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#apparently some people prefer that which. i mean whatever u do u but that's baffling to me lol
nattikay · 2 years
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really just saw some commenters saying “the Sims 4 werewolves look too much like furries!! They should fix this by giving them wolf legs instead of human legs!!”
...like....ma’am....that would...that would make them more furry
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zombolouge · 4 years
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i dont usually leave two messages in one day but i realized i had more to say so theres a first for everything
to say that i am baffled that miles could reach such a conclusion is an understatment bc like how can someone so smart...be so dumb...also does phoenix even know miles is gay? (with the suit he wears im sure its obvious but like he doesnt know for sure does he? with the way he acts itd be very easy to assume miles is aro/ace right?) and has miles EVER pursued phoenix? what does he mean “he didnt ever pursue me back” or whatever like sir when have u ever made ur feeings apparant? u repress shit so much why would phoenix try anything im sjsjjsbsjsbshsbj?
-B
haha I welcome as many comments as you need to leave! In all seriousness, it’s both of them being incredibly wrapped up in their own trauma so they can’t see the forest for the trees. Miles thinks he HAS been flirting, because he lets himself do it sometimes, but of course like anything he does it’s ten times more subtle than he realizes. It’s a thunderclap to him and a whisper to everyone else, so he thinks he’s been putting off vibes that would have been obvious to anyone remotely interested in the same sex. He also let himself make some nonsensical assumptions because it feeds into his own self doubt and lack of self worth. He made a self-deprecating echo chamber about Phoenix a long ass time ago and now that he’s presented with something that doesn’t match that narrative, he’s basically PANICKING. In a panicked state, it’s very easy for trauma recovery to regress and your brain immediately leans on thoughts that are disordered and a result of the abuse that was suffered.  There’s a lot of layers there lmao  And Phoenix knows Miles prefers men. He might have some impression that he could be aro/ace, but for the most part Phoenix simply assumes that Miles would not/could not want him, because if he DID, he wouldn’t have left after Phoenix finally found him. He never would have moved to Germany. And maybe, given the right circumstances, Phoenix would have come around and realized the truth of things, but Miles didn’t move back to LA even after he revealed he wasn’t dead, and while he was away Phoenix went through the trauma of the Iris trial, with Miles returning but on a temporary basis, and then not much later than that he lost his badge, which threw *everything* out the window for him emotionally and mentally. All of this has built up to Phoenix having this idea that everything is just seconds away from getting ripped from him, at all times. Trucy has fears of people disappearing, but so does Phoenix (it’s honestly probably part of what bonded him to her so fast. He knew what it was like to have your world disappear without warning or explanation and he couldn’t imagine having to go through it at 8). So he is operating under the assumption that it took him years JUST to earn Miles’ friendship, and that if/when he ever admits the truth of how he feels, it would result in Miles leaving again out of disgust because Phoenix feels like he is broken/unworthy/disposable. For Phoenix it isn’t a problem of thinking he’s not gay, but thinking that has nothing to do with Phoenix himself being desirable.  And because they’re both so fucking traumatized this ends up being a loop they’re stuck in because with confirmation bias, all either of them ever sees is what backs up what they think is the truth. Anything else is just BS. Phoenix has definitely inched closer to breaking out of the cycle in previous chapters, but it’s so deeply ingrained that it would take a hefty force to finally push him forward.  Which is, incidentally, what I’m leading up to with all this back and forth between them. The angst is a fun read, of course, but mostly I did psychology math and estimated this was the number of times you had to smash them together to wear down their resolve enough that a breaking point is inevitable. Even then, I feel like it takes a moment of particularly high-running emotions to get them there, but I don’t want to say too much more since you know, we aren’t on that chapter.  Yet. But...soon. Very, VERY soon. (sorry I kinda popped off there but I have thought about this A LOT lol so I have many thoughts and feelings)
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dizzydennis · 5 years
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A long, in-depth review of Mario & Sonic at the Olympic Games Tokyo 2020
I remember playing the first Mario & Sonic game back on the Nintendo Wii. It was simple and a bit unbelievable that this was the first time these two gaming icons would be in a video game together. While the Olympics were literally nobody’s choice to have these heroes meet, it made for a fun albeit simplistic party game. I enjoyed my time with it, but it wasn’t until the second game, Mario & Sonic at the Winter Olympic Games that I fell in love with the series. The amount of variety and fan service was staggering and it was very clear that a lot of passion had gone into this game, but as the games moved to the Wii U, it was apparent that the creative was drying up as the game focused more on the typical Olympic events.
