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dj-cublex · 2 years ago
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CUBLEX'S STEAM DECK RATINGS
A variety of game ratings for games I've tried that Steam currently doesn't have a rating for, and why I chose them
Absconding Zatwor - Playable! You have to hold down the right touchpad and slide your thumb around for movement, and if there's anything else you do I'm unaware of it because this game isn't good
Ascent - Playable! Gameplay is just the D-Pad (perfect!) but menu isn't controller navigatable. Right touchpad works great for this.
Binaries - Verified! It just works. Simple platformer, makes sense.
BIT.TRIP VOID - Unsupported. Crashes on bootup. The other original BIT.TRIPs probably do this too, considering BEAT and RUNNER are Steam classed as Unsupported. Another point for the Vita!
CROSSNIQ+ - Unsupported. Boots into the Unity "select your resolution and quality" thingy, and trying to confirm your options and get to the game doesn't work as for some reason the mouse cursor refuses to go low enough to actually press the confirm button.
Ekstase - Verified! Again, it just works. Menus can be a little odd, but I've been able to navigate with controller only. If it gives you issue, right touchpad's your guy.
Velocibox - Playable! And if you usually play the game on stick anyway, it's Verified! (D-pad doesn't work by default, but you can definitely configure it to do so.)
Vividlope - Playable! ALMOST Verified, but none of the resolution options fit the screen without letterboxing. Everything else is perfect, and I'm not picky, but that's how it is.
You Have 10 Seconds 3 - Verified! Simple game controlwise, so it makes sense.
I'll probably edit/update this post later down the line to add more. Most of these are good games, so I recommend trying em out!
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bahamutgames · 3 months ago
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AFTERTHOUGHTS - ROUNDUP ROUND 18
February - March 2025
Alrighty! We're early into April right now, and I figured it'd be a good time to go ahead and write up my thoughts on what I played the last few months! I didn't play much in February cause I was distracted with Fantasian, but I ended up getting through a LOT during March! So without further ado, let's get into it!
You already know, these aren't reviews, just my thoughts, please play anything I talk about if it interests you!
Halo 2 (November 9, 2004) - Xbox
YAY HALO TIME YAY YAY!! Me and my sister have slowly started making our way through the co-op campaigns of the series, and while we started Halo 2 last year we only recently finally managed to beat it.
In my opinion, though I really enjoyed Halo 1, Halo 2 kind of knocks it out of the water. There's not a crazy reveal like with the flood or anything, you kind of already know what's up until the finale. But the overall quality is just so high in comparison to the first. Dual wielding rules, proper sound mixing, ACTUAL SUBTITLES! We finally could properly understand what was happening in this game! Also, getting to play as the Arbiter kicks ASS! I love games with opposing stories and my only complaint is that they don't really cross over in a satisfying way until the end. I would've loved a Master Chief vs Arbiter boss battle, but alas. It has a lot of the same praises as the first though, fun alien designs (I liked the introduction of the brutes and the weird bugs), beautiful set pieces (LOVED the last arbiter level on that beach), and a FANTASTIC ost. The ost in this one blows Halo 1 out of the water. I loved the licensed music, the Mjolnir mix obviously kicks ass. But particularly I REALLY liked the use of drums in this soundtrack, im not a music expert so idk how to describe it, but it has a tropical feel to it that I think is so unique for music in a sci-fi shooter. My favorite songs were Follow and Peril :) This game ruled, man. I can't wait to see where Halo 3 takes it.
I don't really have too many complaints off the top of my head. I think there's still some issues with getting lost on maps, I just think some sort of map or quest marker could really help. Though it's considerably easier to navigate than halo 1 was, but we still found ourselves getting stuck in some rooms with seemingly no way to go. There were also some odd visual bugs by the end of the game, but that's certainly the 360's fault and not the game. Some games just don't make the transition good, but you would expect them to iron out stuff on their flagship series. Uh... I think that's all I got... It's weird there's no run button?
