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#ata/ul'dah
peeporoons-notes · 8 months
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back to MSQ | part 1 —— part 2 —— part 3 —— part 4
💬 Flavor text in Ul'dah - Steps of Nald from East to West (part 4; Past the Gate of the Sultana)
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Mimishu "This is the Gate of the Sultana. It was erected to commemorate the ascension of Her Royal Majesty Nanamo Ul Namo to the throne.
Ul'dah's future is bright indeed, so long as it is under her rule."
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* Outside the entrance to the Coliseum
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(1) Jenet "Did you hear? My beloved Franz is fighting today! I can't wait to see him carve that overgrown oaf into bloody chunks!"
💬 Proximity dialogue (1) Average Spectator: "A hundred gil on the Hellsguard!" Tiny Spectator: "Ahahahaha!" Roegadyn Gladiator: "I kill you and make you die!" Hyuran Gladiator: "If I don't die of laughter first!"
(2) Bobonima "Ladies and gentlemen, boys and girls! Tonight's main event: the prince of the bloodsands and pride of Ul'dah, the suave southern dandy—Franz the Fair!"
💬 Proximity dialogue (2) Coliseum Doorman: "Thrill awaits you on the bloodsands!" Average Manbun Gladiator: "Georg Galleongut! He's my favorite!"
💬 Proximity dialogue (3) Cute Flyer Distributor: "Today's matches are set!"
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* Gladiators' Guild
* Descending one of the staircases on either side of the facade leads down to the subterranean coliseum's upper viewing platform. Through a side-door to the Easy, you'd find the guild associated.
💬 Gladiators' Guild Flavor Text
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💬 Proximity dialogue (1) Monocled Attendant: "You have excellent taste, madam!" Wealthy Woman: "Why, thank you!" Box-laden Attendant: "Will this take very much longer?"
(2) Didilata "Oh g-gods! P-Please, I'll get the g-gil, I prom— Wait, you ain't here to collect?"
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Hihito "There's no other choice. I must buy a new dress. I will not—nay, I cannot allow myself to be seen wearing these rags a moment longer!"
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* In Erralig's Burial Chamber
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Eadgytha "This is Erralig's Burial Chamber, where the dead rest in whatever peace they have found. I stand guard over that peace, and without the proper leave, none shall disturb it while I watch."
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* Thaumaturges' Guild
* At the end of the curved street, the polished, green-black stone of the Arrzaneth Ossuary stands distinct from the flaxen brick around it.
💬 Thaumaturge's Guild flavor text TBA.
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peeporoons-notes · 8 months
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back to MSQ | part 1 —— part 2 —— part 3 —— part 4
💬 Flavor text in Ul'dah - Steps of Nald from East to West (part 3, Emerald Avenue)
About halfway around the street
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* Wymond's flavor text is available only after you take his sidequest 🟠"Due Diligence." Wymond "Keeping that coinpurse bulging, are we? They say the streets of Ul'dah are made o' gold, but it's piles o' gil what pave your way."
💬 Proximity dialogue (1) Female Twin: "All hail the sultana!" Male Twin: "The city's alive once again!"
💬 Proximity dialogue (2) Shop Crier: "Custom embroidery on all purchases! Shop attendant: "One size fits all or half your money back!" * Amusing because with the player clothes for sale, one size really does fit all.
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* Now passing the aetheryte plaza - ◾back to MSQ?
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Skywatcher "A wise woman once said that she who does not pay heed to the skies will most surely get wet. Sound advice if you ask me. Would you like to hear what the skies tell us this fine day?
* An expansive weather forecast for the realm is displayed.
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* At the Hall of the Immortal Flames
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Mimio Mio "The flame is not the fuel, praise the Traders. The Immortal Flames depend not on any one soldier—not even Raubahn Aldynn. Low it may burn at times, but as long as there are men willing to serve, it is forever."
Hunt Billmaster "The marks posted on the Hunt board are not for the faint of heart or slow of sword-arm. Only those of proven ability to dodge death need apply."
Flame Mage "I am the official charged with the bestowal of sanction upon our members. As you are not one of us, I am afraid you cannot avail yourself of these services."
