#and transcribing passages to react to
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doctorsiren · 8 months ago
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mental illness is getting so invested in reading the Odyssey for your Greek and Roman Lit class that instead of reading books 5-8 of the Odyssey today during your 2 hour gap from 12 - 2 PM between your first class and your Greek and Roman Lit class, you instead read books 5-16 and realize you missed your Greek and Roman Lit class at 2 PM
Because you were too busy reading ahead in the book for that class
I learned an hour later that he had cancelled our class today anyways
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pinescent-and-gingerbread · 2 months ago
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Late to the party to reblog as always, but GOD, HAPPY I HAD THE TIME TO INDULGE IN THIS MASTERPIECE. This might be one of my new favourites from your Zae!! (even if I say so every time LMAO)
You know how downbad I am for solo Arthur. For utterly frustrated Arthur, taking matters into his own hands. Oh God this was perfect. As aways, I'm caught right from the beggining:
Channeling the self-control of a brigade of soldiers, Arthur willed his unruly cock flaccid as he left the post office.
Ladies and gentlemen, this is how you open up a perfect fic 😂😂. Seriously, though, I loved how you gave some context about their relationship in a light way, not too much info dumping, but just enough to understand Arthur's point of view. Looooved this passage
Every time he passed by the quiet homestead, he found himself lightly pulling on Boadicea’s reins and scoping out something to fix. Your ways of showing gratitude, like a hug or kiss on the cheek, turned his neck to shades of crimson, yet he’d still come knocking again some time later. On his last visit, you were dragging him to your room by cotton suspenders, mouth attached to his before he could get a word in. An innocent lamb you were not—he was sure of it now in a half-daze, hypnotized by your breasts as you bounced on top of him. Matter of fact, you must’ve been a witch or a succubus; he’d never felt so used, drained, and perfectly satisfied.
I was wondering if I could use the word succubus a few days ago for my own writing, and I'm very grateful you showed me that yes indeed!! I love how he's all yearning here, not doing anything explicitly to win her over but just coming back every time. I could totally picture him do that. And oh yes, yes, yes, he deserves to be drained like that 😏😏
And of course, the heart of the matter is absolutely brilliant and delightfully written.
Fuck, he wanted to rip that photographer’s head clean off his shoulders for capturing you like that, but goddamn, he wanted to shake the man’s hand too. This slip of paper was a slice of heaven on Earth.
I laughed sm at this!!! I can totally imagine him getting all jealous the photographer saw her nude but being so grateful at the same time, confused boy 😂. Also please, just the fact tha you managed to transcribe sexting and sending nudes to fcking 1899 is MASTERFUL Zae!! I'm in awe as always!!
I had a dream about you. Do you ever dream about me?   The bulge in his pants begged for attention, and he appeased it, palming himself idly while his eyes stayed trained on the photograph. He’s too old and weathered for this—pining over some girl and touching himself like he’d gotten a second wind of puberty. 
I love how you start it slow. Two simple sentences, and he's gone. And I'm too, to be honest 😤
His cock sprung free, twitching and yearning. Flicking his eyes to your photo once more, his right hand moved on its own, kneading his leaking tip. He peeked over the edge of the paper, watching precum drizzle down his shaft, imagining it was you leaking around him. 
*sighs*. Click. Bzzzzzz (seriously this is a fucking treat to read Zae. Thank you for writing and sharing your magic with us mortals.)
Also, the part when he wishes for more photos; sooo hot of course (loved how he would even provided money for it eheh) but also, the need to have a proper one? What a perfect way to show his need for actual love and affection on top of lust. This is an incredible "show don't tell", I'm on my knees rn.
Jesus all the parts about Arthur being eager in her dream, I was MELTING Zae. The way you wrote him reacting to specific sentences and parts is just so perfect. I'm repeating myself, but it was just incredible to read and so vivid and interactive, even if we're still just readers. I don't know why and how but I felt so involved!
I get the feeling that you do a lot of taking care of other folks and don’t get that in return. Am I right? I’d take care of you, Arthur. I’d keep your belly full and drain your balls all in a night. They tightened at the thought, and his hips were a piston now, going up and down on their own accord.
See? Stuff like this. It's absolutely wonderful. I was SO turned on I should be ashamed!!! And oh, that part with the necklace 😏🔥 Very very clever once more. And so erotic! You bet your ass he's an excited mess. What a tease!!
And oh, the climax. His climax. Our climaxes. This had the effect intended, dear, I've been way too much impacted by it.
Don’t think me too crass, but do you touch yourself to my letters like I touch myself to yours? Yours are more well-mannered than mine. But still, I wonder, is your fist wrapped around your cock? “Yes, darlin.”  Goddamnit, he was talking to himself now, arm cramping as he pumped feverishly at his engorged dick, his orgasm waiting to explode behind his eyes. Do you imagine it’s me instead? I wish it was me. I wish I was on top of you again, milking you for everything you’ve got. Would you give it to me this time, Arthur? Would you spill inside of me? And spill he did, teeth gritted and grunting, as hot ropes of lust spurted out over his hand. Once again, he’d made a mess of himself on account of you.
This was too good Zae. I won't recover from this one until a long time 😮‍💨I was in the same state as him honestly, this wrecked me 😂
And the last line, so light and fluffy. Our dear baby, always longing and yearning. Perfectly wrapped!
What can I say more? One of my favorite fantasies to read, written by one of my favorite authors?? What more could I've asked for? Thank you so much for this incredible piece Zae!!!
Causerie
Summary: You send Arthur a letter. Pairing: Arthur Morgan x female!reader Word Count: 2,185 Tags: Male Masturbation, solo handjob, mentions of oral and unprotected p in v, dirty talk, long distance relationship, high honor Warnings: 18+ MDNI
an: So this came out of nowhere LMAO It's a bit different from what I'm used to, but I ran with it. The mentioned photo was heavily inspired by @sir-walton-goggins's under-the-cut sketch of their OC, Kris Blake. 😍😍😍 I hope you enjoy! Thanks for reading!
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Causerie: an informal conversation
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Channeling the self-control of a brigade of soldiers, Arthur willed his unruly cock flaccid as he left the post office. An envelope addressed to Tacitus Kilgore in familiar dainty cursive teased him from inside his satchel. The nagging twinge in his gut could only be satiated by his fist wrapped tight around himself in the solitude of his tent. 
He didn’t know how he’d make it through the rest of the day without losing his sanity. Once you’d unknowingly planted the seeds, his thoughts of you grew wild and untamed like the weeds at your feet. He’d never seen something so ridiculous—a woman in her day dress, the lacy hem stained with dirt, trying to repair a loose fence post on her own.
“No man ’round here?” he had asked, holding his hand out for the hammer.
“There is now.”
You beamed, your smile stunning him like a camera flash. Unbeknownst to him, that grin was a brand, marking him as yours for a long time to come. 
Every time he passed by the quiet homestead, he found himself lightly pulling on Boadicea’s reins and scoping out something to fix. Your ways of showing gratitude, like a hug or kiss on the cheek, turned his neck to shades of crimson, yet he’d still come knocking again some time later. On his last visit, you were dragging him to your room by cotton suspenders, mouth attached to his before he could get a word in.
