#anyway this uses a non-functional (not a function) threshold map of 0 0 1 1 to introduce scanline artifacts instead of bayer crosshatching
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megid0nt · 5 months ago
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consider for a moment the following playing card: the windows xp era queen of spades
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while the face card bitmaps in cards.dll are paletted to have 16 colours, they only use your bog standard rgbcmykw 8 colours that we know and love. but I like messing with colour gamut and so was playing with this, and got struck by something of no consequence to anyone but me:
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when you apply a positional dithering map to this image to reduce it to 1 bit, note how the bottom half looks different from the top half: that's fucked. These cards are an even number of pixels, but for them to actually cohere they *need* vertical symmetry, and so naiively applying positional dithering to them ends up looking dreadful.
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course, that's less satisfying bc it took manual intervention to duplicate the top of the card, but it's kinda interesting to me.
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