The plot is getting juicer, the characters are thicker, the gameplay feels better, the score is goated. Halo 2 rules! Also... Gravemind... ahaha.... omg gravemind...
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BIT.TRIP BEAT - FLUX (March 16, 2009 - February 25, 2011) - Switch
With the announcement they're sunsetting gold points on Nintendo Switch, I went through and claimed all the points I could (which were not a lot I didn't realize they expire lmao... cool) but I was able to grab a few games for free. Namely, the whole BIT.TRIP series. For free. So that's cool! Previously I had only played Runner, but never beat it. But I remembered when these games were coming out, and they felt like pretty big name indie titles I hadn't really tried. So I figured, why not?
I'll just give a basic run down on my thoughts for each:
Beat: Very fun, I liked playing motion control pong. That final boss is deviously brutal though. It's fun, but like, not fun enough for the time investment to get good at those frame perfect hits against it, yknow?
Core: Neat! Felt the most like a rhythm game. I don't really remember much about this one but it's cool.
Void: Potentially my favorite concept, playing as a void and eating blocks to become bigger and bigger and knowing when to compress yourself to make it through obstacles. But for some reason this one felt not great to play, I can't describe why. It felt, ice physics-y??? Kind of frustrating.
Runner: The most game like of the bunch and probably my favorite? It's where the music really starts to shine, this is the only one with songs that REALLY stick with me personally. It's fun, but one hit point can be pretty annoying when the levels get particularly long.
Fate: What probably should've been my favorite, seeing as how it's a shmup. But something about it just feels kind of tedious. I couldn't make it past the penultimate boss and just lost interest and decided to move on. I like the different bullet types, but honestly giving commander video a group of friends which include Super Meat Boy and a girl commander video. It feels corny in a way I'm not super vibing with.
Flux: Weirdly enough I barely remember anything about this one except it goes back to being really weird after Runner became kind of random (derogatory). It's cool that the gameplay ends where it begins though. Neat.
Overall BIT.TRIP is cool but my general consensus is that when the levels get really long, the gameplay feels kind of tedious. But I respect the hell out of it for being so weird. Neat stuff.
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Spyro the Dragon (September 9, 1998) - Playstation
Would you believe me if I told you that I, the huge fan of dragons and platformers, have never played the dragon platformer before? It just kinda slipped by me. I don't think I had a copy of it as a kid, and if I did. Idk I just never really got into it. BUT ALL THAT CHANGED THIS YEAR!! And the verdict is?
Yeah it's cool. Spyro is a very fun game, it feels great to play even now, it looks wonderful and really bright and cheery, it's got nice environments, cute music, a fun premise, and a dragon as the main character! I like Spyro a lot I think it's very cool and unique that he's a quadraped when most platformer characters are bipedal. His powers are all simple but really fun, gliding in particular was really cool and I liked how big maps could get because of this ability. I didn't really hit many roadblocks while playing it, it's cute, I really like the high fantasy dragon aesthetic. I don't really know what else to say, there's not much to NOT like about it. It's simple, but effective!
But it's not perfect. Particularly, I think the bosses in this game suck. The first boss, I thought it was a regular enemy, I didn't even realize it was a boss cause there's no fanfare for beating it! Similarly the final boss just blows. I was not a fan of doing those races against Gnorc (awesome name btw). I didn't like super dashes, the game is obsessed with them but I didn't like them doing them. I didn't have to grind for the gems the whole game but going back and grinding for them to reach the final world was a drag. The last dragon in the racist level fucking sucked. Why do all platformers from this era have a racist level for no reason?
But regardless of that. This game was fun, and aside from that, has aged really well! I'm genuinely interested to see where it goes from here! I actually do already have Spyro 2 and 3 so I'll be sure to keep you all posted on when I play them!
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Crash Bandicoot 2: Cortex Strikes Back (November 6, 1997) - Playstation
But not just one PS1 platformer, BUT THAT SECOND PS1 PLATFORMER! I'm back in action with Crash Bandicoot once again after playing Crash 1 for the first time last year. And true to my word, I actually played it physically on my PS3, neat!
