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#XDefiant rewards
jcmarchi · 4 months
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XDefiant Review - Defying No Tradition - Game Informer
New Post has been published on https://thedigitalinsider.com/xdefiant-review-defying-no-tradition-game-informer/
XDefiant Review - Defying No Tradition - Game Informer
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XDefiant’s core modes offer temporarily fun stabs at the competitive multiplayer arena shooter, but Ubisoft’s latest attempt at carving out a slice of the lucrative esports pie feels half-baked. Core modes like its practice mode and ranked queue are gated off by construction tape at the time of writing. This leaves a bland battle pass with head-scratching progression decisions and standard weapon-based leveling systems as the only tangible means of rewarding you for playing the game or doing well beyond an individual match. And with questionable netcode and missing mainstay features and modes, not even its interesting hero shooter-like abilities and small tweaks on the run-and-gun, low-time-to-kill formula coined by Call of Duty make me want to return to XDefiant.
Ubisoft’s crossover shooter couldn’t have picked less interesting properties to kit-bash together. Though each of the five factions currently available in the game adds a cool approach to gameplay, they’re not exactly the superstars you think of when you hear Ubisoft. Instead, players step into the arenas as unfamiliar characters from Ded Sec (Watch Dogs), The Cleaners (The Division), Libertad (Far Cry), Echelon (Splinter Cell), or The Phantoms (Ghost Recon); there’s no Sam Fisher or Dani Rojas for you to recognize or get excited about picking because you liked their game. Each faction has three playable characters (two or more of which you need to unlock in each faction) but they have no differentiating traits between them aside from some cosmetic stuff. 
Combat is fast-paced, with a quick time-to-kill to make each shot count and almost nonexistent respawn timers constantly pushing you back out of the gate to chase down the objective and juice up that K/D ratio with its hyper-realistic arsenal of guns and devices. The standout here is XDefiant’s selection of 14 maps, each boasting plenty of cleverly laid out lanes and chokepoints, with open areas and tight corridors in different spots to encourage and reward different playstyles.
Getting enough kills in one life unlocks a cool ultra ability to help your team out in battle and stack up some extra kills or extra time on the objective. Here’s where things start to change from the familiar: Ultras, alongside a less powerful but still useful secondary ability and a helpful passive, vary based on the faction you choose. Each faction is based on an organization or group from another Ubisoft property and has its own set of specialties and abilities. You can switch between them anytime during a game, letting you adjust your strategy based on the task at hand.
Let’s say you’re playing Domination, but the other team has a sniper in a perfect sightline to pick you and your teammates off one by one, keeping you from capturing the point. Setting up one of the Phantoms’ Mag Barriers might help absorb some sniper fire long enough for your team to grab a reliable foothold and return fire. But as tactical as these abilities can be, XDefiant’s basic setup doesn’t do enough to encourage strategic play over simply rushing the objective and trying to beat the enemy team to the draw until the score limit is reached.
That game of quickdraw doesn’t always feel right, though. XDefiant’s netcode and hit detection are way off; I can’t tell you how many times my game has registered a shot on an opposing player as a hit, only for them to kill me and the game to tell me that they had full health after I’d been downed. Even with a wired connection and the best ping in my lobby, I’ve been shot through walls as I move and even been killed while hiding behind cover that should block my entire body.
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It’s barely been a week since I first installed XDefiant, but I don’t think I’d miss it from my hard drive. While the gameplay at its core is fun enough, the game is barren compared to most other shooters—including the free ones—with even bare-basic modes like team deathmatch and free-for-all or features like a ping system or skill-based matchmaking nowhere to be found. Its maps are well-made, sure, but with no rank to strive for, daily missions that ask me to commit to playing ten whole matches, and very little to look forward to in the battle pass, I don’t understand why this game would gain any traction over others beyond the fact that it’s free.
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ragequitgamer · 4 months
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How To Claim XDefiant Beta Rewards
If you joined the XDefiant Beta and test sessions, you might want to know how to get the cool rewards Ubisoft promised. Getting your rewards is pretty easy, but you need to make sure you’re using the right Ubisoft account and meet the requirements. Here’s a step-by-step guide to help you get your well-deserved XDefiant Beta Rewards. Choose whether to get a fast or long answer Fast Answer Ensure…
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satanlovesglitter · 1 year
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xDefiant Beta stream a la fiance
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jcmarchi · 5 months
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Ubisoft's Free-To-Play FPS XDefiant Finally Gets Release Date And It's This Month
New Post has been published on https://thedigitalinsider.com/ubisofts-free-to-play-fps-xdefiant-finally-gets-release-date-and-its-this-month/
Ubisoft's Free-To-Play FPS XDefiant Finally Gets Release Date And It's This Month
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XDefiant, the free-to-play first person shooter starring factions across Ubisoft’s catalogue of franchises, finally has a release date and it’s out very soon. Ubisoft announced today that XDefiant drops onto PlayStation 5, Xbox Series X/S, and PC (via Ubisoft Connect) on May 21. 
This is the day the XDefiant preseason will take begin, giving players a chance to enjoy the shooter before its official first season begins. This release date reveal follows various betas and tests for the game, which at one point, resulted in the game getting indefinitely delayed last year. 
“Thank you to everyone who participated in the Server Test Session,” an XDefiant blog post reads. “It was exciting to see all the love for the game and the great feedback that was shared. Coming out of the test, we are excited to say that we will launch our Preseason on May 21 on PC, PS5, and Xbox Series X/S. Preseason will last 6 weeks before going into our seasonal cadence.” 
As for that seasonal cadence, Ubisoft has already outlined the first four season, which together will encompass the game’s Year 1 roadmap. You can check it out below: 
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As for what to expect in XDefiant’s preseason, there’s a lot of content on offer, and it’s all free: 
Factions
Echelon (Splinter Cell)
Phantoms (Ghost Recon Phantoms)
Cleaners (The Division)
Libertad (Far Cry 6)
Dedsec (Watch Dogs 2, after unlocking or purchasing)
Maps
Arena
Attica Heights
Dumbo
Echelon HQ
Emporium
Liberty
Mayday
Meltdown
Midway
Nudleplex
Pueblito
Showtime
Times Square
Zoo
Modes
Domination
Hot Shot
Occupy
Escort
Zone Control
Ubisoft says a new Ranked Mode Practice Playlist will be live in the preseason, too, giving players a practice go at the game’s upcoming ranked mode where players battle it out in 4v4 competitive matches. This playlist will include 4v4 versions of Domination, Occupy, Escort, and Zone Control. 
All rewards earned during the previously held Server Test Sessions and Insider Sessions will be available at launch in the preseason. 
Here’s another look at what to expect in XDefiant’s 6-week preseason:
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For more about the game, read Game Informer’s XDefiant impressions after going hands-on with the game, and then check out this XDefiant New Gameplay Today for a look at how it plays. 
Are you hopping into XDefiant later this month? Let us know in the comments below!
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