Tumgik
#ascended mareeta
gzeidraws · 4 months
Text
Tumblr media
Leif and Mareeta, commed by Julius for catnipium 😊
167 notes · View notes
godly-feh-edits · 2 years
Photo
Tumblr media
(Mod Toto) Today is my friend Cynthiccal’s birthday, so I made a small gift for her, featuring the Ascended Tanya design she made! 
25 notes · View notes
saviourkingslut · 1 year
Text
Tumblr media
yeah so dimitri ate well since i managed to pull duo!ike (i felt so bad abt killing them but well. needs must) now im still debating whether i should give him spd smoke 4... not necessarily for arena purposes but mostly to maximise his tanking potential in aether raids and stuff like abyssal maps
7 notes · View notes
rubywolf0201 · 2 years
Text
Tumblr media Tumblr media
My Lon'qu Before and After build.
If you’re wondering where I got Vital Astra from… Well…
Tumblr media
Ascended!Mareeta just came as a free summon from the Luthier and Delthea Bound Hero Battle banner. Tbh I wasn’t expecting her to come but here we are I guess…
2 notes · View notes
sieglinde-freud · 5 months
Text
Tumblr media
huge shoutout to mareeta, ascended mareeta, fallen chrom’s first life, diamant, f!alear, and selena for paying the ultimate sacrifice in order to make my girlfriend a god. gone and probably forgotten within a few hours. oh well :)
Tumblr media
isnt he cute :3
10 notes · View notes
fehtism · 3 months
Note
Hello! After a little over a year we finally pulled a single (base) leif. Could we ask for a build please?
hello ! thank you for your ask
i'd like to call this build "thank you summer fjorm"
Tumblr media
here it is at +0
Tumblr media
and at +10
first I will go over the skills and then how to get them.
arcane devourer is not required but is strictly an upgrade from his prf weapon due to the null follow up effect, damage reduction on first hit, and special charges built into the weapon. if you do not have a rearmed chrom to fodder off you can use the refined light brand
vital astra gives a hefty damage boost of 30% of leif's speed when it triggers. vital astra also provides damage reduction if two conditions are met. 1) special is charged at beginning of combat and 2) unit outspeeds foe. unlike most specials with damage reduction vital astra's damage reduction is pierceable by skills like special spiral 4.
atk/spd finish 4 provides +7 atk/spd with an easy conditional to meet as well as 5 true damage when special triggers and 7 hp healing when special triggers.
other options for the a slot skill include atk/spd ideal which is on many units including the free m!alear gifted to all players not too long ago and in the divine codes.
spurn 4 is a speed based damage reduction skill providing damage reduction based on the difference between units and foes speed times 5 for a max of 50% damage reduction. spurn 4 also provides more true damage when special activates and provides +7 phantom speed (when the speed check for spurn 4 or vital astra is performed it treats leif's speed as if it is 7 higher)
velocity would be a better speed based damage reduction skill for its tempo effect however there is currently no velocity 4 skill only velocity 3.
if you cannot get a copy of summer fjorm (or any other unit with spurn 4) you can use spurn 3
time's pulse 4 allows for leif to loop vital astra as with the -1 special cd from his weapon vital astra is a 1 cd special. at the start of turn 1 times pulse 4 will precharge vital astra and the -1 cd after combat if special triggered effect will keep vital astra charged for every combat
the distant counter melee sacred seal is a great option as leif already gets null follow up from arcane devourer
the goal is to inherit summer fjorm's (a unit who is running currently on the 7th anniversary special focus banner) entire kit which requires the correct prerequisite fodder
Tumblr media
from a single copy of summer fjorm we can get atk/spd finish 4, spurn, and time's pulse 4 at the same time
atk/spd finish 3 is inheritable from young rebecca, the 4 star of this past year's young unit banner. she is currently available on the same banner as summer fjorm.
time's pulse 3, spurn 3, and vital astra are all available in the divine codes
Tumblr media
time's pulse 3 is available from the ascended ishtar combat manual in the divine codes 4
Tumblr media
spurn 3 and vital astra are available from the ascended mareeta combat manual in the divine codes 4.
hope this helps !