Swift, Flame Commander "We Immortal Flames fight to protect Ul'dah from all who would threaten her.
Ever do we swear to uphold our oath: for coin and country!"
* Behind the important-looking desk.
Flame Quartermaster "Only members of the Immortal Flames are allowed to exchange flame seals for goods and services."
Flame Personnel Officer "You stand within the Hall of Flames, the burning heart of operations for the Immortal Flames. We're always seeking kindred souls possessed of unquenchable spirit to join our cause.
I sense something of a fire within you, but it flickers as candlelight. Stoke this inner fire till it becomes a raging inferno, and we can speak again of your part in the Immortal Flames."
* System: In order to join a Grand Company, you must progress further in the main scenario.
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💬 Proximity dialogue Young Boy: "I want another honey cake!" Male Guardian: "And I said no!"
Agnys "I had no idea that the Platinum Mirage was such an exclusive establishment. That they can afford to turn away wealthy individuals like myself speaks volumes.
It's probably for the best, though. An old acquaintance of mine lost everything in the gambling halls. Last I heard, she had run afoul of some dangerous people─or was it that she had fallen in with them? I can't seem to recall…"
Rand "Can't say I much care for the ridiculous uniforms those blokes over there at the Hall of Flames have to wear.
If you fancy sporting the same blue duds, though, you could always enlist. The Immortal Flames take everyone—even foreigners."
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* At the Platinum Mirage
(Across the street from the Hall of the Immortal Flames.)
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💬 Proximity dialogue Peacocking Man: "Took down three opponents today, I did." Girl-simp: "How would you like to take down one more...?" Gullible Babe: "And not a single scratch? Incredible!"
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💬 Proximity dialogue Monocled Attendant: "Lookin' to borrow some coin, maybe?" Mammet: "BlOoD! MaImInG! FuN fOr YoUnG☆aNd☆OlD!"
Essylt "The gambling halls of the Platinum Mirage are as an oasis of fortune—a glimmering, silvery dream to which one cannot help but be drawn.
Beyond these doors are found fantastical amusements and thrilling games of chance to delight and entertain…assuming you are part of our exclusive membership.
I regret to announce that this most privileged club is not currently open for applications. But do not lose heart! Hoard your gil and pile your precious stones in preparation for that day when a position opens, and you, [sir/miss], might purchase the right to stride across the threshold into paradise itself."
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* Pugilists' Guild
* Under the same street-front as the Mirage, the entrance to the Pugilist's guild sits in a deeper recess, down some stairs.
💬 Pugilist's Guild flavor text TBA
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* Jajakuta's flavor text is available only after you take his sidequest, 🟠"Tougher Than Leather." Jajakuta "Did you ever wonder why the Pugilists' Guild is found next to the Platinum Mirage? The casino hires the members to watch over their elite clientele. But not to keep them. No, they are there to see to it the wealthy patrons do not cheat the house."
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peeporoons-notes · 8 months
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💬 Flavor text in Ul'dah - More About Aetheryte
Nenebaru "Hail, adventurer! If you would know aught of aetherytes and aetherial travel, I, Nenebaru, would be happy to assist you."
* "What is aetherial travel?" you ask. Nenebaru "In order to understand the workings of aetherial travel, one must first understand the nature of aether itself. Aether is an invisible, intangible substance that exists all around us. It flows through every living being, including you and me. It is what sustains us, and without it we would perish. Once the spirit departs the body due to death, our remains are reduced to aether and returned to the aetherial river known as the Lifestream. However, it was long ago discovered that, with sufficient control of one's spiritual energies, a man could deliberately reduce his physical form to aether without severing the connection between body and soul. And so the spells known as Return and Teleport were born."
* "What are aetherytes?" Nenebaru "These crystalline agglomerations of aether, which are a common sight throughout Eorzea, are vital to aetherial travel. By touching an aetheryte, you can attune your body's aether with the crystal. Should you fall in battle and your body be reduced to aether, you may awaken back at the aetheryte with which you have the strongest resonance—your “home point.” With the proper training, however, you can resist the pull of your home point and travel to a different aetheryte. This is the technique commonly referred to as “Teleportation.” But know that you can only travel to an aetheryte with which you have previously attuned. When visiting an unfamiliar area, you would do well to seek out the nearest aetheryte before engaging in any dangerous activities. In essence, aetherytes act as lodestones, which allow us to move contrary to the natural flow of the Lifestream. But be fairly warned: to attempt aetherial travel without these lodestones is akin to suicide."