This game is a BIG step up from the first in my opinion. Feels nicer, looks better, has a lot more level types, I liked the plot, it introduces Coco (even though she's barely used she's cute so I like her), I like the music I like the aesthetic (there were some gorgeous levels this time around like a night time jungle level idr the name of). Overall it was just a very cool game that I again don't really have too much to say about. I liked the bosses, there was something about the hub area that I really liked. I like that we already are teaming up with Cortex in the second game, that's cool. Yeah it was neat!
My only real complaints are that the final boss kinda sucks. I couldn't beat it at all until I realized that I just had to never leave Cortex alone and suddenly it was the easiest fight ever, even though right before that there's a big boss against N. Gine who has a brand new mechanic and is a way crazier fight. Odd.
Yeah I feel like I had even less to say about this than Crash 1. It's a good game! I do think it's leagues better than the first. Crash is a cool guy, I'm interested to see how the original trilogy wraps up with Crash 3, and how I'll feel about it in comparison to Spyro when all is said and done.
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One Strike (November 3, 2017) - Switch
Here's another game I got for free using my emergency Gold Points. I got it just cause it was so cheap and the concept of a 1-hit KO fighting game seemed novel if nothing else.
But to my surprise this game RULES! Like, seriously rules it kicks ASS! a 1-hit fighting game might sound a little basic and boring, but it's actually such a stressful and fun game and probably my favorite thing I've gotten with my gold points so far. Each character has a strike, a block, a back dash, and some unique gimmick to themselves. It's so simple but so effective. My favorite character was Oni, who is slow and has a special strike that's even slower, but can break through blocks. He rules. I also think Soujiro is interesting, and Kenji. But I barely remember what they do not cause MY BOY ONI IS ALL THAT MATTERS!
My only complaint is that, imo, and this is so mean. This game is kind of ugly looking. I know that's harsh and usually not something I'd pick on a game for but while there's nothing objectively wrong with the pixel art and the css art I just couldn't get into the style of the game at all. Aside from some of the environments, I just found the game to be really ugly looking. But, the sequel, which I am INSANELY interested in now. Has an INCREDIBLY strong and cool art style.
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So yeah, this game was a shining success. I can't wait to play it with friends, and I will absolutely be trying the DLC characters and I will ABSOLUTELY be trying the sequel when I get the chance! Awesome stuff!
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Be Brave, Barb (March 11, 2025) - Mobile
Another day, another Thomas K Young banger! This is actually the first game of his I played on phones aside from the Fowlst games. I apologize Young, I hope that the ad revenue helps fund you as much as buying the game does! I was a touch bit broke when I played this haha.
Be Brave Barb is a game where you play as a cactus who can walk on walls, and will always walk forward, you just make her jump. But the neat part is that the wall she stands on becomes her new standard of gravity. It's cool and remarkably tricky at times! But overall the game is cute, I love Barb's design, I really like the music with the weird little voices singing in some of the levels. The plot is cute, with Barb needing to find pages from her positive affirmations journal, they're meant to be silly but some of them were genuinely nice and I'm still thinking about even now. Overall it's just another fun game! Plain and simple.
My only issues are level length and bosses. Level length can be an issue for particularly long levels, since you have to wait for Barb to walk places on her own, dying in one hit really late into a long level can be a MASSIVE time sink. Overall the levels are pretty straight forward and very creative, but sometimes they can be confusing (or at least confused me) on how a jump will land from a certain angle and stuff like that. For the bosses, I felt like they were a little basic. I still feel like there's something more interesting you could do with the boss battles in this game, the final boss ended up being the best one imo.
BUT YEAH, this is another simple but fun adventure. I really do love everything this dev makes and I will always be there day 1 to play their stuff. AND NEXT TIME, I PROMISE I'LL HAVE BETTER MONEY TO BUY THE GAME PROPER!!
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Neodori Forever (June 15, 2022) - Switch
Another game I got for free using gold points, I'm always up for a good car game. Even if I tend to be kind of bad at more arcadey ones. This one just looked really nice and I got it for free so who am I to complain?
