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#becameintro
oldfights · 8 months
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look over there,  that’s daniel calderon,  an s rank fighter from holy kings.  i heard they’re pretty pessimistic,  but people are saying they’re also loyal.  they’re forty eight and apparently never seen without their mace. they do have to be careful due to repeated head trauma. they sometimes remind me of bloody knuckles, an empty whiskey bottle tipped onto its side, flowers left at unmarked graves. 
Gender: Cismale Pronouns: He/him Sexuality: Heterosexual Relationship status: Widowed Zodiac: Virgo (September 21st) Myers-Brigg: ISTJ, the Logistician
tw: death, alcoholism, assault(?), brief and single passing implication of suicidal ideation and ed.
the middle born child to a middle class family, everything about you is average and ordinary while you're growing up. your older sister is the academic and your younger brother is the athlete, they are the ones with events on the weekends and you're the one that wants to hang out with friends, aimless and content with life, with family.
your siblings both get scholarships and go off to college. you stay home and join your dad in what he jokingly refers to as the family business. your mama tells you that you can do better than driving a tow truck, which always gets your dad to look at her and ask what do you mean by that? your mama goes silent after that.
your sister is killed in a drunk driving and in what seems to be the biggest joke of the year, your brother is kicked off his football team for getting too in the bottle in his grief. your parents are angry and disappointed, but you're the one that screams at him, the one that fights him and shoves him into the running shower, making him rip the shower curtain. he shoves you back and your head cracks against the wall. the two of you don't talk about it afterwards, but you join a gym with him to help get him back into shape and to work on aggression. turns out you're not bad at boxing.
you don't stay as a tow truck driver forever. instead, you end up as a personal trainer for a while and that's how you meet melody, a bridesmaid to be who's worried about fitting into her dress. you think she's beautiful and she must find you tolerable, because she ends up agreeing to go on a date with you.
(you were never her trainer and the first time you saw her counting calories, you kept an eye out to make sure her fitness goal really was just about that dress.)
it's a whirlwind courtship right until it isn't. the first gate opens and melody is one of the many unnamed casualties in the growing number of deaths reported on the news. then your brother dies. then you awaken.
you fight and you train, and you gain scars from it, but you also gain stories and connections. the average child from before, you stop being average as the gates open and monsters are cut down before you. s-class fighter, they say, but you just think of yourself as a soldier, someone that was torn apart by grief and willing to throw yourself into the first cause that would take you. your siblings were the extraordinary ones, so how is it fair that you're the only one left standing?
despite your skill with weapons, you're still not good enough to save everyone. the people around you die sometimes, and it's not always your fault, but sometimes it is. one day, you're one of only two people to walk out of a dungeon, and the woman limping next to you says she's going to buy you a drink for saving her life. her name is evelyn and you end up marrying her.
the two of you are a good team at home and in a dungeon, fighting and watching each other's backs, trusting each other and making it through the monsters and the rising odds. you work with other people, but it's rare the two of you work apart. until one day you're wounded, and she goes off with someone else. you ask her not to, and she swears she'll be fine, she kisses you and says you worry too much.
evelyn never makes it back home and a healer has to sedate you to keep you from some madcap quest to find a cold body. you know you wouldn't find it, and the healer is kind enough not to call you out on what would likely happen.
you don't let people in much anymore. you have the guild, but you don't have the same connection anymore, not after so many strings have been cut. there's only so many times you can lose someone in your life and you've lost enough. you go into the dungeons, you do your job, you don't make friends.
and whatever you do, you certainly don't love anyone anymore.
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taintedhunts · 8 months
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* RORY  OSBOURNE       ∶       temperamental yet  reliable  thirty  year  old  rank  a  assassin  for  the  knights  of  rose  guild  who  goes  by  she  +  her  pronouns  and  is  always  deftly  turning  a  small ,   three  pointed  shuriken  between  her  fingers .   born  and  awakened  in  san  francisco ,   california ,   often  can  be  seen  training  until  exhaustion ,   holding  a  cup  of  lemon  tea  between  her  hands  after  every  nightmare ,   or  nose  deep  in  a  worn - out  book ,   losing  herself  in  stories  far  away  from  the  reality  she’s  currently  living  in .   driven  as  a  racehorse  but  quick  to  snap  at  the  smallest  taunt ,   rory  greatly  enjoys  the  fatigue  soaking  her  body  after  every  killing ,   a  bowl  of  melting  ice  cream  on  rainy  days  &  the  faint  smell  of  the  dry  pressed  flowers  her  mom  used  to  put  within  the  pages  of  their  books .   lawful  neutral ,   aries  sun  &  solitude  enthusiast ,   she  identifies  herself  as  a  lesbian  cis  woman ,   has  the  terrible  habit  of  chewing  the  left  corner  of  her  bottom  lift  incessantly  when  she’s  lost  in  thought  or frustrated ,   and  awakened  on  her  fifteenth  birthday ,   losing  her  entire  family  in  the  process .