* "What is the difference between Return and Teleport?" Nenebaru "Compared to Teleport, Return is less taxing on our spiritual energies, as we are naturally drawn towards our “home point”—the aetheryte with which we have the strongest resonance. This spell can be cast quite quickly, making it ideal for emergencies. By way of a drawback, you cannot select your destination at will—Return can only send you back to your home point." Nenebaru "Teleport offers greater versatility, in that you can travel to any aetheryte with which you have previously attuned. However, it requires a great deal of spiritual energy known as “anima” to safely guide one's body and soul to the weaker aetherial beacon. Do not worry, though—many adventurers recover quickly and are more than capable of frequent travel. That is, assuming they can afford the costs involved. You see, in the Calamity, many of the aetheryte camps across Eorzea were completely destroyed. Rebuilding these camps came at a great expense, and the money which made this possible was lent by certain wealthy individuals. This debt is being repaid to this day, and it is for this reason that we must levy a fee upon those who use the Teleport spell."
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peeporoons-notes · 8 months
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back to MSQ | part 1 —— part 2 —— part 3 —— part 4
💬 Flavor text in Ul'dah - Steps of Nald from East to West (part 2; Ruby Road Exchange)
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Silver Nettle "Oi, 'venturer! Why not spend some of that hard-earned coin here at the markets? Go on an' treat yerself! Ye deserve it!"
Lalayoma "What may appear to many as a pile of rags can sometimes turn out to be cloth of extraordinary value. It takes the trained eye of a merchant such as myself to judge the difference."
💬 Proximity dialogue: Antiques Shopper: “I simply must have this vase!" Nearby Street Juggler: "Now watch and be amazed!"
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💬 Proximity dialogue (1) Elderly Manbun-wearer: "I'll take a sack of sunset wheat." Sack Saleswoman: “Making some bread today? Or maybe ale?"
💬 Proximity dialogue (2) Discerning Buyer: "A Fifth Astral Era copy of the Enchiridion!" Tome Vendor: "You won't find another outside the Holy See."
💬 Proximity dialogue (3) Wildly-gesticulating Miner: "Shake it, ladies!" Rowdy Dude: "If it's gil you want, come stick your hands in me pockets!" Drunk(?) Hyuran woman: "How do I get me one of those tails...?"
💬 Proximity dialogue (4) Jewel Salesman: "I've the finest gems in all this fine town!"
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💬 Proximity dialogue (5) Impatient Buyer: "Hey, you! Over here!" Sleeping, or Possibly Drunk, Liquor Salesman:
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peeporoons-notes · 8 months
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back | back inside —— part 1 —— part 2 —— part 3 —— part 4
💬 Flavor text in Ul'dah - Steps of Nald from East to West (part 1; Outside the Quicksand)
Early game, done right after the tutorial.
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➺ Select "Chocobo Porter"
Mimigun "If you came looking to hire a chocobo porter, I'm afraid I must disappoint you. Our birds are very fickle creatures, and tend to become agitated around those with a certain lack of demeanor. Return once you have proven you can handle yourself, and I will personally see that you are assigned our best bird."
[Chocobo porters are available for hire upon attaining level 10.]
➺ Select "Rent a Chocobo"
Mimigun "You must forgive me, but I am afraid my superiors would deem it inappropriate if I granted someone so obviously and painfully new to adventuring leave to take the stable's birds out beyond the city walls without proper supervision."
[Chocobos are available for rental upon attaining level 10 in any class.]
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* At the steps to the Quicksand.
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Emelin "If I take this opportunity, will I miss out on a better one? It's all so overwhelming… Maybe I should mull it over at the Quicksand."
💬 Proximity dialogue: Hooded Thaumaturge: "Shall we be going, then?" Armored Roegadyn: "As you command."
