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#and photoshop skills are set back at zero so sorry
crazysim-mary · 7 years
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Vacations^( @isjao)
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tiergan-vashir · 5 years
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Updated FAQ
Updated my FAQ after letting it sit for a while.  If you’re curious and don’t want to have to actually navigate to my blog proper, all the answered questions are under the cut:
Are you taking commissions right now? Cost of living in my area is too high for commissions to be worth it anymore. I also don’t really have enough free time, so I just draw for fun and personal projects now.
What do you use to paint? Adobe Photoshop CC and a Wacom Intuos 4. My brush set can be found here.
Will you please reblog my post about X? I know it sounds weird, but as a personal rule, I will not reblog anything that I am directly asked to reblog. It brings back some sour memories for me of folks who often would try to use me as a personal community megaphone.  It also just feels uncomfortable, because I feel pressured to reblog even if I’m not 100% okay with the content. What you CAN do is just show me the post without saying anything either way about whether you’d like me to reblog it. This gives me the freedom to reblog it or not at my leisure.
Can I RP with you? Possibly! Though there’s a few caveats you should be aware of. I have very limited free time, a full-time job, lots of competing RL obligations, a fuckload of personal projects, and energy levels that putter out quickly due to health issues.  This means my RP time is EXTREMELY limited and I want to use what little of it I have wisely. Because of this, I tend to zero in upon very specific types of RP and RP interactions I either know I will enjoy or feel have a strong shot at being something I enjoy. If you ask me for RP, there’s a chance I’ll say “No, I’m sorry.”  It won’t be because I think your character is uninteresting or that your RP is terrible, but because it’s just not the kind of RP I’m looking for. There is also a chance I will say “Yes!”, we RP and even though you are a great RPer with an awesome story, I come to realise our characters don’t quite fit and the RP isn’t quite what I’m looking for. The latter scenario is really hard, stressful, and anxiety-inducing, because people tend to take it as a personal attack on their RP ability or the quality of their character.  It’s not.  I just have almost zero free time and want to use it as best as I can on RP interactions I know I’ll love. If you understand and are okay all of this, feel free to shoot me a message!  If not, that’s totally okay. I honestly don’t blame you.
Wow. Okay. What kind of RP ARE you interested in then? - Dramatic, epic plot-driven RP.  - Angsty, feelsy RP. - Tension or Conflict RP.  I am super down to be your enemy, frenemy, or rival!  I’m down to have Tiergan beat down and lose at things. Just expect plentiful OOC communication, because I feel like that’s important for this kind of dynamic. - Horror, Occult, Spooky RP. - Mysticism, Spiritualism, Ancient Magics. It’s something Tiergan has no familiarity with, so naturally it is a ton of fun seeing his reactions. - Any RP where Tiergan is forced to grow and develop, or feels utterly tiny and overwhelmed by the sheer scope of what he’s facing and has to muscle through the chaos of his own emotions.
What RP are you less interested in for First Time Encounters? - Slice-of-Life, Domestic RP.  It’s not really my thing unless Tiergan has an established friendship or bond with the character, because at that point, we’re building up their bond and it becomes interesting again. - Sparring for the sake of Sparring.  I love exploring Tiergan’s struggle with a history of violence and being a man where his primary skill is violence - but I get easily bored of fighting for the sake of fighting and there’s no greater overall purpose or plot behind it.  Without any plot or heavier emotional context, it just becomes an exercise in how many ways I can describe combat. - I have zero interest in RPing with someone whose primary interest in Tiergan is Romance RP.  If I consider RPing romance with anyone at all, it will most likely be with a player where if we took the RP romance away, there is still a fuckload of non-Romance RP we are still very much interested in doing together.  I have to be intensely interested in your character from a completely non-romantic angle for me to ever even entertain the romance aspect. Also, to be blunt, there’s way too many people in RP communities who use RP as unhealthy romantic wish fulfillment/escapism or to fulfill their sexual fantasies they cannot live out in RL.   I love smut. I ERP plenty. I like feelsy RP, and romance falls under that bucket for sure, but I’m not here to get pressured and emotionally manipulated into uncomfortable shit by someone who is using the virtual world as a replacement for their lack of RL romance.
Do you RP on Discord, Tumblr, Google Docs? I primarily RP in game and schedule out most, if not all, of my RP in advance by shoving it into my Google Calendar.  Due to that full-time job and busy schedule, I live and die by this calendar. Any event that is not in there might as well not really exist to me. Except for rare exceptions, I don’t typically RP on Discord anymore, because it’s hard for me to remember to reply. I quasi-RP on Tumblr sometimes, in that I’ll RP-reply to certain asks or on whim, but definitely not for long, sustained scenes. I’ve only RPed in Google Documents with one person so far.  I like it, but I don’t think I could keep up with it very well if I had multiple friends I was RPing in this format with.
