...just heard about the upcoming perk changes...hmm...yeah. the only good one definitely is the adrenaline nerf. I've wanted them to take away healing off hook forever.
the other perk changes are ass.
ultimate weapon is still outrageously unfair, even if you take away the screaming! to me, it feels like they just saw the uptick in people using calm spirit following the addition of ultimate weapon, and decided "hm, the way to deal with this is to remove the screaming." no! this perks needs to be reworked differently! given a longer cooldown, something! it does way too much for just one perk!
DS buff isn't going to stop tunnelling. strong killers don't care if you stun them, and weaker survivors likely won't even have DS because it's licensed...waste of a buff. just as they should do with off the record, they need to spread out these important anti-tunnel strategies to general perks. it's so unfair that something this important be gated behind a DLC. and no one perk should ever be too strong!
also, I saw otz's commentary on the changes. I could not agree more that certain killers should be nerfed directly, rather than trying to just balance perks generally. not all killers interact with different perks the same... nurse, wesker, huntress, blight, etc do not care about a stun, even if it's increased in length. you need to change them & how their powers work in relation to stuns, so survivors have a chance to get away from them, rather than buffing the perk so that old man ghostface has an even worse time in this dogshit meta lmao.
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