6 notes · View notes
randomnameless · 3 months
Text
@zeroabyss replied to your post “Tbf to the "how can Bernie hurt and kill Nabateans...”:
At some point story segregation is inevitable if they can’t properly convey feats into gameplay. Like Dimitri super strength shoul reasonably mean his str growth and cap is so absurd no one could reach it, but that wouldn’t be fair to the others would it? But at the same time they add more and more ridiculous feats that it SHOULD be that high, like how Hopes says he had strength training. In cold Faerghus. In Armor. While SWIMMING. At that point it’s absurd.
​It'd basically be Jugdral 2.0, but given how IS completely knelt in front of the Ayra wank to make Mareeta - a major crested carrier - apparently weaker than her, even in her "ascended" aka "peak" state, I'm afraid character wank will now always triumph over story integration in gameplay.
Jugdral - FE4 and even FE5 - wise basically tells her characters with major blood are demigods and their prowesses cannot be matched by regular people, or even people with minor HB. It sucks - Leif complains about this - but it's like that
(FE5 is all about Leif realising he can be a hero by doing heroic things, rather than merely being born with the right concentration of "magic blood")
End of her journey, aka, Ascended!Mareeta and base!Galzus already mastered Eclipse (since in FE5 Astra and Luna can be combined!) and, by virtue of having the highest concentration of "magic blood", are "stronger" than Ayra, just like Shanan is.
But Ayra wanking means if Leif had a pair of tits and was a tall woman with long black hair, he would handle lances better than his major blooded sister.
Tl;Dr : in FEH : popularity >>>>> FE Jugdral's lore and mechanics.
and I fucking hate it
4 notes · View notes
a-pale-azure-moon · 9 months
Text
I sank 300 orbs into the Hero Fest banner and cleaned up. I should've taken screenshots, but things came at me in a steady drip rather than mind-blowing arrays to show off. This almost balances out the obscenely terrible luck I had trying to get my last merge for Summer Dimitri.
All in all, I pulled F!Alear 3 times, Black Knight twice, L!Byleth twice, Arcane Grima once, plus I got Brave Chrom, Galzus, Ascended Mareeta, Neimi, and Shamir for off-banner pulls, and Say'ri and OG F!Byleth as 4* special pulls. AND I got 3 copies of Sylvain (bringing him to +6) too!
3 notes · View notes
ajentmm · 1 year
Text
Arcane Weapon Theorycraft
Tumblr media
We are doing a little something different today. We have this new thing called Arcane Weapons, weapons that are as good as new preferred weapons, and are inheritable. They even have 350 SP, halfway between Prefs. 400 and inheritable 300, while also being refineable like inheritable weapons with twice the cost of Refine Stones, thus twice the Divine Dew output. And these are on new Rearmed units who don't get sent home after inheriting the weapon. This can give new life to old units with outdated refined perfs. So today, I will be discussing how these and other perf weapons are designed, and give my theorycraft for possible upcoming Arcane Weapons.
First, let's discuss rearmed heroes. Like Ascendant Heroes, these can be alts of previous heroes, but they can also be new heroes, like Ganglöt. While Ascendant Heroes are "the best form" of the given character, having passed a millstone or gained special powers, Rearmed Heroes are characters that got a cursed weapon. Fittingly, these characters should either be willing to use godly powerful weapon for evil or can be brainwashed into doing so (see Rearmed! Robin). So except villains, anti-heroes, and fallen heroes to return. Course, Ishtar, Idunn, and Mareeta got Ascended forms but what are you gonna do about it, give them all another alt? (please don't)
Next, what makes an Arcane weapon. I have boiled it down to several parts.
1. Accelerate Special Trigger
Objectively, the most vital attribute a perf weapon a unit needs. The potential of this ability can't be bested, but in the future we might get this swapped for Effectiveness against Dragons, Armors, Beast, etc. or "Unit attacks twice"
2. Easy Condition
For now, all the weapons have "If unit's HP >= 25%" as the condition for all the other effects. It's very versatile for any role on the team, which is why it's first condition we get. For other expected conditions, there’s:
"Player Phase Standard", or "if unit initiates combat or is within 2 tile radius of an ally". This is obviously for player phase focus initiates as they always ant the effects when you get the pick which foe to face and get the first attack. It also doesn't rely on HP, so Desperation can be used. The secondary part is there to counter to prevent a unit from Galeforcing their way into a group of enemies and not having an exit plan, or so when the unit is the last on on the team, the foe will have an advantage on enemy phase. It also promotes the use of grouping unit's up foe the enemy phase, thus spreading out Spur and allowing hones to activate on player phase. This then makes team wipes by the foe easier if they have an AoE or Smoke skill, which is why pairing these PPS units with tanks to actually take the hit.
