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#and a majority of Oardivians have dolphin alt modes
dimorphodon-x 1 year
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Pooferfish 馃悺
These recreational drones may seem pretty cute with their bright dancing neon lights, shiny iridescent plating, and slow clumsy movements, but they carry several incredibly strong and addictive chemicals in their rotund frames. The drugs placed in them make these drones highly illegal.
Their many spines allow multiple Oardivians to hook up to a single pufferfish, and the drug is slowly pumped into their fuel lines. Mechanisms under the influence of the mixed drugs are often sluggish, passive and slow to react to external stimulus. Their biolights and eyes change colors that match the drone鈥檚 lights, and their eyes tend to spark with energy.
It鈥檚 very easy to over indulge, and many mechs end up severely damaging themselves, or worse.
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dimorphodon-x 9 months
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Updated setup for Oardivia鈥檚 colony, now cut up into 5 cities instead of one giant city. This technically isn鈥檛 the finished look of the colony but if I add anymore stuff to this model I鈥檓 going to die.
Updated lore below 馃憞
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The colony of Oardivia sits on one giant structure with buildings sprouting from it. It is divided into layers depending on depth, with each city even being named after the depth it is located in. There are five total cities, all stacked on top of one another.
The smallest cities of Oardivia are Sky and Epip. Most who live in these first two layers are seals and seabirds, and they are the two cities with the most amount of natural light.
Sky houses primarily flying bird alt modes, such as gulls, pelicans and so on, so many of the buildings there are incredibly tall and there are even structures dedicated for perching up high.
Epip houses most of those with seal and penguin alt modes, though many dolphins also enjoy this city. The buildings in this city tend to be quite large for the small area the city takes up, so there鈥檚 a lot of space to just walk around in.
The capital is the city Meso. This is where the Senate and Leader live and where most politics take place. Many mechs who live here are rather rich, and Meso is thought to be the cleanest and richest city. Though many who live outside this city view most of its inhabitants to be nothing more than spoiled brats. They still frequent the city either for work, shopping, and it is also where the academy is.
Bathys contains the Grand Gatherhome, so most religious practices take place in this city. Some days hymns, usually describing how life originates from the deepest and darkest parts of the ocean, can be heard from the Gatherhome or smaller nearby churches. Religion on Oardivia is often casual, mostly just singing old songs from when the colony was new, though it鈥檚 more than likely most if not all songs have changed over the many years.
Just as our oceans on earth, the deeper down you travel through the cities, the darker and colder it gets. The lower parts of the colony, namely the city Abbyso, is where many gangs hang out, along with the addicts, criminals, and other struggling members of the colony. Many consider Abbyso and those who live there to be dirty. Surrounding Abbyso are the remains of old broken down buildings and piles of junk, most of which comes from the cities above. Scavengers and careless youngsters will often rummage through and explore the ruins and junk piles in hopes of finding something of value, or simply to quell curiosity.
A majority of buildings of Oardivia are multi-story towers that are connected and reinforced through bridges and strong metal cords. Each building is required to have at least two dry exits, for anyone that wishes to walk to the neighboring buildings rather than swim.
All five cities are busy with life, buildings and bridges are decorated with bright billboards and many large buildings contain multiple stores, theaters, eateries, arcades and so on, effectively making them malls. There are even places dedicated for small bands to perform, and the billboards outside play the performance for outside passersby to watch.
There are of course buildings for housing. No Oardivian will have a single building to themselves, by design, all Oardivians live in apartment complexes.
Oardivians often live in groups between three to five, so a good home must have enough room for up to ten individuals to comfortably move around in. While that is the expectation, it is not guaranteed all complexes will have that amount of space.
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dimorphodon-x 2 years
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While generally being noted for their inquisitive and friendly nature, Oardivians still have to deal with plenty of criminal activities from simple theft and vandalism, to kidnapping and murder. In fact, as they are slowly weaning away from a long lived Golden era, there鈥檚 been a spike in criminal and violent gang activity.
There are two major gangs that have created a black market of illegal substances and violent blood sports, as well as fight over territory. The police force has been trying to arrest the gang leaders for centuries, but have had no success.
The colony has a fierce and strong army to defend themselves, as they are often attacked by organic alien raiders who either want to eradicate them, or sell them off as slaves. Some of their most common citizens and toughest soldiers are those with dolphin/orca alt modes.
One notable thing about the colony is that most of the inhabitants have cetacean alt modes (this includes seals and even some extinct species of marine mammals), though there are a few sharks and other fish as well as a few penguins.
The inhabitants of the colony are very active, requiring little sleep, and many having a near constant desire to move around. Sound and hearing is also incredibly important to them, and the city is overwhelmingly busy with movement, color and noise.
<-Oardivia|The city->
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