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sims2shrine · 5 years
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“This soulless game isn’t really ‘The Sims’ for me”
I am starting off this blog with a review for The Sims 3 from Amazon.com user Valentinegirl. Why The Sims 3 on a blog dedicated to The Sims 2, you ask? Because this review details just about everything about The Sims 2 that makes it so special and endearing. Whenever I come back to playing The Sims 2 after a long break, I like to re-read this review because it always excites and inspires me to play this game that I am so passionate about. Note that the opinions expressed in this review do not necessarily correlate with my own -- I do enjoy all of PC versions for the most part. I just believe that The Sims 2 is far superior to the others, hence why this blog was born.
“Like many of the other reviewers here, I have been a HUGE fan of The Sims franchises, losing many pleasant hours to The Sims 1 and its wonderful sequel The Sims 2. Even before The Sims came out I was a Maxis fan, playing games like Sim City and Sim Tower with pleasure. I can't say that The Sims 3 has ‘disappointed’ me because the more I heard about the new game over its development period the more I thought to myself ‘why are they including this feature or dropping that feature? It sounds like they are tampering with the heart of the things I enjoy about The Sims’. But I bought the game anyway in good faith. Needless to say I am now back to playing The Sims 2. The Sims 3 has no interest for me at all in comparison. Despite all the ‘improvements’ - and I admit there are some surface ones - the heart and soul of what The Sims means to me is absent from this game. Unlike other reviewers here, my negative review of this game is not due to any technical difficulties. Perhaps I haven't played long enough to experience any, and at any rate - every hard-core Sims fan has learned to live with the bugs shipped with the game and love it anyway. The modding community has always done a sterling job of cleaning up our games and making them more playable and enjoyable. So my negative rating is not due to bugs or crashes - it is purely based on my perception of the game's enjoyment factor, especially when compared to The Sims 2. To be fair, I will sum up what to me are improvements to the game compared to The Sims 2: - the ‘open neighbourhood’ - the ability to go from one place to the other without a loading screen is a fine idea and works well in principal. But I found that it really didn't impact my playing habits as much as you might think at first. While playing a large, busy family there would be very little time to go rushing off to the park or elsewhere and I found I was ‘household’ focussed in my game playing just as much as in The Sims 2. I actually prefer in some ways the way community lots worked in The Sims 2. If you could organise your sims enough to go off to a community lot, time would actually stand still in the meantime, taking the pressure off your enjoyment of this change in pace for your sims. - No doubt about it, the ‘Create a Style’ colour wheel/pattern maker is the one thing that is far superior to recolouring in The Sims 2. It's great fun and so easy to go through and match up clothing, furniture, wallpaper, etc in an obsessive fashion that suits my type of playing down to the ground. But even here is a caveat - there is no Body Shop type program to truly customise textures. You can recolour only which is hardly satisfying in a creative way compared to being able to extract a texture and import it into Photoshop, thereby putting your own personal stamp on the texture. For example, in The Sims 2 you could export a dress texture and by pasting on a texture of your own you could make the outfit appear to be a cardigan and skirt instead. I am sure custom content creators in time will come up with ways of importing new meshes/textures into The Sims 3, but it is obvious that EA is trying to limit this type of thing to the ‘regular’ user right from the beginning by eliminating a ‘Bodyshop’ program from their development tools. - The ease of angle rotation is an unmixed blessing in this game - something that I wish had happened in The Sims 2 - The outdoor scenery in The Sims 3 is gorgeous from the beach, the shimmering water, to the parks, rolling hills etc. But the limitations put on being able to make this neighbourhood your own again shows up the inflexibility built into this game. Whereas in The Sims 2 you could completely customise your neighbourhood, building it up from a terrain created in Sim City, to decorating it and laying out your lots etc, in this game, EA gives you this beautiful scenery and then severely limits your ability to customise it. You cannot create your own terrain, the community lot buildings are the same everywhere and are not even properly functional, and there are a limited number of lots for your houses. It feels like a ‘dumbed down’ version of a neighbourhood to me that even the ‘open plan’ of the game cannot make up for. - There are a lot more surface details to gameplay in The Sims 3 by the way of person and object interactions and the little missions/opportunities that pop up. I do appreciate the amount of thought that has gone into a lot of these things, like adding depth to the career paths and making such things as painting a picture personal to every different type of sim. But again, when playing a busy family (six kids!) I found that I would just click the opportunities away as an annoyance without even reading them. There was no way my busy mother or father could go running off to the town park for a chess tournament when they were caring for screaming toddlers at home! - The lighting of the new game is a nice update and beautiful. It is also flexible if you have the time or inclination to mess around with the many options provided So even the improvements included in The Sims 3 are mostly mixed blessings