"Enemy Phase Standard" on the other hand is "If foe initiate combat or foe's HP >= 75%" is for those Tanks, Def tank, Res tanks, dodge tanks, even Vantage tanks. Obviously, you want the effects to occur when the foe attacks, but what if the foe doesn't attacks? The best to beat Quick Repost or Vengeful Fighters unit's in the olden days, was sit in front and let the Ai initiate combat. With the secondary part, these tanks can get the effects, in these cases. If the foe's HP is less than 75% and it's player phase, it's usually because that foe attacked first on enemy phase and got counterattack damage. They also are more likely to lose in the next encounter. With this, tanks just use their large stats to initiate combat (get the effects), survive the encounter, and if the foe survives, they with initiate combat and unit with get the effects and finish off the foe.
The newest condition I see going around it is "If unit is within 3 tile radius of an ally." This also remove the HP nessisary, with allows for Desperation or Vantage, while still being mixed phase. It also requires the player to keep allies in battle without letting them fall. It's a more tactic risk, but 3 tiles is generous enough to keep a support unit in the back. This condition can be better than the "25%" but it's not reliable in Summoner Dual if you aren't winning.
These aren't the only conditions we've seen, but they are common, so expect them on these new weapons and new refines.
3. STATS
Get some nice (or naughty) stats during combat. This is usually +6 to two stats to unit, -6 two stats on foe, +5 to all stats to unit, or -5 to all stats on foe. +5 to three stats appears on some perf. weapons but those are for unit's with a dump stat, not that applicable to an inheritable weapon.
4. 5. & 6 In combat effects.
This is where the customization comes in. So far, we got "grant guaranteed follow-up to unit," "prevent foe's follow-up attack," "grant Special Cooldown charge +1 to unit per attack," "inflict Special Cooldown charge -1 to foe per attack," "deal damage = 15% of unit's Atk," "restore 7 HP to unit after combat," and "restore 7 HP per unit's attack". There’s a lot of good stuff here and it won't stop there.
But the main goal of these effects is to put all heroes of one weapon type on even playing field with each other. It not so much be as good has 5-Star premium heroes, we still need to sell those heroes. It's putting them on par with 4-Star Specials, both the ones with simi-recent refines and the newly added. That's why Arcane Éljúðnir has similarities to Brave Hector's Maltet, with Special Acceleration, Atk/Def-6, and Omni-breaker. It's giving old heroes the tools to be Brave Hector, Fallen Edelgard, and Legendary Chrom (before his remix).
7. The leftovers
The last part is just, what do all these weapons of the same type must have. For Swords, Lances, an Axes, it's nothing. For breaths, it's the adaptive damage they get to ranged units. When the Arcane Sword and Arcane Axe gets 5 benefits on a checklist, Arcane Grima gets 6. Does this mean ranged weapons get 6 benefits too, or do they get 5, with the benefit they all have (Bows with effective against flying, Dagger with Seal/Smoke Def/Res, Tomes with . . . being magic) nocking off the third benefit? We'll get back to that later.
Now for the theory crafting. I already mention Brave Hector's Maltet so let's make an Arcane equivalent.
Arcane Halberd: Accelerate Special Trigger. (Special cooldown count-1) If unit's HP >= 25%, Inflict Atk/Def-6 to foe during combat, unit makes a guaranteed follow-up attack, prevent foe for from making a follow-up attack, and neutralizes penelties on unit during combat.
This is basically the Arcane Sword, just with Guard replaced with penalty nullification. While I feel Guard is a more useful ability, it is available through inheritable skills. There are only penalty nullify for two stats in certain tier 4 A slot skills, Bond and Clash, and Panic-nullify in Ruse 4. This is an exclusive ability that I expect to see more frequently. Now, is weapon better than Maltet? The one advantage it has is having all the effects in player phase. For B!Hector, he is better in the enemy phase, plus Maltet inflicts Atk/Def-12 and removes his armor weakness. On any infantry, flying, or caviler, this new weapon I better, not just because they can't have "armor weakness removed" if they aren't armor, but because they get the flexibility of movement to pick fights. Remember, don't use it with Unity.
