#also something about the returning motive in that context: SS's “returning is not weakness but maturity Süleiman”
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2.02 (26) / 2.16 (40)
#both monologues are harrowing pieces of SS trying to overcome his pride after a battle#but while the E26 monologue is about a won battle with a great cost attached to that victory#with that victory not being entirely felt precisely because of the cost but SS *wants* to feel it regardless#the dead people stand in front of him he sees them he senses them he acknowledges them but then he moves forward anyway#fixating on the pride of the victory he also senses but wants to beat to the ground and *quickly* before it fully consumes him#so he buries himself to get that touch with his own humanity and his own mortality back#(and he does get it back as much as he'll distance from it doubling down on his role as a padişah until it's too late)#(it's no wonder his final E139 monologue bears some resemblance to his E26 ones from the helmet he wears to the color filter of the scenes#and him acknowledging his mortality again but sitting on the throne anyway)#the E40 monologue is about a lost battle that will bring a great cost with itself if they keep fighting#and on one head yeah SS now fully recognizes that cost and this is why he stops he *retreats* taking care of his people#seemingly having quenched his ego and pride#but on the other hand it took him the defeat to realize all that with him pushing further and further before#in spite of the risky conditions and notice how he wants to stay alive to evade death this time#with that rather pointing to his ego and pride having risen *more* than last time (he even proclaims the expedition a victory in the end)#all the while there's still enough (or rather more) awareness to hold himself back#also something about death vs. love (both quenching pride) in the monologues#of course tying to their respective batches of episodes that focus on either death or love in some way (Leo and Sadika's deaths;#(Hürrem's absense and horse and its death) linked together but what dominates in the respective monologues depends on what SS sees as#mattering in the moment; until love and death and companionship finally come together in the E139 monologue but SS embraces power anyway#also something about the returning motive in that context: SS's “returning is not weakness but maturity Süleiman”#vs. Ibrahim's earlier “returning is not an ability but necessity Ibrahim” (about his past and Parga in particular)#one can return anytime he wants to but refrains to and has to deal with having to return on a bigger level#the other wants to return but can't unless a reason emerges and permission is given and he completely takes in the return#magnificent century#muhteşem yüzyıl#muhtesem yuzyil#sultan suleiman#sultan suleyman
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I think Verdant Wind being added as Silver Snow copy paste dragged down the development. If VW wasn't added, then SS, CF, and AM could have all been more fleshed out (so Edelgard could have been shown killing Thales personally and Dimitri's arc would be gradual instead of him going from batshit crazy to "good boy" instantly). So I think either VW should have not been made or SS was scrapped and Claude could actually get a story about him.
So here's what I'm thinking for Verdant Wind, because honestly if it were up to me it would be a total overhaul, and if put into the context of the game's development might have had to be a DLC or something if they were as pressed for time as it seems.
You pick Claude and the Golden Deer and the first half of the game follows many of the same story beats. (Though one thing I would like to see in White Clouds is more opportunities to interact with the other Houses outside of free time, like maybe a couple missions where two houses are sent to the same place to back each other up. This would then allow for supports to form between characters who might not necessarily be in the same house).
Shit goes down, Edelgard is revealed to be the Flame Emperor, war is declared, Byleth falls into a ravine for 5 years.
You come back and things are in a similar place as they start off in VW. You meet Claude at the monastery, he fills you in on what's been going on, and you decide that action needs to taken. However, that action is not "let's go to war too" but instead more of a diplomatic move. You decide to meet with Edelgard in a parlay at Grondor and she initially accepts, but when you both arrive you discover Dimitri has come with an army of his own. Not believing this isn't some sort of ambush on Claude's part, Edelgard calls the parlay off and initiates the battle of Grondor. However, this time you and Claude decide to stop Dimitri and successfully manage to intervene in the Kingdom's attack. Edelgard and her forces still retreat back to Enbarr but Dimitri is able to be captured and (eventually) reasoned with. (In this version Dimitri hasn't fully lost it like he does in AM. He still has some old friends and supports so he doesn't end up completely feral. He's still deeply distrusting of Edelgard but he at least agrees to help Claude find out a motive before killing her).
