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#and ironing out the kinks in the horses’ designs and such
milkyplier · 6 months
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Hi! I love your rescue ranch AU!
I’m not sure if you’ve already gone over this but what are the names and breeds of the horses the Links have?
Thank you so much!!!! ❤️ I did go over this! But I’ll be happy to go over it again :)))) I’ve changed a lot of details since that first post.
Time - Appaloosa/Belgian Draft named Epona! - Color: Blonde - Age: She’s 20yo - Height: 17hh.
Twilight - A mix of many different breeds, they’re not totally sure what, but she’s stockier than average horses so they’re pretty sure she’s got some draft horse in her! Her name is Lady :) - Color: Palomino - Age: 12yo - Height: 16.2hh
Warriors - Quarter Horse! His name is Royal. - Color: white and orangey chestnut paint - Age: 8yo - Height: 16.3hh
Sky - Fjord/Morgan mix named Moon. - Color: fjord…color… - Age: 15yo - Height: 15.3hh
Wild - Thoroughbred/Quarter Horse mix, named Sriracha Sauce. - Color: RED chestnut - Age: 7yo - Height: 16hh
Hyrule - Pure bred Rocky Mountain Horse named Heart. - Color: the color that Rocky Mountain Horses are - Age: 16yo - Height: 15.1hh
Wind - Appaloosa named Waker. - Color: dapple black - Age: 10yo - Height: 15.hh
Four - Quarter horse/Morgan mix named Minish. They all call her Mini or Mini Pie or Min-Min or Nini though. - Color: bay - Age: 17 - Height: 14.3hh
Legend - Mutt named Farore. He’s got no idea how many breeds she is, but she’s the best cow horse in the kingdom and that’s enough. - Color: dapple grey/roan - Age: 12 - Height: 16.1hh
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pricegouge · 4 months
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Don't mind me, just thought too long about keeping Price on a leash while he fucks you from behind 🫠
John Price x gn SAS captain reader oneshot | explicit
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cw: Light pain play. Unsafe gagging practices. Praise kink. John isn't so much a masochist in this one, as just very enthused with reader's anger.
It's never easy working so closely with another captain, but John Price was perhaps the worst. Cocky, arrogant, brimming with the kind of self-assurance only a man who looked like him in a field like this could have.
A league all his own, really; a fact which he never let you forget, of course.
"Should give a horse its head when it knows where it's going, love," he'd murmur after you'd send your lieutenant away with detailed instructions on a task he could surely handle without your input. Ironic, that, seeing as John never seemed to tire of micromanaging you.
You hate him; tell him as much every time weeks of frustration in the field and no options other than lower ranking officers who'll get you discharged combine to find the two of you tangled up against the nearest sturdy surface. 
He only ever laughs at you. "Show me, then," he goads, and you'll scoff in disgust and slap him, or dig your nails into his flesh so hard you can feel the heat welling beneath your grip. "Just like that, love," he'll hiss, "harder, fuck," and you're never certain if he means riding or hurthing, so you do both.
Most times, he likes when you keep his hands pinned over his head as you sink onto him. He could probably break out of it easily enough (this is John Price, after all), but he never does; just lets you lean across his unreasonably long torso and plant too much of your weight on the delicate bones of his wrists. It makes for an awkward angle, but you don't mind so much when it gives you great access to his neck. This might be his favorite, and while part of you is loathe to give him anything he wants, the other part is deeply satisfied with the knowledge that you could embarrass him in front of his men just by ripping off his keffiyeh at the next strat meeting if he pisses you off too much.
Too bad you don't actually want anyone else seeing him like this, all marked up. It's not that you care about him, but there's an undeniable rush that comes with getting John Price all laid out under you, asking for your hands, your fists, anything. That's the part you're not eager to share any facet of.
He makes it hard to keep quiet, though, grunting and groaning like a pig as he does.
"Could you be any more obvious?" you hiss down at him, and his mustache twitches ominously.
"I can use my mouth some other way," he offers. You hum, considering, but when he opens his mouth again, it is not in pliant offering of his tongue.
"Saw your spar with Ghost earlier. He let you grapple him, that last time. Get him in the ribs first, next time, and -."