for me! Here are the things that have decided me against the game: - The sims themselves. Try as I might, I cannot bond with these weird looking people and that bond between the player and their ‘Simmies’ is the major factor that holds many Sims fans in thrall. For a start, these creations just don't look like sims to me. It is laughable that the creators of this game are claiming that the sculpting tools given to create a sim are more flexible and customisable than in The Sims 2! In fact the sliders are very limited in their scope and have less points of difference than those provided in ‘Bodyshop’. That round-faced, chinless look that we all noticed and wondered at in preview pictures of this game is there for the very specific reason that you can't provide your sim with a proper chin and all of them look blobby and quite fat in the face. The noses look like they are just stuck on anyhow and look very unfortunate in profile. And the empty-looking eyes roll in a very disconcerting and unappealing alien manner. The sims toddlers and children - one of my prime delights in The Sims 2 - all look very ugly and all look exactly the same. One couple I played had six children, just to check out the genetics and all of them looked like peas in a pod until they got to their adult years, and even then the differences were minimal. It was very unsatisfying spending so much time and energy raising these unappealing little clones! - Obviously, I have had trouble creating sims I like to look at. That wouldn't matter as much if I could love the way these sims act and interact. If you think back to The Sims 1 and The Sims 2 what charmed fans of these games was how cute, quirky, funny, unexpected and unique all these characters seemed to the player. I don't accept the criticism the developers of this new game kept stating that ‘all previous sims games had sims who were all the same and all they wanted to do all the time was go to the toilet!’ Well really - do they think The Sims 1 and 2 would have been such world-wide successes if this were actually true?? Of course not! Our sims charmed us, made us laugh, surprised us and often took their own little lives in their own hands and pulled the game in a direction all their own. The two things promised by The Sims 3 creators about how the new sims would behave were 1) There would be a lot more time to attend to the sims' lives and less need to run around after them caring for their basic ‘needs’ - such as sending them to the toilet or to bed; and 2) the new ‘traits’ system would ensure truly unique behaviour from the sims and open up entirely new vistas of personalities and interactions for sims fans to enjoy. I'm sorry to say, but I have to rebut both of these stated improvements. 1)I think every Sims 3 player, no matter how dedicated a fan they are will admit that you spend more time waiting for your sims to fulfil needs than ever before. You spend ages just watching them sleep every night. They seem to have bladder and hunger needs that are never satiated, and you spend more boring time staring at their work building while they are off at work. So between taking them to work, watching them sleep, fulfilling their needs and trying to skill up, there is actually zero time left in a sims' busy day to take them to the park, the beach or visit a neighbour! How is this the ‘new balance’ of life over needs that the developers were so proudly proclaiming?? 2) As for the ‘traits’ system - that has to be the biggest disappointment of all. Sure, picking different traits for your sims will give them some very superficial differences, such as different interaction possibilities with other sims, or different animations. but at a deeper level, each and every sim seems the same over and over again. I think the main reason I say this is if you watch a household full of sims who all supposedly have a unique set of traits, you don't see them acting differently unless you tell them to. In fact they barely interact with one another at all if you don't tell them to. They ignore one another and spend their time being boring - fulfilling the endless needs or perhaps using a skill object. They don't care to interact with one another at all! It is quite possible to have two sims living in the same house forever and they remain total strangers to one another. You have to force them to interact which I find really annoying - I had hoped that they might work out their own relationships as they did in The Sims 2. Another annoying thing is the lack of familial affection between sims. Unlike The Sims 2, you never see a parent hug, kiss or play with a child unless you tell them to. You just don't feel that these sims love/care about one another at all, and I remember that feeling that ‘love is real’ between sims being the primary and most striking point that charmed me when The Sims 2 came out. I am sorry to say, if I compare the depth of personality of a houseful of Sims 2 and 3 sims, the Sims 2 sims would win hands down. In Sims 2, they would take one another in like or dislike, be attracted to some and repulsed by others. The parents would hug their kids when they got home from work, and kiss them goodnight. Husbands and wives would find a quiet corner and canoodle in a very romantic way. In Sims 3 they all coldly ignore one another and act in boring and one-dimensional ways, totally uninfluenced by their so-called ‘unique traits’. This lack of true feeling for my sims and between the sims themselves is my primary reason for calling this latest instalment ‘soulless’. How can you feel attached to these ugly, alien-like people who all look and act the same? - I do not care for one of the key selling points of The Sims 3 - the so-called ‘story progression’. Which sim fan really wants to leave their playable family for a little while only to come back and find they've moved out of the neighbourhood, or had a family while you're not looking with kids you didn't get to name? Where is the appeal