An innocent lamb you were not—he was sure of it now in a half-daze, hypnotized by your breasts as you bounced on top of him. Matter of fact, you must’ve been a witch or a succubus; he’d never felt so used, drained, and perfectly satisfied.
And guilty, too. He couldn’t even look at you as he confessed to his life of criminality, finally admitting what he’d come to tell you in the first place. After this job, he was leaving for good.
To his surprise, you didn’t put up a fight—just wished him well—and dammit, that made him want you even more. You didn’t follow him outside—only watched from under the blanket as he said his last goodbye and promise.
“I’ll write t’you.”
Receiving your letters kept his heart ticking and dick aching. What started as a pile of polite notes quickly transformed into a library of erotica. His hands trembled in anticipation as he opened the latest letter. 
Dear Arthur, 
Are you still alive? I hope you haven’t gone and gotten yourself killed. I’m sorry if I kept you waiting. A new photographer opened up in town, and I stopped by the studio one evening just before he closed. I may have batted my lashes and stood a little too close when I asked for his help. A special photo of me would be the perfect gift for my dear husband, who was about to be shipped away to war in the Philippines. You should’ve seen how red he got when I dropped my blouse. I tried to sit pretty. Did it work?
A photo? Arthur checked the discarded envelope, searching for the supposed gift. A small photo was still tucked away in the envelope. He took it out and held it up to the lantern to get a good look.
Christ.
You were directly in the center of the camera with a lazy smile on your face. Pearls adorned your neck, and velvet cloth draped over your shoulders, just barely covering those twin humps on your chest. Fuck, he wanted to rip that photographer’s head clean off his shoulders for capturing you like that, but goddamn, he wanted to shake the man’s hand too. This slip of paper was a slice of heaven on Earth.
And for what he was about to do with it, he was going straight to hell. Setting the letter aside, the gunslinger undressed down to his union suit with the ardor of his twenty-year-old self. As he settled back onto the cot, he locked on to your sultry eyes and sighed contently.
I had a dream about you. Do you ever dream about me?  
The bulge in his pants begged for attention, and he appeased it, palming himself idly while his eyes stayed trained on the photograph. He’s too old and weathered for this—pining over some girl and touching himself like he’d gotten a second wind of puberty. 
But he couldn’t help it. Even after deafening gun fights and vicious animal attacks, he’d find a letter to re-read, and now he had this picture to accompany his fantasies. His gaze shifted from the photo back to your words on the page. 
We were in this beautiful room in a palace or someplace like that, swimming under blankets. It was far from my humble bed, but it felt like paradise. 
If only you knew, that little bed was his paradise.
Dream you tasted like whiskey and ash and smelled like leather and gunpowder. I don’t think it was too far off from the real thing. We weren’t wearing any clothes, of course, and your head was tucked between my thighs. 
Breath shaking, his hips shifted upward, the memory of your thighs on either side of him overwhelming his senses. Arthur sucked in his bottom lip and didn’t waste any more time undoing the bottom two buttons of his union suit. His cock sprung free, twitching and yearning. Flicking his eyes to your photo once more, his right hand moved on its own, kneading his leaking tip. He peeked over the edge of the paper, watching precum drizzle down his shaft, imagining it was you leaking around him. 
Oh, Arthur, I could feel your lips on every part of me at once, kissing up my stomach, bosom, arms, thighs, legs, all over. But when you found my lips again, I don’t know how my pounding heart didn’t suck me out of the dream. Has anyone ever told you how gorgeous your eyes are or how heavenly your hands feel? And your back, Mister Morgan, is like a brick wall. How I wish I could’ve dug my nails into it.
Arthur’s fisted pace quickened as he stifled a groan, trying his very best to keep the sounds of his sin quiet. He urged himself downward into the cot, hoping the friction could mimic the sting of your nails dragging down his spine, but it was no use. Tightening his grip in frustration, he turned his attention back to the photograph of you. He wanted to study your hands, to imprint them in his mind’s eye so he could imagine them scratching his back and pleasuring his cock.
But the photo was too close up, only your face and a peak of your breasts captured at that moment in time. Would he be too brazen to ask for another? To request a pose? Hell—he’d stuff the money in an envelope with a list of the depraved positions he’d like to see you in. Your hands on your bust, legs spread open, on all fours, one with your pretty fingers in your mouth, and a full body shot with just the pearls. Dammit—he’d kill for it. 
But then, at the very end of the list, he’d ask for a respectable one. One of you with your hair pinned up under a fancy hat, dressed in your finest, wearing a necklace, earrings, and a bracelet with your hands folded politely over your lap. One that was sweet and proper. One that he could tuck in his journal, frame, or pin up on the wagon. One that he could take out in broad daylight and pretend, just for a moment, that he really was that war vet admiring a photo of his loving spouse.
His hips moved involuntarily again, jutting up into his fist—the placeholder for the pussy of the woman he’d one day make his wife.
I didn’t plan to get you in bed that night, as unbelievable as that may sound. You were just so damn handsome and so so kind. I couldn’t help it. I needed to know how you’d feel inside me. I hope you don’t see me as just some Jezebel.
“No,” he gasped out. Wet sounds of his strokes accompanied his declaration.
I really did and still do have feelings for you, Arthur. It’s quite scary, actually. Maybe that’s why my dreams about you are so vivid? I realized just how much I cared that night, looking down into your eyes. I don’t take you as the type of man to just give yourself away on a normal day like that, so I hope you feel the same way as me. Did I ever say thank you? Thank you for being such a giver. I have a tendency to take, take, take when I’m on top, but you got payback in my dream. You had me pinned under all of your weight, damn near suffocating me. It was the good type, though. When you pushed into me, I forgot all about it. I never took you for an eager man either, but you were drilling me into those blankets with the fervor of a threshing machine. Are you an eager man, Mister Morgan?
He answered in shallow pants, twisting his fist around his length and rocking his hips. 
I have a curse of waking up right when I’m on the edge, so as you can imagine, I had a wet problem to take care of. My fingers just don’t quite do it like you. I wish we could’ve had more time together. I get the feeling that you do a lot of taking care of other folks and don’t get that in return. Am I right? I’d take care of you, Arthur. I’d keep your belly full and drain your balls all in a night.
They tightened at the thought, and his hips were a piston now, going up and down on their own accord.
I know you’d never ask because you’re too nice, but I’d get on my knees for you and take care of you in that way. I’m sad we never got to try it, that I never got to taste you. The thought gave me the silliest idea. Are you looking at my picture? Imagine that pearl necklace is your spend on my chest.
Jesus—the perverted imagery hit him like a train. He looked at the pretty pearls atop your chest. Goddamn, minx. 
Don’t think me too crass, but do you touch yourself to my letters like I touch myself to yours? Yours are more well-mannered than mine. But still, I wonder, is your fist wrapped around your cock?
“Yes, darlin.” 
Goddamnit, he was talking to himself now, arm cramping as he pumped feverishly at his engorged dick, his orgasm waiting to explode behind his eyes.
Do you imagine it’s me instead? I wish it was me. I wish I was on top of you again, milking you for everything you’ve got. Would you give it to me this time, Arthur? Would you spill inside of me?
And spill he did, teeth gritted and grunting, as hot ropes of lust spurted out over his hand. Once again, he’d made a mess of himself on account of you.