"I'm gonna fucking gag you." His laugh, loud and obvious, lets you know exactly what he thinks of that idea, and far be it from you to deny any opportunity to shut him up.
With your knickers in his mouth, your belt holding them in place, it should probably occur to you that this is a bit too much for casual sex. You should probably notice how eagerly John pulls you onto his lap. You definitely should have noticed the pattern of events which always lead you back here by now. You never do though, just as eager to get him hilted inside you as he is to be there. 
He groans when you sink onto him, neck cording with the effort to be heard.
"Should keep you like this all the time," you suggest, digging a thumbnail into his nipple. He arches a bit, lays back flat when you swat his pec.
"Christ, Price," you mutter as you wiggle on his long cock. It's a shame something so intuitively designed was wasted on such a right shit, you think, notching him impossibly deeper. Price swallows thickly when you squeeze around him, work him within yourself for a moment. He's content to watch you until he's not, heavy hands climbing up your thighs to encourage you to move properly. 
You swat them away. "Greedy," you admonish, but you're ready to move anyway so you do, fucking yourself onto him with long rolls of your hips. You forget most times, when gear's back on, and perfectly professional (unsettlingly self-assured) masks are back in place, what exactly keeps you stumbling back into his tent time after time. But like this, when he waits until the grip you have on his thighs gets dire and the pinch of your brow combines with your slack jaw to betray your pleasure to get his hands properly on you; like this, you remember.
John's hands are heavy and warm, coaxing and guiding. He's like this always, some squirmy little bug that's made a home of your ear likes to remind you, but it's only here - where the judgemental eyes of your officers can't follow - that you allow yourself to be guided; let him pet at you, reward you. Here, it's all justified. Honors owed. Tomorrow, surrounded by the best soldiers in the world and expected to stand on a pedestal as his equal, the doubt will set in and his praise will draw your teeth.
"Shit, John," you huff when his big palm stretches flat against your tummy and the way he pushes into you, you know he can feel himself there. He grunts, rocks up and tries to squeeze himself through the wall of your abs. You help, constricting around him, and the thick material of your belt folds under the pressure of how hard he grits his teeth, the needy thing. 
"Want you to fuck me," you tell him, and smirk when his eyes drag up to your face from where they'd been trained on your chest. He grunts, a little dazed, and follows automatically when you climb off him. You don't let go of the tail of your belt, keeping it trained over your shoulder as you settle on hand and knees. He follows, of course, unable to do much else, and hums excitedly as he climbs in behind you. 
"Hands to yourself," you warn, but he just hums again and slides his palms up your thighs like you knew he would. You yank on the belt, sending him sprawling over top of you. You only realize it was a mistake when he catches himself easily with a fist planted above your head and he chuckles darkly against your ear. You forget how big he is sometimes, how he's only here because he wants to be. He waits until you turn towards him and only pushes back into you when your eyes are locked on his.
You'd be ashamed of the way your mouth falls open if you had the capacity for it, but the way John fills you leaves room for little else. 
He knows, damn him. Fucks you so good you forget you're supposed to be in charge. He leans heavily onto you, gets your elbows to fold under you and follows you down, keeps his forearm planted on the mattress above your head. He took the belt tail out of your hand at some point, set himself free so he could murmur praises in your ear with ticklish lips. You swat at him half-heartedly but he just chuckles, holds your hands in his free one once he gets his arm tucked up under your chest. When you cum, he's still right there, panting the same air as you, mumbling about 'Go on, show me how much you fuckin' hate me.'
 You get yourself sorted enough to thread your fingers through his short hair and tug and that's all it takes. He groans deep and guttural, nips at your ear lobe so delicately it's as if he's afraid to hurt you, even after everything.
He sighs eventually, sits back on his haunches to look down at you. "So pretty, love," he murmurs and you sigh, doubt creeping in already.
"John -."
He swats your ass to shut you up and you glare back at him, any post-coital affection you might sometimes feel for him long gone. "Said you look fucking pretty like this." The words are honeyed, the tone is threatening. "Gotta fuckin' gag me cause you don't wanna hear it, huh? Well too bad, love. Not done with you yet."