in that? Most sims fans love to micro-manage their sim's lives - who they love, marry, have kids with, what they name their kids, where they choose to live, etc. Even more frustrating, the ability to turn story progression off is broken!! Good one, EA!! Another one of my criticisms is that EA has written out some of the most enjoyable and endearing elements of The Sims 2. Eliminating these things really proves to me how little the developers of the game understood the things that true Sims fans love about their games. Here are some as an example: - Story mode is gone. Yes I know there is a camera and yes I know they have all this fancy equipment that enables you to easily upload stories and movies onto the web to share. But I bet 90% of Sims players are not all that interested in sharing stories on the world wide web. The Sims has always been a highly personal game - a fantasy world unique to each sims player, and making up and sharing sims stories is not the driving reason to play the game for most. It is to get lost in your own little self-created kingdom and fall in love with the little pixels that people it. In Sims 1 & 2, using the camera as I played and building up an album for each little family became a mainstay of my playing style over the years. Most of the time I would not even add text to the pictures. They would be safely stored in each family's little album and every once in a while I would choose to browse through this visual record of my sims' little lives and enjoy again the sentimental, surprising, funny little incidents that marked the passage of that family's life. I would record the unexpected or charming little things that made my sims seem unique, like when my prim little sim teenager fell in love with the neighbourhood ‘bad boy’ all on her own and against any of my expectations. Or when my shy, nerdy sim who lived with a party animal room-mate spent all her time in her room reading on the bed or, of all things - washing the windows! whenever her room-mate threw one of her wild parties! Not having this record at hand of the family's little story in Sims 3 is definitely a contributing factor to the feeling of the game having little forward progression - every day seems like the one before. - Eliminating memories from the Sims is another way EA has wiped out the sense you might have of the family's story and history. I know memories caused all sorts of trouble in The Sims 2 if you moved sims indiscriminately from one neighbourhood to the next, but I think for many of us, having that sim's little milestones recorded in their memories really gave the sim a feel of individuality and personal growth. After not playing a particular family for a long time the first thing I would do would be to flip through the family's album and check their memories. This would put me back in touch with where the family was in their own particular life story. - Another charming Sims 2 feature that was wiped out was the attraction system. I know the original Sims 2 game did not ship with this, but it was added early on in one of the expansion packs and I am sure every Sims 2 fan absolutely loved it. It was another way to differentiate sims from one another. You could create down to the finest detail two sims who you thought would be ‘perfect’ for each other, only to find they couldn't stand each other! Then two of the unlikeliest sims would get together all of their own accord, making you feel that these little people had minds and hearts of their own. I loved this feature so much that my playing style was to resolutely let each sim choose his or her own mate with no help from me. There are other reasons for me not to like this highly polished, highly superficial instalment of The Sims franchise. But in the end, it came down to these basic feelings about the game - I don't care how gorgeous it is to look at if the gameplay is shallow and boring - I feel like EA is really dumbing down long-time sims fans by trying to eliminate custom content, charging like a wounded bull for their sub-standard stuff and doing their best to stifle the creativity of the custom content community - The sims are cookie-cutter clones of one another, and have no charm either of physical appearance or personality. The life and soul has been sucked out of these pixel-people - There is no sense of story, no unexpected interactions, no story mode or memories to record the sims lives. They no longer care about one another at all - parents, children, lovers, room-mates, friends - it doesn't matter what relationship the sims have to one another, there is no desire for these people to interact or develop their relationships unless you force it. I am mad at EA for ‘missing the boat’ on this franchise upgrade. In fact, it no longer feels like The Sims at all to me. All the charm and spontaneity has gone out of the game. I suppose it's not surprising I feel this way - Will Wright and his unique Maxis team of developers are long gone and EA has taken over. EA have no idea, and do not care what made The Sims beloved of fans the world over and instead are forcing something on them that has only a surface relationship to previous games. Much in the same way they ‘improved’ Sim City out of all recognition of the original game (’Sim City Societies’), they have done this to The Sims and that, I think is unforgivable. Fortunately, The Sims 2 will always be here and I am gladly getting back to my cute, funny, irreverent, surprising little sims with the huge added bonus of all the expansion packs and custom content I have built up over the years. I doubt if I will ever come back to The Sims 3 even if they bring out boatloads of expansion packs. If the game has no soul, it cannot be loved.
This review was written on July 27th, 2009. Source: Amazon.com. Link to original review: https://www.amazon.com/gp/customer-reviews/RCEHMW5QIIA7B/ref=cm_cr_getr_d_rvw_ttl?ie=UTF8&ASIN=B00166N6SA
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