Tumgik
#another thing that really needs to stop is these deadeyed look people give me
nickywhoisi · 2 years
Text
Whelp, things have been a mixture again.
I’ve been on and off again when it comes to my emotional state. I keep jumping inbetween moments of quiet where I can enjoy things and get closer to my old real happy self - that sometimes shows on my tumblr, to moments where I remember my cripplingly existential life scenario and I get so pathologically depressed and want to scream wail and cry in such despair - often that’s been expressed on my tumblr too. Really wish there could be someone to rescue me off of the streets finally, and surgically repair my poor soul! Help phones can only do so much and even then I have only gotten my phone charged up enough now.
Especially since, uh, within these two days, I got this really alarming bite. Not to overshare, but I guess this diary is where I lay everything bare. And it’s honestly even more serious than a lot of other matters I’ve posted. It made this hill-like bump on my arm. Very sure it was a spider bite, happened at a spot WHERE I THOUGHT I’D BE SAFE FOR THE NIGHT GDI D8< but I legit don’t know how that happened since I had a fairly thick jacket on? The last thing I need is to figure out how to haul myself and my things to a hospital and figure out how bad it is. I had been formulating how to best do so and have time to get a thing from my storage and some food, but as of now the pink blotch is going down! Thank goodness it’s healing, although the mound shape is still on my arm...I am a little concerned still. May still need a doctor if it doesn’t go down. At least I don’t have to buy another giant gas station ice block that leaks everywhere because they ran out of small manageable cubes and the bag it’s in was flimsy as hell, just to heal one spider bite on my arm that I didn’t even fucking ask to have in the first place.
I am always a powder keg being set on fire and I just want things to be safe again. Thusly, to be fully happy again. I’m grateful that there have been some moments where I can be, and to hold on to positive relationships with people here on tumblr...but the most important part of my needs I still haven’t gotten help to fulfill. After so long, still missing, and that kind of pain is felt every day. Ugh, I’m gonna get the cheapest tastiest takeout I can find, and play Sky. Good food and videogames have never let me down.
2 notes · View notes
rudyskatopianiii · 7 years
Text
Breath of the Wild Review (long AF)
So, as the title says, this is a review of the game Breath of the Wild and it is exceedingly long (TLDR at the end). THUS there are going to be some major huge spoilers for the game both lore-wise and gameplay-wise. If spoilers are not in your best interest, GO NO FURTHER THAN THIS CAPS LOCKED SENTANCE! Seriously, I’m going into some major important stuff both in the main story AND in sidequests. You have been warned.
First the review. 3 days before writing this I finished the very amazing game LOZ: Breath of the Wild and I will admit, it was pretty awesome. However, I was recently asked what my final thoughts on the game were and I had to stop and think a pretty long time. I was forced to review all of what I had experienced within this massive game and condense it into a single concise explanation of my overall emotion and thoughts about the staggering 150+ hours I spent in the land of Hyrule. It took some time as I relived every mountain I climbed, every guardian I destroyed, every secret I dug up, and all the various emotions I felt during the entire journey. And then I found an answer. The one thing that could possibly encompass all of the thoughts I had about Breath and the adventure I had been involved in for an entire cumulative 6 and a quarter days. “Meh”.
Now I know that "meh" is not the most glowing of reviews but it was the only thing I could say to completely sum up my entire Breath experiance. But why was the game so meh? Well, when I look back on everything I liked and didn't like, the game is terribly balanced. Everything that brings the score up is countered by something that brings the score right back down. The diverse and varied weapon style and techniques is brought down by the horridly low weapon durability. The characters are well designed but some lack depth and others have so little screentime I didn't feel any emotion for them. Even the main villain and major conflict, though epic in scale and interesting in the story, was little more than a blurry low-res shadowy wallpaper that I forgot it was there half the time. So many good things have been counteracted by bad things that I am left with a truly neutral ruling.
Now lets start with the story. Specifically, the characters. Link is devoid of any memory at the beginning of his adventure and is tasked by Impa to seek out those memories. There are a total of ten memories including the secret one Impa points you to and they are supposed to include all the information you need on all the main characters of the past that you are supposed to care about. But the main problem I have is that it's not enough. Only three out of the ten memories have to do with the other characters other than Zelda and the rest focus solely on Zelda and her relationship with her father and Link. There seem to have been more thought given to the character of Zelda than there is to the other characters who you actually need to save the souls of from the divine beasts. There's no incentive to go through with that as I am not in any way motivated to like or care for those characters. Rivali is a pompous ass, Urbosa is slightly amusing, Daruk is like a drunk uncle, and Mipha is in love with Link. Each of them have very compelling personalities but it is never expanded upon to the point where I want to save them. Even Link in almost all cutscenes is a deadeyed straight faced machine who does what he's told and has no real expression in reaction to things happening around him.