Arcane Naginata: Accelerate Specials Trigger.* If unit initiates combat or is within 2 tile radius of an ally, grant Atk/Spd/Def/Res +5 to unit during combat, Special Cooldown charge +1 to unit per attack, Special Cooldown charge -1 on foe per attack, and neutralizes bonuses (from skills like Hone/Fortify) on foe during combat.
* Omitted information for redundancy
On the opposite side of the spectrum, here's Special Fighter, the weapon now with lull spectrum. Now I when with the player phase standard condition just because Special Fighter is currently only 50% HP, not 25%. Also, with player phase, cavaliers and fliers get better Galeforce, but not necessarily better enemy phase Special spam when running into foe's by themselves. The Lull effect is also nice when paired with Trace or Flow, and if the foe doesn't have a status bonus, their weapon won't activate if it's requires [Bonus].
Arcane Wo Dou: Accelerate Special Trigger.* If unit initiates combat or is within 2 tile radius of an ally, grant Atk/Spd +6 to unit during combat, grants guarantee follow-up attack to unit, Special Cooldown charge +1 to unit per attack, and reduce damage of foe's first attack by 40%.
This is the titular Swordmaster sword. This is the offensive sword that is best on the fast unit with low defenses. Now, Null Follow-Up would be better if given to a fast unit, but I didn't want to give it to unit's that aren’t infantry. With the damage reduction of the first hit being guaranteed 40%, you also won't need to worry about the speed check, or you can stack it with other Dodge skills (God-like Reflex anyone?).
Arcane Waraxe: Accelerate Special Trigger. * If foe initiate combat or foe's HP >= 75%, inflicts Atk/Def-6 on foe during combat, grants unit guaranteed follow-up attack, inflicts Special Cooldown charge -1 on foe per attack, grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. Calculates each stat bonus independently.
Next, the opposite of Arcane Downfall. Many axe heroes are not the fastest and rely on guarantee follow-ups to be viable. This was why Ganglot came with Quick Reposte 4. So for unit's that were going to equip that skill anyway, this is the slow fighter kit. The Gaurd is there to reduce the chance of Specials triggered on foe's follow-up attacks, and the Unity effect is there so you can give them to your high stat units, absorb the Chill skills, and use them for your own. It's not as protective as just neutralizing all penalties, but I feared that effect would have been too strong when it works always in enemy phase, namely the "prevent foe's counterattack".
Arcane Dragoon: Accelerate Special Trigger. * If foe initiate combat or foe's HP >= 75%, inflicts Atk/Def-6 on foe during combat, prevent foe from making a follow-up attack, neutralizes penelties on unit, and reduce damage from foe's attacks = 10% of the sum of unit's Def and Res. If foe's range = 2, target the lower of foe's Def or Res.
Finally, an alternative to Arcane Grima, which was an offensive mixed phase breath. This is a defensive enemy phase breath that can be used with Dragon's Irie (because it lacks auto follow-up) or with Dragon's Wall or Dragon's Wrath, for more damage reduction. It also neutralizes penelties like Idunn and Nowi, prevents foe's follow-up, and gives flat damage reduction, just like B!Dimitri and Astr. This FDR also isn't focused on Def, it's the sum of the Def and Res, so a Res heavy dragon can get some use of their low Def, and vice versa. This can range from 5-14 points of damage subtracted. This can't be neutralizes by foe's skills, nor can it be lowered by a dagger because you're immune to penalties.
That's enough for now but just incase a new arcane ranged weapon appears soon, I will place my bet now.
Most Arcane ranged weapon: Accelerate Special Trigger *. If unit's HP>=25%, grant (Stats), and also, if this specific condition is met, grant (effect X) and (effect Y). (Weapon specific effect)
Yep, from what I find, new perf. range weapons get 2 effects but they are nested within conditions, like "Unit initiates combat and has HP >25%" or "If unit initiates combat or is within tile 2 radius of an ally, and also has Spd > foe's Spd" or "has a penalties on foe > X" or "number of foe's surrounding unit > X". They can lock these effects behind incriminate amounts if it's a really nice effect like Desperation or attacking twice like a brave weapon. Some perf. weapons have 3 effects but those don't have Accelerates Special Trigger.
