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#at least ais and vere seems valid
cursed-nyxan · 5 months
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Touchstarved characters' names in my mother language
This was inspired by redspringstudio's pronunciation guide. Coz I just found it super interesting, that a few of the characters' names resemble Hungarian words.
Leander- It's the same as in english, poisonous flower.
Kuras- I've mentioned this before, and I'll keep repeating this till I die, "kúrás" means fucking in Hungarian.
Mhin- Doesn't really have a meaning. 'Min' can be an inflected form of 'mi' (what), but I don't think that counts.
Ais- If it sounds like ace, then it also sounds like 'ész' which means mind. It just fits so well because of the whole groupmind thing.
Vere- Not the exact same pronunciation, but it sounds similar to 'vér'. It means blood. Why is this also fitting
Another fun fact:
The only difference between the words sparrow and bloodhound is the place of the accent. Sparrow is 'veréb" while bloodhound is 'véreb'.
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n--n · 1 year
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You know the saddest thing abt Mhin is that they keep their distance from everyone bc they’re scared they’ll get hurt but given all of the others are monsters both literally and metaphorically they’re technically dodging like a ton of bullets
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strunmah-mah · 3 months
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Touchstarved Characters as DnD Classes
Ais
Given the existence of Ocudeus and Ais's relationship with it, Ais is an easy choice for a warlock, a person who gets their powers from a patron entity. My choice would either be The Great Old One, or The Fathomless. The both have those eldritch vibes but with slightly different emphasis. The Fathomless buts a strong emphasis on the oceanic tentacle monster, while The Great Old One has some tentacle imagery but focuses far more on the effects Eldritch beings have on the mind. Which one you think suits him more comes down to personal preference I think.
Leander
Given that magic for humans seems to largely be a learned skill, and stuff devs have said about Leander coming from a more more formal background giving him access to a proper education, Leander would 100% be a wizard. With as little information as we have about him exactly which school might be harder to pin down, but for the purpose of this I'm going School of Illusion. I think it works both as a fun reference to the first spell we ever see him cast (the illucitory lily) and a sort of foreshadowing of him duplicitous nature.
Kuras
As an angel, Kuras's divine power is innate to him in a way that I think the Divine Soul Sorcerer would be best at replicating. Not really sure what else to add, this might be an even easier pick than Ais as a Warlock.
Vere
Vere is interesting. Given our first impression is that of a snarling shadow beast in the corner of out vision, part of me is inclined towards Shadow Magic Sorcerer. His power seems to be innate to him and I think the Hound of Ill Omen ability synergizes well with Vere's status as the Senobium's hunting dog. HOWEVER, the devs recently dropped the extra bit of lore implying that Vere used to be worshiped as a god, which does make an interesting argument for casting him as a cleric. I don't think most cleric abilities mesh as well with Vere's in game abilities, but thematically the Ambition Domain meshes well with his personality.
Mhin
Mhin is the one I'm least confident on. Their attempt to sneak into the Senobium speaks to them being a Rogue, The revelation that they're regular collecting bounties from soulless hunting points them to being a Ranger, and the Alchemist's observation that their a scientist suggests that when the full games drops they might be something of an Artificer, or depending on your tolerance for psuedo canon, maybe a Blood Hunter? IDK, I'm a little bit at a loss of what to do with this guy.
Bonus the Origins
Now given that all Origins more or less have the same skill set with some flavor difference All of them could easily be Aberrant Mind Sorcerers and be done with it. Their power is innate to them, and that power is power over the minds of others. It's a good solid choice, but if you wanted to give the Origins more influence over their skills sets below would be my choices
The Unnamed
Raised at a temple as an oracle? The Unnnamed is a Cleric. Given that it was thought their ability could create a groupmind the Solidarity or Zeal Domains could be an interesting choice, That the people under their influence are so violent could be an argument for the War Domain, or that everyone was so mislead as to what your ability is could be an argument for Trickery Domain. Ultimately as a self insert the Unnamed's background is fluid and any choice is valid, but thematically I think I think those four could all work really well. TBH I really wish there was a Madness Domain or something so you could channel that Dionysus Maenadic energy, I think that'd work really well, but homebrew is not my area.
The Alchemist
This Origin knows magic, magic is a learned skill for humans, The Alchemist is a Wizard, maybe an Artificer. Again, self insert, either choice is valid. If you go Wizard I think School of Enchantment could be a good choice, would tie into their powers a bit better then some of the other options. If you go Artificier there is an Alchemist subclass, it's a match made in heaven
The Hound
The Hound has a very specific archetype built into it and that is the Rogue: Thief. They're a street kid who survived by stealing. I don't know if there's another choice that could work for this Origin even half as well. works for this
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