Shame crept in as he floated back to reality and stared up at the canvas of his tent. He brought the letter back to his face to read the last paragraph. The least he should do was finish it—dirty old bastard. But when he landed on your words and processed them, he was left with a numb, longing ache in his chest.
If we were together, I’d help clean you up, then maybe we could spend the rest of the night all tangled up in each other. I’m sorry I’m not there to touch you for real, but I hope these letters bring a little light to that hard, lonely life of yours. If I can make you feel good, even from far away, that’s enough for me. I miss you. Any chance you could come see me soon? 
Yours.
Arthur sighed and folded your letter back up neatly, tucking it away in his now hollowed-out copy of Rambles Through Woods and Plains. Though your photo and letter were out of sight, his mind refused to wander from the subject of you.
An assortment of motion pictures flickered in his memory: the way your head tipped in laughter at his dry sarcasm, how you so graciously welcomed him to that sitdown meal, the way you worried about him just as much as he worried about you, and how your words, even from afar, brought him unmeasurable comfort. Making it back across the Upper Montana could be a brutal fight, but he’d outrun the law and take a few bullets if he had to. He’d bare it all to bring you back with him. 
As he relaxed into the cot, another thought drifted by, small and almost weightless like a dandelion seed in the wind: maybe he wouldn’t have to bring you back at all. Perhaps he could stay right there with you.
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snkpolls · 6 years ago
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SnK S3E22 Poll Results (Manga Reader Version)
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The poll closed with 305 responses. Thank you to everyone who participated! And we apologize for the delay in getting the results posted! 
Please note that these are the results of the manga reader poll. Anime only watchers are suggested not to read if you do not wish to be spoiled about certain events! Anime only viewers, click here to view your poll results!
RATE THE EPISODE 290 Responses
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The final episode received mid to high ratings overall, with 74.5% of participants rating it at a 5. No doubt the anime staff did a great job closing the season.
Greatest ending of a season ever.
i cant watch the ocean scene without crying so id say it was a pretty good ep
This episode was beyond boring and the ending was captivating, but still not enough to make up for such a boring episode.
WHICH OF THE FOLLOWING WAS THE MOST MEMORABLE MOMENT? 299 Responses
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Several of the preferred moments in the episode took place at long-awaited ocean. 40.1% of participants were most impacted by Eren’s despairing words while looking across the sea. 18.1% enjoyed seeing exchanged smiles between Armin and Mikasa, and 14.7% most loved the first time the Survey Corps laid eyes on the ocean.
Rarely have I seen a scene so beautiful that had so much episodes of set-up. The ocean scene lived up to the hype. EMA finally got to the see the Umi
The ocean scene was more beautiful than I could've imagined.
Floch was spitting FIRE!!
At this point I'm just glad they did justice to everyone finally seeing the ocean. The scene seemed to fall a little flat in the manga - not too badly, but enough that it didn't hit me the way I thought it would. The extra build up the anime added, along with seeing it in motion and hearing the voice acting, gave the anime version a lot more punch.
DID PIXIS AND HISTORIA MAKE THE RIGHT DECISION BY CHOOSING TO REVEAL THE TRUTH TO THE PUBLIC? 298 Responses
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Pixis and Historia decided it was best to share the truth of the outside world with the public, no matter the response. 93% of participants believed this was the right call, while a smaller percent thought otherwise or were unsure.
They did it, but it was just kinda spilled to the public and caused a lot of uproar. I dunno if letting the newspaper report on it was the best idea.
WHO DO YOU THINK WROTE THE “INTENTS FOR THE FUTURE” EXCERPT IN THE EYE CATCH? 294 Responses
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The mid-episode information card showed an entry about “Intent for the Future” in response to the truth of the world. 49.7% of participants believe the talk of diplomacy implied Armin was the author, whereas 16.3% believe it was Hange. 13.9% think the contemplative tone may have been Eren’s doing.
I think the "intents for the future" is written by Hange, since it says "watashi" and only they have "the duty" to come up with a better plan than the rumbling.
WHAT WOULD YOU DO FIRST IF YOU’VE NEVER SEEN OR KNEW ABOUT THE OCEAN BEFORE? 294 Responses
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Had there been no prior real world awareness of the ocean, 60.9% of participants would choose to slowly dip their feet in the water during their first encounter. 17.7% would rather observe the strange discovery from afar, and 11.2% would contemplate the meaning of life.
WHOSE INITIAL REACTION TO THE SEA WAS YOUR FAVORITE? 299 Responses
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The characters’ first reactions varied upon their initial encounter with the sea. 30.4% of participants most enjoyed Armin’s marveled gaze at his most anticipated dream, while 22.7% liked Mikasa’s surprised reaction the most. Eren’s less impressed and discouraged expressions were most favored by 18.1% of participants.
Armin and Mikasa at the ocean scene was one of the BEST THINGS EVER.
I thought the animation in the first half was a little weak, but damn, I could watch Armin gaze fondly upon the ocean for hours. The animation there was on point. 
Armin and Mikasa were so cute in the ocean scene, smiling and blushing!!! Seeing Armin's happy tears after finally seeing the ocean was really moving too!! <3 I'm sad though Eren couldn't enjoy it the same way as them...
HOW WELL DID THE ANIME TEAM ADAPT CHAPTER 90? 295 Responses
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The episode only covered chapter 90, but a majority of participants believed the anime did a faithful adaptation of the manga, with 78.6% saying it was near perfect.
It was fucking perfect and I even dare to say it was better than in the manga. Animation, background music, characters expressions, seiyuus - these made this episode so great. I really cried when I watched and listened to Eren talking about freedom and enemy, what didnt happen to me when I read it. I could feel his deep sadness and it was better shown how much he's changed. Kudos to everyone at studio WIT involved in snk and especially this episode
The pacing was a bit too slow. They could’ve picked up the pace a bit by maybe adding one more anime only scene. Also, they should have left off with Falco.
HOW WELL DID THE ANIME DEPICT THE FIRST MOMENT OF SEEING THE OCEAN? 296 Responses
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Finally seeing the ocean animated in full color, 54.7% of participants thought the moment exceeded the manga version with the captivating visuals and awed expressions. 38.2% compared it equally emotional as the manga version while 5.1% were pleased but preferred the moment in the manga.
They made it look so wholesome I nearly forgot Eren’s suffering
Idk I didn't see because there was water in my line of sight. That happens every time since the episode that broke my heart.
It felt so unreal, they did an incredible job of transcribing from the point of view of the characters and I think I felt at least as upset as they were by discovering the beautiful graphics of the ocean.
It was underwhelming and I didn’t care for the scene at all
IN THE ANIME, EREN GETS OFF OF HIS HORSE AND TOUCHES THE IMMOBILE TITAN. WHAT’D YOU THINK OF THIS CHANGE? 299 Responses
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The anime altered the moment Eren sees the immobile titan by including him dismounting his horse and physically touching its head. 74.9% of participants thought the moment properly captured Eren’s newfound sympathy for the titans as fellow compatriots. 9.7% believe it made him look more sympathetic than in reality, and 5.7% didn’t think the change was needed.
It made more clean to the audience that Eren new target/enemy are not the titans anymore, now feeling pity for their compatriots. And his templance and tone remind us Kruger/Grisha presence on him, his hatred for Marley.
