Voyages fan film project. Here's the poster, where they'd replaced the Kzinti with the Kytharri (another Kzin-expy from the DS9 "Prophecy and Change" anthology
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The "Kilkenny Cats" story read somewhat like a retread of DS9's "Armageddon Game". There were also attempts to get an animated Star Trek movie made called Lions of the Night, involving Sulu and the Enterprise-B dealing with a Kzinti invasion.
Oh oh, and read Ringworld. It's fantastic. And makes one wonder what the Kzin world is like in the Trek world... because they're unable to stop themselves launching violent wars on neighbours which they have no hope of winning, their world is essentially occupied by humans and that's very un-Trek (which of course makes it 10x more fascinating) indeed. How would Starfleet and the Federation deal with such a threat?
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japper2 · 1 year
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“Now on the bridge design there is apparently a restroom on the bridge located to the right of the screen if you looked at from the captain’s chair. I suppose that is good in case someone has to go during bridge duty. I myself think you should probably go before your bridge duty but I suppose there are always emergencies. The thing is though I find this hilarious. Imagine they are engaged in a great space battle during which some poor sap who was trying to pass a turd is knocked out of the rest room as ship is rocked from being blasted. The poor guy comes flying out, pants and underwear down, and crashes into the navigation consul! In addition to that the poor crewman’s turd flies around the bridge finally hitting the captain's head! “
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