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                 * QUICK  LINKS .
full  intro   (  gdocs  /  page  )   .   connections   (  soon !  )   .   aesthetic  .
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dungeoncrawls · 8 months
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daisuke ishimura ; a-rank elemental mage of the red thorns • wields a seven foot bo staff of walnut wood with inlaid emeralds and opals • weak to electric shocks of backlash from overuse of magic • best described as pessimistic but loyal • vibes of ice - crested ocean waves, chunks and fragments of frozen water churning in a storm  ;  a firestorm blazing through a forest, turning everything to cinders and ashes in mere moments  ;  vines tangled around a tree stump, tying it down as the earth tries its hardest to shake them free  ;  wind, brushing through treetops and twining ‘round buildings, coaxing dust and leaves into the air.
[ statistics. ]
given name : daisuke ( 大輔 ) meaning : 大 ( dai ) — big 輔 ( suke ) — assist great helper / of great assistance
surname : ishimura ( 石村 ) meaning : 石 ( ishi ) — stone 村 ( mura ) — village stone village
age : twenty - seven place of birth : ōsaka, japan date of birth : 6 march 1996
gender : cis man pronouns : he / him orientation : bisexual
face claim : mackenyu height : 1.78m / 5'10" weight : 70kg / 155lbs hair : black, medium - length eyes : black clothing : outside of hunter work, typically wears jeans & a t-shirt — at work, wears lightweight leather and linen armour with a sheath along the back for his staff.
[ biography. ]
born in ōsaka in 1996, daisuke was a lively child, always running around & getting up to mischief. his parents were both office workers, frequently working until well into the evening, and so daisuke mostly grew up around his extended family. oftentimes, his older cousin would pick him up from childcare ( and primary school, when he started there ) and he would stay the evening with her family, returning home in time for bed.
this continued until about half way through primary school, when the first gate appeared in ōsaka. monsters obliterated half of the neighbourhood, tearing through countless homes — one of which was his cousin's.
following this disaster, the ishimura family moved to los angeles — with the number of guilds it seemed like the best place to go to avoid that happening again. daisuke's grandparents had lost one grandchild to the monsters already — they refused to lose another.
losing his cousin and moving countries changed daisuke. it is hard to remain an optimist when tragedy strikes out of nowhere and for no reason at all. he found himself wandering the neighbourhood, getting into trouble — frequently skirmishes with other teenage boys.
until a new gate opened one neighbourhood away, the energy triggering an awakening in daisuke. he came away from that event able to wield elemental magic, his closest friend gaining their own new abilities. the pair trained with one another under the supervision of the local guild, not yet able to join but nonetheless dedicated to at least protecting their own corner of the world — even if it was just their street.
since then, daisuke has found a new purpose in life, becoming a hunter as soon as a guild would accept him and vowing to protect those he cares about — and even those he doesn't — from being lost under the swarms of monsters threatening to overtake the world.
[ abilities. ]
as an a-rank elemental mage, daisuke has the power to wield multiple elements to varying degrees ( though not at the same time ).
water : typically, daisuke uses this in the form of ice shields, though making floors wet or icy is also a favourite trick. this triggers backlash much more often than the other elements, so it's something of a last resort.
fire : lightning strikes are his most used attack in this element, though he uses flame barriers when a retreat or break in fighting is needed. the backlash from this is less severe than water-based attacks, but can cause him to overheat when combined with the heat generated from his attacks.
earth : daisuke's least-used element. earthquakes beneath the feet of enemies, boulders crashing from the ceiling, and the occasional summoned vine wrapping 'round ankles. minimal backlash ( because it's grounded, get it ? ) but also not as powerful as his other elements.
air : when stealth is required, daisuke can still the air around him to prevent noise travelling — though this requires intense concentration and cannot be done while he is moving, making it not particularly useful.
[ connections. ]
bff & partner : see main ! cousin : see main ! teenage nemeses : people he used to get into fights with as a teenager. maybe they've made up and are friends now, maybe they hate each other still — or maybe your muse doesn't even remember who daisuke is. fellow red thorns members : coworkers, friends, rivals ... name a kind of relationship and i'd love to see it. bickering : someone who he had to work with in a dungeon once ? and it went really badly and now they hate each other or both compulsively apologise on sight ? or argue about how one of them totally could have avoided what happened if they'd just listened to the other ? friends : people he hangs out with not because of work or family or anything like that, just because they genuinely get along and like being in each other's presences. or because they're good drinking buddies. either or.
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nightguide · 6 months
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Narratives of Harbingers Universe (fixed timeline)
🌌 9 would be fighting MK ultra (mental agility in speaking heart and truth in hell to gain rights in heaven)
🌌 10 would be fighting the government
🌌 11 would be fighting people of influences
🌌 13 is not there
All 3 doctors would be fighting mental antagonisation in the form of what they actually thought about their roles post-success.
