#and i must gain a lot of experience in art; animation; programming and gamedev in general first for that to become real
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After finishing working on A Tale of The Crystal Mountains I hoped to put my efforts into two small games (the possibility of that happening depends on some criteria connected to AToTCM and currently tends to zero, but nevertheless). One of them is presumably planned to be a puzzle adventure called l𖦹g.OS about a bunch of funny sugar skeleton folks in the afterlife. I rarely sketch them, and this character line is no exception, I just slowly occasionally draw them, usually to steam off my head. I love them and decided not to keep it to myself as I did with AToTCM. So here they are.
For the history.
P.S.: Speedpaint is under the cut.
#ik that if i decide to go for it in the end it won't be easy in no case#because i only have some experience in branched-out-plots writing and some very basic knowledge of other necessary things#and i must gain a lot of experience in art; animation; programming and gamedev in general first for that to become real#but viam supervadet vadens you know?#i'm ready to learn#and maybe in the next 20 years i'll come up with something#haha#ha#*put a picture of hide the pain harold here*#otherwise it would be another dead project#you know#dead *eyebrows wiggling*#heldig arts#l𖦹g.os#original characters#skeleton art#skeletons#original charater art#original character#original art#original post#character design#character art
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