That takes us to 2019 where the series has returned on the Nintendo Switch. Considering the fact that this game was made to coincide with the Tokyo 2020 Olympics, I was very excited. Not only is this the home country of both Mario and Sonic, but it’s where I’ve been living for the past 4 and a half years. I was worried when the series skipped the Pyeongchang Olympics that we would never see them in Japan. However, fate would be kind to me. The only question was: does this new edition reach the previous highs that the best Mario & Sonic outings have reached or is it another missed opportunity.
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This game has a very interesting premise too. Since Tokyo was the host of the Olympics back in 1964, there is a time travel plot where Sonic, Eggman, Mario, Bowser, and Toad get sucked into a video game world based on those events. It allows for a fresh idea presented with classic sprites of these beloved characters. With the 2020 Olympic events combined with the 1964 events, there are plenty of events to try out.
I’d be remiss if I didn’t describe how nice the game looks. Mario & Sonic at the Olympic Games Tokyo 2020 is a very good looking game. In single player, the game constantly runs at 60FPS with highly detailed character models and lush environments. The crowds consisting of Toads, Shy Guys, Flickies, and more are still 2D textures that are animated well, but when inspected, they do not hold up. In Olympic events where the game is handled in splitscreen, the framerate can often take a hit. It’s nothing unplayable, but it is very noticeable. The menus are also very slick though a bit simplistic from past entries. Even so, you’ll be treated with wonderful character renders over the backdrop of various Tokyo locales. The only problem with the visuals come from the retro 1964 mode. While the sprites look fine, there is a huge clash between the Super Mario characters being 8-bit sprites while the Sonic characters are 16-bit sprites. It seems as this was done for broad appeal since Mario’s NES outings and Sonic’s Genesis outings are arguably their most well-known appearances. Even so, it doesn’t mesh together perfectly.
So the game looks good for the most part, but how does it sound? Honestly, it’s a mixed bag and a particularly odd one too. During story mode, characters do not speak in full sentences. Sonic may say “Hey” while the text box fills in an entire sentence of dialogue. This isn’t a problem, but what is a bit distracting are the voice samples chosen; specifically, the Super Mario characters. Mario and Luigi have no text boxes with their dialogue, but instead will only make small noises or words. It becomes increasingly annoying as their responses are so limited. You cannot skip or fast forward any dialogue boxes or animations either. There was no reason to keep them from talking as Bowser, Princess Peach, and Toad all talk just as the Sonic characters do. However, characters like Luigi, Daisy, and the Koopalings have the most peculiar voice samples. Daisy sounds like she’s about to cough up her lunch and the Koopalings have this odd reverb effect that sounds like a rendering error. Many of these samples just sound unpleasant and you’ll be hearing them enough that it becomes grating.
Now, the Mario & Sonic series has been praised by fans for their amazing remixes of classic songs. These remixes allowed some unique flair to be given to countless songs from Mario and Sonic’s catalogue. So, one may wonder how many remixes there are in Mario & Sonic Tokyo. Two. There are only two remixes from the respective series. Sonic’s side received a rather standard and unimpressive remix of Metropolitan Highway from Sonic Forces. It doesn’t improve the original song at all and feels a bit half baked. On the other side, Mario received a remix of Peach’s Castle theme and it’s frankly awful. Just sped up with synth-like instruments. When this has been a repeated highlight for these games, (even in the less-than-stellar Wii U games), it’s baffling that SEGA and Nintendo didn’t try harder here. It feels lazy and extremely disappointing. In past games, you could go back to any event and change the standard background music to whatever songs you have unlocked. It’s just not possible here. That means that during the events, you’ll be listening to original music. Thankfully, it’s mostly very good! I am a big fan of the tunes set to Rugby Sevens, a battle with Metal Sonic, Surfing, and Dream Shooting. A lot of the music has a Japanese flair to it and it’s very well composed. Some songs are extremely catchy and I’ve found myself remembering and humming them outside of my time with the game. However, during the lengthy story cutscenes, you may be cycling through the same 5 or 6 songs and it can become old very quickly. They are good songs, but even the retro music wears thin when it’s been playing for most of your downtime.