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peeporoons-notes · 8 months
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back to MSQ —— go outside
💬 Flavor text: Quicksand, Steps of Nald, Ul'dah
Any flavor text inside the Quicksand which differs from that in the Ul'dahn tutorial instance.
* Memenaru, Marteire, and Elviane's text— as well as proximity dialogue— remains unchanged.
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Momodi "You've found your way to the Quicksand, friend. As you can see, we cater to a clientele with an adventurous streak.
With the chaos left in the wake of the Calamity, the townsfolk'll be needin' the help of my patrons more than ever."
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Botulf "Ul'dah's known for its merchants, but making your way here as one is no easy thing.
Three reasons for that—too many trends, too many rivals, and too many lies."
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Papasu "Hello there, traveler. Have you tried any dishes at the Quicksand yet? Nothing prepares you for a day of adventuring like a hearty meal, you know!"
* "What do you do here?" you ask. Papasu "Oh, I just flit about the Quicksand, attending to our guests' every need. I also help out in the kitchens on occasion. No one makes buttered crumpets as buttery as I do, you know. Next time I whip up a batch, be sure to try one! Of course, you ought to try all of our dishes—everything we serve is excellent. Why not have a bite to eat and rest a spell? I promise you won't regret it!"
* "Why is it called the Quicksand?" you ask. Papasu "Have a look around you—all manner of folk get caught in the lure of the Quicksand! They gather here to meet and mingle with one another. 'Course, you adventurers are less like to linger long. Aye, your kind is not unlike sand itself—the more tightly we try to hold on to you, the easier it is for you to slip through our fingers… Oh, I know all about your type. My husband used to be an adventurer, you know. Oh, he was quite a gallant hero way back when. But his days of derring-do are but a distant memory now—aye, and his strapping physique as well."
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Kekezani "Mmm…you got it, sweet cheeks, full speed ahead…"
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back to MSQ —— go outside
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peeporoons-notes · 7 months
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back —— next [GLD] [PGL] [THM]
MSQ 1.0 [Ul'dah] — Close to Home
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⚫ Close to Home
📖 Description — Lv. 1 Momodi, the proprietress of the Quicksand, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
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Momodi "Before you go chargin' off to find your fortune, I've a few basic tasks I'd like you to perform so as to help you get to know the place.
First of all, I want you to visit the aetheryte plaza. To get there, head west from here till you reach Emerald Avenue, then look to the north. You should see a giant, floatin' crystal called an aetheryte.
If it weren't for aetherytes, travelin' around Eorzea would be a damn sight more troublesome than it is. 'Course, you still need to attune with 'em before you can use 'em, so be sure to do that with the one in the plaza. You ever attuned with an aetheryte before, FN? If not, just lay your hand on the thing and you'll see what I mean.
* If playing Gladiator starting class: "When you've done that, I want you to pay a visit to the Gladiators' Guild, over at the Coliseum."
Assumin' that [sword/scepter/those hora] ain't just for show, you might consider trainin' there.
And finally, I want you to visit the Sapphire Avenue Exchange, over on the Steps of Thal.
Goods from all across Eorzea and beyond turn up there every day. You'll have no trouble findin' armor, weapons, or anythin' else a fledglin' adventurer like yourself might need.
You might say that everythin's for sale here in Ul'dah—as long as you've got the gil. Just make sure as you don't pay more than you ought, FN.
There's plenty as won't scruple to swindle unsuspectin' foreigners like yourself, 'specially if they think no one's lookin' out for their best interests.
Which is why I'm givin' you this letter. When you visit the exchange, find a gentleman named Seseroga and give it to him. He'll be happy to tell you about the markets once he's read it."
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Momodi "In short, then: visit the aetheryte plaza, the Gladiators' Guild, and the Sapphire Avenue Exchange. Simple.
Oh, but before you go, a word of advice: while there're more than a few unsavory characters out there who'll try to take advantage of you, there are also some with honest-to-goodness problems who you should consider offerin' a helpin' hand to.
A lot of folk are lured to this city by the promise of wealth and power. What many of 'em fail to realize is that instead of chasin' after gil the moment they get here, they ought to be makin' friends.