I was pinned on the spot, and I had to look at this passage several times to be sure of having seen well. Wow, Eren touched a titan and considers him "one of theirs".  This passage was made without special emphasis, as if it was normal that Eren had compassion for a titan, and it really shaken me.
I think it was a rly nice addiction but I dont think its about Eren symphatizing with the titans, rather to me it shows Eren's melancholy of facing the truth about the titans. He wasnt feeling sympathy or pity for that titan, just the truth that it was once a person, the truth outside the walls, beyond the ocean.
it was an odd change but it kinda illustrated just how much of an impact memories/paths are having on eren’s mind
It was a bit cheesy
Eren is now the titan whisperer
HOW DID YOU FEEL ABOUT THE FEW FRAMES OF THE ATTACK ON LIBERIO IN THE END CREDITS? 297 Responses
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The ending credits revealed some scenes of the Attack on Liberio and its aftermath. 64.3% of participants felt the inclusion was a good way to build suspense for the final season, while 24.2% think the scenes were too subtle for anime viewers to react and specifically catered to manga readers.
As for the ending itself, it's a good thing they released extra pics, but the main issue; if you follow the anime, is this: the screencaps don't show where it's located, not when these events take place. It could take place on Paradis, it could mean the mean Marleys are attacking in full force again, or if we're this far in the manga, it could be assumed the characters at the sea have no choice but to become monsters to fight the monsters of the outside world... which goes against what the manga portrays when you take into account there's been 9 chapters dedicated to show the POV from the other side of the ocean.
THERE ARE A COUPLE SCENES IN THE END CREDITS THAT HAVEN’T BEEN ILLUSTRATED IN THE MANGA. DO YOU BELIEVE THESE ARE FUTURE PANELS THAT WILL APPEAR LATER IN THE STORY? 297 Responses
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There were a few scenes in the credits that were not illustrated in the manga. 53.2% of participants believe these will be future panels in the upcoming manga chapters, but 38% aren’t quite sure. A smaller 8.8% think the scenes are just for show or anime only and will not make a comeback in the manga.
WHO IS THE GIRL STUDENT IN THE UNIFORM? 296 Responses
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One of the unillustrated scenes showed a girl in a school uniform among other students. 37.8% think the student is an Eldian, and 35.8% think she is Marleyan. 19.6% believe this is the future depicting a modern-day student. Will she be shown again? Some believe this is someone we already knew.
Also, I'm leaning towards the theory that the girl in the uniform is Lady Tybur when she attended a private school.
The girl student in the uniform is likely Ms Tybur (the Warhammer titan), as the school looks quite prestigious, and they are the only high class characters of importance in Marley.  I hope this means that we might get a bit more on her character in the anime adaptation.
WITH THE PV CONFIRMATION THAT THE 4TH SEASON WILL BE THE FINAL ONE, WHAT’S YOUR GUESS FOR WHEN THE MANGA WILL END? 298 Responses
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The brief preview announcement of the 4th season set to release confirmed it would be the anime’s final season. With the release date in the fall of next year, 44.6% of manga reading participants believe the manga series will conclude in mid to late 2020. 22.8% think the manga will end early in the beginning of next year, and 14.8% believe Isayama and the animation studio will work together to release the finale of both the manga and anime around the same time. As of recently, Isayama thinks he has about a year left to complete his story, but only time will tell when it actually ends.
ADDITIONAL THOUGHTS ON THE EPISODE?
Not your usual beach episode lol. Wished the stinger is they show Falco looking up on sky in Fort Slava, but maybe it's too revealing for anime onlies? 
I can't believe we've come this far already. Everything was beautifully done, the end credits were just absolutely poignant and the extra scenes have only made me more impatient for more Manga chapters.
It's probably the episode of Snk that caused the most emotion in me. Eren's seiyuu especially, but also Armin's were really excellent. The melancholy of Eren's voice, and the hope so fragile and so beautiful of Armin, appeared to me strikingly thanks to that. The separation that prefigures in EMA trio, and the dreams that break as they face what they had sought from the beginning pierced me.
That piano score that played throughout the end credits...Sure Sawano you can tear out my heart, this show's gotten me used to it anyway…
Also can I just say Mikasa in the ocean was really fucking adorable? Because she was. I've always had this headcanon that she would love the ocean because the half of her that isn't an Ackerman is from the ""East Sea Clan"" and so I would think coastal life and seafaring would be in her blood. This episode has only strengthened this headcanon for me. :)
I miss Erwin. I don't think that'll ever change, but duuudes Floch made me cry every harder. He's such a lost kid and he's alone in his grief. No one should be alone 😭
years of waiting and god has finally gifted us with a masterpiece.
The anime-only scenes were a very nice touch, and added to the emotion of the arc. Considering what's become of Eren and Floch (ugh) now, the scene where Eren touches the Titan, followed by Floch hanging behind for a moment, seemed quite telling. Can't wait to see the next season (and all the death and destruction that unfortunately accompanies it).
Honestly this season, and potentially the entire series was ruined for me  because of how they handled Uprising. It was an alright adaptation, with some admittedly outstanding scenes, but the first part of the season really killed my hype for the second part. 
Mikasa’s smile to Armin was the only part of this episode I thought was done more effectively than in the manga. She’s been through so much; it was sweet to see her out of her element in a GOOD way, WITH her family there. This scene cemented her as my 3rd favorite character.
I picked up on the little, subtle changes, and I really enjoyed them. WIT did an amazing job on this episode, and it was fairly lived up to.
There wasn't much filler, but I liked what they did with adding Grisha's distorted facial expression and how they conveyed Eren's at the end of the first half. Also nice Floch filler where he asks why the SC doesn't cull that titan lol.
Hitch broke my heart ;-;
I’m not ready. Somebody save us! I don’t want hobo Eren yet!
Truly amazing. It was really refreshing to see the characters taking a break from all the gore and enjoy the moment. Great ending.
WHERE DO YOU PRIMARILY DISCUSS THE SERIES? 284 Responses
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Thank you to everyone who participated! 
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recentanimenews · 5 years ago
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Jason Rohrer on the Emergent Game Storytelling of One Hour One Life
One Hour One Life is one of the most fascinating video games I’ve played in years. It’s a multiplayer online game in a persistent world full of resources that players can harvest and craft into tools, not unlike Minecraft and similar games. But the twist is that every player (with rare exceptions) is born into the world as the child of another player and lives for only 60 minutes from birth to death. Together, players have collaborated across generations to build thriving civilizations, making use of a massive tech tree created (and updated weekly!) by the game’s solo developer: Jason Rohrer.
I had the opportunity to sit down with Rohrer (virtually of course) last week for an in-depth interview covering One Hour One Life and the philosophy that underpins his ambitious creation. Rohrer is fascinating in his own right. Since he made waves with his short 2007 game Passage, he has consistently pushed the boundaries of interactive storytelling and social video games. I first came across him through Sleep Is Death (2010), a collaborative story-making game played between anonymous online players. The Castle Doctrine (2014) explores Rohrer’s anxiety about home invasion by forcing players to turn their homes into death traps before setting out to rob the homes of other players. His work often feels paradoxical; at once inspired by Rohrer’s personal experiences and driven by a precise, highly analytical approach to game mechanics and player behavior. He’s also a somewhat polarizing figure, staking out positions on politics and the game industry itself that can be unpopular among his peers.