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Sonic fans have always been passionate about the voice work of the Sonic the Hedgehog series. Thankfully, the new voice clips (during events) are pretty good. Characters have interesting remarks when winning and some of them speak perfectly to their established characters. I believe that for the Sonic characters, most if not all of the voice clips are new. There are some baffling ones like Sonic saying “Ole!” and “Right through that wall!” at the most random times. Characters like Tails and Vector are very endearing in this game. Even so, it works well and as a fan, it was fun to hear. The Mario characters definitely have some new voice clips, but it’s hard to tell when their characters don’t vocally emote as often outside of this game. I’m sure there are some repeated clips, but there not all reused.
As this is a minigame collection, it’s important to question how the game actually plays. Overall, I think the Olympic events have been reworked in a significant enough way that it feels rewarding… though not perfect. For example, the 100M race, skateboarding, and badminton are a few events that are just too simplistic for their own good. They are just not as fulfilling to play through as other events. Rugby sevens, soccer (which is strangely called Football despite the fact that Japan calls the sport soccer), Karate, Archery, Sport Climbing, and Equestrian are a few of the events that are just exhilarating. Most of the events have done an admirable job allowing for motion controls with two joy cons, one joy con, or buttons. Since I have been gaming since the early 1990s, I almost always prefer button controls. Even so, I have to admit that the motion controls are fun… for some of the events. Archery is a blast with motion controls, as are the track & field events. The game seems to make a conscious effort to balance the less accurate use of motion controls to button controls. That’s great, but it can make some events feel unfairly difficult due to the handicap. For example, when using button controls, the Boxing event feels almost impossible to win without a huge amount of luck. If you’re knocked down while using buttons, you have to jam the A button to get up and it feels nearly impossible to recover within the allotted time. It’s something that was so aggravating that I found myself praying that SEGA would release a quality of life patch for this game to iron out some of the problems.
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The 1964 events are pretty different from the 2020 events. Since they’re based on retro video games, they only allow for button controls. But with this aesthetic comes simplified gameplay. I found these events to be fun, but not too engaging. Shooting, 10M Platform, Marathon were pretty fun, but I wasn’t wowed by these. It’s 2019 and I think I can speak for many when I say that using retro sprites in your game doesn’t excite people as much as it used to. It sometimes comes across as desperate fan service. While these events are fun, I have to question: Has the game really benefited from going with this throwback? It has certainly increased the amount of events and didn’t hurt the overall package, but I also wasn’t blown away by their inclusion. Speaking of these retro events, it’s very saddening that it’s only limited to 8 characters. Classic characters like Donkey Kong, Metal Sonic, and especially Amy Rose are left out for seemingly no reason. This kind of exclusivity from the “classic” side of Sonic has been limited to Sonic, Tails, Knuckles, and Dr. Eggman for a long while now and it seems to ignore that Amy was part of that original crew too. Moreover, I’m sure fans would have loved to see more characters in this retro style. If SEGA/Nintendo had made more of an effort, we could have possibly seen more modern characters like Shadow the Hedgehog or Waluigi.
Throughout story mode there are also a number of mini games. In 2020, Luigi and Tails partake in many events. Whether it’s climbing up the side of Tokyo Tower, battling Shy Guys, or kicking a rugby ball to attack Metal Sonic; these events share their DNA with the normal Olympic events. Some of the ideas are creative, but they are over before they really begin. Again, they’re simplistic and through that simplicity is their downfall. I love the ideas on display, but I want them to be more engaging. One particular mini game that I was fond of has you searching for a particular Toad at the famous Shibuya Scramble. It’s basically a virtual version of a Where’s Waldo game, but it’s very fun and unique. The only problem is that it ends after finding three targets. If there was an option for this to be expanded into an endurance mode, then I think it would really have some legs.