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taintedhunts · 8 months
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* EKKO LEONG ∶ negligent yet dexterously  twenty - seven  year  old  rank  e  lone  fighter  who  goes by they + them pronouns and is always sporting an infuriating, self - confident smirk. born and awakened in portland, oregon, often can be seen walking around with their self - made axe resting on her right shoulder, drowning their tormented thoughts in a glass of whisky, or playing around with death, their pitch black cat. sharp as the weapon they carry but impetuous as a hurricane, ekko greatly enjoys the boiling anger that burns in another’s eyes when they manage to get under their skin, the strong, wet sound their axe makes when it hits its target & the feeling of alcohol burning down their throat. chaotic evil, capricorn sun & caos enthusiast, they identify themself as a pansexual non - binary demon person, has the terrible habit of tapping their blunt nails slowly on surfaces just to annoy people, and awakened at the tender age of seven, after bearing pain so enormous it got them begging for  death .
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                  * QUICK  LINKS .
full  intro   (  gdocs  /  page  )   .   connections   (  soon !  )   .   aesthetic  .
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dungeoncrawls · 8 months
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mór brennan ; a-rank healer of the lunar hounds • wields a military grade tranquiliser gun • weak to bad back which aches at the slightest provocation • best described as caustic but unpretentious • vibes of sometimes you have to break bones to mend them, often poison tastes sweeter than medicine  ;  a ‘ nice ’ doctor is not the same as a ‘ good ’ doctor, but some people need to learn this the hard way  ;  there is no universe in which death can be held at bay forever, not even with all the power in the world.
[ statistics. ]
given name : mór meaning : unknown — great (?)
surname : brennan meaning : little raven
age : thirty - five place of birth : christchurch, new zealand date of birth : 12 october 1988
gender : none pronouns : they / them / whatever orientation : asexual
face claim : emily browning height : 1.55m / 5'1" weight : 50kg / 110lbs hair : brown, long eyes : brown clothing : antipodean farm - core ( baggy t-shirt, frayed jean shorts & gumboots ).
[ biography. ] tw cancer, death.
born on a rainy spring afternoon in christchurch, new zealand, mór brennan was never entirely average. from the moment they were born, wailing as if the entire world had offended them grievously, their parents knew mór would be a handful.
they were a quiet child for the most part, unless something displeased them. when that occurred, mór became loud. very loud. they were never shy to express disdain or distaste, and got along much better with the animals on the family farm than the students at their primary school.
mór was seventeen and about to graduate when they were awakened. it was terrible timing, missing out on multiple final exams due to being bedridden. though, for someone like mór, who never had much interest in a formal education anyway, it wasn't that much of a tragedy.
with their newfound affinity for healing, mór spent even more time on the farm, helping with the animals. they weren't interested in trying to heal people until their uncle — one of the few human beings mór tolerated — fell ill.
as it turns out, however, even the power of an awakened wasn't enough to cure melanoma. mór's uncle passed away when they were twenty-three, after four years of battling the disease. in their grief, they moved away from their family, to the other side of the world — los angeles.
mór was twenty-eight when they were scouted by the lunar hounds. they'd gained a reputation for being a skilled healer — despite their atrocious bedside manner. initially, they refused the offer, preferring to operate on their own and only having to deal with people on their own terms — but eventually, the need for job security won out. there's always demand for healers both in and out of dungeons, so when they're not swearing at teammates for getting hit ( or tranquilising the fuckers to drag them out of there themself ), mór can often be found in one of the hospitals of los angeles, doing their utmost to invent a way to heal incurable diseases.
[ abilities. ]
as an a-rank healer, mór can heal all but the most grievous of wounds — if they feel like it.
targeted healing : can provide more concentrated healing to one ally. requires concentration, takes between one to five minutes depending on level of injury.
general healing : can heal allies within a certain radius. requires less concentration to maintain, but can only heal minor injuries ( scrapes, cuts, etc ) and reduce inflammation for things like dislocated limbs or broken bones.
that being said, mór's specialty is off-field healing — away from the combat, where they can force their patient to lie down and they can target specific injuries, set bones and even treat concussions. not to mention it sets their back off less. hence the tranquiliser gun — it's great to take out immediate dangers in the vicinity of them, but even better to sedate know-it-all fighters and tankers.
[ connections. ]
patients : tankers or fighters who just keep getting injured and mór is their go-to healer — for whatever reason. maybe they're a fount of endless positivity who can't read a room, maybe they enjoy getting on mór's nerves ... maybe it's a deal between their guilds and nobody is enjoying it.
fellow healers : coworkers, associates, mentees ... all viable connections for other healers to have with mór. maybe someone who disapproves of their methods / attitude ?
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