This article contains a transcript of roughly half of the full interview, since we ended up having quite a lot to talk about! In the transcribed portion we cover the connection between the COVID-19 crisis and One Hour One Life, the importance of true “social” gaming, the thought experiment that inspired the game, and the lack of player-driven commerce in the game world. In the full interview, available in podcast form for $5 subscribers on the Ani-Gamers Patreon, we go even deeper on all of these subjects, and even delve into a fundamental political disagreement between Rohrer and many of his players (myself included).
That’s more than enough preamble, I think. Enjoy!
Ani-Gamers: Considering world events right now, I wanted to start with how COVID-19 has influenced your thinking around One Hour One Life.
Jason Rohrer: I thought a lot about diseases in the game long before this. And of course now everyone is like “why aren’t there diseases in the game?”
Ani-Gamers: There’s yellow fever, which you can get from mosquitoes.
Rohrer: Yeah but it’s not communicable. It’s been a long time since I added that disease to the game and I did study it at the time and I don’t remember all the details, but I got the impression at the time that it’s a mosquito-borne disease and that it wasn't contagious from person to person so much. Although maybe I’m completely wrong about that.
But anyway, communicable diseases are interesting from a simulationist point of view. It’d be an amazing experiment to introduce communicable diseases into the game and see how people react, but I don't think on the ground it would be that interesting to the players because it would swamp all other aspects of the game.
Ani-Gamers: It would become a disease control game.
Rohrer: Yeah. If you go to this village and you see people with the visible signs of the disease — whatever it is — and then you interact with them and you come back to your own village and then people don’t let you in. It would just swamp everything. And then also does disease become eradicated over time and if so where does the new one come from? Do I as the god of the world periodically introduce diseases and watch as they run their course? Maybe it would be an interesting event for players, but it also feels like that’s not what the game is about.
Ani-Gamers: In terms of the response to COVID-19, one of the things I've noticed is that the lockdowns highlight how much of our lifestyles and production are social. I think the game does a very good job of showing that.
Rohrer: Right, right. A lot of what I’m trying to do in One Hour One Life is, ironically, especially with all the design changes I’ve made over the past couple of years, sort of force people to be social. Well, not social, because when we say “social games,” we imagine you have a game with a chat box attached to it, or you play the game on Facebook and your Facebook friends somehow play in parallel with you or you’re competing on a leaderboard with them.
Ani-Gamers: It’s latching onto an existing social network.
Rohrer: Yeah. It means “we’re going to be chatting in these games.” That's not what I mean by social. What I mean by social is that what other players are doing in the game matters to you in terms of what you're doing and that somehow they become actually important characters in the game that you're playing. Not just as chat partners, to get in there and talk about what's going on in the election or whatever in real life.
Think about it, the role of NPCs, non-player characters in most single-player games. Think even about a simple example that everyone is familiar with like Zelda. Not the original Zelda, but Ocarina of Time where there are a lot of NPCs around and a lot of quests and things that go on in the game that involve these NPCs. I don't remember the details of a particular quest because I haven’t played the game in so long but I’ll just make one up. Something about a guy who’s got a milk farm or something and there's some kind of horse racing thing. There’s something about having to bring someone some fresh milk. So you've got to go to some other NPC somewhere in the world and convince them. They’re sick and they won't come out or whatever and you have to bring them this medicine. Then they give you the fresh milk and this guy won't let you race unless you bring him the fresh milk and so that is a social interaction. That's social gameplay. Not that there's a real intelligent social entity at the end of it but it’s simulating the experience of “I need to interact with these people in the world in order to accomplish this thing that I'm trying to accomplish and sometimes they're angry or grumpy and I need to figure that out.” It’s very rudimentary, the emotional gameplay that's present there. This guy’s sick or he’s angry and I need to make him happy. It’s almost a key and a lock that's dressed up as some kind of social interaction.
So One Hour One Life has the potential to have that kind of thing happen, but for real. You’re not just looking for a key and a lock because the character you’re interacting with is a complex, fully intelligent entity who is another player. The problem is that it’s very easy for the game to degenerate into situations where those kinds of interactions aren’t even necessary. That’s sort of the default grain of this “multiple people in a world where you're crafting and building things” game. Players put blinders on and figure out how to build what they want to build and then build it.
Ani-Gamers: You mentioned in other interviews that playing Rust felt super individualistic.
Rohrer: Yeah there are all these other people around but they’re either trying to get you or ignoring you or whatever. There’s no social structure that built up. There's no sense of a neighborhood that built up. Every once in a while you would interact with one of your neighbors in some way, either a negative or positive interaction — every once in a while it was positive. But there wasn't a sense that we were banding together in any kind of way to cooperate or to trade or to build any kind of legal system or de facto way of doing things. We were all on our own little beeline quests passing like ships in the night, occasionally firing one across the bow at the other guy.
One Hour One Life has the potential for that, or that's what I was always imagining. You’re in these situations in part because you don’t just keep playing and playing and playing forever and ever and ever working on your personal project. Because you die after an hour you at least have to interact with somebody in the game, which is the next generation, to raise them. Because if you let all the babies die — that's the fundamental premise of the game — if you let all the babies die then everything you’re building in your lifetime is lost.
Ani-Gamers: Plus you have to interact with your own mother.
Rohrer: Right or you can’t get to the point where you can work on your own personal project. That little fundamental wedge in the game at least ensures some social interaction. But beyond that what I was seeing was literally you get to age three where you can feed yourself and the common thing — it’s almost risen to the level of a meme — was for your mom to say “glhf” or “good luck, have fun.” Slap a hat on you, make sure you're all set, maybe hand you a pie or something and say “good luck, honey.” And never see your kid again necessarily. You don’t really care what happens to them after that point, so much, as long as some of your babies survive. If every single one died then everything would be lost. Then players go off on their own beeline quests and don't really interact.
So a lot of the stuff I've been doing recently has been — it's a dangerous tightrope to be walking on where you’re like “the players aren’t doing what I want them to be doing. So how do I force them to do it?” (laughs)
A simple example more recently is the idea that you can’t learn every single tool in the game. There are 25 or 30 different things that are marked as tools that require some kind of expert skill to use. And you can only master so many skills in your life before you start to run out of mastery slots. So you have to pick and choose what kinds of things you focus on and if you’re building something more complicated, you're going to need more mastery than you yourself possess. And at that point you literally have to walk across your village and find the guy who knows how to use the tool you don’t know how to use to finish the thing you’re working on and say “hey buddy can you come and use this blowtorch.”
Ani-Gamers: How much of the game is an experiment where you see yourself as setting things up and seeing what happens, and how much are you trying to teach the players something? Are you trying to get the players to walk away having learned something about humanity or society or the way that production works?
Rohrer: It’s funny, I guess I’d say it’s neither of those things. I’m not interested in teaching anyone anything. Even going back through my career, it’s not really “hey I want to make you have this realization about your real life” as much as i want to provide you with this interesting, compelling, emotionally evocative experience. And some people apparently do have realizations about real life when they have that kind of experience, but if that’s your goal as a designer ... It’s sort of a spoonful of sugar to help the medicine go down. You want to have this valuable experience that has a take-home message. (laughs) To me that feels less like art and more like a lecture or something. So I’m not intentionally trying to do that.