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The mini games for the 1964 world are a bit more unique, but are still overly simple. You might be sneaking into a museum, using Sonic’s speed to chase down a bullet train (shinkansen), or even using the biplane known as the Tornado to attack Eggman’s mechs above Tokyo. Interestingly, that sky battle is the most complex of all the mini games, but even it ends after three stages. What works so well with this mode is that the stage consists of numerous Sonic enemies with decent fan service throughout. You’ll battle Eggman’s first boss from Sonic the Hedgehog 1 as well as Mecha Sonic and the Metropolis Zone boss from Sonic 2. It’s so bizarre that this great amount of fan service is so hidden. You must re-enter this game a second time from a completely different menu to see this.
There are three Dream Events in this game. The first being Dream Racing which is honestly fantastic. It’s based on a stage from Sonic Forces and features a downhill race on hoverboards with Mario Kart-like items. It’s a bit clunky on certain parts, but it’s a lot of fun. The kinetic energy of the whole thing makes me want more than just one stage based on this. It’s definitely a highlight and if there was entire game based on a more refined version of this... I wouldn’t be opposed. Following that is Dream Karate based on the Mushroom Kingdom from Super Mario Odyssey. It’s a mess. There doesn’t seem to be any clear strategy and it favors chaos over defined goals. Also, it hardly uses the Mario universe. It’s just a square arena set in a Mario world with a bad remix in the background. Very disappointing. Lastly is Dream Shooting which takes place in a Japanese temple with each corner of the temple representing a different season. It uses the gyro controls of the Nintendo Switch and it’s very fun. A little clunky here and there, but enjoyable nonetheless. It has one crucial flaw in the fact that your character will laugh every single time they hit a target. It gets annoying quick when you’re constantly firing away and hearing them cackle nonstop. I don’t know how that sort of thing still gets by developers.
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The story mode was heavily pushed with a lot of the promotion for this game. I can honestly say that this is not the type of game that needs a story, but it’s the kind of dopey thing that I am absolutely on board for. I was hoping for an over-the-top plot that had these characters doing ridiculous things based on idea from the Olympics. My expectations weren’t completely baseless either. Past games on the Nintendo DS and Nintendo 3DS have had story campaigns and they got wild with shadow clones of the characters to Dr. Eggman releasing giant robots. The games even featured some surprisingly well animated cutscenes too. You wouldn’t be wrong in thinking that I was hyped for this mode. What we got, however, was bare bones. I like the corny idea of the heroes and villains getting sucked into the retro game world. That’s wonderful, but unfortunately it doesn’t really get zanier than that. In 2020, Tails and Luigi work to save their friends by participating in regular Olympic events. In 1964, Mario and Sonic save themselves by participating in regular Olympic events. Yes, there are occasional mini games, but as I mentioned earlier, they are so simple and feel like they’ve finished before they’ve begun. Where’s the fun, the stupidly epic nature you can achieve when featuring franchises like Super Mario and Sonic the Hedgehog? Why can’t Eggman use the Gold Medals to make this fire monster that will compete against Mario and Sonic? Why can’t Metal Sonic cause chaos in Tokyo while Tails and Luigi stop him with a small platforming challenge? I know that there was an attempt with the mini games that are available, but it still comes up short and leaves me wanting a lot more.
This problem is completely related to the story as well. Meaning that while it has some genuinely great moments, it is a slog to get through at times. It has one formula and it follows that formula for the entire campaign. Every time, it’s a chore of: “go to this venue, talk to the character, face that character in an event, have them give you an item.” It never breaks off from this formula. Even the mini games follow the same structure. Again, where’s the heart? This is just running through the motions of a story. I’d love for it to really go wild with the Olympics and the characters at their disposal. One thing I couldn’t wrap my head around was the use of Luigi. This game really, really, really likes Luigi. He has the most mini games out of anybody, he’s featured in the story more than any other character, and once the game is finished, you are stuck using Luigi for any of the events within the epilogue. This includes the Dream Events too. Considering the fact that this game came out just one day after Luigi’s Mansion 3, I wouldn’t be surprised if this was intentional. It’s very odd that a game with Mario & Sonic in the title gives so much of the spotlight to Luigi. Along with his annoying vocal grunts that I mentioned earlier, I found Luigi got on my nerves throughout the story. The game also never lets you control any Sonic characters outside of a few events. Despite the fact that they are in pairs for the entire story, on the map screens, you can only control Mario in 1964 and Luigi in 2020. Not for nothing, but I’d like to control Sonic and Tails if I had the choice. This isn’t a huge complaint, but it’s something I noticed.
