#and also bc a lot of the sidequests tied into companion and faction things so they still felt like main plot
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I'm actually crying at the end of veilguard, I'm so glad I took a few days after [redacted] to process how I felt about that, because I don't think I'd have enjoyed everything after it in the same way if I still had all that hanging over the experience
#veilguard spoilers#not putting the big spoiler in the post just in case#but the combo of virmire 2.0 and the varric reveal had me fuming so i decided to take a break and that was 100% the right choice#also I'm glad the varric reveal got further context later bc i still hated how that seemed after processing everything#but establishing it as a thing solas had a hand in made it feel less like they were pulling an 'it was all a dream'#i don't think it's my favourite dragon age by any means but it's certainly a dragon age I've enjoyed#felt a little threadbare on stuff like sidequests but that might be because my main comparison is inquisition#where they pushed it too far and put in way too many sidequests#and also bc a lot of the sidequests tied into companion and faction things so they still felt like main plot#which was actually really good for me personally as someone who struggles to focus on sidequests in favour of the main plot
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Would you recommend greedfall?? I had it on my wishlist for AGES and some of the reviews throw me off, bc it seems like it isnt that much fun gameplay-wise?
I had a lot of fun playing it, personally I would definitely recommend it.
It’s a AA game for sure instead of an AAA, and I would say there is some noticeable jank in places. But imo the combat doesn’t feel bad at all. It does get a bit tedious near the end, and there isn’t a lot of enemy variety, but I really like the way you can upgrade your gear and mix your classes by specializing into any skills you want. I also found the boss fights pretty fun (if repetitive.)
Where the game really shined for me was in how it handled its story and sidequests. I was very impressed by how interesting and tied into the main story the sidequests are- they are each related to a main faction, and there’s not a single sidequest IMO that feels like a waste of time. There are very limited fetch quests. They’re usually a great mix of diplomacy, investigation, sneaking around, and combat, where you really feel like you’re uncovering a conspiracy. And things can go wrong, depending on the choices you make! If there’s any downside, it’s that there tends to be a lot of running around, but setting up camps and the fast travel makes that less annoying as you go on.
The companions are great too- again, each one is tied into a main faction, and some of them are directly at odds with one another. The companion quests are largely fantastic and span multiple missions (like the sidequests in general). I will say that the romances… well, I only attempted one, and it wasn’t great (to the point that I reloaded and was like, nevermind.) So I wouldn’t go in expecting a BioWare or Owlcat-level romance, lol.
Also, the game is beautiful, and the cinematic direction in particular is incredibly well done. The “camera” work in cutscenes is gorgeous. I don’t know who blocked them out/directed them, but it was something that stood out to me.
I ended up at about 40 hours after doing a lot of the sidequests, though I did play on easy. For me, anywhere the gameplay became tedious, my interest in the story and the great storytelling carried me through.
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