And yeah! This is a very cool game! It looks GREAT, I think the low poly graphics are really put to good use here with saturated colors and nice environments. And levels that take place at night just look even prettier, it's great looking! It also has a really good sound track, a ton of cars you can unlock, and a lot of modes. You really get some bang for your buck here! I mainly stuck to Odyssey, which is the main story mode where you make your way through random levels and beat npcs in races. It's fun!
But for some reason I just never got used to the gameplay. Driving itself feels fine but drifting feels SO weird and specific to me. However, I'm almost certain this is a skill issue and not an issue with the game. Like there's something I just can't understand but I want to understand so bad cause I can tell this game kicks ass. Oh well, even with my struggles, I was still able to finish the Odyssey mode, so it's no big deal. My other main complaint is that npc drivers are fucking morons and only appear when I'm drifting on the wrong side of the road (their fault not mine) or on top of items I want to collect. Very annoying
But yeah regardless of my inability to play, this was a fun game, especially for free. Glad I stuck with it, cool stuff!
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Astro's Playroom (November 12, 2020) - PS5
HOLY SHIT, GREEN PLAYING A PS5 GAME!?!?! If you can believe it, yeah! It's not mine, and I won't have access to it for very long most likely. But a family member got a PS5 which means for a short time, I have access to PS4/PS5! Neat! I don't have many games but the PS5 comes preinstalled with a free tech demo game, and I've wanted to play Astro Bot for a minute now so of course I was so excited to try this one out!
AND YEAH, IT RULES! I'm blown away this was a free game that came preinstalled on the console. I probably would've paid money for this game but thankfully I didn't have to cause that made the experience all the better. Astro's Playroom is a small 3D platformer where you jump around 4 worlds inspired by different aspects of your PS5 to get a better understanding of what roles each component play in the console. Your GPU has monkeys in it, for example. Really educational stuff! But in all seriousness, this is a REALLY fun and legit platformer, no nonsense here. It feels great, looks amazing (like seriously good looking), has a wonderful soundtrack, it's super cute and fun and bright I LOVE the bots. And I'm particularly impressed with how well it shows off what the controller can do, it's like Nintendo Land in that kind of way. You have to make use of every aspect of the PS5 controller to beat the game, from the touch pad to gyro to the microphone! I LOVED this! I also loved all the references to PS1 stuff, which I know only gets better in Astro Bot, but I didn't expect it in this one so it was a pleasant surprise. My favorites were the astrobots worshipping and fangirling over the Buster Blade, and the final boss. Which is a GENIUS final boss and a reference I didn't get at first (I was still pretty young when PS1 was new lol) but is SUCH a genius pull for a final boss to this game. Stuff like this, getting to look at all these peripherals, and pulling back really obscure random characters from tech demos or scrapped mascot designs almost makes me feel like Sony is the best as making goofy celebrations of their past.
My only real issues with it, while I did really like these sections. The scenes where you get into suits like the monkey, the frog, stuff like that. They're fun, but they're not more fun than Astro Bot and sometimes I felt like their sections lasted a little long, but I wouldn't want them removed! They're still fun! I'm scraping the bottom of the barrel for stuff to complain about lol. It's a free tech demo there's not much to complain about! I guess I do wish that there was maybe more stuff to read in the levels about how your PS5 works and where you are in the PS5. I know it's fictional and the PS5 doesn't ACTUALLY have this stuff inside, but it could be a fun more in depth learning opportunity. I'd LOVE to know more about how the console works beyond a gameplay level, yknow? Am I being a nerd?
Anyway, this game RULED! I can totally see myself 100% completing it, and I actually do also have Astro Bot proper, so when I get the chance I'm jumping RIGHT into that! This was such a fun experience and I cannot believe the Switch 2 will also have a tech demo that takes place inside the console. And you have to pay for it and it comparatively looks way less cool. But I guess it's have the teaching aspect be more of a focus. But I don't care, NERDS!!