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There are some positives to the story mode though. Certain character interactions are fantastic. I really loved bumping into Jet the Hawk, Wario & Waluigi, and Ludwig von Koopa during the campaign. Jet still refers to Sonic by his full name which was a bit of character consistency that made me smile. Sonic is also written pretty well. Since Mario doesn’t talk, Sonic does all of the talking for the heroes. He’s got a great mix of cockiness, heroism, and that cheesy factor that makes him so likeable. I was happy seeing how Sonic acted even if it wasn’t anything too mind blowing. Bowser and Eggman are written a bit more incompetent than usual, but it works well for comedic effect. There is also a moment in the climax that taps into that greatness I was hoping for. It’s a fantastic moment that I won’t spoil, but I enjoyed it and cared about what was happening to all of the character in the retro game world.
Throughout the map screens, you can find trivia pods. This seems like cheap filler, but I have to be honest… I actually found them very fun. There are 4 types of trivia cards: Olympic trivia, Japan trivia, Mario character trivia, and Sonic character trivia. I found myself learning a lot about the Olympics and Japan through this game. Often I became aware of things I never knew of. As a fan too, seeing Amy’s love for fortune reading or the game teasing that Wario and Waluigi are just two dudes who hang out together was a nice treat. However, being a big fan also means you know when they make mistakes. So when they say that Eggman Nega is Eggman’s descendant, I can’t help, but roll my eye. Yes, I know the Sonic Rivals games messed up the continuity, but the Sonic Rush games clearly established he’s from another dimension. His name is Eggman NEGA for crying out loud! In fact, his whole character is stated time and time again that he hates Eggman and yet he spends a vast majority of the campaign actively trying to save Eggman from the video game world. How many wires got crossed when they were making this game? Also, some pods say that Shadow being born on the Space Colony ARK is just a rumor... when we’ve had TWO games dedicated to that backstory. It just left me flabbergasted. Other trivia pods are just a waste of time though. “What color are Wendy’s shoes,” read one question that had a full body picture of Wendy attached to it. (Yes, you could clearly see her shoes). Were they that lazy with some of these?
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One particular thing about the story mode that had me laughing while also sighing was how much this game praises Japan. It’s honestly hilarious. Talking to Toads or animals around the map screens almost always has them saying how amazing Japan is, how the Olympics are this perfect accumulation of everybody’s efforts, or how nice and incredible Japanese achievements and citizens are. I’m not saying that Japan is a bad country, but when you’re constantly being told this stuff, after a while it just seems like excessive. I’m not blind to the fact that this game was made to be a commercial of sorts for the 2020 Olympic games and for Japan too, but the game clearly has more love and more of a desire to promote Japan than it does the two lead stars of the game. Let’s be honest here, Olympic fans aren’t coming out in droves to play this game, Mario and Sonic fans are.
Online play has been included too. Honestly, there isn’t too much to say about it. If you’ve played Super Smash Bros. Ultimate or Super Mario Maker 2 online before then you know what to expect. Nintendo’s shoddy online service doesn’t do Mario & Sonic any favors. It’s functional, but button delay and occasional lag are very apparent and do hamper the experience. I enjoyed a few games of Rugby Sevens online, but I never felt like I had as much control as I did when I was playing solo. For games like the Javelin Throw or Triple Jump that require pinpoint accuracy, I don’t see how this is going to be viable. Nintendo can make some great games, but they are constantly behind in all other aspects.
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Plenty can be said about Mario & Sonic at the Olympic Games Tokyo 2020. Mechanically, all of the changes to the many events have benefited how they played. There’s a lot to experience here, but the game shies away from using the potential of having such iconic heroes in their line-up. I don’t know if it’s incompetence or laziness, but this doesn’t not reach the heights that it should. It has less Dream Events, less music remixes, less fan service, and a less ambitious story than previous Mario & Sonic games. Many people come into these games knowing they’ll be simple, but also feeling that the fan service and winks to the source material will elevate it into something great. Nevertheless, it feels like SEGA and Nintendo believed that putting Sonic and company in cute outfits would be enough to excuse other lackluster elements. I worry that this review may have come across as overly negative. There are many things I love about this game and I find that the game can be a real blast to play! The variety of the events and the pure fun factor of some cannot be denied. There are many good qualities to be found in this product, but when it lacks that special shine and polish that is to be expected by now, it inevitably feels disappointing. I don’t hate this game in the slightest, but I’d be lying if I said it I wasn’t left wanting more as a fan. SEGA and Nintendo are big companies and they can do better than this; we should expect more from them. At the end of the day, I will definitely be popping this game in from time to time. The mechanics are fun and there are lovable characters in here. I just wish they were celebrated more than the Olympics themselves.
