#TS3 blender render
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lexisimss · 3 months ago
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idk just some random pics of clem because I don't feel like going in game 😭😭 I need to finish aspens room, i have everything for it i just haven't felt like doing it ;c
also, one day I'll figure out how to make hair look normal in renders oh welll
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toadifylackoffantasy · 22 days ago
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yay
Now I just have to test whether the animation will also function in game lol
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sdmsims · 9 months ago
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yea whatever man
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spnmoosejerk · 10 months ago
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From Ryan & Selene’s 2024 nude beach trip
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@walkingdeadlightsimmer
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stall-valentino · 4 months ago
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"On Feb 16th - mistakes were made and I was born"- Stephen
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lwillowlthewicked · 23 days ago
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For whatever reason I decided to make some "maxis-match" deco roads. I guess they're more maxis-mix, since I'm using @k-hippie's road textures so that they blend in with their mods. That being said, will I, or anyone for that matter, actually use them? I think not, lol. I just felt like making some props other than buildings to try and layout the world first, but now that I think about it, laying out custom roads seems like a tedious and frustrating process🤦‍♀️ Also, I literally do not know how to create city layouts, which is one of the reasons I haven't created a TS3 world. Anyway, is anyone actually interested? I know there are already some conversions of roads out there, but I don't want to use those and I also thought these textures would suit the game better, at least for those with khippie's terrain replacement. If not I'll probably just throw them in the bin honestly.
Creating these did let me test out something new I learned about baking textures in blender, so that's nice. Because of that, I would say this wasn't a complete waste of my time. If there's anyone who does blender renders with their sims and would like the object files for a project or something, let me know. They snap perfectly with blender's grid using the increments snap tool.
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brainstrip · 2 years ago
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Just updated this lovely poster to the remade version!
Now to keep working on the script and filming! 😅
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Enter the world of NEON, where reality blurs and danger lurks at every turn. In a dystopian future controlled by corporations, you'll experience the mind-bending journey of Jake, as he navigates through alternate dimensions and fights to uncover the truth.
NEON Re:Cut will be available LATE 2023!
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auroraeternal · 2 years ago
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Written version of @thornowl's baking texture-based items for 4t3 conversion tutorial. (Part 1)
Yes, the original video is very useful and I think it's worth checking out for everyone who plans to do 4t3 conversions, especially in MM style. But, in my opinion, the realization is too messy, it took me a long time to understand what actually to do. So I made written tutorial, because many people prefer this format (and because my amazing mutual @nectar-cellar was interested in it). Hope you will find it useful. I had to split this tutorial into 2 parts because of the picture limit.
What You Will Need:
Knowing the basics of converting process: how to extract ts4 meshes and textures, how to make your own multiplier/mask/specular, how to import stuff to TSRW, etc. (@nightospheresims has a good tutorial for beginners: here or here, also don't forget about @sims3tutorialhub!).
Knowledge of basics blender controls and navigation: how to move and rotate the camera, basic shortcuts, how to change mode, editor type, viewport shading, rendering type, etc. (check Grennie's tutorial here, and "Helpful guides when you're a noob" from there too).
Required programs and resources: - Sims 4 Studio. - TS4 body mesh & texture(s), that you want to convert, I use @atomiclight's mix gloves for this tutorial. Also there will be some tip that I learned from converting Sentate's Audrey Corset Set. - Blender (I use version 2.79). - Photoshop (or any other 2D editor, that supports masks and .dds format). - TS3 Bodies template & UV map templates. - Plain normal & specular map, if you don't want to make your own. - TSRW.
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STEP 1: ADDING MESHES AND TEXTURES IN BLENDER, PREPARING MESH FOR BAKING.
I already exported all the gloves presets that I want from S4S. And because they don`t have their own mesh, I exported base game swimsuit (you can also export mesh from any other stuff, that 100% is painted on body) I exported it like this: Open S4S → Create 3D mesh → Find it with filters→ Next → Save the package wherever you're want→ go to Meshes tab and press Export.
Open .blend file with ts4 swimsuit, delete the "rig" (you don't need it) and merge all other groups - Shift + click on them and press Ctrl+J on 3D viewport.
You need to export our gloves texture and remove swimsuit texture, go to Textures tab and in small window select "DiffuseMap": If you don't see DiffuseMap texture, switch type of texture data to "Show material textures" (brown-ish circle).
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6. In the same way you need to remove skin texture, because you don't need it, only select BaseTexture instead of Diffuse:
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7. Import your Sims 3 body, also I merged the top and bottom, because TS4 mesh is full body too:
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Tip: if your stuff have 3D parts, separate them in their own group(s) and hide them from baking (you can bake them separately and/or tweak them in Photoshop):
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STEP 2: SHRINKWRAPPING THE TS4 MESH.
In this case it would be really easy to adapt TS4 body mesh to TS3, because they are very similar, for stuff that partially 3D (like dresses) or in case with non-standard bodies (like Venus Curves by Venusprincess) it would be harder, so I don`t cover this in this tutorial.