That's all for now, I got more Pokémon to play.
1 note · View note
rebecca-lotto · 2 years
Text
for a god of openess , Askr sure is playing hard to get.
well i’m doing some pulls on askr’s banner ,  and  the first 5-star i got was ascended mareeta. 
i may have to spark for askr , b/c colorless hell isn’t fun.   
6 notes · View notes
cielospeaks · 8 months
Text
f h
bro they are spoiling me. first plumie, then resplendant ursula, then frickin arion?! like dude. dude.
-this banner is ok. like i knew id be rollin bc i love plumie, so i was hoping for something i liked (i was really thinking tms would be awesome but unlikely, but tbh this exceeded my expectations lol. the other thing was thracia w my oshis. i was just like not 15 not 15 bc its boring and i dont like lol), but oh my gosh i was not expecting geneaology gen2 at all. honestly its not bad. ced canonically is in 4 and 5 so its cool its a tribute to his 5 look, and im glad his sister was added. the brigid kids are nice, good for them too! mareetas siblings! but oh my gosh i was the most hype for arion. actually freaking tf out. like "wtf i thought its adult gen why is arion here?!?!" the first of the maeve friends to be added! i am patiently waiting for ascended larcei + iuchar and iucharbra as 3/4/ghb characters
-i just hope njorthur eventually is fightable (and playable) in the game tbh. tbh i think b7 story isnt too bad so far, but the fan reaction is very cringe. but thats understandable bc the main part 1 villain is a literal tha nos meme that beat a fan favorite "ow the edge" character in the popularity contest so ofc ppl are weird abt it
-in the banner im just hoping for plumie, and the brigid kids and the pegasus knight (im totally forgetting her name im sorry) would be great too.
-itd be kinda cute if theyre having 4 first so 5's can be linoan + deen and edda, and maybe misha too to complete the pegasus squad (i still like my idea w ghb ilios tho tbh. i want my oshis too)
-anyways prayer circle for nothing weird in arions lines. i really like his character (big hc but i hc him as being ace and not interested in romance in the conventional way/at all) so im hoping they dont screw him over. they did hardin not dirty so i can hope
anyways im not out of the woods yet lol bc theres still the 5 banner and the 7 one (i am going feral for renault pls give me my guy) and tbh id even be hype to roll if 15 had sonyas sisters
1 note · View note
shiraira · 2 years
Photo
Tumblr media Tumblr media Tumblr media Tumblr media
Mareeta: Astra Awakened icons! Like and/or reblog if using, credit not necessary but appreciated!
10 notes · View notes
saviourkingslut · 2 years
Text
uuggh down to 600 orbs and i got a single xander :') and no corrins either im sorry l!mitri you're gonna have to wait for that distant stance my love
2 notes · View notes
bananabraiined · 2 years
Text
Tumblr media
A true blade must be without equal.
2 notes · View notes
katfreaks-hidyhole · 2 years
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
10 notes · View notes
fehtism · 3 months
Text
a lot of high value units and fodder on this banner! i'm going to go over each unit in order.
Tumblr media
RED POOL (has every fodder ever)
- tea ayra who has flow desperation which grants offensive half null follow up and is a great slot b on any fast melee cav nuke. she can run flared sparrow in her a slot for pre combat damage or stick with the atk/spd clash 4 that comes in her kit. she unfortunately wants a c slot skill other than red feud however she can run most tier 4 smoke skills effectively.
- khadein linde is mainly used for her ability to allow for allied units to not be slowed by terrain. she is great in summoner duels but unfortunately doesn't score well in arena. she also has def/res smoke 3 lol.
- summer fjorm has every fodder a godsword might want minus vital astra. she has atk/spd finish 4, spurn 4, and times pulse 4. you can inherit both spurn 4 and finish 4 if you get spurn 3 from the divine codes (ascended mareeta is in the divine codes and also provides vital astra fodder). you can inherit her entire kit if you get young rebecca off of this banner for atk/spd finish 3 (and get spurn and times pulse 3 from divine codes). she's also a great godsword herself.