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Donkey Kong (June 14, 1994) - Gameboy
And last but not least, is DK 94! When this was announced to be coming to NSO, people FREAKED OUT! I saw just about everyone I follow popping of for this. And I thought "the... gameboy DK arcade game? Really?" And I knew it wasn't a straight up port of the original, but still. How could it possibly be THAT good that everyone's freaking out? So I had to give it a shot.
AND YEAH I GET IT! This is the BEST of the DK Arcade games, in my opinion (I haven't played Mario vs Donkey Kong). I'm seriously impressed with this game! Maybe I'm overreacting but it felt like a game made nowadays to feel like a gameboy game, but they massively overestimated what the GB was capable. But it's not that, it's a real GB game doing the work! The sprites look great and are readable, there are cutscenes that are fun and really well done, the music is AMAZING! The gameboy had NO BUSINESS putting out a song as good as "Showdown at the Tower". The levels are all fun, it feels snappy and smooth to play (it may be one of the best feeling platformers on the console??? Maybe?) And there's a ton of interesting stuff, I didn't know DK Jr was gonna be in it (I know he's on the cover be nice to me), I didn't expect the final boss at all which was really cool. This game totally whips ass! I'm blown away, y'all were right!
My only complaints are that some of the levels can feel a little samey, like there's nothing too crazy in some of them. And I'd almost prefer less levels in some worlds so they can really make them more unique. Some of the levels were also particularly confusing and sometimes felt too complicated or way too easy. I only had to look up solutions to one or two, but when I did I felt so stupid lmao. Also, it just occured to me they totally should've put in a level recreating the Game and Watch DK game! Nevermind 0/10 trash game.
No but seriously, this was a blast, I'm pleasantly surprised! I know Mario vs DK is supposed to be WAY less cool, but I may still give it a shot cause this game was so much fun and I remember when that one was coming out lol. Also, I NEED the next Smash Bros. to axe 75m and put a stage based on this in it. With a Showdown at the Tower remix, please!?
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cos65535 · 2 years ago
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2023年振り返り
今年は以下の104作品のゲームをしました。太字で書いてあるのは特に良かった・印象に残った作品です。ちなみにだいたいクリア・プレイした順です。  ★がついているものはChallenge Enthusiasts( https://cedb.me/ 、以降CEと表記)のロールイベントでプレイしたゲームです。
Jelly Is Sticky:全ステージクリア
Super Hexagon:全実績解除
十三機兵防衛圏
ヤマふだ! にごうめ:全実績解除、チャレンジ10全ヤマ制覇
★The Treehouse Man:全実績解除
Linelith:全実績解除
★Eat colors:全実績解除
Gundemonium Recollection:全実績解除
★Dragon's Lair
シロナガス島への帰還:全実績解除
★Get-A-Grip Chip:全実績解除
Celeste:金イチゴ全取得、FWG
★Ellipsis:全実績解除
★Duke Dashington Remastered:全実績解除
★Pain Party:全ステージクリア
★メガサーバル:全ステージノーダメ
★Alien Removal Division:全実績解除
さかだちの街:全実績解除
ソフィーのアトリエ DX:全実績解除
★Gorescript
★EQUALINE:全実績解除
★Trash Quest:全実績解除
★Deneb: Across the Stars:全実績解除
★Lovely Planet 2: April Skie:全実績解除、アビスハード
★LOST EGG 2: Be together
★地獄季節感:全実績解除
★東方幕華祭
★Bouncing Hero:全パーフェクト、チャレンジモード
★Crashlands:全実績解除
Can of Wormholes:全実績解除、クリアしたゲーム1000本目
★Trace Vector:全実績解除
★Electronic Super Joy:全実績解除
Taiji:全実績解除
★My Friend Pedro:全実績解除、難易度Bananaで全ステージS
★Petal Crash:全実績解除、ナイトメア
★DANMAKAI:全実績解除
★PAWARUMI:ハードクリア
★Hellsinker.:全実績解除
★QP Shooting - Dangerous!!