Select TS4 body, go to Modifiers tab, usually there are already applied modifier "geom_skin", just ignore it and in the "Add Modifier" window select Shrinkwrap modifier.
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2. In the Target tab select TS3 body group:
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This is how TS4 mesh is supposed to look with this modifier, you may also apply modifier, but it's not necessary:
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3. After that you need to hide TS3 Body mesh and now we're going to baking.
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STEP 3: ASSIGNING MATERIALS.
First of all, you need 2 windows — with your 3D viewport and with Node Editor, also you need to switch rendering type to Cycles Render. After you set it, select TS4 mesh, open Materials tab and press Use Nodes button:
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2. After that two small boxes should appear on the Node editor tab. Then press Shift+A and select Texture → Image texture:
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3. Connect node that you already added with Diffuse BSDF node, by connecting yellow dot (socket) named Color of Image texture to the same socket of Diffuse BSDF node. After that click on the image icon and find your texture:
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Don't worry about the black spots, we will fix that later.
4. Go to UV/Image editor and create new image for your bake, it must be 1024x1024 size or, if you want HQ texture - 2048x2048 or 4096x4096, but today I use non-HQ. After that, hide TS4 body and unhide TS3 body:
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5. Go to Node Editor, create new material and assign our newly created image to ts3 body the same way, that we did with ts4 mesh and original texture:
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6. Press Shift + Click on the TS4 body firstly, and TS3 body lastly. It`s an really important step, because without it baking wasn't work right way.
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STEP 4: BAKING THE TEXTURE.
7. First of all, go to the Render tab and change default settings to the following:
Sampling Tab:
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Bake Tab:
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8.After that press Bake button and wait for it.
9. Look at the result, great, doesn't it?:
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10. Save this texture as .png... But wait, that's not all! we need to bake alpha, so we can remove that black body texture in Photoshop later.
But that will come in part 2...
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dystopianam · 1 year ago
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However my goals for this 2024 are:
Lose weight.
Finish fixing my The Sims 2 download folder (it makes me laugh that it's literally taking me two years, but the way I'm maniacally tidying it up satisfies me. I'm just cursing my old ccs called ahshdjdjrt.package. I don't understand what they are.)
PLAY THIS FUCKING GAME.
Starting a new Maxis uberhood with ALL neighborhoods (I won't delete my current one, but I want to try to play more following a story than doing completely random things (I explain more here)
Finish creating my personal Early Veronaville.
Continue playing my BACC.
Resume my NSB (TS3) updates on Tumblr.
Learn how to do The Sims 2 renders with Blender.
Learn how to clean lots on The Sims 2.
Create a tracker in Notion for The Sims 3 and The Sims 4.
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birdie-blues · 2 years ago
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Here's a comparison of her ts3 self. The right is an unedited render of her, straight from blender. I wanted to leave it unedited tbh, but the glitchiness was irritating me with the hair. I also hate the way I edited the hair because I didn't feel like drawing it, and now I feel like it looks like a bad hair edit. Whatever thoo
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lexisimss · 2 months ago
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;--;
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simsnoha · 5 months ago
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i miss blender so much. this was my first and only blender render. june 30th 2023. i wish TS3 sim ripper worked for me :(
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i refuse to redownload the sims 4. im tired of their shenanigans. its mainly cause theres too much cc i love out there and my computer cannot handle it + id never stop downloading. it'd be a mess. i never kept up with my mods either. when i get a gaming computer i might come back. until then im praying someone takes over ts3 sim ripper.
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fishduhh · 8 months ago
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I do renders for funsies! it's fun to do stuff with your faves in the game and in blender too.
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so an example of the things i do in blender (i like the evil rat and the sillygirl a bit much that i could never shut the fuck up), too bad i spend more time in ts3 and ts2 than ts4 bc of the constant updates 🥹 I kinda supply myself some stupid render of these two and i felt motivated to finish my college backlogs again /jk
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📩 Simblr question of the day: What are some of your favourite ways to enjoy the game aside from playing? (making renders, making CC, participating in challenges such as Bachelor Challenges, answering character questions, etc.)
answer in whatever way is most comfortable for you and feel free to share this SQOTD around, make sure to use the hashtag SQOTD and tag me in separate posts ~ 💛
This question was contributed by an anon ~ Thank you for submitting multiple questions ~ (this is question 6 of 9 from this specific anon)
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legittrash-blog · 4 years ago
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Let’s ignore the light I forgot to hide 🤭
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joshseoh · 3 years ago
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Agnes Crumplebottom & her happy and alive husband Erik Darling ✨
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garciastudios · 4 years ago
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Kawaii Bedroom Blender Scene - Commission ⭐
Hey guys! (*/ω\*)
Just wanted to share this exclusively request that i had a lot of fun creating. Thoughts? 
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