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wobblegong · 7 years
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I was going to squee about my space-cat but I just got shotgunned through the Chains of Harrow quest & subsequent orbiter thing so instead I’m going to spew my thoughts everywhere. I have too many emotions about this ok. WARNING: Massive story spoilers (for many quest lines), massive gameplay spoilers, massive worldbuilding spoilers, BASICALLY NOTHING BUT SPOILERS UP IN HERE. You probably don’t want to read this unless 1. you’re caught up on everything including 2. you dgaf and find me nattering about a game you don’t play interesting. (~2200 words.)
I. Gameplay/Mechanics
Chains of Harrow is VERY WELL DONE, jfc. I continue to be impressed by Warframe’s execution. Some previous quests weren’t quite ideal but this one... this one was on point.
(Shout-out to my game dev friend who does totally unrelated stuff and their ANGUISHED GROAN when I asked how they’d do the one bit with moving the audio around in their not-Warframe engine; they stared into Hell as they contemplated it. “But Unreal engine apparently lets you do it just fine.” It’s so fun to be reminded that one engine’s effortless task is another engine’s “the only thing that eclipses the suffering this would require is your hubris”.)
There were spoopy screen effects, not that I’m surprised– already seen plenty of demonstrations of what they can do when I get flashbanged or fade in/out of a menu. One section has you chasing directional audio aka heading towards wherever the sound is coming from. (This was the worst section for me, I had to pause three times to get my panic wrangled.) The talking-heads approach to story, combined with the setting, combined with a few lite-cutscenes & one interactive segment... was actually fucking perfect. I usually feel like the exposition-dumps are somewhat contrived and aggravating, but here I was SOLD.
If I had any criticism, it’d be that the spoopy starts wearing off like 1/3 of the way in and just keeps eroding until the end isn’t spoopy at all. It didn’t feel like a deliberate tone-shift, just that they ran out of jumpscare (which is what the spoopy is 100% made of) and didn’t really replace it with anything. I don’t consider it a drawback though... if it had actually been scary the whole way through I’d be a gibbering jelly. Also everything else going on is so fantastic that I prefer the lack of distraction.
I did laugh when the main combat section goes Ghostbusters: you have to trap a spoopy in a box you toss on the floor, complete with a glowy beam trapping said spoopy. Mild grumble because I wasted a dozen traps before I googled wtf to do in that section (hint: APPLY BULLETS TO BAD THING) but fine, if I hadn’t been accidentally lied to I would probably have tried that first instead of faffing around.
Final “boss” fight was indeed kind of a bear but I was warned beforehand that I was gonna get punched out like forty times so when I only got punched out thrice it was like all my namedays had come at once! HOLY FUCK DON’T DO IT BEFORE YOU’VE DONE THE GARA QUEST THO & GOTTEN AN OPERATOR AMP ON CETUS. This quest predates all that BUT THE AMP IS GOOD. EVEN A BAD AMP IS BETTER THAN NO AMP. So... hot tip, get your little shit a little piece of shit and be thrilled when you can actually kill the boss fight adds in under 12 hours.
Ok no I have one true criticism: BLOOD ISN’T RED WAX, WHY WERE THE BLOODY MESSAGES ON THE WALL THAT COLOR. Actually they were... really 3D... ... ...maybe it WAS wax? Where the fuck did the spooperson get so much red wax for writing creepy messages?
II. Story
So the story is that you get a haunted I mean hecked up transmission, it’s spooky; you go to a fucked-up empty ship and find one Red Veil chick just hanging out with her cat. She says a lot of baffling things and then forty ex-Red-Veil zombies/ghosts/possessed assholes try to murder you, ineptly. Ok maybe they’re less inept if they’re not going in ultra-slow-motion. (My god, I will never stop being happy that Frost Prime was my first frame. So good and useful when I’m going into shit blind.)