Let it be known that you're willin' to give as much as you get, and opportunities will come your way.
Speakin' of which, you should speak with the Smith over yonder—those lads always have some good advice for up-and-comin' adventurers. Otherwise, that's about it from me. It's past time you got goin'. Oh, and let me know when you've finished, will you? That way, I won't spend my days worryin' that you're down to your smallclothes without a gil to your name."
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Quest Accepted
* Note: At this point, other player characters become visible to you, and the instance no longer bars you from the rest of the city.
💬 What the Smith has to say (new player guidance) 💬 Flavor text inside the quicksand (post-tutorial) 💬 Flavor text in Ul'dah - Steps of Nald from East to West
🟠Sidequest: Due Diligence — Wymond
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◾* Attune yourself to the aetheryte found inside the city.
* Walking along the wide, curved street, though your attention may be drawn aside by shouting merchants, it is hard to miss the recessed entrance to the aetheryte. It glows vibrant and blue in the center of its dim underground plaza.
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* Reaching out to it, a beam of blue light sings between you and the crystal. You can feel your aether synchronizing with it, until you're sure a sort of equilibrium has been reached. It's then that a voice calls out behind you.
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Nenebaru "Hail, adventurer! Might you have come at the behest of Miss Momodi of the Quicksand?
* You nod.
Nenebaru "Excellent. Which brings us to the matter of the attunement fee—that will be one hundred thousand gil, if you please, [sir/madam].
* You step back with a start. He is dressed in the Brass Blades' uniform, after all...
Nenebaru "...AHAHAHAHAHA! Apologies, but I do so relish the opportunity to make that jest. The look on your face was absolutely priceless! Ah, but the fact that you were so easily deceived suggests to me that you are unfamiliar with the use of aetherytes. Allow me to explain.
These crystalline agglomerations tap into aetherial energies, and are primarily used as a means to travel swiftly from one place to another.
Perchance you have heard of Return and Teleport? Well, these transportation spells make direct use of the aetherytes and their connection to the flow of aether.
Given that there is an aetheryte in almost every corner of Eorzea, any adventurer with a mind to explore the realm will wish to seek out and attune himself to each and every one!
But even if you have no intention of wandering beyond the sultanate's borders, it would be prudent for you to attune yourself to any aetherytes you encounter from now on.
I pray you found that informative. Should you wish to learn more about aetherytes or transportation magic, I should be happy to answer your questions."
💬 Flavor text: More about Aetheryte 💬 Flavor text in Ul'dah - Steps of Nald - Emerald Avenue and Westward
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back —— next◾* Visit your class's guild. [Gladiator] [Pugilist] [Thaumaturge]
💬 Flavor text in Ul'dah - Steps of Thal
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peeporoons-notes · 7 months
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MSQ 1.1 [Ul'dah] — Close to Home [GLD]
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◾ * Visit the Gladiators' Guild.
Lulutsu "Welcome to the Gladiators' Guild, friend! Tell me, are you new to the thrills of mortal combat? Well, whether you are or not, you are new to us!
If you would take your place in these hallowed halls, you must be willing and ready to undergo the most rigorous training. You must endure cuts and bruises beyond counting, and like as not far worse.
A daunting prospect, I concede—but there is no other way if you mean to take to the bloodsands one day. And why wouldn't you? The Coliseum is only the most celebrated place of public entertainment in all of Ul'dah!
Where else could a poor man amass a fortune so vast as to one day allow him to claim a seat on the Syndicate?
Ahhh...there's not an Ul'dahn alive who isn't inspired by the rise of the self-made man.
And there is no truer embodiment of this than the gladiator who wins riches and fame with his sword.
Throughout its long and storied history, this guild has nurtured countless champions.
Our training methods are second to none, and our members ever strive to develop new techniques.
If you desire true glory—to fight and triumph, 'midst the roar of ten thousand voices—then this is where you belong, adventurer.
...Think of it. Think of your legacy. And if your soul stirs...join us."