You can't even complain when he buries his face in the seam of you.
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gascon-en-exil · 7 years
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A Not Actually Definitive Ranking of Fire Emblem Games
So after a lot of deliberation I’ve decided not to revisit last year’s Zelda ranking project on a full scale for FE, but that doesn’t mean it’s not something I really wanted to do. 2018 is the year we’re going to get alternatively hyped for and disappointed by FE16, after all. With that in mind have an abbreviated list that will end up being one very long post. I’ve got games to gush over and an anon or two (and very likely actual followers…eep) to piss off, so here we go.
The “personal favorites of the series, love revisiting them” Tier - FE10, FE2/15, FE4
I’m never going to argue that Radiant Dawn is a perfect game or even just a perfect FE game, but damned if it doesn’t manage to do so much right all at once. An extremely ambitious story that builds off its mostly conventional predecessor in a variety of interesting ways, deconstructing a bunch of series narrative standards (life in a defeated country kind of sucks and there are people that don’t warm that quickly to young and inexperienced rulers, go figure) and taking an eleventh hour hard right at Nietzchean atheism as read by a Pride parade. Kind of falls on its ass by the end, but every experimental FE story does the same thing so I can’t fault this one. I love the army switching as motivation to try different units almost as much as I love the oh-so-exploitable growth and BEXP mechanics. Its Easy mode also hits a sweet spot for me of being challenging enough to not be a complete snore while also allowing the freedom for all manner of weird self-imposed challenges that don’t even require grinding. By all accounts Hard mode is one lazy design choice after another, but I don’t play at that level so no complaints here.
Never played Gaiden, but to its credit around half of the unique gameplay mechanics I like in Shadows of Valentia were also in the original: the modest army size, the novel approaches to inventory management and magic, the pretty basic class system with just a hint of nuance. The remake threw in some hit-or-miss questing, dungeon exploration, and achievements, but all the rest was either a solid addition or a continuation of NES-era annoyances that I could live with. And the story…SoV makes me dislike the DS games even more just because this game does so much with so little. Even leaving aside the mostly great voice acting there’s a bunch of new content that characterizes almost everybody and makes half of them (the men, anyway, because this is a remake of a Kaga-era game and therefore misogynistic as can be) gay because why the hell not, and then some development that constitutes the only solid attempt at worldbuilding Archanea-Valentia-Ylisse has ever really gotten and also retcons some stuff from Awakening into making sense. It’s even got some solid DLC with lots of character stuff for the Deliverance, the least sucky grinding of the 3DS games, and probably the only context in which I’ll ever be able to comment on anything from Cipher.
No remake needed for Genealogy of the Holy War to make it competitive with the rest of the top tier - just an excellent translation patch and the standard features of an emulator. I’ve never watched Game of Thrones and probably don’t plan on it, but I gather that this game provides the same essential experience with less blood and female nudity and marginally more egalitarianism for all. I can forgive it for being the original Het Baby Fest since you’d be hard-pressed to find a single entirely healthy and well-adjusted individual anywhere on Jugdral and I relate to that just as much. Screwed up family dynamics for everyone! It’s also arguably got a more fun breeding meta than either of the 3DS games, lacking Awakening’s optimization around a single postgame map with very specific parameters or Fates’s high level of balance that ironically stymies analysis. This is another game for interesting inventory management and unit leveling that isn’t too obnoxious, which mostly makes up for the maps taking an eon to play through even with an emulator speeding through those enemy phases. This would be a strange game to remake, but if it got a localized one of the same caliber as SoV I fully acknowledge that this could climb to the #2 spot. SoV would probably have the queer edge though unless they do some strange things to the plot or just make Gen 2 really gay…but then again Gen 2 is the part that’s more in need of fleshing out as it is. (Also, this game has So. Much. Incest. That’s not even really a kink of mine especially as it’s all straight incest, but I just find that hilarious in light of how Tumblr’s purity culture speaks of such things.)
