#and only the text and talksprites are in the localization files
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I need to take a break for my wrists, so I may not finish this today, but I am actually kind of figuring out how the animations in Ghost Trick work. I didn't set out looking for this, but somehow this was an answer that was easier to find than the answer I'm still looking for about sprites hey hey no
(.....i'm using voice to text and my roommate's cat decided to start attacking my legs as I was dictating this. I'm keeping it)
#In most of the scenes in the game the animation data is stored in the original Japanese files#and only the text and talksprites are in the localization files#But for some reason in the record screen the animations are stored in the specific localization files#and I still have no fucking idea where the talksprite pointers are dhfdbggs#leo tries modding ghost trick#romhacking
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