💬 Gladiators' Guild flavor text TBA 🔵 Way of the Gladiator TBA
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peeporoons-notes · 8 months
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🟠 No Lady Is an Island
Lv. 1 Sidequest; Genevieve. 📖 Description — Lady Genevieve wants you to gather the gil which you caused her to drop on the ground.
* Note: If you hit decline she doesn't even say anything funny. Missed opportunity.
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Genevieve "Ah!" She gasps, and turns to shout at you. "What have you done!? Your kind has no business to even look at a lady such as I.
Such shocking, unbelievable insolence! And now look—look at how my gil is scattered across the ground! Pick it up, right this instant!"
🔸* Gather the dropped gil. 0/5
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* The metal is embossed with tiny geometric patterns, unlike the usual gil icon which has a portrait on it.
🔶 * Return the gil to Genevieve.
Genevieve "My gil…now! And there had better be naught missing!"
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Genevieve "Hmmm, this appears to be everything.
…What are you still staring at? Are you expecting some kind of reward? The insolence! Hmph!"
* You do then get 50 exp and 102 gil for the quest, however.
* Quest Complete
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peeporoons-notes · 8 months
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🟠 Tougher than Leather
Lv. 3 Sidequest; Jajakuta. 📖 Description — Jajakuta the merchant is visibly perturbed and in need of some assistance.
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Jajakuta "Well, you're in luck! The pugilists have just placed an order with me for several of the leather gloves and harnesses they use for sparring.
But the Traders are cruel, for I find myself lacking the hides required. Would that I had the pelts of a few snapping shrews…
What say you, friend, hm? Care to help a merchant down on his luck, hm? Bring me five snapping shrew pelts and I promise to make it worth your while. You can find the creatures roaming central Thanalan."
🔸Collect shrew pelts from snapping shrews in central Thanalan. 0/5
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🔶 Report to Jajakuta outside the Pugilists' Guild.
Jajakuta "Back already, are you? Come, let us see what you've brought."
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Jajakuta "Exceptional! These are fine shrew pelts indeed! Well done, my friend.
The Pugilists' Guild is among my largest clients. I fear what would have come to pass had this order been delayed any longer.
Take this, hm? You've more than earned it."
* Quest Complete
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peeporoons-notes · 8 months
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🟠 Due Diligence
📖 Description — Lv. 1 Sidequest; Wymond. Wymond would like to know what you think of Ul'dah.
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Wymond "So, how're you takin' to Ul'dah, FN? Make any new friends in high places yet? Hah! Well, when you have the sultana's ear one day, I hope you won't have forgotten about ol' Wymond!
Long as you're here, mayhap you can do me a favor an' take this missive to Josias at the Platinum Mirage.
It's just over yonder, an' the man'll even give you some gil for your trouble. If only all work in the city was this easy, eh?"
* In the pugilists' guild hall, Josias stands behind a counter with the guild receptionist.
Josias "Do you have business with the Platinum Mirage this morning?"
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Josias "A missive from Wymond? Alright then, let's have a look...
"Bird is barren. Let the hounds feast." <sigh> So it goes.
Oh, this? Well you see, the guild is often contracted to provide protective services. Unfortunately for this particular petitioner, Wymond's investigation has revealed his finances to be...wanting.
Maybe adventurers like you don't mind working for free, but we have a business to run. I myself have four mouths to feed, so this bird will have to fend for himself, I'm afraid."
* Quest Complete
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peeporoons-notes · 8 months
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back —— next
MSQ 0.5 [Tutorial, Ul'dah]
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Momodi "...Forename Surname. Well, ain't that a charmin' name. Just rolls off the tongue, it does.
All right, [Mister/Miss] SN! On behalf of the Adventurers' Guild, I officially—"
Gullible Gambler "Please, sir, be merciful! Twelve as my witness, I swear to you, I'll bring you your money!
* You both turn just as the gambler is knocked on his back.
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Debt Collector "In the East, it is said that even a merciful god might be driven to vengeance if thrice blasphemed.
Be grateful you were given a fourth chance to offend. You two, attend to this scum."
* The debt collector's brutes plant their fists in their palms. The gambler grovels on his knees.
Gullible Gambler "No, please! Mercy!"