You haul RVC (Red Veil Chick) out of there and plunk her ass down in the Steel Meridian camp because I guess the factions like each other enough for casual favors like that. She says some more barely-less-confusing shit and very earnestly (there’d be dewey eyes and heaving bosoms if she wasn’t wearing a full-body-inculding-head suit) begs you to go find some relic. Off you go to another fucked-up empty ship! UNNECESSARILY CREEPY WHISPERS lead you to said relic, which was the thing Rell focused on for soothing because most sensory stimulation was too much for him. Wait, what? And then ASSHOLE MCINVINCIBLE tries to stick his hand up your ass like a puppet and if you’re me you sprint in circles for 30 seconds crying while the NPC frantically tries to get you out.
You go back to RVC and she does a seance. It works. To summarize/paraphrase including story bits revealed further into the quest line, Rell was one of the Tenno who got shunned out of the gaggle even before they all got Tenno’d. Apparently this put him in a position to discover what the fuck is in the Void, at which point he had his meatsack body killed so his mind(/soul/whatever) could be chained to his specific ‘frame, leaving him awake/conscious to keep doorstoppering the badbadnotgood, even while the other Tenno were off snoozing per the Lotus’ plans. A line of RVCs (Red Veil Chicks) were in on this and dedicated themselves to... looking after him, inasmuch as you can look after someone who shoveled themself into a robot that’s been chained up somewhere it’ll never see the light of day. They could talk to him anyways– I guess they were mostly there to keep him from going bonkers and maybe intervene if anything ever went wrong.
Anyways, that’s all fine right up until it isn’t; RVC & the Lotus determine that his transference fucked up and fragmented so you need to go Ghostbusters the creepy phantoms of this guy’s psyche. Collect them all while dodging ASSHOLE MCINVINCIBLE (and a smattering of forgettable mooks– fuck off Infested, I don’t care if it’s your ship) and RVC thanks you/tearfully asks you to take them back to where his ‘frame rests so he can die because THAT’S ENOUGH SUFFERING FOR ONE PERSON THANKS.
Nothing gets to be easy, not even that, so when you find the ‘frame and start snapping its chains it wakes up. RVC has about five seconds to go “thaT’S NOT RELL” while your little shit self scurries behind a pillar before boss fight! Red Veil operatives (except dead or mind controlled or who knows what) try to punch you out while some kind of awful red glowing tear pops in and out to fireball you. But eventually you snap all the chains and yaaaay Rell gets his eternal rest. (I’m not crying, you’re crying.)
III. Meta Story/Worldbuilding
It’s SUCH A THING to me that RVC casually knows what the Tenno are. I mean, ok, makes sense because the RVCs were so involved with Rell, buT LIKE. MAN. NOBODY ELSE KNOWS. THE “KIND OF HAVE A CLUE” PEOPLE STILL DON’T KNOW MORE THAN “IF YOU DISSECT A WARFRAME YOU WILL NOT FIND ANYTHING THAT EXPLAINS WHAT THE TENNO ARE”. Fuck, I think the RVC even dresses down the Lotus over it a la “fuck u, u say they’re ur kids but u suck and u never knew about Rell”.
They completely skate right past RVC setting up shop in the hyper-secret Steel Meridian HQ. “Yeah, no big, me and my ouija board are gonna hang out at the secret base of a completely different faction, which happens to be located like three centimeters from the balls of the genocidal maniacs they defected from. Sorry you keep seeing my kavat in the background of my transmissions.” W h a t . ?