The attack on Fort Merceus is basically the same. You succeed in seizing it only for the whole thing to be blown up by the Javelins. Everyone manages to escape, though, including notable people from Edelgard's army. They are just as confused and horrified about the strike as you and your team.
Edelgard isn't up for talking this time around so you are forced to lay siege to Enbarr. This also plays out very similarly to VW, but the end cutscene is different. First, Claude is there. Then, rather than killing Edelgard, you extend a hand out to her, instead. She's hesitant, but Claude manages to convince her that there are no schemes this time. They just want to talk. He mentions the Javelins and how even her own army didn't seem to know what they were. When she blanches at the mention, he realizes that these "allies" of hers aren't exactly the most trustworthy of people.
Edelgard then reluctantly tells you, Claude, and Dimitri about Thales and TWSITD. She's hesitant because this is all sensitive information but she doesn't have much to lose at this point, what with Claude's army basically occupying Enbarr. She reveals what happened to her and her family, why she has two Crests, and why she's been forced to work with Thales. It's Dimitri who approaches first once she's finished, moving quickly and reaching out a hand before anyone can react. Edelgard flinches but instead of going for her neck, his hand comes to rest gently on her shoulder. "Where is that monster?" Dimitri hisses, "So I can tear his head from his body."
Once the three leaders form a tentative alliance, Edelgard reveals where Rhea has been hidden. She tells them all that she tried to keep her from too much harm, but she didn't have much control over the situation. Rhea is released and initially weak from imprisonment. She is also briefed on what happened to Edelgard, and why she started the war in the first place.
With a new target in mind, the alliance of nations storm Shambhala. Rhea has been healed up enough to aid in this battle. You defeat Thales, and he responds by launching all the Javelins he can. Rhea goes on to intercept them as she does in the game, but this time things go differently. Hubert points out that as long as Thales has a hand on the rune activating the Javelins, they'll keep coming. So Edelgard charges him along with Dimitri. The two cut through any mage who tries to stop them, and ultimately Edelgard sees vengeance for herself and her family by killing Thales herself. This halts the Javelins before they become too overwhelming for Rhea, and she returns, a little hurt but ok.
Everyone returns to Garreg Mach for celebrations, and also political discussions because there are a lot of things that now need to be covered. Rhea reveals everything about the Nabateans, Crests, and the Relics. Once she learns the true history of Fodlan, Edelgard makes her case for her own goals. She still believes that society should move away from putting so much importance on Crests, especially now that she knows where they truly came from. But she admits that uniting the land under one banner and disbanding the Church entirely would be taking things too far. Dimitri agrees with Edelgard, despite some protests from Faerghus officials. But he decides that the Hero's Relics have served their purpose and it is time they let the souls of the dead rest. Claude is insistent on Fodlan opening up to other nations, to which the other leaders agree, too. Rhea also decides that it is time she steps away from being Archbishop, but she does not appoint Byleth to the role.
A messenger then interrupts with news that a strange and powerful army is currently sweeping across Fodlan. They connect the dots and realize that it is Nemesis. They all decide to confront him as a group, showing off the might of a Fodlan united under peace. Rhea, fearful of mass casualties, tells Byleth what she did when they were a baby, explaining why they have the Crest of Flames and can wield the Sword of the Creator. There isn't a lot of time to unpack all of that because Nemesis is basically at their door, but Byleth still thanks Rhea for telling them.
They confront Nemesis all as one united front and defeat him. There are many parallels in cutscenes that call back the first cutscene of the game. The difference this time is that Rhea isn't facing Nemesis alone. In the last cutscene after defeating him in gameplay, Claude's arrow fake-out kicks things off, but it also includes Edelgard, Dimitri, and Rhea charging him alongside Byleth. In the end, Nemesis is run-through by the Sword of the Creator, the Sword of Seiros, Aymr, Areadbhar, and a bolt from Failnaught. He goes down, his army dissolves into dust, and victory is finally secured.