On the other hand I’m not intentionally trying to set up some sort of experiment and like a mad scientist, just see what happens. I’m more, as a designer, trying to almost predict or fashion this thing that will hopefully work in the way I want it to work to create the most interesting, rich kind of experience and situations that I can imagine a video game producing. So it’s more like me predicting, “ooh, if I add this kind of wrinkle into this situation it’s going to trigger these kinds of interactions.”
It's never as cut and dry as “walk over to this guy, tell him you need a sheep slaughtered and he just instantly goes over and does it.” Maybe he's busy, maybe he doesn't like you, maybe he’s got something else on his mind, or maybe this person just had a baby, or whatever. They’re too busy with something else. And so it's not as simple as just a key and a lock. If we describe the system in words and say “you only have a limited number of tool slots and if you need something else done you gotta get someone else to do it for you” that sounds kind of like you just need to go through this motion, walk over there and get this other person to do this thing for you, but it’s never quite as simple as that.
Ani-Gamers: Because they’re all real people.
Rohrer: Right.
Ani-Gamers: How does the goal of creating these emergent emotional player stories interact with or even conflict with goal of realism, of recreating how actual human development worked?
Rohrer: A lot of people think this is a civilization simulation game where it’s like “let's start with cavemen and get up to present day.” As far as I’ve conceptualized the game, that’s never been what it’s about. It’s more about this thought experiment of starting over from scratch. And what the reason is for why we had to start over from scratch is unknown. It’s unspecified that this is after a nuclear war or after some kind of cataclysmic climate event or pandemic or something. It's just “hey, what if we had to” and what if we were in the woods, essentially.
Ani-Gamers: Not “what if we didn't know that society was possible?” but that we already experienced it and had to restart.
Rohrer: That was a thought experiment I had been asking people for a number of years before I decided to make a game about this. It took us two to three thousand years, or maybe four thousand years depending on what part of the world you’re in, to get from caveman-level technology to where we are in the present day. From arrowheads to iPhones. And we kind of feel like that was primarily a knowledge acquisition problem. The reason it took so long is that we didn't know how to make iPhones 4000 years ago and slowly over time we figured all this stuff out and now we have the knowledge of how to do this. And then I say “well, what if we were instantly teleported back into the wilderness? How long would it take to have an iPhone back in our hands if we started from scratch from rocks and sticks?
So that’s the fundamental thought experiment. And a number of people had the kneejerk reaction that we’d do it within 10 years. (laughs) And I’m like, you realize you don’t even have a screwdriver. If you want a screwdriver you’ve gotta go find some iron ore, figure out how to make steel using no equipment, and then I don’t know about the plastic handle. Good luck with that.
Ani-Gamers: This sounds kind of like teaching, even though you said you’re not trying to teach. You’re trying to get people to think through that thought experiment.
Rohrer: Well yeah. That was a fundamental premise of the game. And I think, as a provocation when I have this discussion with people, I say “I think it might actually take 2000 years again.” It wasn't actually a knowledge acquisition problem, it was a capital problem, a foundational problem. When we go to do something today, we’re standing on the shoulders of all the stuff that’s come before and we have all these resources available to us like going down to the store and buying a screwdriver. I think we’re at the point where things have gotten so complicated that no individual living person knows how it all works. Especially for a CPU or something like that. There’s the fact that every time you click something on the Web 30 million lines of code are in between you and the data that’s coming back. Nobody understands 30 million lines of code.
Ani-Gamers: I’ve played on and off for the past two years and seen how the civilization developed, and one of the things I thought I would see was commerce. But I have yet to witness any real commerce in the game.
Rohrer: Yeah and that’s been a huge thing that I’ve been trying to get working forever.
Ani-Gamers: Why do you think it hasn’t happened? I definitely expected it, like “oh yeah, soon we’ll see people start trading.”
Rohrer: That’s been a goal of mine for the game and always been something that has never actually happened no matter what I do. What’s the fundamental reason for it? It’s an excellent question. I think it’s still a bit of a mystery even to people who have been playing the game for a long time. Everyone has their ideas. “If you just made the biomes bigger there’d be trade.”
Ani-Gamers: It’s ironic it’s the people playing the game who aren’t trading and then they’re saying “hey you need to change something so that we’ll start trading.”
Rohrer: I don’t ever want people doing things just for the sake of doing it.
Ani-Gamers: Right, just to roleplay.
Rohrer: Which is just this pretend version of it. If you chase after your child saying “be careful honey, watch out for the wolves,” and you're just doing it because you’re pretending to be a mother and that’s what a mother would do in real life, and there's not really any good reason to give those warnings. If there weren’t any wolves in the game but you went and told every child “be careful of the wolves in the forest honey.” That’s the worst case of it, where you’re literally pretending something that doesn't even exist in the game, but if you have enough babies where each one stays safe but you still act like an overprotective mother anyway, just to fill your role.
That’s not that interesting to me. I’m much more interested in players behaving a certain way due to the mechanics, and the way that they end up behaving, which is the optimal way to behave, being thematically congruous. I feel like that's the best we can do in video games, because none of it’s real, and because it’s all repeatable and you can go back through and try different ways of doing it. Even within a game like One Hour One Life where everything only happens once, there’s still the sense that you can keep experimenting in a relatively safe sandbox with different ways of doing these things. Whereas in real life you only get one shot at it.
Ani-Gamers: The stakes are higher.
Rohrer: A lot of people try to shoehorn these emotional situations into their games, mostly through cutscenes or barely interactive narrative elements. That doesn’t seem to work because players hit rewind or go back to a saved game and try the other branch. And even if there is no branching it’s even worse because as you play the game a second time you see the same canned emotion over and over again and it instantly loses its [impact].
Where I’m at as a designer right now is that the best way to achieve that kind of result is by having what I call “real play.” That is, players are trying to find the optimal way of playing the game in this situation and, in doing so, behave in a way that makes sense from an outside observer’s point of view, or thematically, or emotionally. They’re behaving the same way they would if they had that emotion. They’re kind of going through the motions for gameplay reasons but hey, what’s the difference between acting desperate and actually being desperate or acting afraid and actually being afraid?
It’s always going to be pretend afraid. There’s never a monster that’s actually going to chew you up. But if you’re playing a game where you’re supposed to be afraid of the monsters and you just brazenly walk right up to them and don’t even care, that feels like it undercuts [the emotion]. It’s these fake rubber fangs, right? You know they’re not going to hurt you. But if you dive out of the way and actually scream in real life for gameplay reasons, then I guess I feel like that’s as close as we can get to the real deal.
Ani-Gamers: Back on the subject of commerce...
Rohrer: Oh yeah so getting back to commerce, I don’t want people pretending to be engaging in trade just for fun. Some people have set up little shops and this and that. It’s like playing house. They’ll put up a little sign saying “the pie shop,” and they’ll run around the village saying “anyone want to come and taste my wares?” (laughs) But that’s just like playing house.
In terms of why people don’t: well, trade has costs associated with it. Opportunity costs and time investment and all the other kinds of things that go into it. So players need to feel like there’s a good reason, like the payoff to engaging in trade is higher than the cost to engaging in it. Even in real life, if you go all the way down to the market the benefit minus the cost for getting the tomatoes from the market has to exceed [the value of] just growing the tomatoes yourself at home.
