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Content Creation Tools of Digital Memory Traces
Content Creation Tools of Digital Memory Traces - Two main technologies are available to create content: text and images. The former allows for complexity in terms of interactivity, logic, and also storage size within the e-learning software developed during these two years. This complexity translates into large development time, requiring a team of instructional designers and developers for content results. The second means, i.e., images, is what most online resources use, and it enables a significant level of productivity—an important feature in an environment where time for content creation is often scarce. Digital Memory Traces offer you the opportunity to have a brand new educational resource at your disposal, or an archive that meets your teaching needs, by focusing on the production of content and offering you the platform that makes for better access and exchange of good practices and ideas that could be applicable in distinct regions. The training provided in this manual will equip you with the necessary skills to produce and share digital content.

Visual Elements
Images of various media are utilized in the website's header and are an integral part of the website. To help show the potential of community-contributed tags and transcriptions, a series of images depict newspaper articles containing instances of over-the-top reactions. These images are intended to be both amusing and related to news articles while also depicting mundane activities. We have also utilized an information map that visually depicts articles on a given article page as nodes. Node shape is also part of the mapping. Whether the article appears on the front or inside pages affects the size of the nodes, and the associated mapping is displayed below the map. Additionally, a set of visual elements is located in the article pages. To separate the article prose and photographs with the resources necessary to illustrate a given article, the photographs are placed on their own lines. This mimics the structure of a printed newspaper while also creating a link for users interested in seeing original images at higher resolutions.

Audio Integration
Our second area of integration is audio integration. As mentioned earlier, the system records both audio and paper input during a session, i.e., it records conversations, lectures, and various sounds in addition to the traces of the manipulations. For lectures and conversations, hearing the words is often critical; thus, we designed the interface to allow viewing a session while hearing the recorded audio. There are three tiers of audio integration support: 1) For any session, we do our best to capture and display associated audio, which can be linearly accessed; 2) For session viewing, as the audio is displayed, the interface enables one-click access to associated handwriting with the corresponding word highlighted; 3) Time-synced to replay while interacting with reconstructed content. For instance, given a trace of the original source and a file that gives the time each visual edit occurred, we created an editable website that generates a movie that exhibits how the source is modified, synchronized with any audio associated with the session.
Since all the paper input strokes are recorded, the system can continuously recreate original drawings with added edge enhancements. But these pen strokes can also be played as audio, much like an ink player or music box. In conjunction with the audio, the session can be visualized and associated written and oral words captured in real time. The ability to record and review the paper strokes as they were drawn, and with any related audio, is thus possible.
Textual Contributions
Digital Memory Traces: A Platform for Creation and Sharing "Hunting Memories" is a collaborative initiative where field botanists and computer scientists work together to design and utilize a platform for the creation and sharing of digital memory traces in the form of multimedia field guides that support collective memory. Field guides of plants, animals, and fungi are an essential tool for cooperative learning, field identification, documentation, and the sharing of experts’ and amateurs’ knowledge. All this can be supported by employing a specifically tailored platform for creating and sharing collection objects in the form of interactive dynamic multimedia field guides, using collaborative semantics, mechanisms, and freely available software tools. The resultant platform is designed for use during joint field excursions and open-ended community browsing. It employs extensions of traditional field guides in book and digital form, containing ready-to-use multimedia templates, added-value applications, and is integrated with publishing mechanisms with a special imprint policy designed to share ideas beyond the realm of the field excursion.
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