Lovely Planet:全実績解除
Heroine of the Sniper:全実績解除
★Peggle Extreme:全ステージ100%クリア
★SUPER FLAIL:全実績解除
★SPLIT BULLET:全実績解除
★Neon Boost:全実績解除
★Jet Buster:全実績解除
★Pushcat:全実績解除
★Prologue for a Vacant Kingdom:全実績解除
★Void Prison:全実績解除
★RAIN Project:全実績解除
★Spelldash:全実績解除
★Evergarden:全実績解除
★魔神少女:Lunaticクリア
★Dizzy Rogues:全実績解除
★Clustertruck:全実績解除
★No Parachute:全実績解除
Lovely Planet Arcade:全実績解除
Superliminal
Lovely Planet Remix:全実績解除
JellyCar Worlds:全実績解除、全チャレンジクリア
★Super Magbot:全実績解除
★Circa Infinity:全実績解除
★BIT.TRIP RUNNER:全実績解除
★Just Shapes & Beats:全実績解除
★Hard Reset Extended Edition:Heroicモードクリア
東方獣王園:Lunaticノーコンクリア
LOOP LOOP ROOM:全ステージクリア
JUDGE EYES:死神の遺言 Remastered
★Touhou Fantasia / 东方梦想曲:全実績解除
Wuppo
Bloodstained: Curse of the Moon 2:全実績解除
Hotline Miami:全実績解除
風来のシレン5plus:全実績解除、あらしの森・わくわくパラダイス99F
にゃるるファイト!:全実績解除、全ボスノーダメ、ナイトメアボスラッシュ
Bastion
Maiden & Spell:全実績解除
RPGタイム!~ライトの伝説~
Sonic CD
ゴースト トリック:全実績解除
★Stickit
★I wanna be The Cat:難しい実績一通り
Magnet Block:全面(105面)クリア
Monster Train:全実績解除、エキスパートチャレンジ全Divine Victory
LOST JUDGMENT:裁かれざる記憶
プリンと盾琴:全実績解除
★Nosferatu Lilinor:全実績解除
ACE COMBAT 7
レスレリアーナのアトリエ:4章まで
Ring of Pain:全実績解除
A Hat in Time:Death Wishコンプリート
SHINOBI NON GRATA:全実績解除
パクレットのウサちゃん捕獲ゲーム:全実績解除
Overgrowth:全ストーリー最高難易度でクリア
8番出口:全実績解除
Cats Organized Neatly:全実績解除
Dogs Organized Neatly:全実績解除
★Wings of Vi:Demon 全ボスノーダメ
TEVI:全実績解除
Cosmic Express:プレイ中
ゼルダの伝説 ティアーズオブザキングダム:プレイ中
リングフィットアドベンチャー:称号全獲得、カスタムモード
メギド72
ブルーアーカイブ
新しい放置ゲーム(1).file
多すぎ!だいたいCEのロールイベントで50本くらいプレイしたせいです。
CEロールイベント
特定の難易度帯からランダムに選ばれたゲームを期限内にクリアしていくイベントです。ロールにはいくつ��種類がありますが、以下のような感じでゲームが選ばれます。
毎月ランダムに選ばれた1つのゲームをクリアする(徐々に難易度が上がり10月以降はTier4のゲームから選ばれる)
4週間連続で違うジャンルから選ばれたランダムなTier2ゲームをクリアする
1カ月以内に自分の指定したジャンルから選ばれたランダムな3本のTier3ゲームをクリアする
各ジャンルのTier5のゲームを自分で指定して、その中からランダムに選ばれたゲームをクリアする(期限無し)
対応ジャンルの幅が広くて有利だと思ったので参加して、運よく現状1位(2位の人が12月のゲームをクリアしたら同点になって延長戦突入Wings of Vi対決に勝ち延長戦に入らず優勝しました)になってるので狙い通りなんですが、期限付きでゲームをするのは時間調整が必要だったりプレイしたいゲームができなくなってしまうので優勝狙いで参加するのはあんまりお勧めしません。
というかゲーム49本クリアしないといけないし、Tier4・5のゲームも普通にしばかないといけないのは大変すぎるので、参加するにしてもランダムに出たゲームが良かった時だけプレイするのが良いと思います。
ヤマふだ! にごうめ
Slay the Spireみたいなデッキ構築ゲー。StSよりも軽めになっており2,30分程度でワンプレイできるのが好き。
一番難しいヤマだと運ゲー感が強く、良いギアがないとを登り切るのは厳しい。一方でデッキ構築ゲーの実力が高いと、少しの運の悪さであればねじ伏せて攻略もできるのでプレイの短さも相まって案外バランスは取れてて面白い作品。 あと強いギア・カードとか明確じゃんとか思いつつも、Tierリストを作ったら人によって結構ばらつき出そうだなという気もする。
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Celeste
ゲームどんくらい上手いの?って聞かれたときにCeleste FWGできるくらいって言えるようになった。やって良かった点としては攻略に1カ月以上かかる難易度への向き合い方を学べたのが一番大きかった。
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Petal Crash
今年一番面白かった作品。前から気になっていたゲームで、RTA in Japanの動画を見ていけるんでは?と思って(CEのロールイベントのロシアンルーレットに入れて)特攻したらいけた。
ただこのゲームPetal Crashしかやることなくて、パズルの実力が足りないと絶対にクリアできないので、CPU戦が楽しくて30連戦とかやってしまう人じゃないとナイトメアを攻略するのは厳しい気もする。