The “good games, but don’t come back to them as much” Tier - FE7, FE9, FE8
Blazing Sword is not here for nostalgia purposes, especially since when I first played the game at 14 years old most of what I like about it didn’t really register. It was just that game with RPG elements that I liked and permadeath that I didn’t, and it took a few games after that for me to become an established fan of the franchise. Massive props for putting such an unconventional spin on a prequel to a textbook FE; this is a game in a series about war in which no war is fought, how crazy is that? We actually get to see the backstory of FE6′s tragic antagonist, even as it’s completely tangential to the plot of this game and so just feels like random Jugdral-esque family drama without context, and on top of that we get the first hints of interdimensional travel and kinky human/shapeshifter sex several years before either of those became controversial talking points about how they were ruining the series. I am so there. Lyn doesn’t matter to the saga, but her character arc is distinct and self-contained and also she picked up a disproportionately large fanbase while being bisexual and biracial so go her. Eliwood is sympathetic and homosocially-inclined even if his growths frequently make me want to cry (at least he gets a horse unlike his similarly-challenged son), and I can live with Hector even if I could have done without his lordly legacy. Throw in some average-for-the-time gameplay with just enough variety across the two routes and even more good character work *waves at Sonia and Renault and Priscilla -> Raven/Lucius and Serra and…* and it’s all in all a solid experience. The ranking system can go die in a fire though, which funnily enough it did after this game. Yay!
Like most early 3D games - except on Gamecube so it’s even more embarrassing - Path of Radiance has aged terribly by every aesthetic measure aside from the soundtrack. It’s also painfully slow, and my computer can’t run Dolphin apparently so an emulator’s not going to fix that for me. Those obvious flaws aside, it’s still an entertaining game, and more importantly it’s the prologue that had the crucial task of setting up all the pins RD knocked over in stellar fashion, whether we’re talking about the basic storyline that actually isn’t or the many het relationship fake-outs (more so in localization…I guess we’ll never know if NoA was actively planning that when they pushed Ike/Elincia like they did). PoR is also a love letter to Jugdral in both gameplay and themes, albeit an occasionally critical one. The jury’s still out on whether Jugdral or Tellius succeeds the most (fails the least?) of the FE settings at developing a complete world with a nuanced and resonant saga narrative, but that Tellius manages to be competitive while being kind of clumsy overall with racism and shifting the series’s overarching motif of dragon-blooded superhumans to one of kinky interracial sex is pretty impressive. The less I say about Ike the better since it’s only his endings in RD that save him for me; suffice it to point out that his worldview and general personality were clearly designed to appeal to a demographic that does not include me.
And finally comes The Sacred Stones, truly my average benchmark FE as I like it but struggle to have any particularly strong feelings on it one way or the other. The story is standard but has a few intriguing quirks, like the light vs. dark magic meta, surprise necrophilia, and how the main antagonist’s sexuality sort of depends on which route you take (except he’s still never getting laid so does it really matter?). It also seems to have been the first game to have made a legitimate effort toward the kind of replayability that’s normal for RPGs, what with the branched promotions, the route split, and the actual postgame. That’s all much more engaging than just filling up a support log. The gameplay is also more polished and (I think?) more balanced than the other GBA games, if one is willing to overlook the minor issue of Seth. Let’s see…something something twincest that’s now an IS running gag, something something guys talking intimately about their lances, something something SoV did the whole dungeon crawling with monsters bit better but I can forgive SS for not taking it that far. Moving on….