...ok, side thoughts out of the way: OH FUCK OH FUCKOHFUCKOHFUCK THE MAN IN THE WALL
As of this point in Warframe’s existence (out of game I mean) they have done... not the WORST job defining the Void, but of course a lot of it hasn’t been written out. (Both because good storytelling and also because the writers probably haven’t gotten that far. :p) Things we do know:
The ship of people who got stuck in there was (afaik) 100% casualties among all the adults. Fuckers all went feral apparently? But the kids lived. Although they came out weird and dangerous (understatement). People do still go into the Void atm, generally via opening a portal on another planet. People... don’t always come OUT of the Void, although presumably they come back out often enough for the major powers to feel like it’s not a waste of time to ransack that shit. I don’t know where they stuck this lore but iirc there’s some kind of horrible THING in there that basically shoves some kind of hijacking device into you, if it catches you, and then it controls you forever. (IDK if dying gets you out of it or if it can just be like HA HA NICE TRY MEATPUPPET and get you back up. With how this setting is, could go either way.) This is why all the Void tilesets have a variety of mob types: the THING has been hijacking the assortment of factions that wander in. Like I said, people don’t always come back out during those expeditions.
So the first badbadnotgood hint I personally played through was at the end of The War Within (Space Lil’ Shit 2 Electric Boogaloo, Now With More Tremors). It’s blink-and-you’ll-miss-it brief, but while Space Dad is congratulating you, your Operator suddenly stares into the camera, eyes turning into voids, and a creepy voice taunts you, something about “don’t forget what you owe me kid” or the like. It’s a single line, but the way the camera snaps around (complete with some fucking over-the-top visual effects) & Space Dad catches your arm while you shake it off... thaaaaaat’s not a trivial hallucination.
Anyway. Among other things, during the Chains of Harrow the RVC is very fucking explicit about how Rell was grappling with/cockblocking a specific “vast and indifferent” entity that lives in the Void. Offhandedly, The Lotus dismisses this while mentioning that basically all Tenno have mentioned or claimed similar things. (RVC keeps on insisting.) Right before Rell finally dies, he asks who’s gonna take over his job if he stops, and the RVC coos that all the other Tenno will have to help now.
I have been told by one friend– without checking around, so could be wrong, but– that once you’ve finished the Chains of Harrow you’ll periodically get jumpscared on your ship by a creepy asshole who looks identical to your Operator, but has a different (asshole) voice. Said friend randomly turned around once and what looked like their Operator was sitting on their nav console. And taunted them. Said friend sprinted down to the transference pod to make sure their Operator was in the right place– they were– but was pretty freaked out by it.
Obviously, we don’t have much more detail at this point, but uH. This is not painting a rosy picture of the shit lurking out there in the Void. To me this is pointing towards some kind of extradimensional horror that you really don’t want to draw the attention of... and we’ve gone and done that. Possibly even that the Tenno were lucky to scamper away the first time after it got to play with an entire ship of people (some guessing there, but given its asshole moves so far...) and going anywhere near the Void after that was about as wise as standing on a hilltop in a thunderstorm while double-dog-daring Zeus.
I’m so excited to find out how fucked we are.
Given what the orbiter shit involved, the answer is probably very, and also creatively. BALLAS? WHAT?? WHAT?????
IV. Further Thoughts
I really would love to hear the perspectives of autistic folk. That said, I... more or less liked how the Chains of Harrow handled Rell? The quest established that he was very different; the other kids-eventually-Tenno ignored him, while his mother loved him (I’m open to other interpretations but everything I heard pointed to sincerity). He had the intelligence and agency to deal with badbadnotgood, and while the RVC had a certain maternal vibe she was pretty damn reverent when discussing what he’d done/was doing. Also (maybe most importantly in my reckoning) he didn’t get a happy ending, but he succeeded at what he was doing. By this setting’s standards that’s a rosier conclusion than almost anyone else gets.
Now that I’m thinking of it, I’m racking my brains for any parties that have known the truth of the Tenno and been kindly disposed towards them without getting all maternal/paternal. I’m coming up blank. (The fuck is with this setting and everyone treating them like kids btw? All indications are that they stopped aging so they look like young teens, sure, but all indications are ALSO that they’ve lived awhile time, even excluding their cryosleep! I’m willing to believe a certain amount of “their brain maturity stalled along with the rest of their aging so they have the hardware of a 13yo” but that wouldn’t undo living long enough to form a small civilization. SOME parts of teenagers not being like adults are hardware, but a lot of it is pure lack of life experience, which the Tenno have in spades by now. Also, you know, THEY PSYCHICALLY POWER SPACE NINJA ROBOTS, SHOW SOME RESPECT.)
...
And now I’m going to pass out to sweet dreams of tomorrow’s fully-grown space-kitty.
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