Now the past isn't the only place the game tries to gain your motivation, there is another motive for completing the divine beasts. That is for the sake of the people in immediate danger of their rampage. Nabooris is threatening the Gerudo, Medoh is oppressing the Rito, Ruta is drowning the Zora, and Rudania is attacking the Gorons. So, as a good hero must, you are expected to save those races from the rampaging colossi. However, if I were a first comer to the Zelda series, I wouldn't be that motivated to save these races as I don't really care for much of the characters. The ones you interact with are either super one-dimensional or they are interacted with so shortly you don't have time to get to know them.
Take everyone's favorite at the moment, Prince Sidon. Memes aside, this was the worst case of a missed opportunity in the entire game. Mipha, the Zora champion, is not only the Zora King's daughter, but Sidon's sister as well. A very compelling and intriguing story would've been to have the two of them immediately angry with Link or be an obstacle to the objective to begin with. I mean, losing a family member is the extremely traumatizing and it would make sense for those closest to the deceased to be the most affected. But instead, the King is all too happy to help you, Sidon is all "I believe in you!" right from the very start, and the only obstacle between you and Ruta is some crotchety old Zora who is quickly convinced to help by a set of armor and a memory. Yeah, its cute and unexpected that Mipha's armor is like a Zora wedding ring but that's the most you get in the direction of meaningful connections. In the end there is only one reason to do any of the divine beasts and its just for an easier endgame.
Speaking of endgame, Ganon is also a point that kills the score I gave this game and not just because of the anticlimactic final fight. @blueganon has said this already but I'll add it here because it is so true. Ganon is supposed to be the main villain in this game with the Yiga Clan as his devoted disciples. You'd think after games like Majora's Mask and Ocarina of Time that Nintendo would know how to make a overbearing evil that looms upon you from every angle or goads you forward with each step. But the team missed the mark with this game. Ganon is locked in place as a hazy smoke rolling around Hyrule Castle that is obstructed from view as soon as you go past a mountain and the Yiga clan, though more active after defeating their master, is more a nuisance than an active threat. It is such a passive thing that you could easily forget that there is even a Ganon at all. The final fight is depressingly simple as well. The first round is actually pretty active and very well designed (see my theory post coming after this) and incorporates all the techniques and equipment you've been collecting on your adventure. But then the fight devolves into a shoot-the-weak-point generic 3D Zelda boss that this game had done so well trying to avoid.
Even the side quests are shallow and not that fun to do. They're either a "get this thing(s) and bring it here" quest or a "kill this thing(s)" quest with few deviating from that formula and they all have either common or uncommon rewards that are easily found in abundance in the overworld. The only quest that even comes close to being worth the chore is the Tarrey Town questline where you build an entire settlement and populate it with people from all over the map. But even that is comprised of multiple fetch quests. I mean, I know they're just side quests and those characters don't really matter in the grand scheme of things but Majora's Mask is chocked full of side quests that are not tied to the main objective but the majority of which have memorable characters with great stories spanning before, during, and after their completion. It's that attention to detail and good storytelling that give the world its own voice and each and every NPC their own special place in not just your memory but your heart (god what a cliché...).
Then there's the music. The game has only 3 memorable pieces in it (at least for me), the song that plays at Rito Village, the song at Tarrey Town, and the final assault orchestration that plays at Hyrule Castle. Rito Village is the melody on Dragon Roost Island from Wing Waker but much more mellow, Tarrey Town is an amazing melding of each theme across Hyrule and is a real calming melody, and Hyrule Castle's music really does feel like a final assault with its epic orchestra and the weaving of Ganon's theme and Zelda's lullaby together along with an original theme for the Castle itself is so fulfilling especially when your there to finish the game. But that's it. Other than some of the mini-boss themes like fighting a Hinox or Molduga, which are good but... fleeting to put it mildly, there are no other really memorable melodies or compositions even for the overworld witch is eerily silent except for the once in a while piano piece that only serves as ambiance. Even Kass' song, though very recognizable and a great example of good open world design, is just a loop that gets old pretty quickly. The final boss' theme was so forgettable that even a few days after completing the game I've already forgotten it. That. Is. Not. Good. My last thoughts on the game should not be "welp... that's done".
There was just so much missed potential in this game that could've made it so much better. And it's those multiple shortcomings that are ultimately holding it back. I want to be exceedingly enthusiastic about the game. I want to give it a perfect score. Hell, I WANT to be excited about every part of this game. But I just can't. And it kills me that I can't have it on that level of esteem.
TLDR: Breath of the Wild counters itself so well its just an "ok" game. Ganondorf theory post coming soon.
7 notes · View notes