The “they have Problems” Tier - FE14, FE13
Probably qualifies as a fandom heresy, but yes I’m putting Fates first of these two. Fates is in every conceivable way for me the “You Tried” game, because I had such high hopes for it from the moment we got the earliest promotional content. I was expecting a World of Warcraft-style conflict between two morally grey factions with myriad convoluted grievances against each other messily resolving themselves one way or the other according to player choice (though note that this is already somewhat damning with faint praise as no one’s going to call WoW a storytelling masterpiece), with Conquest in particular a true villain campaign that I imagined might play out as European Imperialism: The Game. What we actually got was…not that, not at all, but amid all the complaints about plot holes and idiot balls and moral myopia most fans seem to have forgotten just how much there is to this game. It’s three full stories that together average out to be just about passable, with possibly the biggest gameplay variety in the series that fixed most of Awakening’s more broken elements (pair-up, children being unquestionably superior to the first generation) while also adding in new features that undoubtedly appealed to someone or other like Phoenix mode and the castle-building aspect. I can even mostly forgive the obvious growing pains Fates exhibits in terms of queer content, as they were pretty much inevitable once the developers realized that (almost) everyone was picking up on the subtext and that that approach just wasn’t going to cut it anymore. Again, they tried, and if the results included face-touching fanservice and plot contrivances left and right and two-way cultural posturing that inevitably crosses over into real world racism at some point I can still step back for a moment and acknowledge that Fates began as a distinctive, high-concept setting on par with Tellius and Jugdral that was willing to do something different with the narrative norm (for two of its routes at least, and even so I’m not begrudging Birthright its conventionality because that grounding is important overall). And who knows? Maybe a later game will come along and retroactively make this setting coherent.
Fates might have more sexual fanservice, but if there’s any FE that I feel ends up a slave to fanservice in a broader sense it would be Awakening. Yeah, I get that when it was in development everyone thought this would be the final game, so it makes sense that the finished product turned out to be a nostalgia-laden greatest hits piece. It’s still hard to forgive Awakening for feeling so insubstantial, doubly so since it ended up revitalizing the franchise and now it and Fates are everywhere. It’s got a plot that only makes some sense in light of SoV and possibly on a meta level (following my theory that the plot structure is meant to mirror FE1-3 in sequence), the first iteration of an Avatar dating game heavily coloring the characterization and support system, and a queasily feel-good atmosphere that allows almost no character to actually remain dead and centers everything around the self-insert and the power of friendship. So much for the series’s traditionally dim view of human nature and recurring theme of the inevitability of conflict. What’s more, in spite of its theoretically broad scope (including a criminally under-explored time travel plot with a bad future) and numerous call-backs to older games Awakening does surprisingly little for developing the series’s most frequently-visited setting. I think it was in large part how generic this game has always felt to me even before release that I never got very hyped for it and as a consequence was never very disappointed by it. It’s just….there, with its nostalgia and its chronic “no homo” and its host of hilariously broken mechanics. I wonder if we’d have ended up viewing Awakening more favorably if it really had been the last game? Eh, probably not.
The “needs a remake or needs a better remake” Tier - FE5, FE6, FE3/12, FE1/11
I don’t have a specific order for these, except that FE1/11 is almost certainly the bottom since 5 and 6 have remake potential and, lack of localization aside, New Mystery was a better remake than Shadow Dragon.
I still haven’t fully played Thracia 776, but I’ve watched and read through Let’s Plays and have read more than enough analysis and meta on the game to where I can definitively say that I wouldn’t enjoy playing it too much and don’t feel all that emotionally connected to the story except insofar as it relates to the overall Jugdral saga. The concept of a standard FE plot that ends with the playable cast losing is an intriguing one, though they really could have done better than the weird non-ending that is this game’s final boss. I’m also not as invested in Leif the fallen aristocrat as I usually am those types of characters, possibly because it’s a foregone conclusion that he eventually gets his kingship anyway. I would like a remake, hopefully one that smooths over some of the original’s mechanical roughness and also makes a bunch of characters gay because the material’s certainly there in places, but I also admit that I’d rather have a remake of Genealogy first. Or, for that matter….
Binding Blade doesn’t have the potential for an amazing story-driven remake that Thracia does; after all, it’s basically a soft reboot of FE1 with an equally bland lord saved by his Super Smash Bros. fanbase and possibly his weirdly large harem. That said, there’s a fair amount of character potential and worldbuilding opportunities what with the series’s first true support system and the content of its unorthodox prequel. Even by itself I feel like BB does more to sell Elibe as its own distinctive world than any of Marth’s games ever did for Archanea, and that’s even with the reality that like the Archanea games this playable cast is inflated with some really forgettable characters (that seem to have followed a semi-rigid numerical quota by class in this instance. It’s weird.). This game never really stuck in my mind as a good playable experience either, not helped by the fact that it feels simple and antiquated compared not only to the GBA games that followed it but to the Jugdral games that preceded it. Good on them for throwing out some of Thracia’s more unwieldy mechanics, but did they have to throw out skills, hybrid classes, and varied chapter objectives too? The space limitations of the GBA couldn’t have been that severe.