After that it's revealed what happens in Fodlan: each nation stays as their own land. Dimitri takes his place as the King of Faerghus and works on moving the kingdom away from knighthood and militaristic practices. He devotes more time and money to revitalizing the land and towns, building better roads between cities, and expanding education and other important services. Edelgard also works on fixing and providing social services like education and healthcare to the Adrestian people. She forms a strong alliance with the other nations, utilizing the fact that Adrestia has so much viable farmland to ensure no one goes hungry. She also grants Brigid its freedom, and works closely with Seteth and Rhea in Church reformations. Claude leaves Fodlan to take his place as King of Almyra, though he promises to visit often. Lorenz takes over the Alliance, and like the other two leaders works diligently to provide a better life for his people. Rhea eventually steps away from her role as Archbishop. She does offer it to Byleth, but you get a choice as to whether or not you want to take it. If you don't Rhea says she understands and that Seteth will take on a temporary position until a human can be found to carry on the legacy. She agrees that an immortal being shouldn't hold that kind of power forever.
There's one final cinematic cutscene in which every character with a Hero's Relic solemnly returns it to the Holy Tomb, with Byleth laying the Sword of the Creator last. They glance up at the Throne with all the characters visible behind them, and they smile.
Now Sothis can finally rest.
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A couple other fun things that could be included in this route:
Because of the mentioned supports between houses, it is possible to s-support any of the House Leaders, not just Claude in this route
To make things extra fun, every unit could potentially be playable in the final battle
Edelgard and Thales can have special dialogue where she basically tells him to go fuck himself before killing him with the axe he gave her
None of the Black Eagles who stay with Edelgard would actually die in the siege on Enbarr, but would have unique "oh no I've been captured" quotes
The cutscene with Edelgard's surrender could start exactly like it does in SS/VW so if people saw that first, they would at first think she was going to die. This would then make Byleth extending a hand out in peace that much more impactful
Every now and then Dimitri and Edelgard could make a comment about how odd it is to be working with each other, and how they are still surprised neither one of them died after all those years of war, a BIG wink to the camera regarding the other routes where one or both of them don't make it
Claude can bring in Nader and other Almyran reinforcements for the final battle, and as a result could result in unique battle quotes from Rhea and Nader with the two of them commending each other and realizing that tensions need not be so high between their nations
Because different supports can happen between houses, there isn't as much pressure to recruit everyone by the end of White Clouds
There could be different paralogues for characters, along with ones already in the game that might be route specific. Dimitri's paralogue where he takes on Cornelia can be a side event that helps strengthen the Kingdom's army in future battles. Bernadetta/Petra's paralogue would allow for allies from Brigid to join in future battles. Edelgard could get a new paralogue where they have to sweep out the last remnants of various TWS labs and lairs, and it's made clear just how bad it had been for her.
Like, I know this is a lot, and executing it as a playable section of the game would be a lot of work. This is all just hypothetical, of course. This would be what I would recommend for the game, but as I say this just know that I don't expect any of this to actually be made. These are just some ideas for how VW could theoretically be changed.
The game would still need a route for Claude, as he is one of the three main choices at the very start of the game. I don't necessarily think SS should be removed, either, because that choice of "kill or don't kill edelgard" is still an incredibly poignant moment that would be lost if SS was gone. But I do wish VW or SS played out differently or at the very least used different cutscenes. The fact that Edelgard dies the same way twice kind of sucks. (This, on top of Dimitri dying off-screen multiple times and Rhea basically being kneecapped and not useful in 3/4 routes)
But I like Claude's route being a Golden Route. It is the Golden Deer after all.
#look i might have an edelgard bias#but i honestly think there should be a route where none of them have to die#it would be super cathartic especially after playing the other routes#verdant wind fix#fe three houses#headcanons#au ideas#claude#dimitri#rhea#byleth#edelgard#long post
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