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Momodi "Well, ain't that a sorry sight. Nor an uncommon one, if I'm honest. Don't worry, though—if you work hard, I doubt you'll end up like him.
Just the same, if you ever need a bit of advice about one thing or another, pay me a visit. Just don't go botherin' me every time you stub your bloody toe, all right?"
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* If playing M model: Momodi "'Course, I do enjoy hearin' tell of a gentleman's woes with the womenfolk from time to time..."
* If playing F model: Momodi "'Course, I do enjoy hearin' a lady muse on the many manhoods of her acquaintance from time to time..."
* Fan gender-neutral version: Momodi "'Course, I do enjoy lendin' an ear to a patron's affairs of the heart from time to time..."
Momodi "Anyroad, welcome to Ul'dah, FN!
Take a moment to catch your breath, and I'll teach you a little about our fair city."
Quest Complete
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peeporoons-notes · 8 months
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MSQ 0.4 [Tutorial, Ul'dah]
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* The tiny woman behind the counter looks up as your toes enter her field of vision.
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Momodi "Why, hello there! Who might you be? If you're lookin' to join the Adventurers' Guild, you've come to the right place.
Name's Momodi, and I own this fine establishment, if it please you.
I also manage the Adventurers' Guild here in Ul'dah. So you might say that lookin' after green adventurers like yourself is my vocation."
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Momodi "And lucky for you that it is. Without someone like me to steer you right, you'd soon find yourself out in the middle of nowhere, caught up in business you don't understand."
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Momodi "Like our conflict with the Amalj'aa, for example. They've been plaguin' the sultanate for nigh on, oooh...forever now.
Then there's the Garlean Empire. None can say for sure what they're plottin' these days, only that they are."
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Momodi "Aye, the people drink and make merry...but underneath it all, there's worry. Worry and a lingerin' feelin' of loss.
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Momodi "And little wonder. It's scarce been five years since the lesser moon cracked open like a giant egg, releasin' an abomination intent on turnin' the realm into an eighth hell...
So much was lost in the blink of an eye. 'Twas like the end of the world had come at last.
But then things begin to get foggy. Everyone's got their own version of what happened next—some of 'em, two or three...
You'd think people would remember somethin' like that—but the fact is, they don't. Nobody does."
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Momodi "There is one thing the survivors agree on, though: the part played by a band of adventurers who laid down their lives for a realm that wasn't their own.
They fought valiantly, and like so many others, they never returned. Deeds worth rememberin', I'm sure you'll agree. It's just a shame our recollections of those brave heroes are as jumbled as those of the Calamity itself.
Whenever we try to call their faces to mind, it's like they're standin' between us and the midday sun, permanently silhouetted... I'll bet that sounds poetic to you, doesn't it? Well it's not. It's bloody infuriatin'.
But even if we can't remember them, we'll not let 'em be forgotten, and so we call 'em the Warriors of Light.
And they'll forever stand as a shinin' example of what adventurers can achieve. That's why I welcome new arrivals like yourself to our fair city.
All I ask is that you lend a helpin' hand, and try to leave Ul'dah in a better state than you found her. If you can promise that, I'd be happy to let you join the guild."
* You nod with determination. There is a lot of nodding in this game. Momodi hops up and down, pumping her fist in the air.
Momodi "All right, then! A promise is a promise, now!
I'm countin' on your help to put the past behind us. We need people workin' and spendin' and bickerin' like the old days! And a happy and prosperous Ul'dah means more business for the Quicksand, too!
Anyroad, let's make this official. Go ahead and write your name in the register—neat as you can."
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sign your name
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peeporoons-notes · 8 months
Text
back —— next
MSQ 0.3 [Tutorial, Ul'dah]
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* The gates open onto a bustling street and an important-looking building. As you take your time to look around, some dude to your right calls out to you.
??? "Oi, 'venturer! Over here!" He points at you. "Aye, I mean you. Fresh off the carriage, by any chance? Eh? How can I tell? Heh!"
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Wymond "Name's Wymond, an' my business is known' every bugger else's!
Now then, what if I was to offer you some invaluable advice by way of welcome to our fair city? Free of charge, even—just this once, like."