While I’ve been spending much of this post ragging on Archanea, I will say that (New) Mystery of the Emblem has some interesting character beats, like the resolution of the Camus/Nyna/Hardin tragedy, Rickard and the situationally bisexual(?) Julian, and some of the antics of Marth’s retainers. I did like bits of the remake’s new assassin plot even if most of it is cribbed from the Black Fang; Eremiya’s no Sonia, but Clarisse and Katarina have their moments. Also, Kris isn’t that offensive to me since I was never all that engaged in Marth’s inconsistent personality and from what I’ve seen his/her supports don’t all devolve into a dating sim. New Mystery has a broader array of characters than either the original or the previous remake, without requiring the player to kill off characters just to get some of the new ones. That said, the reclassing in the DS games is still broken and allows the player to strip even more character out of their personality-deprived units. I’m getting to the point where I’m having trouble separating the two actually, so I’ll just go ahead and remark that I think everyone can agree that Shadow Dragon is the worst of the three remakes so far, with no supports, the aforementioned killing of units, a prologue that adds to the story but only exists on Normal mode and also requires you to kill someone off (seriously, what is it with this game? Is it commentary on the necessary sacrifices of war that they tried forcing on the player for one game until they realized it was a terrible idea?), the needless removal of features from earlier games like rescuing even as others like weapon ranks and forging were left in, that first clumsy iteration of reclassing, and little to nothing that I can see as elevating the story above the standard fantasy adventure fare of Dark Dragon and the Sword of Light that might have been good in 1990 but didn’t look so hot in 2008. Archanea just feels so lifeless overall compared to every other setting in the franchise, to the point where I don’t even feel that guilty about putting the first game in the series way down at the bottom when over in the Zelda ranking I raised the NES games above ones I found more fun to play solely because of their historical significance. Isn’t FE1 arguably the first tactical RPG? I feel like I should appreciate it more, but I just can’t. *shrugs*
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adrenalineguide · 5 years
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Subaru Outback Outdoor XT: Four thumbs up, one down
Text and Photos By Michael Hozjan
My girlfriend told me it was payback. She’s like that, believes in the universe coming back and giving you your dues. This time it was the gods of electronic automotive gadgets; more specifically my Outback’s 11.6” infotainment screen had mysteriously locked up on me. Payback for what I had written about it in the Legacy piece (See below). The buttons seized up on me one night. Thankfully when I started up the Outback the next day everything was back to almost normal (it took longer to register my touches than the Legacy’s unit) and I was able to warm up my derriere and listen to my favorite tunes during the day’s outings.
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Happily the rest of the Outback’s stay in my hands was pleasant, in fact very pleasant. It was the one time I had the Legacy and Outback back to back and the differences were obvious from the get go and not so subtle at that.
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A welcoming interior invites you in.
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To begin with, the Outback came with a soft-touch, water repellent seats made from vegan recycled materials. I don’t know if it’s psychological or not but as comfortable as the Legacy’s seats were during my run to T.O. and back, they paled by comparison to the soft-touch faux leather units. In fact the whole interior took on a posher aura. 
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Second, the Outback came with the mightier 2.4L turbocharged boxer 4-cylinder engine that dishes out a very respectable 260 horses. Yes the difference is obvious and very much desirable, especially if you’re towing, as the capacity has now been bumped 800 lbs. to 3500.  The normally aspirated four can tow up to 2700 pounds.  Regardless of engine choice, a continuously variable automatic transmission (CVT) is the only one available.
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Needless to say, all Outbacks are all-wheel drive, a Subaru staple and with 8.7 inches of ground clearance this wagon is able to navigate everything most drivers will come across. 
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Seven inches of ground clearance make the outback at home off the pavement.
Like the Legacy, the Outback rides on the new global platform that’s been stiffened and refined to improve composure and ride quality.