Ani-Gamers: Maybe going down to the market isn’t even the best comparison because really there is no market at all. The question is “should we make a market or should we just share all the tomatoes?”
Rohrer: There’s a number of things. First of all there’s a big difference between your children and my children from my point of view in real life. And if we’re in a situation where there’s only one tomato, if I have my preference I’d rather have my children get it. If the situation gets tense enough and everyone’s starving to death, then people actually will engage in violence to ensure that their own children get it. In a game like One Hour One Life I don’t think that people currently have that kind of feeling, aside from [making sure they themselves can eat].
There’s also a sense that maybe there are too many resources around so there’s not enough scarcity, and there’s not a real sense of my children vs. your children. People aren’t really paying attention to whose children are whose, because there’s not really a gameplay reason to do that. I do have this “genetic score” system in there but a lot of players just ignore that. It hasn’t really had the sweeping impact where everyone is suddenly caring about their babies and so on. So people don't really care about their own children vs. somebody else’s children, because the fundamental gameplay motivation for the next generation is just to have somebody here in the village who's going to carry things on. It doesn’t really matter whose they are.
There’s also the fundamental problem that even if you wanted to keep some food just for your own children, there was no convenient way to prevent other people from taking it. There’s these property fences that were added a year ago, maybe a year and a half ago that are available and very easy for people to make, and very easy to control ownership and so on. But people don't use them, because there’s still some cost to building them and people don’t feel like the cost is worth it.
Ani-Gamers: How often do you play the game yourself? How much of it is for testing? Do you ever just play it for fun to see how stuff is going?
Rohrer: There are times when I need to test a specific bug that someone's pointed out on the live server and in those situations I usually force spawn myself in as the Jason character from the trailer and pop in with my little boonie hat and outfit and everything, and I pop in at age 42 and I can control the coordinate I pop in at, so I’ll often try to pop into some village that I’m aware of and people see me appear and “oh my god, Jason’s here!” It’s like a sighting, you know? And then they’ll talk to me or whatever. But I’m also sometimes in there testing. And I’ll say hi to people and make funny eyebrows at people or something, and then put a hat on a little baby before leaving. Or they’ll try to kill me.
Ani-Gamers: That’s funny. They’re trying to kill God.
Rohrer: Because they want the hat, right? Somebody will start targeting me and then other people jump in the posse and before I know it I’ve got three people chasing after me and I try to run away. But I also have the ability to summon any object in the game, so every once in a while if people really make me angry I’ll summon a bear.
Ani-Gamers: In the times when you've played a life as a regular player, are there any stories that have stuck with you?
Rohrer: I have one that I still remember from months ago. I was trying to experiment with property fences because people hadn’t been using them very much. And I was like “I’m going to create a property fence in this village for myself and my children to see how it impacts my genetic score and so on.
It doesn't take very much to build a property fence. There's already a village there and I went a little bit outside the village where there was some open land and started building a property fence. And when I started having babies I said “this is going to be our property. We're going to make our own farm here.” I think we were trying to make a milkweed farm. The village was short on milkweed. I borrowed I think a hoe or something and took it in there and I think I left the gate open while using it. But someone came up and was angry that I was using the hoe in the private property. So they came and took it away and scolded me for taking it away from the town center. I said I was just borrowing it but I don't think they believed me.
Then I took a child with me and we went out looking and exploring. We went exploring way far to the south, and we found this abandoned village that was just filled with resources. But I don't think the people in our town knew about it. And then I started having a couple of babies down there. I explained to them, “we’re from a village to the north. It's full of people. We found this huge treasure trove of great stuff: tools, cards, all this stuff. We should bring it back and we'll use it to make our farm.” All my kids agreed and I nursed them and we were eating the food in this abandoned village until they got old enough to carry stuff and help.
We loaded up carts and baskets and carried them all back, and put it in our private property when we got back. But then this woman in the village came up and saw that we had all that stuff in there, this cart and all this, and she took it and stole it, and brought it back to the village center! I was like “hey wait a minute, that's our cart!” And she was like “no, everything is shared by all.” The classic scolding me about private property thing. I was like “no you don't understand, we didn't take it from the village, we found it ourselves. It's ours legitimately. We didn't steal it.” And she said “it doesn't matter, it belongs to the village.”
I tried to take it back in there and someone had cut a hole in my fence while I was away too, so I had to repair that. And then she got mad enough that she took out a knife and tried to chase me down and kill me. So I ran away, but I made some mistake when I was running and clicked the wrong thing and she ended up stabbing me way outside the village bounds. At that point I lost my temper and opened up the god interface and put a bear down and killed her. Which I shouldn't have done! (laughs) Anyway, that's the only time I've ever slipped up in that regard and abused my power.
Ani-Gamers: The great part about the game is that she has her own version of that story too.
Rohrer: I think if we look at that example story, it’s pretty interesting. Not that interesting to tell as a story, but as a thing to experience in a game it’s a pretty interesting story. It's also kind of unprecedented in the realm of video games.
Most people, when they think about video games and video game storytelling, they’re thinking about these single-player experiences that are crafted by the author and maybe have some kind of branching to them or something. This was rich and complex and nuanced, and I could have maybe convinced her or been a better diplomat than I was and I learned things from it too that I could apply in future situations. Like oh, build your property a little further from town so not everyone can see it every time they walk by so people don't feel like it’s such an affront to their village. But also in terms of the way I interacted with her or how I explained the situation. It’s like I had a bunch of different options there and it wasn’t just picking from a list. All the potential for nuance and the way things turned out and the way they spiraled out of control does feel more like something from real life or from a really well crafted movie that we could never pull off in a single-player video game just because of the fundamental nature of interactivity fighting with the non-interactive parts. In terms of potential and ways forward for video games to solve these kinds of problems in a satisfying way, I think that in a multiplayer context there's a lot of potential there.
For the full interview audio, check out the podcast episode on the Ani-Gamers Patreon!
Jason Rohrer on the Emergent Game Storytelling of One Hour One Life originally appeared on Ani-Gamers on March 27, 2020 at 5:34 PM.