2も来年発売されるらしいんでそっちも楽しみに待ち��しょう。
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Magnet Block
異常に難しい3D磁石倉庫番。 これのおかげで最高難易度のパズルとして、東方紅魔大迷宮・みすてぃっく☆ばる~ん ver.CircusではなくてSteamで入手可能でアンドゥがあるゲームを上げられるようになった。
ところでこのゲームいつまでアプデ続くんですか?100問で切りが良いし完全攻略した気になって他のパズルやってたら、やたら難しい問題が追加されて引き戻されるのを2回3回も食らったんですが、いつになったら解放されるんですか?
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tinycartridge · 14 years ago
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Bit.Trip Saga played on a Nintendo 3Ds at E3. Here, you can see Bit.Trip Core and Bit.Trip Void demonstrated on the handheld. They look exactly like their WiiWare counterparts, except on a smaller screen, but I suppose that's exactly what people are hoping for.
Last week, Gaijin Games announced that it's also releasing a Wii disc collection called Bit.Trip Complete. That version will include all six Bit.Trip titles, plus 120 new challenges and a soundtrack sampler. I wonder if we'll see any of that extra content on the 3DS edition?
Preorder: Bit.Trip Saga
Find: Nintendo DS/3DS release dates, discounts, & more
See also: More Bit.Trip posts
[Via Nintendo World Report]
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tr6queenly · 12 years ago
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happy valentine's day
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dj-cublex · 2 years ago
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honestly this just makes me mad that choice provisions is making another runner game when they have four other bit.trip games to do. i know nobody cares about fate or core or void sadly. when's the last time you thought about bit.trip fate. it's been a while, hasn't it?
but, oh idk, a new beat/flux game with a tracklist of 30 or something would PRINT MONEY. IT WOULD PRINT IT. SO MANY DOLLARS
YOU ALREADY HAVE 10 TRACKS YOU CAN JUST STRAIGHT UP USE IMMEDIATELY
PLEASE I BEG YOU
the 32bit ipad version of bit.trip beat has bit.trip void remix dlc but i can't fuckign access it HELP ME
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stareon · 11 years ago
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stareon · 11 years ago
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BIT.TRIP VOID is cleared!
Just beat it. Not a whole lot to it--only three levels, in fact--but it was kinda hard.
It was a short burst of fun--a short burst of fun with a great soundtrack.
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dj-cublex · 2 years ago
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the 32bit ipad version of bit.trip beat has bit.trip void remix dlc but i can't fuckign access it HELP ME
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