#bc Turbo canonically knowing how to code will never not be fun for me
Explore tagged Tumblr posts
Text
This is probably just full programmer projection but how pissed do you think Turbo was when fifth gen games started rolling into the arcade? Guy takes all this time to learn code and learn the different assembly languages like z80 and 6502 and maybe even m68k and he's probably reaching a point where he thinks he has it all figured out.
And then around the mid-ish 90s games along the same vein as Sugar Rush start coming out.
And now not only are they running on an assembly language Turbo had probably not seen before (MIPS), but they're also being programmed mostly in C, a completely different language that he will be learning for the first time without the help of any book or reference cards.
And so now he's almost worse off, because not only does he have to juggle figuring out which MIPS opcodes are the same and which opcodes are different from the previous assembly languages he learned (and handling 32 bit architecture) but now he's also gotta learn what inline embedding is and how to do it in a language he is only now encountering.
Oh to be a fly on the wall (or bug in the code lmao) when he was dealing with that.
#wreck it ralph#turbo wir#headcanons#full projection at this point but I'm having fun lol#bc Turbo canonically knowing how to code will never not be fun for me#there's just so much I can add onto him from that angle it's great#especially the idea of Turbo fucking up the opcodes with the different assemblers#bc they can be really close and then you'll get to the one part where it diverges and not realize it#and that's even with the ref cards within reach. this guy had none of that how many mistakes did he make?#I wanna audit the code he wrote
32 notes
·
View notes