- lull spd/def 4. jokes aside summer shez is a terrifying melee cav nuke with a dual phase brave weapon and true damage based on a % of her speed. she has atk/def menace in her c slot which you'll probably want to replace with something like fatal smoke because menace skills are completely cancelled out by either grand strategy or unity. it is near impossible to trigger her prf skill on any non beast/dragon infantry foe that isn't laughably slow since it requires her to have at least 20 more speed than the foe. for other foes she's only required to have 5 more speed than her foe and she will trigger her prf effect (grants effective damage against all weapon types).
BLUE POOL (has escape route 4)
- bride say'ri comes with s/d rein snap which can provide extra movement to her allies. her other fodder is life and death 4 which is available on quite a few units. it's great on aoe nukes however bride say'ri will have trouble triggering aoe specials without pre charging support and l!hinoka support
- spring bernadetta has a prf weapon which deals 1 chip damage at the start of each turn to her and allies within 2 spaces. this is great for enabling any skill that requires you to be at 99% hp or less as well as enabling her own escape route 4. she also has base 47 speed which is the highest base speed in the game currently ! her high value fodder includes escape route 4 and def/res smoke 3.
- valentine's takumi unfortunately released a few banners to early for savvy fighter 4. you can give him both kestrel stance 3 and savvy fighter 4 from fallen anakos but unfortunately if you want armored floe you'll have to fodder off either bride tiki or brave corrin. speaking of brave corrin, valentine's takumi is the only other unit with a/s far save 3 so if you want to build a fast far save armor and /don't/ want to fodder off a brave corrin you can fodder him instead.
GREEN POOL (is underwhelming)
- valentines leo is a slow high res green bow cavalier who unfortunately does not want most of his kit. he's a great support with atk/spd ploy meaning you'll want to run still water in the A slot and sacred seal instead of remote mirror which he has in his kit. his prf weapon comes with an effect similar to ploy where if he wins the res check he inflicts def/res -7 and gravity on foes in cardinal directions (this is why he should run atk/spd ploy instead of def/res ploy). unfortunately his fodder is not great as remote mirror is greatly outclassed by flared mirror.
- panic smoke 4. though actually khadein ursula is just another fast ranged cav. she can run the new s/r far trace 4 but that means you're missing out on foddering off arcane thunder until the skill releases on a unit that isn't rearmed reinhardt. she can also run flared sparrow in her A slot but that is highly contested fodder. she has the same effect of not being slowed by terrain but unlike khadein linde she only grants it to herself and cannot outsource it. idk summon her if you like her or if you want panic smoke 4 lol.
- tea ferdinand comes with rally spd/res+ which is a high scoring assist skill for arena! other than that his fodder is kinda whatever but his teatime set+ is a decent inheritable green tome if you don't have arcane caliburnus.
COLORLESS (is higher value than you might think)
- summer l'arachel comes with seaside parasol+ which is currently the best staff for any staff unit lacking a prf weapon. you can refine it to grant either the wrathful staff effect or dazzling staff (refine it for wrathful staff if you don't want to run poetic justice or wrathful tempo). what does this seaside parasol+ do ? uhhh
Tumblr media
it does a lot lol. for a TLDR of this weapon: at start of turn inflict guard (special cd -1 per hit) on nearest foes within 5 spaces and on foes near those with savior skills, if hp is above 25% you get atk/spd +5 in combat and debuff foe's res based on 4 times the amount of visible buffs and debuffs on the foe. definitely pull for summer l'arachel if you have a staff unit you want to build (especially a fast one)
- summer rebecca is currently the only unit with atk/spd finish 3 which is helpful if you want to inherit finish 4 and other skills from units. unfortunately if you want to build her she needs a lot of fodder since she only has prerequisite tier 3 skills ... her prf bow is pretty good with -1 special cd, beast effectiveness, built in time's pulse 3 with an easy condition to meet (same as finish condition), +5 all stats in combat (same condition), and some damage reduction.
for a TLDR of this banner: red really good, blue is good because spring bernadetta, green is meh, colorless is only good if you need specific fodder. pull red :3
2 notes · View notes