By: Evan Minto
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beautytipsfor · 6 years ago
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'I am a gaffe machine': a history of Joe Biden's biggest blunders
As the former vice-president enters a crowded 2020 field, will his well-documented past of confusing and embarrassing moments work against him? In March Joe Biden seemed to accidentally let it slip he was running for president, saying at a dinner for the Delaware Democratic party that he has ‘the most progressive record of anybody running’. Photograph: Manuel Balce Ceneta/APAfter months of speculation and hinting, Joe Biden has officially announced his candidacy for the Democratic nomination for the presidency in the 2020 US election.Biden, the 76-year-old former vice-president and senator from Delaware enters a crowded field of competitors, but polls in recent weeks have consistently shown him leading the pack, perhaps because of his experience and lengthy record in office.But unlike some of his much younger opponents, it’s his decades in the public eye, and in particular his well-documented history of confusing or downright embarrassing gaffes and misstatements, that may end up working against him.He even made a gaffe about his intentions to run for the White House. Just last month he seemed to accidentally let it slip that he was running, saying at a dinner for the Delaware Democratic party that he has “the most progressive record of anybody running”. After cheers from the crowd Biden seemed to recognize the mistake, and jokingly gave the sign of the cross, saying he “didn’t mean it”.Here are some other memorable moments: Biden ‘being Biden’Biden’s awkward behavior over the years is not limited to what he has said, but also how he acts. Several women have recently come forward to say he has made inappropriate physical contact with them, leaving them feel uncomfortable.Joe Biden puts his hands on Stephanie Carter’s shoulders as her husband, Ashton Carter, is being sworn in as secretary of defense on 17 February 2015. Photograph: Alex Wong/Getty ImagesInfamously in 2015, while Ashton Carter was being sworn in as the secretary of defense, Biden put his hands on his wife Stephanie’s shoulders, rubbing them and appearing to whisper in her ear. “Joe Biden, We Need to Talk About the Way You Touch Women,” Gawker wrote at the time, collecting a series of photo ops in which Biden appears to behave in an overly familiar way with women, young and old alike. “America Shouldn’t Tolerate ‘Biden Being Biden,’” Time remarked.Stephanie Carter wrote a blogpost published on Medium on 31 March defending Biden, saying it had merely been a “moment between close friends”. The living and the deadIn 2010, at a St Patrick’s Day reception for Brian Cowen, Biden got confused over which of the then Irish prime minister’s parents had passed away.“His mom lived in Long Island for 10 years or so, God rest her soul,” he said, before catching his mistake. “Although she’s, wait. Your mom’s still alive. It was your dad that passed. God bless her soul. I gotta get this straight,” Biden said to a big laugh from the crowd, showing that even when he screws up, his supporters often find it charming. Stand up for AmericaAt a campaign stop in Missouri in 2008, then vice-presidential nominee Biden exhorted state senator Chuck Graham to stand up for a round of applause. Graham is a paraplegic after a car accident he had at age 16.“Stand up, Chuck, let them see you,” Biden said.“Oh, God love ya, what am I talking about,” Biden said. “I tell you what, you’re making everybody else stand up though, pal,” he said. He added: “You can tell I’m new.” Fresh ideasBarack Obama and Joe Biden at the US Conference of Mayors in Washington DC on 21 January 2010. Photograph: Rex FeaturesIn the midst of his campaign for the Democratic nomination for president in 2007, Biden took broad swipes at his opponents Hillary Clinton, John Edwards and Barack Obama, including one that was downright puzzling about the future president.“I mean, you got the first mainstream African American who is articulate and bright and clean and a nice-looking guy,” he said. “I mean, that’s a storybook, man.”“Joe Biden: moron racist, or poorly transcribed?” the Economist asked.Biden swiftly attempted to clarify his intent, saying he should have used the word “fresh” instead of “clean” on The Daily Show with Jon Stewart.“What I meant was that he’s got new ideas, he’s a new guy on the block,” he said, while Stewart looked on skeptically. “It’s not working, right?” he joked to laughter from the audience. In his own wordsThe 2008 election wasn’t the first time Biden ran for president. After it was revealed that Biden had taken to adopting language used by then British Labour party leader Neil Kinnock – not only turns of phrases but taking parts of his biography as his own on stump speeches – Biden dropped out of the 1988 race.Clips of the speeches were put together by challengers, damaging Biden’s reputation.Biden initially called it a “tempest in a teapot” at the time, but after further accusations of plagiarism were reported, stretching back to his days in law school, he stepped down. Crazy ‘Uncle Joe’As troubling as some of his misstatements might be, and as serious some of the concerns people have about Biden’s retrograde positioning among a new crop of progressive candidates, a sizable percentage of the US electorate finds the often goofy Biden charming.It didn’t hurt matters that Obama often reacted to them with bemusement. “I don’t remember exactly what Joe was referring to, not surprisingly,” Obama quipped after a typically confusing statement from Biden about the passage of a stimulus package in 2010. Gaffe machineJoe Biden and Lisa Murkowski at the US Capitol in Washington DC on 5 January 2011. Photograph: Jonathan Ernst/ReutersIn 2015, presidential candidate Donald Trump spoke about the prospect of squaring off against Biden if he had ended up running.“I think I’d match up great,” he said. “I’m a job producer. I’ve had a great record, I haven’t been involved in plagiarism.”We may yet get to see how that works on the 2020 campaign trail. Trump is not exactly gaffe-free, to put it mildly.“I hope it’s Biden,” Trump said again last month. “When I say something that you might think is a gaffe, it’s on purpose. It’s not a gaffe. When Biden says something dumb, it’s because he’s dumb.”“I am a gaffe machine,” Biden admitted in December when asked about potential liabilities of his campaign. “But my God what a wonderful thing compared to a guy who can’t tell the truth,” he said.This article was amended on 25 April. Biden dropped out of the presidential race in 1988, not 1998 as previously stated
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eng110 · 7 years ago
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The daybook is a space where you explore our course content every day.  Remember, you should fill up that daybook before we reach the end of the semester!  The exercise below represents the default activity for your daybook.  That is to say, if you have no other instructions or ideas for a given day, do this:
Transcribe & React
Begin with a blank opening (2 page spread).
Mark out the margins of your work area.  For 4 squares per inch ruled paper the inside margin is 4 squares, the top margin is 5 squares, the outside margin is 6 squares, and the bottom margin is 7 squares.   For 5 squares per inch use inside 5, top 6, outside 8, bottom 10.
Find a passage in our current text (or one of the other course texts, if you’d rather).  You should pick a favorite passage,an interesting one, or one you are struggling with.  Or just open the text up to a random spot.
On the left-hand page, on the first line of your work area, write the name of the text and where you are starting.  Something like “Beowulf, starting at line 273″ or “Frankenstein, beginning with the second sentence on page 135.”
Transcribe (that is, copy by hand) as much of the text as will fit in the work area you have marked out.
On the opposite page, you will use the work area to react to the passage that you have transcribed.  This can take many forms.  The following are examples you can pick from.  Perhaps you will come up with better ways to react as you get a feel for this exercise.  Until then, pick one of these:
Using a different color of ink than you started with, go back to the left-hand page and underline any words you don’t know.  Look those words up and put definitions in the right-hand work area, like you are making a tiny glossary.
Rewrite the passage in your own words.  Try to preserve as much of the meaning as possible, while changing the text into “plain English.”
Draw a sketch, illustration, map, diagram, or chart that helps make the passage clearer.
Write what would come after the passage, if you were the original author.
Find another text (one from the course, a book you like, lyrics from a favorite song, whatever) that you can transcribe on the right-hand page that seems to be in conversation with the first text in some way.
If you have some strong emotional reaction to the passage (hate, love, envy, etc.), write about it.  Try to describe your feelings as accurately as possible.  Talk about why you think you feel this way.
Hit up wikipedia or some other source for historical information that might throw light on the text.  Write down some useful facts.
If you find the text baffling, use the right-hand page to build a list of specific questions you need answered to understand the passage.  This would be a great thing to mention in class or bring to office hours, but you don’t have to do either of those things. 
This is a daybook exercise, not an exam question, so try not to worry about whether you’re doing it right or not.  If the result of this work is that you are thinking about the text in new ways, then you are doing it right!
Peace,
Professor Gigan
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