💬 If you run too far from him Wymond "Don't be like that, friend! I promise I'll make it worth your while!"
———————————— 🟠 Coming to Ul'dah Lv. 1 📖 Description To be recognized as an adventurer in the city-state of Ul'dah, you must register yourself with the Adventurers' Guild. ————————————
Wymond "'Tis plain to anyone with eyes that you don't know your way around here.
If I let you go wanderin' off down the nearest dark alley, you're certain to get mugged or worse, an' I don't want that on my conscience.
So before you do anythin' else, you'll want to head over to the Quicksand, an' speak with Momodi. She's the master of the Adventurers' Guild, an' can set you on the right path."
* You follow his gaze over to that towering building.
Wymond "Just take those steps over yonder an' pass through the double doors. You'll find her inside.
...An' that's as much as you're gettin' for free. Good luck with the adventurin', adventurer."
Quest Accepted
💬 Flavor text outside the quicksand 💬 Flavor text inside the quicksand
next
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peeporoons-notes · 8 months
Text
back —— go outside —— talk to Momodi
💬 Flavor text: Tutorial - Steps of Nald, Ul'dah
Ul'dahn starting tutorial - inside the Quicksand
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Botulf "If you'd like to earn a bit yourself, best go speak to Momodi about getting started. You'll find her just behind that counter, there." ————————————————
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Elviane "I think it's time I replaced my tired old wand. And since we have the Alchemists' Guild right here in Ul'dah, I might even treat myself to one of those more expensive, custom-made types."
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Papasu "Hello there, adventurer! You new to town? Best direct all your questions to Mistress Momodi then─she'll take care of you."
💬 If you walk near the two men perusing the board behind her: Axe-wielding one: "Cut the ropes to the bridge, send the beast plummeting, save the princess." Armored one: "Sounds simple enough. What's in it for us?"
* Note: Since the game is made in Japan, the two bubbles are to be read right to left!
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💬 Proximity flavor text: Nondescript Hyur: "You won't believe what I have planned for today." Miqo'te spellcaster: "Wait, let me guess. Another trip to the ruins?" Roegadyn Marauder: "<sigh> here we go again."
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Marteire "Watch yourself, adventurer. These people obsess over coin and ever scheme against their brethren.
Even nature conspires against us here. The heat is unbearable, and the sand—gods, the sand! It finds its way into every crack and crevasse!"
💬 Proximity flavor text: Sloshed Hyuran mage: "Nothin' like a warm ale after a day of maimin'!"
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Memenaru "I've dined at many of Ul'dah's finer establishments, but none hold a candle to the Quicksand. Somehow the ale tastes sweeter when drunk in her presence…"
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The Smith "As one of the Smiths, I provide guidance for those just starting out on the path of the adventurer. For the present, I suggest you learn your way around the city—an endeavor with which Momodi shall no doubt wish to aid you."
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back —— go outside —— talk to Momodi
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peeporoons-notes · 8 months
Text
back —— go inside
💬 Flavor text: Tutorial - Steps of Nald, Ul'dah
Ul'dahn starting tutorial - outside the Quicksand
💬 If you click on Wymond again: Wymond"Speak with Momodi inside the Quicksand. That'd be the wisest thing for you to do."
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Tutumoko "Thinking of leaving already, are you? At least have a drink at the Quicksand before you go."
💬 If you try to run out: Tutumoko "Ul'dah not to your liking, newcomer? Why not partake of the Quicksand's hospitality before you decide to leave us?"
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Yuyutazi "Try not to get lost, adventurer. Certain parts of this city are best left unexplored."
💬 If you try to run past him: Yuyutazi "Hey, weren't you on the carriage that just arrived? All new adventurers are required to register at the guild before wandering off into the city."
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Bubukkuli "I don't believe I've seen you around here before. New adventurer, am I right? Then make your way to the Quicksand and register at the guild."
💬 If you try to run past him: Bubukkuli "Halt! You've not joined the guild yet, have you? I thought not. Head to the Quicksand, adventurer—registration is mandatory."
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Nanamuko "If you're lookin' to mingle with folk from all over, then the Quicksand is the place for you."
———————————————— back —— go inside
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