The roof rack is one of the bulkiest in the segment unlike some of its competitors’ racks is obviously built to carry your gear. There are holes in the front and back for tie down straps and the crossbars fold away inside the rack while rubber bottoms assure the paint won't get scratched.
The Outback is available in seven trim levels starting with the Convenience at a bargain basement price of  $30,695. Think about it, an all-wheel-drive, real-size suv that can actually carry five adults for a shade over 30 grand! 
For the entry price, the Convenience gives you the 2.5L, 182 horsepower engine, Subaru’s EyeSight technology and lane centering assist that thankfully can be turned off. (I did find it fighting me more than I cared for.)  Heated front seats and dual 7-inch infotainment screens (my choice) with sat radio and Apple CarPlay/Android Auto.
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Sorry Subaru, as much as you love your screen. Here’s another reason why I don’t.
The $34,795 Touring package adds reverse automatic braking, power rear tailgate with hands free sensor, Subaru’s StarLink connectivity, rear and side vehicle detection and the 11.6 inch screen.
The Premier at $40,995 adds a front view camera, Nappa leather with ventilated front seats, a driver distraction mitigation system and 18” wheels.
The XT designation implies the aforementioned turbocharged engine.
My autumn green metallic Outdoor XT at $38,695 had X-Mode; an advanced AWD program to aide you in getting out of the sticky stuff and features hill descent control, also included was the all weather soft-touch seating, front view camera and 11.6 screen. Driver assist features of the Eye Sight system for my loaner included Pre-collision Braking, Pre-collision Brake Assist, Pre-collision Throttle Management, Adaptive Cruise Control, Lane Centering Assist, Lane Departure Warning, Lane Sway Warning, Lead Vehicle Start Alert and lane Keep.
Oddly missing from the equation was a heated steering wheel. With heated steering wheels making their way into econoboxes I find it surprisingly strange that Subaru would not have it in their off-roader. Which would you rather have in our climate a large screen or warm fingers?
For that you have to step up to the $41,795 Limited XT which also adds leather seating, heated rear seats, seat cushion extender, body colored mirrors, and aluminum alloy wheels.
The top tier Outback, the Premier XT starts to get pricey at $43,795, but if have the coin it’ll get you seated in Nappa leather and ventilated front seats along with chrome trim on the mirrors and roof rails.
Ironically the Limited is the one with the most color pallets available.
On the road
Unlike the slew of SUVs on the market the Outback has its own signature look and you won’t have trouble spotting it at the mall parking lot. While its length has grown slightly to better accommodate rear seat passengers and some additional cargo, the wheelbase has been left the same. The added composure over the previous model comes from the new stiffer chassis. As I mentioned earlier my Outback had an air of luxury that the Legacy didn’t. Did that go to improve my ride quality? Maybe.
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Above: 12V outlets, smart fold away eyelets, netted cubby holes make full use of the trunk space
The cabin is quieter over the outgoing model, the only kink in the armor were the Toyo Observe G3 Ice winters which proved to be exceedingly loud to the point that at highway speeds phone conversations were difficult.
Like the omission of a heated steering wheel in a vehicle that is clearly designed for winter I was surprised not to find a remote starter. After a particularly cold movie night, we exited the theatre to find all the other SUVs with their engines running, warming up their interiors for their owners. Not us. 
There’s a price to pay at the pumps for the stronger mill. I averaged 9.2l/100 kms or about two liters per hundred clicks more than the sedan.  
So which engine? If you don’t have a heavy right foot, the Convenience is an absolute bargain. Dishing out nearly eight grand more to get you into the base turbo model is a bitter pill to swallow, but I must admit I love the power of the turbo unit, the interior materials on my tester were top grade. The looker of the pack is undoubtedly the Outdoor trim with its gunmetal badging, blacked out trim and wheels. 
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As SUVs go the Outback has a lot going for it, its low center of gravity means better handling that the high riding counterparts will never match, and while the Outback is not perfect, few vehicles are I do wish Subaru would drop the video game screens and give us more of what we want…and need.
Price as tested: $40,495*
*Includes dealer prep and destination charges. Thankfully Subaru does not have premium pricing for different color options.
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